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Nightborder
Gallente 4S Corporation Morsus Mihi
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Posted - 2008.09.22 07:46:00 -
[1]
Edited by: Nightborder on 22/09/2008 07:53:08 Edited by: Nightborder on 22/09/2008 07:47:42 Hello guys, It`s a strange that fighters can warp all over the solar system following target but can`t warp on locked target ( enemy ship ) 150+ km away. You should fix this, couse carriers should be powerful ship and fighters r cruiser sized ships. It`s a boring to wait over a minute to shoot enemy ship on large distance.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.09.22 07:49:00 -
[2]
You should also be able to scramble fighters... --
 http://desusig.crumplecorn.com/sigs.html
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Nightborder
Gallente 4S Corporation Morsus Mihi
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Posted - 2008.09.22 07:50:00 -
[3]
Fighters CAN be scrambled
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Arvald
Caldari Ninjas N Pirates
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Posted - 2008.09.22 07:50:00 -
[4]
due to the fighters being so small, their warpdrives have to have more power pumped into them to be able to achieve the same distances as regular ships thus they use an unsbale element to amp up the juice being sent to them, because of this if they try to engage in a short range jump the sudden burst then cut off of power could cause the unstable element to explode, there ya go
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Nightborder
Gallente 4S Corporation Morsus Mihi
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Posted - 2008.09.22 07:52:00 -
[5]
rofl
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Kanoa
GoonFleet GoonSwarm
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Posted - 2008.09.22 07:54:00 -
[6]
I can't wait to siege a system and have my fighters follow an enemy BS to their POS.
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Tatsu Tahime
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Posted - 2008.09.22 08:52:00 -
[7]
Originally by: Nightborder [...] fighters r cruiser sized ships. [...]
Where do the Minmatar get the giants who pilot all those cruiser-sized Einherji fighters from? 
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bitters much
Nekkid Inc.
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Posted - 2008.09.22 08:55:00 -
[8]
On the other hand, Templars are Amarrian fighters deployed by a Carrier.
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.22 09:06:00 -
[9]
Why stop at warping 150km+ to get to their target...
You are in the capital ship, you obviously pwn, every ship should auto-destruct being subjected to your beauty!
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Jana Clant
New Dawn Corp New Eden Research
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Posted - 2008.09.22 09:07:00 -
[10]
Originally by: Arvald due to the fighters being so small, their warpdrives have to have more power pumped into them to be able to achieve the same distances as regular ships thus they use an unsbale element to amp up the juice being sent to them, because of this if they try to engage in a short range jump the sudden burst then cut off of power could cause the unstable element to explode, there ya go
Fighters being so small? Just so you know, they are larger than frigates, which have fully functional warp drives.
Also, last I heard, the official explanation was that fighters have a device that allows them to enter warp tunnels created by other ships so they can follow them. However, that fails to explain how do the fighters manage to warp back to the carrier by themselves.
Join New Eden Research today and never worry about queues again!
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Kransthow
Sage Industries
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Posted - 2008.09.22 09:14:00 -
[11]
Originally by: Jana Clant
Originally by: Arvald due to the fighters being so small, their warpdrives have to have more power pumped into them to be able to achieve the same distances as regular ships thus they use an unsbale element to amp up the juice being sent to them, because of this if they try to engage in a short range jump the sudden burst then cut off of power could cause the unstable element to explode, there ya go
Fighters being so small? Just so you know, they are larger than frigates, which have fully functional warp drives.
Also, last I heard, the official explanation was that fighters have a device that allows them to enter warp tunnels created by other ships so they can follow them. However, that fails to explain how do the fighters manage to warp back to the carrier by themselves.
warp tunnel leaves residual trail to follow back?
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Arvald
Caldari Ninjas N Pirates
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Posted - 2008.09.22 09:17:00 -
[12]
Originally by: Jana Clant
Originally by: Arvald due to the fighters being so small, their warpdrives have to have more power pumped into them to be able to achieve the same distances as regular ships thus they use an unsbale element to amp up the juice being sent to them, because of this if they try to engage in a short range jump the sudden burst then cut off of power could cause the unstable element to explode, there ya go
Fighters being so small? Just so you know, they are larger than frigates, which have fully functional warp drives.
Also, last I heard, the official explanation was that fighters have a device that allows them to enter warp tunnels created by other ships so they can follow them. However, that fails to explain how do the fighters manage to warp back to the carrier by themselves.
let me reprhase that, the warp drives are small to allow more room for engines, guns, targeting and defensive systems. and yes i am this big of a nerd 
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Julius Rigel
House Rigel
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Posted - 2008.09.22 10:50:00 -
[13]
Edited by: Julius Rigel on 22/09/2008 10:55:52
Originally by: Annoying capitalization is annoying. FIGHTERS SHOULD WARP
Didn't bother with the rest of the thread.
Honestly, if you're bored waiting to shoot someone, there are these things called frigates that let you shoot stuff much faster! You should probably eject from your giant phallus and try one some day.
You spent a year training for a capital ship, why not be patient for 50-60 seconds longer?
[Edit:]Apparently the word ***** is no longer a harmless medical term, but a horrible swear word. I'll make sure to scold doctors loudly at the next conference I attend! - Frigate racing is fast and fun! Julius Rigel, NPC-PC equal rights activist! |

Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.09.22 10:55:00 -
[14]
Originally by: bitters much On the other hand, Templars are Amarrian fighters deployed by a Carrier.
the Amarrian fighters, deployed by a Carrier, are called Templars. ---

