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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Nate D
Trinity Trading Corp
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Posted - 2008.10.03 03:30:00 -
[61]
You mentioned that the market runs on it's own node. I think the market is probably one of the slowest aspects of EVE right now. Have there been any advances on making the market more responsive?
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Ambo
State Protectorate
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Posted - 2008.10.03 14:03:00 -
[62]
Great stuff. I'm really intrigued by this 'StacklessIO' of yours. I suspect I know what the answer will be but any chance of getting a copy of the white paper? --------------------------------------
Trader? Investor? Just want to track your finances? Check out EMMA |
Outfor Beer
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Posted - 2008.10.04 01:22:00 -
[63]
Edited by: Outfor Beer on 04/10/2008 01:23:12 more player options are needed during the black screen login process. Everyone hates watching the black screen with the loading box for hours during high traffic fleet battles when lots of ppl are trying to log into the system. AT least allow us to see the chat window and interact with the client, if the system hasn't fully loaded |
Chuck Tucker
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Posted - 2008.10.04 10:48:00 -
[64]
Originally by: CCP Explorer Edited by: CCP Explorer on 01/10/2008 20:05:35
Originally by: Blyghme Excellent, Well done CCP. Does this mean that we can have a 64bit client now?
There is more 3rd-party middleware in the client than the server, for which we do not yet have 64-bit versions.
Does your "yet" means it will be completed anycase ? Please say "yes". :)
x64 client as Christmas gift ftw ! |
Praetor Novak
Macabre Votum Morsus Mihi
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Posted - 2008.10.07 17:59:00 -
[65]
This is great work CCP! Thanks for applying resources toward solving lag. Most all PvP driven 0.0 Alliance junkies occasionally need to run into Jita to pick up stuff to fit out for a fight, however the real concern is when a server node hosting a 0.0 system that is hardly ever stressed suddenly becomes the focal point of the next epic massive fleet battle of EVE with over 1000 pilots loading the grids there.
Originally by: "CCP Explorer" The server nodes will run a mix of 32- and 64-bit nodes since most nodes in the cluster don't have memory requirements requiring EVE64.
How do you decide which 0.0 server nodes receive EVE64 treatment and extra memory?
Originally by: "CCP Explorer" The need has to be clear as there is not gain in all cases to run EVE64, but where there is need we are now able to respond to it.
When is the gain not achieved switching to EVE64 on the server nodes and how quickly are you able to switch a server nodes from 32 to 64 if you see or detect a spike in utilization on a given node?
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2008.10.08 17:59:00 -
[66]
I'm not that impressed, sinse I returned with a bit more focus on eve (instead of other things) I had nothing but problems with lagging warp commands. Takes from 1 to even 4-5 seconds before my ship even respond to the warp command. Those are pretty deadly in PvP, lost a few ships cause of that already.
Or is this a new feature to make sure you have to fight? As my modules always react directly after pressing the button. Only the warp command takes a time, and yes that time is not the time to align but the time before my ship even starts to align after giving the command.
First I thought it was something localy, but it is now already happening 2 days. And only with warping which I find strange that all other command get through and processed as before. For the rest nice job on investing and trying to solve the lag problem with big fleets or heavy loaded systems. But don't let it go at the cost of the less loaded systems.
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Kandrew Dorak
Gallente Eve University Ivy League
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Posted - 2008.10.10 18:04:00 -
[67]
Originally by: Zex Maxwell Does this mean, you will have a 64 bit client soon? I am running 64bit vista right now. I would love to have all my games to use all my ram if need be.
64-bit client be damned. I just want a client that can actually use both my cores.
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Katyenne
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Posted - 2008.11.15 11:04:00 -
[68]
Well again lloks to me like lies as always. After patch i have really bad lags problem in systems like Motsu, even you put gates away. Even docking in station is really terrible. I didnt have problems before in motsu, but now yes. Really Nice work.And to be honest im really glad that my subscriptions for all account expires this year. |
Rosalina Sarinna
Aliastra
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Posted - 2008.11.22 03:19:00 -
[69]
I'd be very happy to have a x64 client.... But also if that will take way too much time for the benefit, dual core capable would also be great
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Zanmaru
Gallente Garoun Investment Bank
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Posted - 2008.11.23 01:45:00 -
[70]
Originally by: Katyenne Well again lloks to me like lies as always. After patch i have really bad lags problem in systems like Motsu, even you put gates away. Even docking in station is really terrible. I didnt have problems before in motsu, but now yes. Really Nice work.And to be honest im really glad that my subscriptions for all account expires this year.
Can I have your stuff? ---
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Reasoned1
Gallente Playboy Enterprises
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Posted - 2009.01.05 14:20:00 -
[71]
Thanks CCP..there can be no doubt now as to how effective your work has been in reducing lag in the system. One trip to a main market hub will remove any doubt. Now it`s time to get a million subscribers! Nice work.
************************************************************* The freedom of religion should exist in proportion to ones freedom from it. |
Dritos Ahrgoot
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Posted - 2009.01.05 21:05:00 -
[72]
I just tried to log in and was told the cluster is full.
I came back on the five day free trial. I am wondering, why should I reup my clients (plural!) if I am going to have to wait to login?
How is the maximum server population 40k people?
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Myth'or Cordalan
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Posted - 2009.01.06 12:07:00 -
[73]
Originally by: Dritos Ahrgoot I just tried to log in and was told the cluster is full.
I came back on the five day free trial. I am wondering, why should I reup my clients (plural!) if I am going to have to wait to login?
How is the maximum server population 40k people?
I guess the message you've got is a little bit misleading. It seems to show up when too many people are trying to log in at the same time. When I get it, I just restart the client and usually i can log in at the second try. No further waiting times. |
Max Mem
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Posted - 2009.01.10 03:28:00 -
[74]
ok am I wrong here is this not old info, no new news in that dev blog that I could see, this is 3 months old why repost it??
sometimes I don't get it other times I just give up LOL:)
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