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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Guard
C C P C C P Alliance
2016
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Posted - 2012.03.29 14:11:00 -
[1] - Quote
CCP SoniClover and his Super Friends are looking to spice things up with changes to the war mechanics. Please read through the blog right here, let us know what you think and fire away any question you think of. We're eager for feedback. CCP Guard | EVE Community Developer |-á@ccp_guard |
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CCP Punkturis
C C P C C P Alliance
1638
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Posted - 2012.03.29 14:37:00 -
[2] - Quote
Zi'Boo wrote:Nice blog and nice changes... However, you may want to work up on your killmail system, as it's showing different modules on the fitting window vs what's listed. Or maybe you've decided to make salvager and tractor beam look like neuts and projectile rigs now look like armor rigs Edit: Vargur also doesn't cost 86 mil, doesn't have 6 turrets, 3 rig slots and 8/5/6 slot layout and it looks slightly different than a tempest
this is just a mockup made by a UI designer. it's not a final version of how everything will look (we're still iterating on it and we've actually changed it a bit already since this is a version we used at Fanfest) and I'll try my best to make the data correct when I implement it CCP Punkturis | EVE UI Programmer | @katrinat |
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CCP Punkturis
C C P C C P Alliance
1638
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Posted - 2012.03.29 14:40:00 -
[3] - Quote
Hayaishi wrote:I like how the killmails show the coords in space where the person was killed :3
I have some bad news for you, that information will most likely not be in the killmails. The killmails design is still being iterated on and the final version will probably look quite different from what you see there CCP Punkturis | EVE UI Programmer | @katrinat |
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CCP Greyscale
C C P C C P Alliance
1055
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Posted - 2012.03.29 14:49:00 -
[4] - Quote
Dierdra Vaal wrote:CCP Punkturis wrote:Hayaishi wrote:I like how the killmails show the coords in space where the person was killed :3 I have some bad news for you, that information will most likely not be in the killmails. The killmails design is still being iterated on and the final version will probably look quite different from what you see there Is there a reason for not including xyz coordinates? I recall hearing at fanfest (might've been the crimewatch presentation or the war dec one) that xyz might be included - which would be awesome for visualising fights on killboards!
It's on Five 0's long-term plan for killmail improvements as part of the general Crimewatch upgrade project, but if it does happen it'll be our team and it'll be later on Don't expect it as part of Inferno! |
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CCP SoniClover
C C P C C P Alliance
23
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Posted - 2012.03.29 16:34:00 -
[5] - Quote
Hey guys, thanks for good comments, I'll try to answer a few of your questions here. I'm paraphrasing many of the questions.
Q: Waiting time for war to become active? A: Will still be 24 hours for war decs. It will probably also be 24 hours for ally joining, though we would like to shorten it. This might be tricky tech wise though as we must be sure that all server nodes get the update and the safest way to ensure this is to pass downtime.
Q: Price of war? A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed.
Q: Take fights further from stations? A: We're not doing anything for this in Inferno.
Q: Mutual wars? A: Will still be in. Haven't nailed down all changes for this yet, but one thing to note is that there will be no restrictions to leaving/joining a corporation that is (only) in mutual war(s).
Q: Paying mercs? A: The ally contract will enforce a one time payment up front. Other deals (like for length of war, reimburse losses or per kill) is between the defender and the merc and is not enforced by the system.
Q: War cost modified by allies? A: No, only the size of the defender corp modifies cost.
Q: Inactive accounts/characters modifying cost? A: This is one of the things we're looking into. One issue we have to be careful about here is not giving the aggressor to accurate information about the defender (like exact number of active players).
Q: Will item value listed in killmails/war reports change over time based on change in market value? A: No.
Q: How do you calculate value of blueprints? A: We don't, they are the exception to what value we could track. We looked into adding this, but it turned out to be too complicated.
Q: Everything on market now? A: More or less. Basically, everything that exists, is published and has a meta level is on the market now.
Q: Tangible war goal? A: We definitely want to move the war system into a direction where people are fighting over something. However, it's impossible to create a single war system that would enforce that without introducing lot of rules and restrictions. So we're keeping the 'reason for war' in the hands of the players.
Q: Ally betraying? A: There is nothing stopping the ally deccing the defender (or vice versa), but we see no reason to create some system rules for how this is treated on the ally side. The most basic version here is hiring mercs that do nothing. We want the merc system to be based on reputation in the end.
Q: Revealing location? A: As Punkturis has already indicated this will probably not be the case (at least not exact xyz) in the final version.
Q: Defender taking over wars? A: We've contemplated similar things, but ended up deciding it would complicate the system too much. If the defender is really keen on getting back at the aggressor, he can simply war dec him.
Q: Tiny entities deccing large entities? A: The fact this makes this harder is a conscious decision. We don't want to ban this activity of course, but see no reason to support it.