Quote: The more I know about humans, the more I love animals.
ain't that right. |

Seeing EyeDog
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Posted - 2008.09.22 14:01:00 -
[15]
Originally by: Nightborder Edited by: Nightborder on 22/09/2008 07:53:08 Edited by: Nightborder on 22/09/2008 07:47:42 Hello guys, It`s a strange that fighters can warp all over the solar system following target but can`t warp on locked target ( enemy ship ) 150+ km away. You should fix this, couse carriers should be powerful ship and fighters r cruiser sized ships. It`s a boring to wait over a minute to shoot enemy ship on large distance.
its called balance... _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Verys
The Black Ops Black Core Alliance
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Posted - 2008.09.22 16:48:00 -
[16]
Edited by: Verys on 22/09/2008 16:48:54 No fighters already have a very good range and a fitting bonus is already in place:
(Every Race) Carrier Skill Bonuses: 200% bonus to Fighter control range
At carrier lvl 4 which I assume most people have the range is great enough you will have a bonus of 800% on top of the standard fighter range. Now if that isn't good enough.
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Nightborder
Gallente 4S Corporation Morsus Mihi
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Posted - 2008.09.22 20:09:00 -
[17]
I am talking about possibility for fighter to warp on targeted enemy ship in visible range 150+ km to the grid. If carrier pilot can lock target over 220 km fighters will just fly to target with their default speed 2.3 k/s and that`s stupid...They should warp on it.
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Reptar Dragon
THE FINAL STAND
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Posted - 2008.09.22 23:07:00 -
[18]
He's completely right. If they can warp to a station 12AU across the system, they should be able to warp 150km+ just like every other ship, it's not like it takes more power to warp less distance.
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Amalath Tari
Tau Online Explorator Corp
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Posted - 2008.09.23 03:02:00 -
[19]
Originally by: Reptar Dragon He's completely right. If they can warp to a station 12AU across the system, they should be able to warp 150km+ just like every other ship, it's not like it takes more power to warp less distance.
Perhaps due to a fighter's small warp core, it's warp is not accurate to the same level normal ships are. [remember, WTZ really means warp to 0-2500m from target]. Perhaps fighters are even less accurate, and the only reason they can warp back to a Carrier/Mom is that the thing is roughly the size of a small station` yyyyyyyyyyyyyyySigyyyyyyyyyyyyyy The magic behind Minmatar ships is the fact that there is only one type of Minmatar ship. The only variation is when they decide to stop building it. |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.09.23 08:33:00 -
[20]
I like the small warp core RP theory... as for how they get back or to someone you assigned them to off grid I'd say the friendly ship helps them lock onto it's warp core and warp to them.
also
Quote: fighters r cruiser sized ships
fighters are not cruisers, fighters are arguably not even ships. They are really just big drones.
 CCP please look at mining agent mining mission %..... I want better than 60% mining missions from a mining agent =( |
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.09.23 08:37:00 -
[21]
Originally by: Nightborder Fighters CAN be scrambled
Yes, but they still are able to warp away.
 Black Hand.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.23 11:10:00 -
[22]
Originally by: Nightborder Edited by: Nightborder on 22/09/2008 07:53:08 Edited by: Nightborder on 22/09/2008 07:47:42 Hello guys, It`s a strange that fighters can warp all over the solar system following target but can`t warp on locked target ( enemy ship ) 150+ km away. You should fix this, couse carriers should be powerful ship and fighters r cruiser sized ships. It`s a boring to wait over a minute to shoot enemy ship on large distance.
You realise that an interceptor can warp around a system but it cant warp to a HOSTILE ship 150km away? Same goes for fighters. Awesome EVE history
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Kransthow
Sage Industries
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Posted - 2008.09.23 11:11:00 -
[23]
Originally by: Tobias Sjodin
Originally by: Nightborder Fighters CAN be scrambled
Yes, but they still are able to warp away.
HAX
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Kransthow
Sage Industries
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Posted - 2008.09.23 11:12:00 -
[24]
Edited by: Kransthow on 23/09/2008 11:12:45 GAWD DAM FORUM
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.09.23 14:22:00 -
[25]
I used to agree with this, but then I realized that nobody can warp 150km to a hostile ship.
If you assign fighters to a friendly 150km+ away, such as an interceptor tackling a ship at a distance, do the fighters warp to the friendly? THAT would make a lot of sense.
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Tuncan
Minmatar Tribal Liberation Force
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Posted - 2008.09.23 19:48:00 -
[26]
You need to know the actual coordinates of the "place" you are warping to.
A moon, a station or a place that your have bookmarked before.
You can warp to friendly ships at 150+km because their computer system allows you to have their coordinates, so you can warp there safely. Enemy ships' computers doesn't allow this access Same rule goes for fighters.
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Fish Evans
Caldari Universal Mining Inc
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Posted - 2008.09.24 11:44:00 -
[27]
I belive they do warp to friendlies outside of the 150Km minmimum warp window Having done this at one point in the distant past. althogh they do come out 15Km short I belive.
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Ooyama
Caldari Rastana CMP Motivated and Determined
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Posted - 2008.09.24 11:53:00 -
[28]
Originally by: Typhado3 I like the small warp core RP theory... as for how they get back or to someone you assigned them to off grid I'd say the friendly ship helps them lock onto it's warp core and warp to them.
also
Quote: fighters r cruiser sized ships
fighters are not cruisers, fighters are arguably not even ships. They are really just big drones.
Not entirely sure,, i rememebr once reading they ARE ships,, piloted by the "washout's" from podpilot academy .
"Yama".
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