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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.09.25 02:15:00 -
[31]
Originally by: a r0id Other than the need to "medical jump" between empire--->0.0---->empire what other good reason does self-destruct exsist?
In case someone webs/scrams you and just leaves you there?
Suppose you could eject either but then what if they do the same to the pod :P
Anyway what reason do we have NOT to be able self destruct? -----------------
My EvE Comic
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Korizan
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Posted - 2008.09.25 02:22:00 -
[32]
You know what is even funnier.
Listening to PvP'r complain about another because they are kill mail thieves/ hogs whatever. And why is this a problem.
Is because that means they are higher on the e-peen ladder. And therefore is translates into they are a better killer
Which funny enough I have found to be far from the truth. Most of the deadliest pilots are not @ the top of the list. They tend to be in the middle and those are also the ones that will come away with victory even when the odds are against them.
THose PvP'rs I take my hat off and say gratz nice kills. Not somebody who sits day after day killing haulers on a gate.
Killmails are not everything
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Korizan
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Posted - 2008.09.25 02:33:00 -
[33]
Was just thinking about how things were done in MW4.
Stats where NOT based on values. But rather on weight classes or effectively how hard the it was to kill. And also based on your own class.
So you would get a lot more points for killing a BS in a HAC then killing a Hauler. It would be interesting to see how the kill boards would get shifted if they were more realistic then they are now, based purely a number killed and value.
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Larkonis Trassler
Neo Spartans
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Posted - 2008.09.25 02:39:00 -
[34]
Originally by: Korizan
And self destruct uses the same odds as getting blown up as far as loot.
No, all mods/cargo are destroyed apart from charges that are in weapons/cap boosters. Calm Your Passion |
Joe
Umbra Legion Shadow Empire.
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Posted - 2008.09.25 02:42:00 -
[35]
Originally by: Christari Zuborov There should be a cost to self destruction, currently there's no cost where there should be some reward to the attacker.
Pretty Much sums up this LolThread
Umbra Recruitment
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Tiberius Maddox
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Posted - 2008.09.25 02:51:00 -
[36]
I tend to take the opposite view.
The notion that an advanced spaceship would lack a self destruct is rather silly and obviously contrived to aid pirates. Real world navies have always scuttled ships in order to deny the enemy loot and prizes. Battleship Bismark, for example.
Self destruct should be instantaneous and result in 100% loss of both ship and equipment. However... if a pilot elects to use self destruct he/she should be denied insurance payout for that particular ship.
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Soporo
Caldari
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Posted - 2008.09.25 02:52:00 -
[37]
There's no problem with self-d, people apparently just need to bring more gank.
"To the last, I grapple with thee; From Hell's heart, I stab at thee; For hate's sake, I spit my last breath at thee." etc.
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Vabjekf
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Posted - 2008.09.25 03:13:00 -
[38]
Originally by: Tiberius Maddox I tend to take the opposite view.
The notion that an advanced spaceship would lack a self destruct is rather silly and obviously contrived to aid pirates. Real world navies have always scuttled ships in order to deny the enemy loot and prizes. Battleship Bismark, for example.
This is what happened.
The bismark was out going around and encountered a small gang. They had a skirmish and the hood got wtfpwned. That made the hoods alliance really angry, so they sent a call out to EVERYTHING to make a massive gigantic BLOB and all go out to kill the bismark. They jumped in, and scrambled and webbed and everything (jammed rudder), and just kept shooting and shooting and shooting. But their dps was no match for the bismarks tank! Unfortunately the bismark couldn't shoot back because of $%$^*$ ewar (took hits to its fire control and turrets). After some of them actually ran out of ammo and turned back to REFILL, the bismark said "screw this" and blew itself up.
Thats how it went down. And thats a perfect example as to why self destruct is great.
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.09.25 06:49:00 -
[39]
if you want to fix self destruct make it cause damage to those ships nearby. significant damage. Then let you boost that damage by putting explosives in the cargohold...
