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MalVortex
Reaper Industries Eternal Rapture
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Posted - 2008.10.08 19:27:00 -
[31]
Originally by: LadyLubU2
And the funny fact is that both types of Ewar on the curse (trackingdisruptor&neuts) are completly out of the picture in that scenario, since neither neut or trackingdisruptor actually 'effect' the falcon at all (ok, neut maybe a bit, but even then, the falcon is more likely to jam you before your in his range to bump/neut him). For a fact, lag and a falcon pilot that doesnt have a clue have more effect than the ewar of the curse.
2x Unstable neuts nearly 1 shot a Falcons full theoretical cap. In actual combat, you will 1 volley his cap. No cap = no jammning, period. Jammers aren't exactly cheap to flip the switch on when your past your peak recharge. If the Falcon doesn't jam you/warpout on your approach, hes screwed. He won't have the cap to activate the jammers. Any cap he *does* have is going straight to any Amarr ones he has - the rest of your fleet is completley safe vs. future jamming now.
As contrast, a Nanohac will have a jammer put on him and will likley have 100% chance. Doesn't stop the Falcon from continuing to jam the rest of your fleet.
Anyways, were saying the same thing in regards to curses. I just woudn't underestimate how much those neuts screw up a falcon if you can land them. ECCM Curse would be a catastrophe for Falcons.
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LadyLubU2
Caldari Science and Trade Institute
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Posted - 2008.10.08 20:50:00 -
[32]
Edited by: LadyLubU2 on 08/10/2008 20:52:14
Originally by: MalVortex
Originally by: LadyLubU2
And the funny fact is that both types of Ewar on the curse (trackingdisruptor&neuts) are completly out of the picture in that scenario, since neither neut or trackingdisruptor actually 'effect' the falcon at all (ok, neut maybe a bit, but even then, the falcon is more likely to jam you before your in his range to bump/neut him). For a fact, lag and a falcon pilot that doesnt have a clue have more effect than the ewar of the curse.
2x Unstable neuts nearly 1 shot a Falcons full theoretical cap. In actual combat, you will 1 volley his cap. No cap = no jammning, period. Jammers aren't exactly cheap to flip the switch on when your past your peak recharge. If the Falcon doesn't jam you/warpout on your approach, hes screwed. He won't have the cap to activate the jammers. Any cap he *does* have is going straight to any Amarr ones he has - the rest of your fleet is completley safe vs. future jamming now.
As contrast, a Nanohac will have a jammer put on him and will likley have 100% chance. Doesn't stop the Falcon from continuing to jam the rest of your fleet.
Anyways, were saying the same thing in regards to curses. I just woudn't underestimate how much those neuts screw up a falcon if you can land them. ECCM Curse would be a catastrophe for Falcons.
Exactly, and yet you ignore one thing, the fact a curse has to travel around 200km to the falcon, wich gives a falcon more than enough time to spot you and lock/ecm/cloak/warpoff. If the falcon doesnt do that, its either lag or stupidity, like i said before. And thats not like a 'normal within gamemechanics'-counter, dont you think?
(and this example is for mostly larger gang situation, now try to think what a falcon does to any 2-3man gangs, even if they have eccm fitted) -- Sig:
NARF FALCONS!!!
Don't troll those ignorant falcon fanbois. Applebabe
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MalVortex
Reaper Industries Eternal Rapture
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Posted - 2008.10.08 20:56:00 -
[33]
Ships at range.... can warp out while things approach them... Amazing!
Yes, a curse has to get to the Falcon before it warps out. Kind of an obvious bit of the puzzle, isn't it? An aligned sniping battleship would do the exact same thing. Fighting from range isn't broken, EVE is more complicated than "lol approach-> blasterslugfest".
You can argue (quite strongly) that Falcons are broken in this aspect or that. If that were a rook or scorpion the range would play out exactly the same but you'd have large bits of this forum say it were fine. EVE-O forums, and EVE itself, is highly susceptible to band wagoning memes/design paradigms and atm that paradigm is to nerf the crap out of the Falcon. Don't confuse legitimate gameplay elements (fighting at range) with your hatred for Falcons (falcons at range).
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Denuo Secus
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Posted - 2008.10.08 21:21:00 -
[34]
Edited by: Denuo Secus on 08/10/2008 21:22:24
Originally by: LadyLubU2 Exactly, and yet you ignore one thing, the fact a curse has to travel around 200km to the falcon, wich gives a falcon more than enough time to spot you and lock/ecm/cloak/warpoff.
Again and again, if the Falcon warps of it's removed from battlefield. Warp off/warp in needs time. A fleet can do it's fleet stuff in that time.
As already mentioned, same argument works with aligned sniper battleships. They can warp out / warp in (and don't do it's job in that time) also long before any threat comes close enough, thats why it's a long range plaform, right? Where is the problem?
I don't see any difference. A sniper ship detains enemy ships from doing it's job by destroying them. A ECM ship does this by jamming...
And btw: a Falcon may be strong in it's role - granted - but it's very weak in every other aspect. No tank, no gank. If it's one purpose gets nerfed the ship will become completely useless.
Ofc a Falcon is annoying! Thats it's job. Also a sniper Apoc or Rokh is annoying. I can't do anything against a Apoc at 200km if I'm not prepared.
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