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Alica Wildfire
Federal Investigations Agency
1
 |
Posted - 2011.09.11 12:34:00 -
[1] - Quote
Dear Log,
while I started this log quite a while ago, I will proceed it here in the new forum, for I have been asked to do. Still I'm recovering from a long lasting sickness and am bound to the medical center of the Hek system, Boundless Creation station, waiting for my joints to move again and the capsuleer interface to work, only thing I can do all day is reading, watching media from the Pator Republic Library and share my thoughts about what it means to be a warrior with you, dear Log.
You of cause already know that I think that a warrior has to understand arts to understand the art of war. And this was the reason for my study of certain oldtime Minmatar fiddle styles to get it done. Funny is, that the only joints on my body that are not infected by this sickness are the joints of my left hand, the joints I need to play the instrument. I can barely hold the bow but it's enough to play. So I was able to keep it up. As I know, dear Log, you understand why I do that because you too have the heart of a warrior.
And I was thinking about the heart of music and the heart of a true warrior and what they share. See, there is a saying about the point in arts in my Sebiestor dialect: "Kunst kommt von K+&nnen, nicht von Wollen, sonst hie+e es Wunst", but you know what? There is no source of a Minmatar saying this in our historic libraries, it is the kind of traces in our culture that are left by the Amarrian occupation and that we have to overcome. It means that arts is coming from ability not from wanting. But that's wrong. And I explain why.
If something is produced for the demand and not from the urge to create, it is just product. If something is not coming from the heart it can be nice, it can be pretty, it can be pleasing, but it can't be art. In the best case it's kitsch, in the worst it's just a product. Because art sources from the wish, from the heart and to draw the line of what is art and what is not on the line of the perfection of it's execution means that no artist never can reach it. Because this line is arbitrary. And drawing this line has just created suffering in past. The Amarr have a cruiser named after that concept, the "Arbitrator".
To understand the heart of this error you have to understand the difference between the heart of a soldier and the heart of a warrior. The soldier is like the studio musician that is just producing notes for money, soulless for he has no other intention to do so but to get paid. The soldier is following an order, the warrior is serving a cause. The soldier will remain docked in station when no commanding officer is kicking his ass out of the station, the warrior is undocking because he is willing to fight from the core of his heart. It is the will that drives him.
It without meaning to divide the warrior from the soldier on their class of ship, on the line of the perfection of their performance and execution. You will never be able to reach perfection. Perfection and control are both illusions. Illusions to keep people from following their hearts. Do not let someone else draw the line where the only one you shall listen to is your own heart. And if you hear the call - follow.
That's why arts are coming from the heart, from the willing of creation and not from excellence of performance. This excellence of performance can be pleasing, can be nice, can be entertaining. But it is neither art, nor it is what a warrior does. Excellence in performance can follow the will of creation. But it is not what is the core of it.
He throws himself in battle. Because that's what he is. And the Minmatar Militia is strong of this kind, dear Log. The core of a warrior is the same as the core of a musician, any true artist: the truth of his heart and this he is listening to and following. |

foksieloy
Rockets ponies and rainbows
9
 |
Posted - 2011.09.12 13:35:00 -
[2] - Quote
Welcome back miss Alica, and get well soon! Disclaimer: I do not actually play this game, I just forum warrior. |

Alica Wildfire
Federal Investigations Agency
1
 |
Posted - 2011.09.14 06:08:00 -
[3] - Quote
Dear Log,
you have asked me what that PUNK is for I have put under every of my posts besides FREEDOM and AUTOCANNONS? Well, I'll try to explain why a punk is not just a geezer with bright colored hair and ragged clothes, an electric guitar and someone who's preferring shouting over singing.
This geezer is just vain, just fashion. To be punk is something different. A true scientist is more a punk than everything, because she's following the two important principles of punk.
- Proof it or remove it.
- Do it yourself.
Not to accept self-proclaimed authority, to question every authority, to fight the suppression of a hierarchical structure in society, to be equal instead. The punk not only questions the structures that are, does not fight them without cause, he questions them. If they can't proof their existence he removes them. Not by revolution. By building up an alternative.
And this is why a young Sebiestor rebel flying a Rifter and playing the fiddle can be a punk. She believes she makes a difference. That there is music from the people for the people if we work on that, if we try our best. Well she'll never be a virtuoso on her fiddle and she knows that. But if she's not looking for an alternative to the music from V.I.P. -from aristocracy- for the mob, nobody will. Do not let them take it from your hands.
What they take is freedom. Simple like that. Don't let them do it. Instead, do it yourself.
If you fly from Auga to Kourmonen in your Rifter and meet again the usual 30+ Abaddon-Guardian heavy Amarrian blockade fleet, fly through and greet them on local with a "too slow Amarr". You might not be able to fight them directly, but you make the difference. Don't wait for someone to take it from your hands. Instead look out for people who are like you, join them, build a community, come back together and send them home to their clone bays. Salvage the remains.
You make the difference, warrior. FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
3
 |
Posted - 2011.09.15 12:19:00 -
[4] - Quote
Dear Log,
reading todays news I found the Human Scam Shield Organisation, based in Gallente space to protect people from scammers by going to buy the stuff before some braindeads can hurt their wallets. They were making a huge fundraising effort to do this.
Human shields against scam. That's a Gallente idea, I say.
If there would not be so many braindeads around, we'd suffer less scam. We suffer a dumming down. And that's not because people actually get genetically dumber. It's because to be smart is uncool. Every media star, every music starlet, every model we see on the media is not prominent for their smarts. They are prominent for all other things but smarts. Often people fill up hours on broadband media by being exceptionally stupid.
And that makes an example to follow.
Where are the talkshows with lots of interesting and intelligent people? But it's not all because of the media. The media shows only what's fact. It's because our teachers are not selected by the grade they are able to teach their pupil or by the level they can inspire their audience. They get selected by the grade they fit into the system.
And so a lot of uninspiring people, be a bit less polite say dead boring people have the job to thrill our youngsters with the idea how wonderful it is to ask questions, to watch our world, to discover new things. To just watch and find things out. To learn. To see and understand the wonderful world around us.
Instead they get tests and notes. And this puts them under stress or under discouragement. And even if they learn something in school, like solving differential equations for example they just do that. They do not understand why they do it. And what they can achieve by doing this. They do not understand the why, just the how. And this in a boring detail obsessiveness that has nothing to do with the reason why this is all so important to know. Important to know besides the next test and the note they get for it.
We live in a fully industrialized society. And in this everything gets rationalized until it's so entmenschlicht -dehumanized- that nothing has any sense anymore. Creative work get's down to turning some screws. Friends and families get down to short messages and notes we post on social networks. Time gets scheduled until we don't have a minute anymore. We shorten the time for school for our kids to make them earlier productive. Instead we put additional learning time into the afternoon, in the evening hours they solve their homework, then they sleep until they raise again and go again to school.
Playmeetings have to be made to free some time for them to be "free" and "creative". Or whatever. They of cause can't walk to those meetings anymore because in our global society they need cars to do so. And their play partners are exact on their level of intellect and age to be a perfect match.
Everything is about rationality. Nothing is about freedom. Nothing is about inspiration. About the wonders of this world. We can't show them this because it's not scheduled. We would have to stop and stand for a while to watch and see. A while to understand. But that's against the system we are in.
That's why less and less kids start playing an instrument and if they do, everyone expects them to be great musicians one day who are able to get a decent paycheck from this. "Why do you want to be a musician?" I once asked a kid. "I want to be famous."
He didn't say: "It's fun. I share this with my friends, when we are together." No.
And you ask yourself why society is dumming down? Why scam is this loud on all market hubs?
Because it's the system, I say. Let's break it.
Join the Gallente League of Human Scam Shields. FREEDOM, PUNK & AUTOCANNONS |