/me smiles at the thought
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.25 07:12:00 -
[40]
Okay how about this, self destruct does the following:
1. destroys all fitted items 2. destroys all items in cargo not in containers (containers would have a low chance of surviving) 3. area of effect damage to surrounding vessels (yes, even in High Sec... activate self-destruct, prepare for potential standings hit) 4. area of effect damage is amplified by the amount of ammo in the cargohold 5. nullifies insurance 6. destroys your pod unless you eject and warp away before the detonation (an enemy could potentially board the ship and cancel the self-destruct sequence if you eject more than a few seconds before detonation)
I think that this would be a dynamic change to self-destruction mechanics. It denies loot to your enemies, but also puts you in serious danger if you activate the SD mechanism. But on the other hand your enemy has a chance to take the ship and cancel the sequence if they're quick about it... unless you decide to ride it out to the end and go down with the ship. This also introduces some additional risk to everyone involved on both sides of the attack in High Sec or other crowded areas because of the area of effect damage. Due to the potential status hits if you self-destructed at a gate or something, people might think twice about using this mechanism, but if they do then those bystanders better get out of the way.
Then they can come whine about the area of effect damage on the forum and we can all tell them to go **** themselves on their way back to WoW. Just sayin.
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.09.25 07:15:00 -
[41]
Originally by: Dirk Magnum Okay how about this, self destruct does the following:
1. destroys all fitted items 2. destroys all items in cargo not in containers (containers would have a low chance of surviving) 3. area of effect damage to surrounding vessels (yes, even in High Sec... activate self-destruct, prepare for potential standings hit) 4. area of effect damage is amplified by the amount of ammo in the cargohold 5. nullifies insurance 6. destroys your pod unless you eject and warp away before the detonation (an enemy could potentially board the ship and cancel the self-destruct sequence if you eject more than a few seconds before detonation)
I think that this would be a dynamic change to self-destruction mechanics. It denies loot to your enemies, but also puts you in serious danger if you activate the SD mechanism. But on the other hand your enemy has a chance to take the ship and cancel the sequence if they're quick about it... unless you decide to ride it out to the end and go down with the ship. This also introduces some additional risk to everyone involved on both sides of the attack in High Sec or other crowded areas because of the area of effect damage. Due to the potential status hits if you self-destructed at a gate or something, people might think twice about using this mechanism, but if they do then those bystanders better get out of the way.
Then they can come whine about the area of effect damage on the forum and we can all tell them to go **** themselves on their way back to WoW. Just sayin.
/emote smiles as he slowly approaches the undocking point in jita with his Newly purchased Obelisk jammed full of random ammo stockiples... my look at all the ships bumping into me...
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.25 07:17:00 -
[42]
Edited by: Dirk Magnum on 25/09/2008 07:21:17 Indeed. Of course the balance to that would be an instant drop to criminal-level sec status, most likely. But people should definitely have that option. Giant suicide bomb freighter in Jita would really spice things up in High Sec comm channels for awhile. Just be sure to fraps it.
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Bistot Kid
The First Thing You'll Ever See
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Posted - 2008.09.25 07:18:00 -
[43]
Originally by: Larkonis Trassler I'm not butthurt over some lost kill btw. Just would like to see a change, what say you fellow forum trolls?
Can't. Read. The. Forum. Through. My. Compassionate. Tears. -------------------- What? Me Worry? -------------------- |
Tippia
Caldari School of Applied Knowledge
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Posted - 2008.09.25 07:22:00 -
[44]
Edited by: Tippia on 25/09/2008 07:22:27
Originally by: Christari Zuborov There should be a cost to self destruction, currently there's no cost where there should be some reward to the attacker.
There is a cost: you lose your ship. There is also a reward: the ship is destroyed.
If self-destruct causes you a problem, kill the guy faster next time and stop whinging.
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Solomon XI
Hoist The Colors.
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Posted - 2008.09.25 07:26:00 -
[45]
I'm more a fan of the self-destruct being turned into a possible offensive weapon. Something like an endgame thing.
X amount of damage if you're within X range.
Something like:
5000HP (across all resists) if you're within 8KM of said player. ~Solo Hoist The Colors. (CEO) |
Huan Hunglong
Intensive CareBearz
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Posted - 2008.09.25 07:33:00 -
[46]
Originally by: Korizan
And as far as insurance well sure, lets remove insurance for self destruction which is effectively suicide
Except you dont die, so its not suicide...
