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Daniel Plain
Science and Trade Institute Caldari State
22
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Posted - 2012.03.30 12:06:00 -
[1] - Quote
hello everyone so i just had this idea and thought i'd ask for some feedback. right now 'nomad' explorers inherently have to bring at least two characters on the field: one for the actual scans/combat/loot/salvage and one who sits around in the cloaked orca and masturbates all day. why not introduce a 'habitation' module for the orca which would be something like a cloak that only works for dscan and probes? that way you could park your orca in a safe spot and go exploring without having to worry about your trailer. you could also throw in a clone vat bay with a capacity of one clone in there, but that's just bonus.
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mxzf
Shovel Bros
1118
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Posted - 2012.03.30 13:29:00 -
[2] - Quote
Because that makes it far too easy to have a completely and utterly safe ship just hanging there in space. Besides this is a MMO. You know what that stands for, right?
Also, wrong forum to post this in. |
Daniel Plain
Science and Trade Institute Caldari State
22
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Posted - 2012.03.30 13:35:00 -
[3] - Quote
mxzf wrote:Because that makes it far too easy to have a completely and utterly safe ship just hanging there in space. Besides this is a MMO. You know what that stands for, right?
Also, wrong forum to post this in. several points: - i didn't find the suggestion forum at first glance and i'm lazy. - a 'safe' ship is only of so much use unless you move it system to system. the only practical advantage of this is that you don't need a second account with a char that does literally nothing except sitting there. - just because you have Massive Multiplayer does not mean that you have to force the players to cooperate. what is wrong with playing against the other players and not with them?
P.S.: i forgot: the module obviously would make the orca immobile while it's online. |
Greg Valanti
Looney Clones
26
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Posted - 2012.03.30 13:46:00 -
[4] - Quote
So what you want is a POS that other players can't find? |
Daniel Plain
Science and Trade Institute Caldari State
22
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Posted - 2012.03.30 13:50:00 -
[5] - Quote
Greg Valanti wrote:So what you want is a POS that other players can't find? no, unless you count a mediocre amount of resource and ship storage as the only function of a pos. |
Nalha Saldana
Eternity INC. Goonswarm Federation
188
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Posted - 2012.03.30 14:04:00 -
[6] - Quote
There is supposed to be a risk with doing this, no reason to remove it. |
Daniel Plain
Science and Trade Institute Caldari State
22
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Posted - 2012.03.30 14:07:00 -
[7] - Quote
Nalha Saldana wrote:There is supposed to be a risk with doing this, no reason to remove it. again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing. |
Nalha Saldana
Eternity INC. Goonswarm Federation
188
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Posted - 2012.03.30 14:11:00 -
[8] - Quote
So bring a small POS in your orca |
Daniel Plain
Science and Trade Institute Caldari State
22
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Posted - 2012.03.30 14:13:00 -
[9] - Quote
are you ********? the whole point of a cloaked orca is to *not* have to set up a pos every time you want to run a site. |
Nalha Saldana
Eternity INC. Goonswarm Federation
188
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Posted - 2012.03.30 14:15:00 -
[10] - Quote
So setting up a habitat orca should be easier, cost less and have no risk? I dont agree with the concept. And putting up/taking down a POS isnt hard, you dont even need to bring any modules as its only there for the shield. |
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Daniel Plain
Science and Trade Institute Caldari State
22
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Posted - 2012.03.30 14:23:00 -
[11] - Quote
Nalha Saldana wrote:So setting up a habitat orca should be easier, cost less and have no risk? I dont agree with the concept. And putting up/taking down a POS isnt hard, you dont even need to bring any modules as its only there for the shield. dude, again, people are already doing this, it IS easier and just as safe without the module. if you are worried about the additional plex once a month, i'd be happy to have the module consume some form of fuel. the only point is to save the hassle of having to tab around to a second char and having to manage two accounts one of which does literally nothing except being online. |
Greg Valanti
Looney Clones
26
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Posted - 2012.03.30 15:01:00 -
[12] - Quote
Daniel Plain wrote:Nalha Saldana wrote:There is supposed to be a risk with doing this, no reason to remove it. again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing.