Rek Jaiga
Crimson Path
17
 |
Posted - 2011.09.15 12:24:00 -
[5] - Quote
Yes! Glad to see you're back; your logs are always an interesting read! |

General Stargazer
Moira.
0
 |
Posted - 2011.09.15 13:27:00 -
[6] - Quote
As always, a pleasure to read. |

Alica Wildfire
Federal Investigations Agency
4
 |
Posted - 2011.09.16 07:54:00 -
[7] - Quote
Dear Log,
thank you very much for your best wishes. And I do my part and get better every day now. Yesterday was the first day I was able to walk without crouches again and the clonetech said that my interface shall work again - not perfect but it'll do they said. So I was in TakComs with pilots of my corporation to talk about how to best destroy Amarr Navy Slicers.
The F.I.A. pilots were able to shoot down two of them solo during the last days, which was the reason that I used coms to congratulate the pilots and to ask how they achieved that. After a bit chatter about the incidents they showed their specification of ship setups that they used for it and I frowned: "What? You used 200mm Autocannons? 125mm would have been better."
I never tried it out in practice but by destroying Amarrian ships with this knowledge, I totally trusted the results of my scientific calculations on this. And those calculations had the result that in any situation of infight of a frigate against a frigate or something smaller than that the 125mm is way better delivering the packages than the bigger cannons do.
Cetegus Morr disbelieved this. So it came that we both found us in Rifters around a moon in Alakgur. A few minutes later Cetegus had to reconsider the setups of all his ships. The fight had a clear outcome.
And the lesson of a fight like this is, that science is your friend. There are many things that you should distrust. But a formular that has proven to work many many times is something you can trust. And you can hold on better than on a god or any other from of superstition or wish how the world should be. Science wins.
Science shows us how the world is. And not how we would like it to be. So we would like to use bigger cannons and we aspect to do more damage with them. But the world is more complicated than the bore of a barrel, measured in millimeter. Several factors like agility and that also have to be considered. And people always try to make their world easier than it is. So take a look into science - and win. It's a mighty tool to deal with complicated things - like this world.
That's all that has to be said about that. FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
7
 |
Posted - 2011.09.17 06:51:00 -
[8] - Quote
Dear Log,
the ever ongoing disputes on the IGS between Minmatar and Amarr about slavery and if the Minmatar are brutal by nature and if slavery is just newly flashed. While I stopped to participate in such disputes I see it from the humoristical side of view. If a race like the Amarr is doing so much about profiling themselves as a thankful target they should not act surprised if someone is taking them for it.
But the Amarr are not the only ones that deserve to be slapped around with a bit trout all day.
Yesterday a small milita patrol of three Firetails and a Thrasher spottet a pirating Maller. It was of cause a bait because that's the only thing a Maller is good for, proud example of Amarrian technology. But that a hand full of frigates get hotdropped by capitals by Pandemonic Legion is something worth mentioning, I think. To aggress the bait wasn't a smart move either. But not smart is one thing. Capitals on frigates to get one kill is an other. That's poor and it's escaping my sense of understanding.
Pandemonic Legion! I don't get it.
Once PL was an important force in the battle about zerospace but I didn't know that they new relay on ganking frigates with their capital fleets to get one or two kills a day. Can't they do something useful with all those ships? Like slapping CVA around with a big trout? CVA is a nice target and is profiling themselves as that on the IGS all day. You won't regret it, PL. Even if you are ot part of this slavery-antislavery thing you will admit that they are so wonderful loud when they get slapped around.
I just say I was a bit disappointed to hear them use such tactics.Tactics I am only used from the lowest pirates, those who camp the Amamake Pator Tech School station with capitals all day to kill the green pilots that fly to that station to get their Energy Management skillbook and things like that. Pilots who do such things usually are unable to do anything else to get a decent kill.
A warrior should keep himself some pride and ethics what he does and what he does not. Not for the public opinion about him. He should not care about public opinion. It's for himself, because the important thing is that he should to learn to respect himself. Because if he achieves this, his friends will respect him and his enemies too.
If he fails to gain his self-respect he just drops into the void of the lowlifes. And there he will achieve nothing. He is losing to be a warrior there. He's becoming a bloke with a gun in a dark corner. And his carcass will once be eaten by rats or just disposed into the next stinking channel. FREEDOM, PUNK & AUTOCANNONS |

Maximillian Triton
Obsidian Defense Initiative
14
 |
Posted - 2011.09.18 05:02:00 -
[9] - Quote
Well said Ms. Wildfire. "One can never escape the glaring light of destiny, no matter how dark the hole they crawl into" ~ Commodore Maximillian Triton |

Alica Wildfire
Federal Investigations Agency
8
 |
Posted - 2011.09.18 13:38:00 -
[10] - Quote
Dear Log,
I'm recovering faster and faster now. Still all joints hurt when used but the mobility comes back and while I reject to use unnecessary painkillers, the level of pain slowly declines so that moving around is easier and easier from day to day. Still it's a lot of more fun to get ripped apart in a Rifter than to stand up from a chair.
But I participate in the world around me more and more, now with my regained freedom. For example we launched an experiment. Some new recruits of the F.I.A. were asking if it is a good idea to join the Red versus Blue corporations that have each about 500 members and are fighting a permanent war against each other in the vicinity of Jita.
It's a kind of educational combat training program for young pilots and while we have not too much influence on the new recruits anyway we have given this experiment green light. Maybe something useful is coming from that. We were disputing this and most people said, that the only true way to learn combat is to join the Militia, go out and fight for the cause and rip the aggressors apart. Everything else can not be counted as true battle. Besides our own training program has been extensive and effective in past. Of cause most of it was executed by very few pilots, one of my duties was to do that myself for example.
But RvB is shredding a lot of ships on a daily base and military consultants are supervising the fleets. So many basic maneuvers can be learned there. We'll see on our new recruits if the training is good or if the circumstances are too pampered to be useful in militia warfare. Some say: "If you want to shred ships, go to RvB, if you want to learn battle, join the Militia." Don't know if this is true.
I'm watching this experiment with huge interest. Alas the standard of the fittings of the shredded ships on their killboard database is not looking any useful to me as a small dampener to the expectations. But on the other hand there were coming some very nice small unit tactics from pilots who earlier have joined them and have reported good things.
More about RvB FREEDOM, PUNK & AUTOCANNONS |
|

