Pages: [1] 2 3 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 19 post(s) |
|
CCP Wrangler
|
Posted - 2008.09.26 17:35:00 -
[1]
For some time now we have been developing StacklessIO to reduce lag in EVE, and it was recently introduced on Tranquility. Explorer has written a blog detailing what this is, how it works and how it decreased lag in EVE. The blog is up for your reading pleasure: StacklessIO or: How We Reduced Lag
Wrangler Community Manager CCP Hf, EVE Online Email |
|
Kerfira
|
Posted - 2008.09.26 17:43:00 -
[2]
Edited by: Kerfira on 26/09/2008 17:47:09 Yay! I love techie blogs
There was quite a few problems last weekend with ghost ships, ships not disappearing after logging out, etc. While there is no direct link to the new network layer, it seems a logical possibility that a major change like this brought a few unintended consequences. You'll probably look into this, I hope...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
LaVista Vista
Conservative Shenanigans Party
|
Posted - 2008.09.26 17:47:00 -
[3]
How well can you scale this?
Otherwise, good stuff.
|
Reptzo
Channel 4 News Team
|
Posted - 2008.09.26 17:48:00 -
[4]
DEV BLOGS YAYAYAYYAYAYAYAY
I'm excited about new techie dev blogs, can you tell?
|
Tipz NexAstrum
Celestial Horizon Corp. Celestial Industrial Alliance
|
Posted - 2008.09.26 17:52:00 -
[5]
Those are some damn fine improvements, good work guys!
|
Cactus Mack
|
Posted - 2008.09.26 17:55:00 -
[6]
DevBlog quote: At 1,400 pilots on Saturday the node hosting Jita ran out of memory and crashed
Yay! With StacklessIO we can p1ss-off nearly twice as many people as before.
|
Haks'he Lirky
Burning Bright Inc.
|
Posted - 2008.09.26 17:58:00 -
[7]
NICE! :)
Fantastic dev blog.
|
|
CCP Explorer
|
Posted - 2008.09.26 18:02:00 -
[8]
Originally by: Kerfira While there is no direct link to the new network layer, it seems a logical possibility that a major change like this brought a few unintended consequences. You'll probably look into this, I hope...
The Core Technology and EVE Software development teams as well as Quality Assurance and Virtual World Operations have all been monitoring Tranquility intensely since we deployed StacklessIO.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Raketefrau
Caldari Deep Core Mining Inc.
|
Posted - 2008.09.26 18:02:00 -
[9]
This all looks good, it'll be nice to see how it affects fleet battles.
The question of RAM remains, however -- if you end up with a 300 vs 300 battle in some backwater 0.0 system, what are the odds that it's going to have enough RAM to handle the load?
In other words, do you plan on upgrading the amount of memory across the board based on your work with Jita?
|
|
CCP Explorer
|
Posted - 2008.09.26 18:09:00 -
[10]
Edited by: CCP Explorer on 26/09/2008 18:09:36
The old network technology limited us to using 32 bit code. We can now move to 64 bit code (we actually did the bulk of that that work this week) and can then add more memory to the cluster and make use of it. The exact plans haven't made yet so I can't tell or promise if or when that will happen. It is a possibility now.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|
Gnulpie
Minmatar Miner Tech
|
Posted - 2008.09.26 18:13:00 -
[11]
Just awesome!!
This is really good stuff. Well done and thanks for the good and fast devblog |
Jameroz
Echoes of Space
|
Posted - 2008.09.26 18:13:00 -
[12]
Very intresting blog! StacklessIO ftw \o/
|
Arous Drephius
Perkone
|
Posted - 2008.09.26 18:15:00 -
[13]
Awesome work.
|
WaiKin Beldar
|
Posted - 2008.09.26 18:25:00 -
[14]
Awesome! Good work
|
Miasia
Konstrukteure der Zukunft United Front Alliance
|
Posted - 2008.09.26 18:25:00 -
[15]
Really immpressive how you achived the reduction of memory usage AND network bandwith usage.
