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Neermark
JotunHeim Hird X13 Alliance
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Posted - 2008.09.30 10:44:00 -
[1]
After the recent node crash i M-O (1000+ pilots fleetbattle) that gave the GBC/BOB alliance a big victory, alot of questions has been asked about the login mechanics after the nodecrash. One of the questions is if the server logs people with lower idnumbers in to the server or does it work on first come first serve basis ? Have CCP considered changing the login mechanic so the warring alliances get a more "fair" fight ? It's nice to get lots of kills, but I prefer shooting at ships that are actually moving and shooting back at me 
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Vaal Erit
Science and Trade Institute
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Posted - 2008.09.30 10:49:00 -
[2]
Originally by: Neermark One of the questions is if the server logs people with lower idnumbers in to the server or does it work on first come first serve basis ?
You can't possible be THIS stupid, can you?
It is completely random, dude. Get over it. There is no way for the server to pick 10 people from side A and 10 people from side B. Live with it or gtfo of blob fests. |

Neermark
JotunHeim Hird X13 Alliance
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Posted - 2008.09.30 10:56:00 -
[3]
Originally by: Vaal Erit
You can't possible be THIS stupid, can you?
It is completely random, dude. Get over it. There is no way for the server to pick 10 people from side A and 10 people from side B. Live with it or gtfo of blob fests.
Well actually I was able to log in, so I'm not really unhappy, I just like to shoot at thing that actually moves around...But maybe I'm just a weirdo 
And I actually think CCP did much better until the server crash (minimal lag and short load times).
But some confirmation on how the login mechanics work might reduce the amount of whine and cheese we get after a node crash.... |

BetterOffDead
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Posted - 2008.09.30 11:05:00 -
[4]
Originally by: Vaal Erit You can't possible be THIS stupid, can you?
Vaal, did the question really warrant an abusive response? It was just a question. |

gfldex
Franklin Federation
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Posted - 2008.09.30 11:26:00 -
[5]
Why do you try to mass login anyway? We all know the server can't handle it. Just wait for the node to come up properly and try to get cloakers online. Then, when you know how the system looks like, you try to get ppl online that where at a friendly POS. You are unorganised (again!) and wonder why GBC is unshipping you. Honestly, you don't deserve any better. --
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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Neermark
JotunHeim Hird X13 Alliance
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Posted - 2008.09.30 11:32:00 -
[6]
Originally by: gfldex Why do you try to mass login anyway? We all know the server can't handle it. Just wait for the node to come up properly and try to get cloakers online. Then, when you know how the system looks like, you try to get ppl online that where at a friendly POS. You are unorganised (again!) and wonder why GBC is unshipping you. Honestly, you don't deserve any better.
Umm by you do you mean my alliance ? We are part of the GBC 
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Morrow Disca
Reikoku Band of Brothers
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Posted - 2008.09.30 11:34:00 -
[7]
I spent 5 hours last night watching the login screen and listening to the FC spew out a list of downed enemy cap ships. Last node crash in m-o saw me login right away and we held the field. Time before that i logged in after 20 mins to find 100+ hostile ships already sat on the gate, didn't end well.
Point is, its totally random, we got lucky last night and held the field.
As mad as it sounds i'm actually willing to give props to CCP. It took 1000+ boats violencing each other for us to kill the node this time. Up until the point it crashed the lag was awful but playable. Whatever they did to m-o to beef it up worked a treat. Not their fault both sides kept throwing meat into the grinder until it jammed.
sig unrelted 

My opinions are my own, they may not match the opinions of my Corp or Alliance. |

atrophocy
Rionnag Alba Triumvirate.
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Posted - 2008.09.30 11:41:00 -
[8]
important to remember that after a node crash, you will log back in to where your last session change was. so if you logged on in that system, you will realize yourself at the spot where you logged in. If you jumped/cyno'd into system you will be at that location.
This is where BoB and co had a massive advantage as almost all their pilots had logged in inside friendly towers so were safe as they spent hours blackscreened waiting to load, wheras their opponents had jumped in through gates or cyno'd in at the E-O gate meaning they were logging in to a grid which already had people loaded and fighting, which in my experience not only takes much longer to load, but means your ship arrives on grid and can be shot while you are still looking at a black screen.
As for the actual logging in and getting system loaded in the first place, i dont think ccp have ever given any clarification on how this is prioritized, however it's pretty ludicrous to suggest their systems can prioritize one entity over another. |

Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.09.30 11:44:00 -
[9]
Originally by: atrophocy important to remember that after a node crash, you will log back in to where your last session change was. so if you logged on in that system, you will realize yourself at the spot where you logged in. If you jumped/cyno'd into system you will be at that location.
This is where BoB and co had a massive advantage as almost all their pilots had logged in inside friendly towers so were safe as they spent hours blackscreened waiting to load, wheras their opponents had jumped in through gates or cyno'd in at the E-O gate meaning they were logging in to a grid which already had people loaded and fighting, which in my experience not only takes much longer to load, but means your ship arrives on grid and can be shot while you are still looking at a black screen.
As for the actual logging in and getting system loaded in the first place, i dont think ccp have ever given any clarification on how this is prioritized, however it's pretty ludicrous to suggest their systems can prioritize one entity over another.
Sense man, you make it. :) |

gfldex
Franklin Federation
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Posted - 2008.09.30 11:49:00 -
[10]
Originally by: Neermark
Umm by you do you mean my alliance ? We are part of the GBC 
You apear to be unorganised any whiny. You can't be part of GBC. |
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Morrow Disca
Reikoku Band of Brothers
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Posted - 2008.09.30 13:27:00 -
[11]
Originally by: atrophocy important to remember that after a node crash, you will log back in to where your last session change was. so if you logged on in that system, you will realize yourself at the spot where you logged in. If you jumped/cyno'd into system you will be at that location.
This is where BoB and co had a massive advantage as almost all their pilots had logged in inside friendly towers so were safe as they spent hours blackscreened waiting to load, wheras their opponents had jumped in through gates or cyno'd in at the E-O gate meaning they were logging in to a grid which already had people loaded and fighting, which in my experience not only takes much longer to load, but means your ship arrives on grid and can be shot while you are still looking at a black screen.
As for the actual logging in and getting system loaded in the first place, i dont think ccp have ever given any clarification on how this is prioritized, however it's pretty ludicrous to suggest their systems can prioritize one entity over another.
/thread

My opinions are my own, they may not match the opinions of my Corp or Alliance. |

Eomar
Veto Corp
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Posted - 2008.09.30 13:27:00 -
[12]
Originally by: Morrow Disca
As mad as it sounds i'm actually willing to give props to CCP. It took 1000+ boats violencing each other for us to kill the node this time. Up until the point it crashed the lag was awful but playable. Whatever they did to m-o to beef it up worked a treat. Not their fault both sides kept throwing meat into the grinder until it jammed.
This.
Been quite a lot of discussion about this in various channels, its now, apparently, possible to have fleet battles in the 200-300 a side range, and still retain some form of playability.
is it time to actively encourage capping fleets out at that size, increased fleet bonuses for smaller groups? only 2 active bonused fleets in one system?
Rather than whining about the fact that we cant have an 8000 vs 8000 battle, maybe we all need to start pushing for incentives for reducing blobs.
CCP have made massive progress, with very little fanfare, and while there is obviously still tweaking and bughunting to be done (lets face it, some bugs are only ever gonna be found by throwing 1000 people at them) theres still a limit to whats possible. ...in accordance with the prophecy |
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