Alica Wildfire
Federal Investigations Agency
8
 |
Posted - 2011.09.19 07:15:00 -
[11] - Quote
Dear Log,
the Pandemic Legion forces in the warzone have some history and are heavy interfering with the ongoing war. They just hang around with their capital and more than that their supercapital fleets, wait until Minmatar brings something that's worth to fire the jumpdrives and hail destruction on the fleet.
It's not so much fun to fight with ten or twenty plaintech ships against several dozens of supercapitals and not one less carrier which support them. So it's no wonder that the Amarr are gatecamping unmatched in heavy Abaddon/Guardian fleets. The suppression on our side is suffocating.
Well we go nevertheless and kill Amarr where we can find them. That's what's our style and we have been fighting the largest Empire in New Eden even when we were unarmed slaves. So Pandemic Legion is just an other obstacle to freedom. They can't defeat us. Not even with their supercap fleets.
I found a comment about the typical fight against them from a militia pilot: "Baiting Maller. You point it, in comes an Archon. Someone points the Archon, in comes a Nyx. Guess what happens if somebody is infinipointing the Nyx?"
I checked the battle statistics and while it's serious, it's not too bad for Minmatar either. Even with their heavy capital fleets in backhand they get ripped apart often enough to count some losses. We are now facing the Amarr and PL. Still we're fighting. Still we're killing them. I have no idea why PL is supporting the slavers.
Like always we're with our back to the wall. That's where we fight best.
I have just this fantasy that the next time PL is fielding their supercap fleet somewhere in this universe an equal shark is sniffing blood and raining destruction on them. That would be fun and a day for celebration. It's not that we suffer from them or that I personally have any bad feelings. We had to face CVA fleets before and unequal encounters is nothing new for the Minmatar Militia. It's more that there are enough pilots out there that like to get a yummy supercap fleet.
And that I like to see carnage. Fleets are there to be destroyed. Not to pose for green pilots that want their Energy Management skillbook from Amamake Pator Tech School. The ultimate destiny for any fleet is the junkyard.
There it belongs to. And hopefully it was useful before it gets there. FREEDOM, PUNK & AUTOCANNONS |

Thgil Goldcore
PIE Inc.
106
 |
Posted - 2011.09.19 07:31:00 -
[12] - Quote
I hate to break it to you Alica, but the Pandemic Legion fleet is in this for the jollys. They shoot at just about everyone, Amarr or Minmatar alike... I have the kills to prove it!
Still, if thinking they side with the Empire makes you want to kill them all the more... I can't say I have a problem with that.
|

Rek Jaiga
Crimson Path
23
 |
Posted - 2011.09.19 11:36:00 -
[13] - Quote
Thgil Goldcore wrote:I hate to break it to you Alica, but the Pandemic Legion fleet is in this for the jollys. They shoot at just about everyone, Amarr or Minmatar alike... I have the kills to prove it!
Still, if thinking they side with the Empire makes you want to kill them all the more... I can't say I have a problem with that.
Confirming that Pandemic Legion are third-party irritants. If they have a choice between chasing down an Amarr-loyal pilot or a Minmatar-loyal pilot, they just cyno in more carriers and assign fighters to both.
And misdirected hatred is not good! Alicia, if PL were working with the Empire they wouldn't just gatecamp. They'd gatecamp while broadcasting the hymn "God Our Lord and Protector" in local. Imagine that while warping away in pod! |