I'm really impressed ... *thumbs up*
|
Reptzo
Channel 4 News Team
|
Posted - 2008.09.26 18:26:00 -
[16]
Originally by: CCP Explorer Edited by: CCP Explorer on 26/09/2008 18:09:36
The old network technology limited us to using 32 bit code. We can now move to 64 bit code (we actually did the bulk of that that work this week) and can then add more memory to the cluster and make use of it. The exact plans haven't made yet so I can't tell or promise if or when that will happen. It is a possibility now.
Will there be any kind of performance gains simply by switching to 64 bit code? (other than the obvious more ram) Are you guys switching all coding over to native 64 bit? Is it already switched?
|
Cat Gilligan
Caldari Blair Corporation
|
Posted - 2008.09.26 18:28:00 -
[17]
64 bit code can address a LOT more memory. Also, in theory 64 bit code can execute more instructions per CPU cycle than 32 bit code, thus getting more out of each CPU.
|
Frau Formaggio
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.09.26 18:32:00 -
[18]
Awesome.
Got any links to what "StacklessIO" actually is - the techie devblog was a little light on the tech part.
Also - were any performance metrics based on backwater 0.0 large fleet battles gathered?
Oh .. and ..
AWESOME..
|
Alz Shado
Ever Flow
|
Posted - 2008.09.26 18:38:00 -
[19]
Just out of curiosity, what effect (if any) would this have on issues such as desynch? //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
|
CCP Explorer
|
Posted - 2008.09.26 18:38:00 -
[20]
Originally by: Reptzo Are you guys switching all coding over to native 64 bit? Is it already switched?
We did a lot of work this week on 64 bit code and Tranquility is currently running a few nodes with all native 64 bit code.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
|
Ashen Wraith
|
Posted - 2008.09.26 18:43:00 -
[21]
should have a armageddon day and get a system for just chaos. pushing most people in you can. Check it for real combat... 400 vs 600?
|
Bartholomeus Crane
Gallente The Crane Family
|
Posted - 2008.09.26 18:47:00 -
[22]
The results certainly look promising, but I would like to know what StacklessIO actually does. Is it a replacement for the standard IO extensions in Python? Does it use IO to do more things concurrently (circumventing the GIL). Or is a replacement of your own IO implementation within EVE. Or am I totally off the mark?
Inquiring minds would like to know ... -- Quis custodiet ipsos custodes? |
DigitalCommunist
Obsidian Core
|
Posted - 2008.09.26 18:56:00 -
[23]
This blog was good, more like this!
|
Batolemaeus
Caldari Batolemaeus Corp
|
Posted - 2008.09.26 18:57:00 -
[24]
Yay, DevBlog Yay, Tech stuff Yay, pretty figures.
/me hands Explorer a beer
Originally by: CCP Prism X In New Eden, EVE wins you.
|
Raquel Smith
Caldari Freedom-Technologies
|
Posted - 2008.09.26 18:58:00 -
[25]
Way cool!
-- Creator of The Ruby API Library |
Rexthor Hammerfists
Rage of Inferno
|
Posted - 2008.09.26 19:01:00 -
[26]
For someone who has no idea what stackless io is and understands nothing of that blog, how will this effect fleetbattles and about when? -
Boosters and PirateProfessions
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.09.26 19:03:00 -
[27]
i love you guys and the flood of dev blogs. not sure if it quite makes up for the month of silence though and damn the graphs look sexy, how long till 2000 in jita
|
Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.09.26 19:19:00 -
[28]
Two fantastic Dev blogs in less than a week's time. On top of that there isn't a Gallente nerf in sight.
I just have to say... wtf?
Seriously, it is encouraging to see CCP working at what has been, arguably, Eve's biggest problem.
Logistics deployables mean less grind and more pewpew! |
maltari
Caldari Eve University Ivy League
|
Posted - 2008.09.26 19:21:00 -
[29]
Very interesting blog. As someone working on performance issues on a big website, I feel your pain. Fix one bottleneck, and bam, you just hit another performance issue, and you start all over again... Keep up the good work :)
|
Danjira Ryuujin
Caldari
|
Posted - 2008.09.26 20:00:00 -
[30]
Exciting stuff, Thanks for the update!
Amarr - Annoying the Eve Community since 2005 |
|
|
|
|
Pages: [1] 2 3 4 5 6 :: one page |
First page | Previous page | Next page | Last page |