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Lottan
Shadow Kingdom Best Alliance
1
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Posted - 2012.03.30 10:35:00 -
[1] - Quote
Well eberybody who had ever played battlefield3 or tes5 have noticed an effect of overal gamma level increasing or decreasing depending on the overal light level of the surroundings. For example if you get away from the sun into some dark cave you'll see that camera is like "getting used" to light level, so that dark cave is actually not that dark anymore and eventually you can even see somedetails in there.
What if we make it same for the eve-online suns? For example you are on XVI planet 99au away from the sun and all surrounding is really dark and the sun itself does not acually look like sun but like some not-so-distant star. Then we decide to warp to planet II which is 0.4 au away from the sun. Now the sun takes almost half of a screen when you look at it and hardens our experience if we try to do some pvp shooting. You cannot see your tactical overlay clearly, you can't see brackets well. And don't forget that some PC monitors are so bright that they can simply blind you dark-space-roamer, especially at night.
Add to that the fact that suns in closeup never looked that cool. They are now like some bright literally gas baloons hanging in space. Don't forget that pressure on the surface of a star is pretty high so no gas can actually be a transparent gas there, but burning plasma. Have CCP ever concidered adding some textures to them?
Now imagine this. You warp to sun out of some pretty distant spot 100au away. And on that way sun transforms from a tiny star to a hell of light which covers all your screen even when you look away and everything is all-white. But then few seconds after, camera "gets used" to it, the light fades out and what you can see when you look at the star is this: http://www.boston.com/bigpicture/2008/10/the_sun.html Take a look at those awesome fotos! Especially number nine. I think this is how suns in eve should all look like in closeup.
What do you think about adding this cool effect to eve?
Also: solarwind harvesting arrays? |
Sir Substance
Tactical Knightmare
510
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Posted - 2012.03.30 10:56:00 -
[2] - Quote
Lottan wrote:
What do you think about adding this cool effect to eve?
I think since you are looking at the sun through an array of cameras rather then a pair of eyes, it is completely unrealistic and immersion breaking. Ishtar Starfire: As a pure caldari pilot i feel that with the deployment of the new tier 3 battlecruisers you have given an unfair advantage to everyone except caldari pilots. an example would be like giving a fat kid a whole cake while the skinny kid has to watch and get nothing.
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Lottan
Shadow Kingdom Best Alliance
1
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Posted - 2012.03.30 11:08:00 -
[3] - Quote
Sir Substance wrote:Lottan wrote:
What do you think about adding this cool effect to eve?
I think since you are looking at the sun through an array of cameras rather then a pair of eyes, it is completely unrealistic and immersion breaking.
I'd disagree with you. Nowadays video-cameras have automatic sensitivity adjustments. You know, if you try to take picture of a sun in real life without adjusting your cameras diaphragm width, you are almost likely to damage you cameras matrix because of overheating. Also try taking video with any digital handycam and you'll see how it reacts on filming bright and dark. In dark sensitivity is increased and reacts to low-intense light coming through matrix, and when filming light sunny environments sensitivity is lowered automaticly. Without that feature it is almost pointless. |
Sir Substance
Tactical Knightmare
510
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Posted - 2012.03.30 11:27:00 -
[4] - Quote
If you took a DSLR outside the earths magnetosphere unshielded as it is on the ground, it would work somewhere between pretty badly and not at all due to large amounts of ionising radiation. This has nothing to do with how open its aperture is.
Basically, your camera has a ****** sensor, that isn't build to withstand more then a certain amount of radiation of any frequency. Think about shining a laser at your cameras sensor. A MASER would kill the sensor just as hard as a LASER or an XASER.
The cameras in eve, on the other hand, can look directly at antimatter explosions and pulsars at (relatively in the case of the pulsars) close range without breaking, which means looking right at a star would be chickenfeed.
As a consequence, they wouldn't bother having an aperture. Simply record all the light information and process it on the computer level before sending it to the pilot. This has the benefit of not removing information before you get to see it (if you use an aperture when you don't need to, you'll miss fine details, very important when trying to spot a vessel half a solar system away), and has the bonus side-effect of having instant level adjustment times, since you don't have to physically adjust an aperture!
As a bonus to this small lecture on extra-magnetospheric photography, you should know that apertures are not the only method of filtering incoming light either, there are faster although not necessarily photographically better ways you could do it, but in the circumstances under which you would use them, they would be for protection not photographic effects.
http://en.wikipedia.org/wiki/ND_filter
It's not all that hard (although it is expansive) to make ND-filter-like materials which change their optical density depending on how much power you shove through them. Such a system would react much faster then an aperture, which is handy when a star in the next solar system suddenly goes supernova and you need to protect the cameras really quickly.