Alica Wildfire
Federal Investigations Agency
9
 |
Posted - 2011.09.20 07:00:00 -
[14] - Quote
Dear Log,
well the latest news tell me that PL indeed doesn't only go after Minmatar, they destroy Amarr fleets as well.
The only thing I have to say to this is that I hate it when civilians interfere with a serious war. This can spoil every honest carnage. But I guess I was right when I said that the destination of every ship, every fleet is the junkyard. And that this is the place they belong to. And the only thing to divide the good fleet from the bad fleet there is if you can say about the good fleet she was useful for something.
While Pandemic Legions supercapital fleet is good for nothing on our battlefield, every loss they suffer will land their ships in the hell of hulls. Means it's a senseless loss. I'm waiting for the first Nyx to bite the dust. And I'm waiting too for the moment I am allowed from my doctor to participate in real battle again to do my share.
Damn I would kill a Nyx in a Rifter if I had to.
On the Red vs Blue front there had been the first encounter. It was not so much activity like I hoped because the first attempt to dock off in a Thrasher ended in a Rupture waiting on the dockingspot with 720mm artillery. I spent a whole lot of time on communication lines to explain why you never fight on docking points, why it is so important to have dock-off-bookmarks ready to warp to. How different ships use different angles to drift from the station and how you can try to get a dockingspot camper.
It's very difficult, simple said, and it's nothing for a rookie combat pilot. If you deal with someone who knows what he does. So my final advice was to get away from the damn docking spots and fight at gates or anywhere else.
And before anything, use communications. So just ask around on the corp channels if there is going anything on. I guess this is the most important lesson. Well, all this I have told my friend. All this should have been told by a officer of RvB. Which didn't happen and which is one of the reasons I think that you don't really learn to battle there. You just learn to shred ships.
But let's be a bit patient and wait what the further training produces. I learn from this very much even by watching from distance. Mainly I learn what kind of mistakes an officer can make. Which is more or less my job in the F.I.A. Really funny that not many other are keen on shooting newbies to shreds. Because that's the fun part of being a drill sergeant. You fight the newbies and if they learned a lesson -how not to be shredded- you pull an other card from under your sleeve and shred them again. This is especially fun with Gallente pilots, believe me.
In my experience every newbie who is figthing during my lessons is after some hours so gung ho of rage (because of card up the sleeves) that he would even go and suicide Chribba's carrier at Jita. But -well- they are ready for combat after that. You put them into a ship, give it a soft push into the direction of the enemy and better keep yourself behind them. FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
9
 |
Posted - 2011.09.22 06:53:00 -
[15] - Quote
Dear Log,
yesterdays log was eaten (again) by the forum. You must not put more work into a posting than 10 minutes or it will be eaten by CONCORD. Well in short I have been a guest speaker for Fish'n'Fun, a corporation I have some personal relationships to. I was giving a lesson about fitting ships, about all kind of tanks and that and how to make an idea, a strategy work on a ship.
After that I answered questions. It took three and a halve hour, what was planned as thirty minutes.
I sent a emissary into the ranks of RvB to give those of the FIA that want to test it some support. Yesterday his appliance was accepted and they tried our luck. But on the first evening they were not finding many targets and when they finally found some they were too heavy for the three of them and they lost their ships.
It's just not a good idea to attack a Vengeance when you don't have any serious firepower in fleet or to attack a fighting Rifter with nothing like a pseudo-Interceptor Rifter. Nevertheless he almost got the bastard. But alas I can understand my emissary -he just wanted to see blood- finally.
There was no training, just some veterans killing newbies mostly. That evening no fleet was building up. That's what I expected.
It was nothing like what we send our green pilots through when we school them for battle. But I told my emissary to use the situation and get some kills. There are not so many active pilots on the Red side like you would expect. So it's quite easy to analyze their tactics and ships and come up with some fine ideas how to shred them.
That will be the task for the greens that participate now.
Well there are some "neutral" corporations or alliances that have declared war on RvB so that it's a bit complicated to divide between "correct" targets and "hostiles". Those hostiles are the usual types of lowlife smacktalkers and I don't care about them. You have no problem ignoring their stupid dockingspot-games with halve hour smacking after they have blown a week old pilot out of his Slasher by having a working dock-off spot.
They'll try to ignore those people and wont give 'em a fight if they can. How sad is that, I ask? If I look at that it's more honorable to sit in a smartbomb battleship like a brain-dead on the Rancer route. Which is so brain-dead that I get headaches and blood dripping from my nose from imagining that alone.
PS: A sad news. I just learned to fly Caldari Cruisers on a level that allows me to fly Drakes. I hope I never will. I hate that flying bricks. But we were cleaning up some corp hangars and the ****** things were lying around everywhere and somebody had to move them. What? MESSAGE?! Certificate for being a Caldari Elite Soldier?! A Caldari Elite Special Forces!? You can use those two certificates where paper is usually used in rolls. I don't want them.
Sorry, sorry, sorry, Matari Anchestors! I will bath in blood when I have to sit in this Caldari crap and wash away the stink. There's nothing like flying Minmatar ships. I see that others have to exist because it's a shame to destroy Minmatar ships. We definitely need some targets out there. FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
9
 |
Posted - 2011.09.22 10:53:00 -
[16] - Quote
Dear Log,
two entries on a day. I'm so sorry. But there are going some things through my mind, I like to share with you. You know that I often talk about battle, flying fast ships, philosophy, being Matari and arts, especially music and how this is all connected.
I'm just studying some fiddle tunes and there's going something through my mind where I have no answer for. If you study the ancient Matari tunes like I did over most of the last year, you find that instruments are played in a style that differs from the usual way that instrument is played.
Like the sound ideal for the fiddle is more like that of the Matari bagpipes so it's sounding different, is played different. It's not the clear "perfect" sound of those Amarrian pieces that we had to play when we were their slaves to praise their god. Amarrians do it right, they play it like it's designed. Not in Matari music. It's a bit noisy, often with double stops, means two strings or even more together, scratching sounds and way faster and more rhythm. It's kinda punk. Not with all that vibrato sugar swept all over the melodies, rhythms and tones until they are barely recognizable anymore.
So the fiddle played like the bagpipe, the guitar played like a banjo, the singers singing like something that isn't, highly ornamented so it's not sounding like a voice anymore but more like something like a strange string instrument, the Theremin sounding like a voice, the drums sounding like dancing feet, the whistle sounding sharp and full of rhythm and ornament a bit like the bagpipe but a bit clear like a flute too.
So nothing tries to sound just as it is. Nobody is just taking his instrument and playing straight forward. And if people do this, if a band is doing this together, everybody sounding like something special, they get congratulations for having such a clean or clear sound.
What does it mean? It does mean that nothing that exist is clean if you just take it. You have to take everything and put something from yourself into it to make it special. Some imagination, something from your own personality. Something that can't be done by anybody else but you. And then it's clean sound. At least in Matari culture.
As a Matari you try to become yourself. If you do this you get support from the community.
So next time you are in a fleet and you fly the Rupture, try to be a Vagabond. If you fly a Rifter, try to be a Claw. If you fly the Stabber try to be a Rifter. Do something special with what you can. Use your imagination. Don't go for standards. Think like: "If I'd be Merdaneth right now, what would I try? How would I fly this?" Or: "Very few are flying a Bellicose. Isn't there a way I can shine in this vessel and sound like a Typhoon?"
Is it allowed to fly a Rifter as if it was a a mix of a Punisher and a Crucifier? That's exactly what I do, by the way. And the sound I get is not Amarrian. The sound is very Matari, believe me. It has a sharp, scratching noise with the rhythm of exploding Amarrian hulls.
Make music whatever you do. Don't just play instruments. Make music. FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
9
 |
Posted - 2011.09.23 06:44:00 -
[17] - Quote
Dear Log,
I have not much to report but the memo I got from my emissary at RvB, which I will quote here:
Salute Comrade,
RvB got a wardec from EVE-University. We were waiting for them most of the time finally we launched an attack into their main system at Aldrat. We had a nice fleet with 48 ships, not more than a third with battleships and battlecruisers, the rest support and only very few Caldari EWAR or logistic with us, guess people don't like to fly that crap.
When invading their home system they first hid inside the station and we had to wait for them for a good while. A solo Drake was undocking to see how the weather is and it got so hailed that it almost instantly popped.
Then their main fleet undocked, estimated 109 ships, not counted their plethora of logistic remote repairers, with heavy BS/BC, Logistic and swarms of EWAR Griffin frigates. It was what we expected. We as the aggressed stood our fight, even outnumbered 2:1 and outgayed something like 7:1 the evolving battle will be remembered as the "Opening slaughter of Aldrat".
Even under those unhealthy circumstances for us we parted from them with 43 kills to 36 losses. Yeah, they wiped almost our fleet and I lost my brave Rupture "Revenge" that I built around your specifications due to heavy primary fire of a shitload of battleships and crappy "launch de mizziles" Drakes.
It was a messy battle with EWAR frigs everywhere and every time one popped another took over. Not that alone there were so many frigates that it was like fighting against bunch of flies that found somethingGG* interesting. And everytime I thought: "This thing is going so down now", it got remote repair from somewhere and broke off. Fighting this swarm in my Rupture I was after about halve the fight not able to follow the orders for primary fire anymore (range, circumstances and my personal chaos with that hunting frig swarm) and tried to shred them instead, which is more or less the job of a Rupture in a situation like that. But the damn remote repairers took all the fun out of it. So finally I found myself kiting about ten frigates behind me, always shooting the ones that were coming too near until I pull them out of remote repair range to get a chance to shred them.
I managed that. And was in that moment on turn to be primary, tackled by a Merlin which I wasn't able to suck dry in time. My Rupture didn't survive longer than a few seconds. I got out in my pod, reshipped and am ready for the final execution of EVE University now. The weekend battle will show.
The battle was hilarious and besides our wipe we count it as one of those unforgettable historical battles from our history that were won even if all the Matari died during the fight.
You can check the battle on EVE-University battlereport site, Aldrat, 2011-09-22 around 20:00 Death to the aggressors! Freedom for the Teapot!
Yours Dian FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
9
 |
Posted - 2011.09.24 07:00:00 -
[18] - Quote
Dear Log,
not much to report but on the RvB front the great retaliation fleet of RvB was not encountered by the EVE-Uni fleet, which instead decided it was a good day to help Chribba on one of his POSes. Which ended for them sitting on a station in lowsec, camped in by a fleet of sixhundred, I've been told.
While the RvB fleet of equal size waited for them over halve of a day.
Because ammunition in barrels get stale after a time of not using the fleet decided to erase the POS of EVE-Uni in their home system. It didn't happen much that evening what was a bit disappointing because the war has been brought by them to RvB. A Drake drifted out of their POS field and evaporated.
Yay.
Boring. At least one of the crappy things less. I hope I have more to report when the POS that's shot in reinforcement will come out. RvB left a lot to repair anyway for there was a lot of stale ammo that had to be put in a stable situation. They've told me when you put a candle into the POS now that there are so many holes in it that the light shines into the universe like a laterna magica.
I WANT CARNAGE! FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
11
 |
Posted - 2011.09.26 10:00:00 -
[19] - Quote
Dear Log,
the RvB war against EVE-Uni ended with a sudden because their POS went down. There had been a few clearing statements between the two parties and while of cause we all strive for peace it was a very nice bloody war going down the drain, which made a lot of people angry and frustrated.
For the moment the war is over. Bugger.
So there's not much to report, dear Log. But you know that I'm reading a lot and following disputes on the IGS and elsewhere. And is found some funny conflicts between people when one starts to call the other a troll.
You may ask yourself: "What's a troll?"
And some might answer: "That's the people that are whoring for attention."
But everybody who writes something tries to say something interesting. Something important. Something that's putting weight into a dispute. Everybody is looking for attention. What's different with a troll? First of all it's never that easy. Most likely if you call someone a troll you are trolling yourself. Because what most people forget about dispute on the IGS and elsewhere is what what's counting are arguments.
When no arguments come but the things said are only repeated in an endless manner, or just "no it isn't like that"'s are following some real arguments, without showing some arguments themselves, it's most likely that you have met a troll. A troll is not interested in solving a problem or disputing an argument.
A troll just wants to talk. Or wants to be right. Without the need to bring arguments for that. Without the need to fire up some neurons.
Of cause the art to be "right" in a public argument is an other thing where you can divide the troll from the honest partner in a dispute. The honest partner can be exhausting and he can make you mad sometimes. But he's playing fair. He's giving arguments, he's not putting bald lies to support his point of view.
Please read the Art of being Right to avoid these tricks yourself and disclose the tricks if your partner in a dispute is using them against you. If that happens, most likely he's a troll and you should not talk with him at all.
Because there's nothing to win. A dispute is happening between two people as a method to find the truth. If not both sides of the dispute are interesting in finding the truth but one side is only interesting in "winning" the argument, you should not talk with him at all. Because there's nothing coming from that.
In science disputes happen often and happen with much emotion. But in a serious dispute both parties just want one thing: finding the truth. So they might argue against each other but they in reality pull at the same string. Only fight with people who are fighting like that.
This is an important lesson for all those out there, dear Log, who want to become a true warrior. Find your motivation for battle. Fight for your right cause. But do not fight for the cause, always fight for the right. The one leads you to suffering, the other to enlightenment. Because "the cause" is never changing, it's the dogma. The "right" might change like the world changes around you. And it might change when you discover that the enemy has a true point in the thing for which he is fighting.
So the "right" might not be the victory. The "right" might be the compromise.
A troll does not do this. Stay away from trolls. You can disclose a troll not on his looks. Not if he's ugly or fair. You can't say if it's a troll or not if he's popular or not. There have been a lot trolls that were popular. Because to "win" arguments in public disputes by using a smear campaign is very popular. To make the intelligent look bad is even comical.
But just for the trolls and their kind. The rest will be disgusted.
The way a fight is fought tells you much about the warrior. Many just fight "for the win". But that's wrong. That's the way a troll is fighting. I'd advice you, dear Log, to fight for the truth. And be true while fighting. This makes you a true warrior. And those who have their eyes open will see it.
And try to avoid fighting with trolls and people who just do everything "for the win". FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
13
 |
Posted - 2011.09.27 12:06:00 -
[20] - Quote
Dear Log,
last day I've told you a lot about trolls. But I often forget that you may not be familiar with the Matari culture and what a troll is.
It's on the one hand just a mythological figure and may be meaningless for most as this. But it's on the other hand a symbol for the wrong kind of life you may chose. A life outside of the community. A life outside our culture. A life outside taking social responsibilities and a life of stagnation and backwardness. The trolls are symbolizing the ancient times before the Matari culture was forging us together to a sturdy community of steel and blood.
It's life without the civilization. A life without ethics. Without anything beyond maybe a very closed sense of family, the direct offspring. It's the life of animals.
And this is the sort of troll we fight on forums. It's the sort of troll we fight out in space. It's a symbol of what we can become if we don't take care about us and our kind.
Some say the Ammatar are kind of trolls. They have lost what it means to be Matari. But I see that as a too limited kind to view the things. There are ancient songs about a troll woman that tries to become a Matari again by marrying a Matari clansman. But even while she offers him great treasures he finally rejects her bidding.
Not because she is ugly. Not because she is a troll.
But because she is without culture and doesn't want to belong to the culture but only wants to exploit the virtues of the community by the marriage. It's her selfishness he rejects. The true warrior does not act out of selfishness. He acts out of truth-fullness. And this means he is noble. The only nobleness we Matari accept and strive for is the noble of deed, the noble of spirit. You can't buy that. You have to sacrifice yourself for this.
Keep that in mind, warrior.
Not the noble of blood, which is without meaning. We reject if someone tries to become noble by blood, by marriage.
Be true in the fight. Be true in the shadow. Be true in the light. Be true in your mind. Be true to the trolls. Be true to your kind. Be true. Warrior. FREEDOM, PUNK & AUTOCANNONS |
|