Sounds to me like it removes all the risk by making your orca invisible to dscan and probes. |
Daniel Plain
Science and Trade Institute Caldari State
22
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Posted - 2012.03.30 15:02:00 -
[13] - Quote
Greg Valanti wrote:Daniel Plain wrote:Nalha Saldana wrote:There is supposed to be a risk with doing this, no reason to remove it. again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing. Sounds to me like it removes all the risk by making your orca invisible to dscan and probes.
how is that different to having a cloak? |
Skorpynekomimi
Omega Vector
164
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Posted - 2012.03.30 15:05:00 -
[14] - Quote
I sorta like the idea of an anchorable orca. Even just a way of locking the thing to stop any old tom, ****, or goon coming along, shoving their pod into it, and stealing it. |
Greg Valanti
Looney Clones
26
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Posted - 2012.03.30 15:18:00 -
[15] - Quote
Daniel Plain wrote:Greg Valanti wrote:Daniel Plain wrote:Nalha Saldana wrote:There is supposed to be a risk with doing this, no reason to remove it. again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing. Sounds to me like it removes all the risk by making your orca invisible to dscan and probes. how is that different to having a cloak?
A cloaked ship is being actively piloted. |
Daniel Plain
Science and Trade Institute Caldari State
22
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Posted - 2012.03.30 15:25:00 -
[16] - Quote
Greg Valanti wrote:Daniel Plain wrote:Greg Valanti wrote:Daniel Plain wrote:Nalha Saldana wrote:There is supposed to be a risk with doing this, no reason to remove it. again, nothing changes to the risk, as the only change would be that you don't need a second char in the orca sitting around doing nothing. Sounds to me like it removes all the risk by making your orca invisible to dscan and probes. how is that different to having a cloak? A cloaked ship is being actively piloted.
and by actively you mean in a minimized tab... which is exactly my point. why do i need to have another instance of the game client running when all it does is *being there*? |
Greg Valanti
Looney Clones
26
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Posted - 2012.03.30 15:32:00 -
[17] - Quote
Daniel Plain wrote:
and by actively you mean in a minimized tab... which is exactly my point. why do i need to have another instance of the game client running when all it does is *being there*?
Because you are assuming a different role with another account in an industrial ship. If CCP simplified all ventures into one-man jobs there would be no incentive for group activity. |
Daniel Plain
Science and Trade Institute Caldari State
23
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Posted - 2012.03.30 15:39:00 -
[18] - Quote
Greg Valanti wrote:Daniel Plain wrote:
and by actively you mean in a minimized tab... which is exactly my point. why do i need to have another instance of the game client running when all it does is *being there*?
Because you are assuming a different role with another account in an industrial ship. If CCP simplified all ventures into one-man jobs there would be no incentive for group activity.
1. you still need an orca pilot. it's just that now the orca pilot is not limited to *just* sitting in an orca. 2. cloaked orca nomadism is already a one-man job. or would you like to be my housekeeper? 3. even if 2. wasn't true, why can't there be group activity as well as solo activity in the game? |
Greg Valanti
Looney Clones
30
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Posted - 2012.03.30 15:46:00 -
[19] - Quote
Daniel Plain wrote:Greg Valanti wrote:Daniel Plain wrote:
and by actively you mean in a minimized tab... which is exactly my point. why do i need to have another instance of the game client running when all it does is *being there*?
Because you are assuming a different role with another account in an industrial ship. If CCP simplified all ventures into one-man jobs there would be no incentive for group activity. 1. you still need an orca pilot. it's just that now the orca pilot is not limited to *just* sitting in an orca. 2. cloaked orca nomadism is already a one-man job. or would you like to be my housekeeper? 3. even if 2. wasn't true, why can't there be group activity as well as solo activity in the game?
When I say one-man, what I mean is one account. You are solo playing the roles of two or more people using multiple accounts. There is plenty of group and solo activity in the game, but the point is to increase efficiency and reward in larger numbers to create incentive for more subscriptions. |
notha atfast
Jabba Industries INC. Punkz 'n Monkeys
0
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Posted - 2012.03.30 15:49:00 -
[20] - Quote
If it's not "Being There" Then it won't be there when you need it? If a pilot doesn't put the ship where you need it...how is it suposed to get there?
If a Pilot wants to transport things around...how else does it get there?