And when you go to the insurance company and say "Bad guys blew me up" of course they are going to believe you over people who wish to see you loose that ship and more.
RP wise, I see no logic in removing the insurance.
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Julius Rigel
House Rigel
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Posted - 2008.09.25 07:34:00 -
[47]
Originally by: Larkonis Trassler do it to deny killmails and loots.
No shit, Sherlock.
It's a perfectly functional game mechanic. If you want to play a game where people don't have time to self-destruct, go play wow. I never saw a warlock with enough time to hellfire himself before he got ganked.
Frigate racing is fast and fun! |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2008.09.25 07:50:00 -
[48]
If there was no self destruct, jettison+one turret on the old bessy would do the same trick
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
Wet Ferret
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Posted - 2008.09.25 08:40:00 -
[49]
Self-destruct is a fair mechanic. However, there is one reasonable "nerf" I've seen suggested, and that is to increase the time it takes to self-destruct depending on the class of the ship. So, obviously, a bigger ship would take a longer time to complete the self-destruct process (possibly lowering the time to self-destruct smaller craft). But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Solomon XI
Hoist The Colors.
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Posted - 2008.09.25 10:34:00 -
[50]
Originally by: Wet Ferret Self-destruct is a fair mechanic. However, there is one reasonable "nerf" I've seen suggested, and that is to increase the time it takes to self-destruct depending on the class of the ship. So, obviously, a bigger ship would take a longer time to complete the self-destruct process (possibly lowering the time to self-destruct smaller craft).
Let's be honest, here. Are you saying it should take me five minutes to walk across the bridge of my ship to hit a little red button that says BOOM? I think not, good sir. Maybe* a TITAN bridge. But isn't that what a remote control is for? ~Solo Hoist The Colors. (CEO) |
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Stitcher
Caldari Duty.
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Posted - 2008.09.25 10:48:00 -
[51]
if it takes you more than two minutes to kill something, you're doing it wrong IMO. -
Captain Verin "Stitcher" Tarn-Hakatain. |
Wet Ferret
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Posted - 2008.09.25 10:57:00 -
[52]
Originally by: Solomon XI
Let's be honest, here. Are you saying it should take me five minutes to walk across the bridge of my ship to hit a little red button that says BOOM? I think not, good sir. Maybe* a TITAN bridge. But isn't that what a remote control is for?
Just imagine that the self-destruct system checks various critical points on the ship to ensure that everything is destroyed 100%. This would probably take longer in a massive ship But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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FalconHawk
Amarr Shadow Rebellion
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Posted - 2008.09.25 11:06:00 -
[53]
ok you want that ppl cannot self destruct when they are in combat ..and you want theat they get no insurance payout for self destructing ...
well tbh then u should ask to rename it to "start useless firework" too, cause then there is no point in self destructing a ship
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baltec1
Antares Shipyards Vanguard.
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Posted - 2008.09.25 11:17:00 -
[54]
I say a carrier kill is a kill no matter how it died.
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Mihailo Great
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Posted - 2008.09.25 14:39:00 -
[55]
I think it's funny how some people try to give their ideas a "roleplay" reason to exist, while there's plenty of things already without no explanation.
It's okay, we can just have space magic.
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Naga Elohim
Amarr Forsaken Death Squad
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Posted - 2008.09.25 15:39:00 -
[56]
Edited by: Naga Elohim on 25/09/2008 15:41:19 You have the wrong idea about warp scrambling. Scrambling does not stop power from flowing to the warp core so It can still be overloaded.
Also, NO insurance for self destructing is an ok-ish idea. It is fraud. But then again so is alot of things in this game.
I say keep self destruct the way it is, Scuttling a ship is an age old tactic that keeps the enemy from obtaining what he wants from your ship.
Also its awesome to see people groan over not getting a kill....like youre doing. lol
3/10 because the warp scramble thingy way way off.
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Nexa Necis
The Really Awesome Players
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Posted - 2008.09.25 16:00:00 -
[57]
I wouldn't be surprised to see CCP addressing this with their possible insurance changes that were talked about. Everyone seems to assume it might only apply to suiciders.
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