Ryan Startalker Zhang
Zervas Aeronautics Something Posing As Meat
0
 |
Posted - 2011.09.27 15:05:00 -
[21] - Quote
Good point about 'right' might not about victory but about compromises. Nowadays people tend to forget democracy triumph over intermediate compromises, not progressive mob rage. |

Nicoletta Mithra
Ordo Novus Mul-Zatah
1
 |
Posted - 2011.09.27 16:47:00 -
[22] - Quote
Alica Wildfire wrote:A troll just wants to talk. Or wants to be right. Without the need to bring arguments for that. Without the need to fire up some neurons. Of cause the art to be "right" in a public argument is an other thing where you can divide the troll from the honest partner in a dispute. The honest partner can be exhausting and he can make you mad sometimes. But he's playing fair. He's giving arguments, he's not putting bald lies to support his point of view. Please read the Art of being Right to avoid these tricks yourself and disclose the tricks if your opponent in a dispute is using them against you. If that happens, most likely he's a troll and you should not talk with him at all. The complete article of the 38 Tricks is sadly not available in galactic standard but just in a Sebiestor dialect. "The 38 No-Gos." Makes me think a bit why this is only available in Sebiestor dialect. Why nobody else cares about the true Art of War with tongues. Especially not the Amarr.Because there's nothing to win. A dispute is happening between two people as a method to find the truth. If not both sides of the dispute are interested in finding the truth but one side is only interested in "winning" the argument, you should not talk with him at all. Because there's nothing coming from that. (emphasis added by me)
Bad tongues might say you studied the Art of Being Right seemingly very intensely and make good use of the 38 Tricks. The complete work is available translated into all languages of the cluster, one merely has to look for it, e.g: Art of Controversy
Also, it is, according to the sources given by you, based on the works of a slaver: the Topics and the Sophistical Refutations, which becomes pretty obvious when one considers the original title of the work featuring the "38 Kunstgriffe": Eristische Dialektik. That's a mingling of eristik+, t+,chne (_+v-|+&-b-d+&+&++ -d+!-g++++) and dialektik+, t+,chne (+&+&+&+++&+&-d+&+&++ -d+!-g++++) words that translate into ars disputandum and ars dialectica or rather art of dispute and dialogue, respectively. Those are most definitely not words native to any Sebiestor dialect and most certainly not to that the author of the work you're advertising here was fluent in.
So, to conclude: Every human being, in so far as he uses his reasonable faculties, is able to figure out the rules of discourse. That is true for the Caldari, Amarr, Gallente and Minmatar equally. All of them know the study of fallacies and the use and misuse of rhetoric knacks. Your implication that 'nobody else' but the Sebiestor care about this field of study are just plain wrong and so is your implicated assault against my ethnicity. Next time you consider to accuse others, fire up your neurons - or simply use the search options the gal-net provides, first.
Faithfully N. Mithra |