What your saying is you want all your stuff to follow you, but NOT have to run a 2nd client or pilot a specialized ship to do it? Or you want to get there...set up a safe tent(aka POS) and have it invisible to scanners? I just want to make sure I have the question right before I comment on how totally LAZY and Crazy that sounds.
Think of the number of HM(Habitation Modules) that would be out there. Pos's are everywhere already. So give everyone a place to hide stuff that cannot be scanned down? no thanks.
Columbus brought supplies in ships that he explored in....game mimic's RL...working as intended. They did build settlements..but a POS already does this. More duplication in the game doesn't make for a better game so that you can save time on a 2nd char.
I have a 2nd char that sits in our corp WH watching entrances most of the time...can I get a mobile structure that does this for me...mobile defenses so I don't have to sit still and wait for something to happen? Not all things in EVE are glamorous...or make you money...or use your time wisely. That doesn't make them any less necessary to have or to do.
I want full scouting reports on systems so I don't have to have a cov ops alt. I mean...while we are asking for things... |
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Daniel Plain
Science and Trade Institute Caldari State
23
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Posted - 2012.03.30 16:03:00 -
[21] - Quote
i concede that the module would not benefit CCP's financial situation. but from my point of view, even buying the fuel with aurum so as to keep the real-life $$ flowing would be a viable solution. scouts and gatecamps, as well as transports are not a valid comparison though, as they require at least occasional attention, which a cloaked orca really doesn't.
and once more, while a POS is not cloaked, it has exponentially higher HP, self defense capabilities and can do much more than just store stuff.
as for the lazy part: i am lazy in the same way a person who uses excel rather than a pencil and a calculator is.
edit: after giving it some more thought, i think that rather than buying some obscure aurum fuel, you could just make the module keep the orca on grid and functional when the pilot logs off. you would still need an extra account but you would not need to keep the client running all the time. |
Lunkwill Khashour
Ministry of War Amarr Empire
56
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Posted - 2012.03.30 16:58:00 -
[22] - Quote
Perhaps a module with a small poslike shield. The Orca would still be scannable, probable and destructable but you'ld need a password to enter the field and board the orca. You'ld also get a notification if your orca was under attack. Wether or not the shield should carry some hp benefit or be reinforcable, is open to discussion. |
Daniel Plain
Science and Trade Institute Caldari State
23
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Posted - 2012.03.30 17:01:00 -
[23] - Quote
Lunkwill Khashour wrote:Perhaps a module with a small poslike shield. The Orca would still be scannable, probable and destructable but you'ld need a password to enter the field and board the orca. You'ld also get a notification if your orca was under attack. Wether or not the shield should carry some hp benefit or be reinforcable, is open to discussion. at this point it becomes just a flying small pos. the explicit distinction between an 'anchored' orca and a pos is supposed to be that the orca is unscannable just like a cloaked one is unscannable now. |
GreenSeed
28
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Posted - 2012.03.30 20:19:00 -
[24] - Quote
Nalha Saldana wrote:So setting up a habitat orca should be easier, cost less and have no risk? I dont agree with the concept. And putting up/taking down a POS isnt hard, you dont even need to bring any modules as its only there for the shield.
so.... theres no risk in moving an orca around?
if you dont agree with the idea of having it invisible to scans, why dont you complain about them being cloaky now?
because they are.
you park em and cloak and noone can find you, so long lolcal is empty when you move it around, its even safer now than what OP wants them to be. |
Nalha Saldana
Eternity INC. Goonswarm Federation
192
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Posted - 2012.03.30 20:37:00 -
[25] - Quote
GreenSeed wrote:Nalha Saldana wrote:So setting up a habitat orca should be easier, cost less and have no risk? I dont agree with the concept. And putting up/taking down a POS isnt hard, you dont even need to bring any modules as its only there for the shield. so.... theres no risk in moving an orca around? if you dont agree with the idea of having it invisible to scans, why dont you complain about them being cloaky now? because they are. you park em and cloak and noone can find you, so long lolcal is empty when you move it around, its even safer now than what OP wants them to be.
I wasnt talking about moving it around, ofc there will always be a risk in that. Im talking about using a orca solo, you cant cloak it up and do stuff in another ship but with this change you could. This would be just like a small POS but without any risk of getting scanned down and shot which is something that shouldnt exist unless you are cloaked and limited to not doing anything. |
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