I'll be continue monitoring this thread and will try to answer further questions.
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CCP Punkturis
C C P C C P Alliance
1640
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Posted - 2012.03.29 17:26:00 -
[6] - Quote
Besbin wrote:Cosmetic suggestion:
Change the term "Killmail" to "Kill Report" to reflect the new setup.
It will no longer be just a mail and it will then be analogous to the "War Report".
I like this idea <3
I wish I came up with it myself CCP Punkturis | EVE UI Programmer | @katrinat |
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CCP SoniClover
C C P C C P Alliance
35
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Posted - 2012.04.13 14:37:00 -
[7] - Quote
Hey guys, just wanted to pop my head in very quickly to say that we are monitoring this (and other threads). The only reason why I haven't replied regarding the war cost formula is simply that it isn't ready yet. We have it slated to be worked on this sprint (sometimes during the next two weeks), so I will let you guys know as soon as we have it nailed down. There are many valid concerns in this thread that will be taken into account, but I don't want to go into too much details right now - discussing unfinished systems is always risky, as this thread clearly shows, so please show a bit of patience for a little while longer.
As I've stated before, with a generic system like we have regarding player corps and wars, it is inevitable that whatever change we make will always upset some players, one way or another. Our aim is to find something that provides the greatest good to the greatest number, paraphrasing Jeremy Bentham.
There are other changes and tweaks in the pipelines, which I will also inform you about when they are ready.
Thanks for all the great posts, guys. |
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CCP SoniClover
C C P C C P Alliance
36
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Posted - 2012.04.13 15:51:00 -
[8] - Quote
Manssell wrote:For instance do you really think that Larger alliances should be given favoritism over smaller ones when designing game mechanics because there are "more" people in them? Is it your opinion that designing "favoritism" into a game mechanic is even the correct way to go (as it is the mechanic is "fair" in how it treats different size groups, but larger ones still have the advantage of wealth and size, but the mechanic is at least fair)?
Is it your opinion that game mechanics should be used to force people in small corps/alliances into larger ones? What is your general outlook towards small corps and alliances? Should small corp gameplay be protected, treated the same as everyone else, or actively discouraged (which the proposed war dec fees would do)?
Not all the small corps are the same and not all large corps are the same, so arguing one vs. the other is gross simplification. The key thing to look at is the incentives people have to go to war with any given corp. These incentives should be balanced (and yes, the current implementation does a bad job at this, which is why we're looking into this). But fairness is not something we can ensure, anymore than we can ensure that fleet fights are fair. So we can try to make the incentives balanced, but we are never going to ensure wars are fair, it just goes completely against the nature of sandbox.
So, small player corporations should absolutely be able to exist and thrive, nobody wants to get rid of them. However, these small corporations can never be completely safe from aggression (but they shouldn't necessarily be a more viable target than larger corps). That's the goal we want to achieve. |
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CCP SoniClover
C C P C C P Alliance
38
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Posted - 2012.04.23 13:38:00 -
[9] - Quote
Dream Five wrote:It would be cool to get some indication if CCP is even reading any of this..
I'm still here |
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CCP SoniClover
C C P C C P Alliance
38
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Posted - 2012.04.25 17:33:00 -
[10] - Quote
[quote=Argus Sorn]I think this thread is jumping the shark a bit.
I would like to hear some solid give and take from CCP. Based on what we've said, do you at least acknowledge some of the problems with the price system? What alternatives are you considering at this point? Do you think the arguments against pricing based on size are valid, not valid, etc
I promise that we (well I won't at least) hold you to what you say, but do you at least see the flaw in the system as it was proposed at Fanfest or do you still feel that is how it should work? How much do you think it should cost to wardec the largest alliances in the game per week? 4 bil? 2 bil? 500 mil
One of the problems with this thread (and many others) is the mob is left lost without any idea how their ideas are being received. So they are forced into wandering the thread, proposing more ideas until the ideas are so outside of the realm of possibility the original discussion is muddled.
You've been quite good about telling us you are hearing our arguments, but what do you THINK of them
Argus[/quote
What we presented at Fanfest had more to do with the direction we were thinking of going in, it was never presented as a final solution. So we definitely are not going to go for exactly what we mentioned there. We are looking into diminishing returns, i.e. some sort of a logarithmic curve (there are several possibilities on the table as for the exact calculation). We're also looking into what corp members to count and if other cost modifiers should be applied
The ballpark figure for how high it should go is around 500 mill for a corp/alliance of several thousands
Overall, there has been a lot of good feedback from the community, both at Fanfest and here at the forums that has helped us in shaping our thoughts. |
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CCP SoniClover
C C P C C P Alliance
41
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Posted - 2012.05.03 15:11:00 -
[11] - Quote
The new formula is not on Sisi, it's still the old formula, we're still working on implementing the new stuff. |
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