Alica Wildfire
Federal Investigations Agency
13
 |
Posted - 2011.09.27 17:52:00 -
[23] - Quote
Dear Log,
what is the difference between an community like the Minmatar Republic and an Empire like the Amarr?
The one is open, the other not.
The one allows everyone the same rights. It's living and supporting the discourse. The other is hunting down the critics of the system as heretics.
So the one is a living being, a society that is supporting the human character and able to change. That is ready to fail, learn, adopt and prevail and overcome problems. The other one is static and instead of solving problems it's suppressing them.
And this is no dialectic. As it is no dialectic when I say that I didn't find the full meaning of the 38 Tricks in other languages than the Sebiestor/Matar. Because I didn't. I just found twisted and stripped versions of it. I found false translations and maimed variants of it.
My advice is, if you want to read a text, try to read the original. Means the Sebiestor.
The word "freedom" for example does not exist in the Amarrian language like it exists in the Matari culture. And this is true.
So the rhetoric tricks that may come up from the Amarr side of understanding of this log, I will ignore. Because it fails to recognize it's basic goal. It is not saying that Amarrians aren't able to be truthful. It says that the only way to be truthful is if you face the disput. If you accept the opposition and argue with it. If you may find yourself doing or saying something wrong but you try to be true. You try to talk from the heart.
This log is not a sermon. I never said, dear Log, that I'm trying to write everything true. I am writing from my heart. I am writing what I am thinking and I try to make you, dear Log, think about if what I say is right or wrong. I do not claim to be right or wrong. I just claim to be true. Say what I mean and mean what I say.
And this includes that I am maybe one of the most glowing critics of the Amarrian system of suppression and their system of killing the arguments that might come up with making their opposition heretics and put them on fire. Like they forbid our books in their shelves. And whip those who dare to speak our ideas, or follow our culture.
I always said: burn Amarr, burn, burn, burn. Because it is what is the voice of my heart is demanding if it sees so many Matari suffer in slavery, maimed and killed in the mines and fields. And the nice words that are put upon their graves from zealots of priests that tell their dead bodies that they now live in a better world.
I DO WANT THIS WORLD TO BE BETTER.
And not the next one. The priest may have it. I'll give it to them if they want. 125mm Autocannons deliver.
So may Amarr swallow their own dialectic and their tricks of deception and rhetoric which I try to show up. I never would have needed to face all the tricks of rhetoric if I would have to talk with people that talk like Matari, that talk from their hearts and not with their "falskeliger tunga".
But to come back from the anger in my heart to the pure facts of the texts I found in the Pator Republic Library. Better read the Minmatar original. It is said like it is meant. It is explained. There is no misunderstanding in it's meaning. It's written from the heart from one of our great philosophers.
Be careful with translations. Especially if they are Amarrian.
I do not want to hear one sermon anymore. I only want to hear free hearts talking. I want open discourse. So open that you do not have to fear to burn on a stake if you said the wrong things. Or if you get whipped to death if you dare to say: 'No'. Or suffer even worse, things that only the Amarr system can invent.
No I am no friend of that system. And I say it loud and clear. Burn Amarr, burn, burn, burn!
And may the flower that comes through your ashes be the flower of freedom and open society. Where everybody is equal and everybody will be heard. Where not the hearts are poisoned an the tongues are cut off to silence the screams. And yes, I'm a dedicated and passionate speaker for the Minmatar cause. And I too use rhetoric. Means the art of speech. But I try not to use dirty tricks. My arguments are open for critics. I write what I know. Always will be. Because this is a log, no sermon - just my thoughts, and my fails.
Because I talk to you, dear Log. Who shall I deceive with such tricks? Me? FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
13
 |
Posted - 2011.10.07 07:17:00 -
[24] - Quote
Dear Log,
the Drakes the stories tell us, were great mythical and magical creatures that were able to fly and spit fire.
To name the battlecruiser of the Caldari after those creatures is a joke. I hate this ship. Was flying it in a mission the first time in my life just a few days ago. It was a pain. It was more a brick than a ship and after some rounds of missiles I put out of this very very boooooring thing I asked the guy who lend me that crap to give me a decent ship.
He have me a Republic Fleet Stabber, which is indeed a decent ship.
But, ya know, dear Log, the Drake is one of the most popular ships in whole New Eden. Maybe because it's a nobrainer, maybe people think it's the best battlecruiser there is or something. I had to do something about that. I redesigned the Rupture in a way to kill Drakes.
We tested this new setup of the Rupture against several of those crappy battlecruisers, which we even refitted several times to not get sawed into two parts by the Rupture. We didn't manage to safe the Drake. Of cause I'm not talking about sickly overtanked Drakes that have nothing but tank anymore. Those can not be destroyed by a single cruiser. I talk about decent capsuleer vs capsuleer battle setups. Setups with engine and point.
I have given out the layout to several people now. The militia pilots really crazed out. It's nothing special to be honest. It's just a layout that nails the coffin of the Drake where it can't do anything against it: it makes too few damage. But that's a the price for a ship that has weapons that can't be disrupted, that can't be out-maneuvered, that even can't be jammed when they use F.O.F. A ship that allows the no-brainer-pilots to have their "lols" when they show up with a train of them. A ship that is for the stupid. A ship that has to be destroyed. Again and again.
A ship that has deserved to be hated. A ship that now gets sawed into two halves by a single Rupture cruiser. And after the design of the Rupture I designed a Thorax that does the same. Finally the Drake gets the reward for the insult it is to all real capsuleer pilots: HUMILIATION.
Die Drake, die, die, die. FREEDOM, PUNK & AUTOCANNONS |