TLDR apertures in space you're doing it wrong Ishtar Starfire: As a pure caldari pilot i feel that with the deployment of the new tier 3 battlecruisers you have given an unfair advantage to everyone except caldari pilots. an example would be like giving a fat kid a whole cake while the skinny kid has to watch and get nothing.
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Lottan
Shadow Kingdom Best Alliance
1
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Posted - 2012.03.30 11:35:00 -
[5] - Quote
Sir Substance wrote:TLDR apertures in space you're doing it wrong
Man. Doesn't it confuse you that you actually play spaceships in liquid vacuum? Does'n it confuse you that celestials bosies do not move along their orbitsin eve? Unrealistic, eh?
So why do you annoy me questioning the realism of my idea? My idea is not about how to make game more realistic, but how to make it more beautiful and in some case more playable. Go somewhere else if you feel a need to debate. |
Sir Substance
Tactical Knightmare
510
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Posted - 2012.03.30 11:40:00 -
[6] - Quote
Lottan wrote: So why do you annoy me questioning the realism of my idea? My idea is not about how to make game more realistic, but how to make it more beautiful and in some case more playable. Go somewhere else if you feel a need to debate.
Ok, lets move away from realism, which was your starting point, not mine. Lets talk about compelling gameplay reasons for implementing your idea:
cons: 1. It removes information from the players hands. If the camera takes two seconds to adjust when landing on grid but is already adjusted for people on grid, it makes attacking people harder. Imagine proposing that your overview takes 2 seconds to "calibrate" when you land on a new grid.
2. It increases graphical strain on a game which is already pretty far up there on the graphical strenuous table.
pros: 1. Lottan considers it to be a beautiful effect
Basically, its a waste of developer time, because noone would use it, ever, since it would make PvPing harder, and increase graphical lag in fleet fights. Ishtar Starfire: As a pure caldari pilot i feel that with the deployment of the new tier 3 battlecruisers you have given an unfair advantage to everyone except caldari pilots. an example would be like giving a fat kid a whole cake while the skinny kid has to watch and get nothing.
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SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
45
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Posted - 2012.03.30 12:00:00 -
[7] - Quote
Don't we already HAVE the PROBLEM you are suggesting implementing?
I get anywhere the suns in New Eden and I can't see jack in the direction of them. My HUD is blinded out, and my scanner is useless because it blends color wise with the "sun light".
Then I turn my "camera" away form the sun and I can see just fine.
Sounds like you are describing a CURRENT game mechanic bro.
However making them look cooler would be nice. They do look like flaming ballons hanging in space a la pinata style. |
Lottan
Shadow Kingdom Best Alliance
1
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Posted - 2012.03.30 19:01:00 -
[8] - Quote
Sir Substance wrote: pros: 1. Lottan considers it to be a beautiful effect.
Nice one, Sir!
But anyway I never said anything about grid. I just said that this will take 2seconds for our "camera" to tune in if we are close to sun. If 2sec is too long to wait then devs can decrease time to 0,5sec or even less. It is all about how cloase you are no the sun and maybe what angle does your camera have towards the sun. You look towards the sun - the picture is more darkened. You 90degrees to the side - less. You look backwards - the picture is not darkened at all. All the changes of darkness do not affect UI offcourse.
As a result you just warp on sun and get a good picture of what is going on instead of getting blind. |
Sir Substance
Tactical Knightmare
514
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Posted - 2012.03.31 00:59:00 -
[9] - Quote
Dude, I've smashed your idea to pieces two different ways while completely off my tree on lack of sleep and long flights back to aus from iceland, and you've had a second person come in and tell you that what you are suggesting is a problem, not an effect. Give it up already, its a crap idea. Ishtar Starfire: As a pure caldari pilot i feel that with the deployment of the new tier 3 battlecruisers you have given an unfair advantage to everyone except caldari pilots. an example would be like giving a fat kid a whole cake while the skinny kid has to watch and get nothing.
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Lottan
Shadow Kingdom Best Alliance
1
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Posted - 2012.03.31 07:41:00 -
[10] - Quote
Sir Substance wrote:Dude, I've smashed your idea to pieces two different ways while completely off my tree on lack of sleep and long flights back to aus from iceland, and you've had a second person come in and tell you that what you are suggesting is a problem, not an effect. Give it up already, its a crap idea.
Ah. I can see no way this could be a problem.
The problem: Sun is too bright when you're close to it. It causes bit of disorientation because HUD breakets and pinned windows text all merge with the sunlight.
Quote:I get anywhere the suns in New Eden and I can't see jack in the direction of them. My HUD is blinded out, and my scanner is useless because it blends color wise with the "sun light".
Solution: Make it less bright when you look at it.
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