Alica Wildfire
Federal Investigations Agency
16
 |
Posted - 2011.10.08 14:58:00 -
[25] - Quote
Dear Log,
We were ganked We'll counter-attack as soon as we properly outnumber them
How often do we hear this?
When two fleets meet on the battlefield for a fight, what is the important part for winning or losing the fight?
You may say, it's the numbers. And many people believe this is true. So fleets get bigger and bigger, and I would be foolish if I would ignore that you indeed can try to force a win by brute force. Like you can try to solve cryptography with this method. And many soldiers and armies act by this strategy, by this doctrine: moar numb3rs!
But it's a stupid way to wage war. Because usually the seemingly stronger part attacks the weaker. Those with the superiority in numbers attack those with less. No it's not like this. Warriors often fight with inferior numbers a huge overwhelming army of soldiers and win this fight. They do this in defense or in offense.
So the numbers can not be the point that decides who wins or who loses. It's something different, much more difficult to count than numbers and years of experience. It is the ability to think yourself into the mind of your enemy. And if you can adapt to them you can prevail.
Adaption to a situation is a difficult task and easy to fail. Say for example your enemy is engaging in very few numbers and you have as well superiority in numbers and experience as pilots and everything. And that you have such heavy fleets that it should be impossible for your enemy to break it but you still lose a lot of ground to them on the battlefield it might be that you don't adapt. That to adapt to your enemy is the key element.
Let's come down from theory to a practical situation. A very small gang of warriors of two or three declare war on a much larger corporation of twenty to forty. Even if only fifteen of them are on the battlefield the attackers should be unable to get a kill, isn't it like that?
But if the attacker is choosing a fast hit and run tactic and the defenders fleet is too heavy they can kill off the weaker, smaller parts of the fleet without any problem. The large chunk of the main fleet is too slow to react on this. The failure in this situation is not the engaging frigate captain. His job is indeed to fly out and get points, warp-scramble enemies. And get a fly-in point for the damage dealers of the fleet.
So how much damage does a fleet need? Just that much to kill the enemy. The rest of the fleet must ship down to frigates, to small and fast ships to swarm out and get a kill. And to call in the cavalry if he's successful with this.
Fast moving small entities have been the key element to many wars in history, in past, in present and will be in future. Because every ship is nothing but a weapon platform. A vehicle to get a gun in the right place on the battlefield. To get the things done that you need to win the battle. If you do it too slow you give the enemy the chance to react, to get his damage dealers to the planned battlefield before you do it. And with this to get an advantage.
So if you are just in a small gang and fight a force superior in numbers, your goal should be to pull them apart or to divide and then to hit. Divide and conquer they say to this tactic. A massive fleet that's just standing still and doesn't move is as useful as a huge fleet that stays docked. The battlefield is moving faster and faster. This is what history shows.
So you might laugh about small gangs of cruisers and frigates. But in fact the faster gang dictates the initiative. And with this it dictates where the fight will be and when it will be. And the huge fleets often just stand by and watch. They come too late to put their damage to the fight.
They are the wrong weapons platform. They are as useful as docked.
So if you oversize your fleets in tonnage, you nail your coffin with that. Because you give up the most important advantage that there is on the battlefield: the initiative. You let the enemy dictate the when and where. Don't let that happen. Never.
This part of the battle is more important than to have a battleship in fleet or any superior guns or numbers. Restrict your fleet to the smallest possible ship class that can do the job. If you don't your main fleet will just stand by and watch how their support gets ripped apart. And a main fleet without support is just incoming salvage.
The same is true for both sides of an asymmetric battle. Both sides chose their weapons on the intel they get about the most likely enemy fleet composition. Keep it as fast as possible. Speed and initiative is something that work more for you than just DPS. Restrict yourself on the DPS you need - and don't fall to overdo this part. To underestimate the importance of the speed of you "weapons-platform", and indeed a fleet can be seen as this too, is vital. And let the superior "numbers tactic" do those who are the losers of history.
All of them lost. Stupidity can not win a battle. It does not win the hearts. And without that the only thing you can do is lose. A warrior knows that what he's doing is art. It is expression of individuality, it is smarts, it is surprising, innovative, cunning or in one word: beauty.
Think about this, warrior and take it to your heart. Take it with you when you load up your autocannons and prepare to dock off. FREEDOM, PUNK & AUTOCANNONS |

Rek Jaiga
Crimson Path
42
 |
Posted - 2011.10.08 16:22:00 -
[26] - Quote
Alica Wildfire wrote:Fast moving small entities have been the key element to many wars in history, in past, in present and will be in future. Because every ship is nothing but a weapon platform. A vehicle to get a gun in the right place on the battlefield. To get the things done that you need to win the battle. If you do it too slow you give the enemy the chance to react, to get his damage dealers to the planned battlefield before you do it. And with this to get an advantage.
So if you are just in a small gang and fight a force superior in numbers, your goal should be to pull them apart or to divide and then to hit. Divide and conquer they say to this tactic. A massive fleet that's just standing still and doesn't move is as useful as a huge fleet that stays docked. The battlefield is moving faster and faster. This is what history shows.
So you might laugh about small gangs of cruisers and frigates. But in fact the faster gang dictates the initiative. And with this it dictates where the fight will be and when it will be. And the huge fleets often just stand by and watch. They come too late to put their damage to the fight.
You, ma'am, truly understand tactics! A true Matari on the battlefield. Keep at it!
|

Jason Galente
mishima ryu
61
 |
Posted - 2011.10.08 16:43:00 -
[27] - Quote
I disagree with Alica's view on tactics. Just as guns were not made to kill people (they were created to facilitate hunting), ships were designed more as transportation vessels for colonization than as gun platforms. As such, I believe a ship's true purpose, even in combat, is to avoid destruction. If ship-to-ship combat is necessary, disabling the enemy ship and capturing it if possible is preferable to destroying it. The destruction of a vessel should always be considered a last resort. That being said, if the enemy has itself authorized the use of lethal means of disruption on your own ship or any ship of your fleet and immobilizing and disabling the guns is not possible or practical, destruction may be necessary. This unfortunately is the case more often than not.
|

Rek Jaiga
Crimson Path
42
 |
Posted - 2011.10.08 17:21:00 -
[28] - Quote
Jason Galente wrote:I disagree with Alica's view on tactics. Just as guns were not made to kill people (they were created to facilitate hunting), ships were designed more as transportation vessels for colonization than as gun platforms. As such, I believe a ship's true purpose, even in combat, is to avoid destruction. If ship-to-ship combat is necessary, disabling the enemy ship and capturing it if possible is preferable to destroying it. The destruction of a vessel should always be considered a last resort. That being said, if the enemy has itself authorized the use of lethal means of disruption on your own ship or any ship of your fleet and immobilizing and disabling the guns is not possible or practical, destruction may be necessary. This unfortunately is the case more often than not.
Oh absolutely, but then in order to avoid destruction speed is of the essence, right?
And in the case ship-to-ship combat is warranted, I agree with Alicia's thoughts on the matter. |

Tarryn Nightstorm
Hellstar Towing and Recovery
23
 |
Posted - 2011.10.10 04:51:00 -
[29] - Quote
Alica Wildfire wrote:Dear Log,
the Drakes the stories tell us, were great mythical and magical creatures that were able to fly and spit fire.
To name the battlecruiser of the Caldari after those creatures is a joke, an insult. I hate this ship. Was flying it in a mission the first time in my life just a few days ago. It was a pain. It was more a brick than a ship and after some rounds of missiles I put out of this very very boooooring thing I asked the guy who lend me that crap to give me a decent ship.
He gave me a Republic Fleet Stabber, which is indeed a decent ship.
But, ya know, dear Log, the Drake is one of the most popular ships in whole New Eden. Maybe because it's a nobrainer, maybe people think it's the best battlecruiser there is or something. I had to do something about that. I redesigned the Rupture in a way to kill Drakes.
We tested this new setup of the Rupture against several of those crappy battlecruisers, which we even refitted several times to not get sawed into two parts by the Rupture. We didn't manage to safe the Drake. Of cause I'm not talking about sickly overtanked Drakes that have nothing but tank anymore. Those can not be destroyed by a single cruiser. I talk about decent capsuleer vs capsuleer battle setups. Setups with engine and point.
I have given out the layout to several people now. The militia pilots really crazed out. It's nothing special to be honest. It's just a layout that nails the coffin of the Drake where it can't do anything against it: it makes too few damage. But that's the price for a ship that has weapons that can't be disrupted, that can't be out-maneuvered, not out-distanced, that even can't be jammed when they use F.O.F. A ship that allows the no-brainer-pilots to have their "lols" when they show up with a train of them. A ship that is for the stupid. A ship that has to be destroyed. Again and again.
A ship that has deserved to be hated. A ship that now gets sawed into two halves by a single Rupture cruiser. And after the design of the Rupture I designed a Thorax that does the same. Finally the Drake gets the reward for the insult it is to all real capsuleer pilots: HUMILIATION.
Die Drake, die, die, die.
Link, or otherwise show the Ruppi's spec' please?
Because I suspect that this, starting at range and properly flown, would--more slowly than some other ships, but still--batter your Rup' into junk, if only by dint of being able to, simply, outlast it:
Drake, HM/Nano "I Spam'z Missuls @ You'ze!"
LO
2x Nanofibre Internal Structure II 2x Ballistic Control System II
MID
Y-T8 Overcharged Hydrocarbon I (MWD) Warp Disruptor II Stasis Webifier II Large Shield Extender II 2x Invulnerability Field II
HI
7x Heavy Missile Launcher II 1x Small Energy Neutraliser II
RIG
3x CDF Extender I
DRONES
5x Warrior II or 5x Hornet EC-300 I or II
Some people like to drop one of the Invulns which, though sacrificing some of that legendary durability, opens up any number of options: A second webber, Tracking Disruptor, Target Painter, Sensor Dampener...This done, one might then also play around with the permanent modifications (Haven't checked, but I think an Ancillary Current Router will boost the power-plant enough to spec' a Medium Energy Neutraliser instead of just a small...)
A really good friend of mine once thought as you do about Drakes...and most any other non-Minmatar ships, but she learnt better--in the way that us podders usually end up learning things--and now, the above and similar fits is practically all she flies anymore, aside from "cloakies." Me? I am also coming to love the majestic, endlessly versatile, forgiving, and easy-to-fly Drake.
Beware of "Not-Invented-Here" syndrome, lovely Lady...It causes intellectual blindspots that you, in your line of work, can ill-afford.
|

Alica Wildfire
Federal Investigations Agency
19
 |
Posted - 2011.10.10 07:04:00 -
[30] - Quote
Dear Log,
I was reading some interesting stories about the design of our 125mm Autocannons, that they were originally intended to be uses for hunting. So I went down to a planet with some 125mm Autocannons for deer hunting. I can tell ya, dear Log, whatever I have been reading was never trying this. It was an awful mess. Every time I got into a steep curve and my heat-modified targeting system was getting me a deer in the range of thirty kilometers, dived steep, got into eight kilometers, opened fire with my cannons and all what was left was a bloody mess and a negligible forest fire here and there. And minor radioactive contaminations, but everybody knows they're harmless, so what?
Maybe I shouldn't have use Fusion ammo for that. Well, I can tell ya, 125mm Autocannons are not good for hunting deers. That's for sure. Sorry for the mess, especially the fires.
I was going hungry to bed, dear Log. Next time I hunt deer I do it again with a rifle or my loved crossbow, which is a nice weapon indeed for hunting. Not the 125mm Autocannon. Maybe, you might suggest, I should have taken 1400mm Artillery for that. Because of sniping an' ambushing the deer an' all that. But I'm not sure about, if that will give a better result.
My experience is, that the 125mm Autocannon is primarily designed to shred space ships. But you may try out yourself.
I was amazed about the performance of the Minmatar Rupture cruiser lately and was eyewitness how it shredded itself through a full armada of frigate class capsuleer ships. Well, I got asked what the mysterious setup for that ship is, that reliable saws Drake battlecruisers in halve. It's a very easy, straight setup.
You put into the low power slots damage control, two medium armor repairer, a kinetic armor hardener into the low slots. The last choice is yours if you prefer to put in an energized adaptive nanoplating or an explosive hardener. Because the explosive hardener will harden you against different enemies, the other betters your chances against drakes.
The medium slots you fill with an afterburner, a warp scrambler or warp disruptor, I prefer the scrambler for this and a capacitor booster, which you feed 800 Navy capcharges. With about 10 or 11 charges in cargo this will run your tank stable for long enough until the Drake is done.
The high slots you feed with my beloved 180mm Autocannons, which are the smallest for the cruisersized models. The reason for that are multiple, but you will see that you have problems to fit larger anyway. The two remaining slots you should feed with the most damage from missile launchers that you can still fit if you are low skill, to get down the Drake as fast as you can or if you have very bad cap skills energy vampires have been handy.
You rig the vessel for damage with a Burst Areator a Collision Accelerator, both fairly cheap rigs and the whole Rupture is not even a fifth of the price of a decent Drake by this.
Don't forget the drones. Chose your ammunition and drones so that you can easily switch between EMP and Phased Plasma, which means mainly EM damage or thermal. Usually the EM is the weak spot of the Drake but some smartass try to avoid that, put special hardeners there and leave a disastrous hole in the TH armor of their shields by that.
Go and kill the drones first with your drones. Should they fight back to your drones, pull them in, set them out again and reengage. Because the locking time of a smaller vessel is always better than a larger your drones always will get the first strike and you easily can kill off the enemy drones by that.
Keep a distance of about three kilometers on your circle, that is about the distance where you put out the maximum damage with your guns. It doesn't matter if you get webbed, just keep your afterburner running, the remaining speed is more than enough to tank that ****** Drake. We done that plenty and it will be fairly easy to kill the Drake that was mentioned near this entry with the Rupture even for a pilot with nothing more than halve ass skills in the ship and even just able to fit named armor.
The guns an' that should be advanced tech, because you need the DPS. Give it a try, kill your Drake today and show that it's a ****** ship.
Rupture rules. Autocannons rule. Just do not use them for hunting deer. FREEDOM, PUNK & AUTOCANNONS |
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