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Huan CK
Gallente Bounty Hunter - Dark Legion
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Posted - 2008.10.10 03:15:00 -
[31]
Originally by: Stan Lento make it so if 2(or another number doesnt have to be 2) dd's are fired off on the same grid within a set amount of time it creates a black hole or something and EVERYTHING(pods POS's and the titans) dies instantly. and that grid cant be entered for a week without losing ship and pod or something, that way titans will become either useless or suicide ships that u use to kill other ppls titans
i think it would be funny at the very least to see this happen
Probably the most interesting idea I've read, and quite funny indeed :D That would definately stop titan blobbing and make it a rather hard decission if they want to trigger DDs or not. I see quite some strategic thinking around this idea, and it would definately make the titan a superweapon again which is used in desperate fights only, rather than on a daily basis in fleet-fights, since there's always the risk that you fire your DD first, and the opponent calls in his to blow yours up :) IMO this would be a really good change and would enhance fleet-fights considerably. ----------
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Pteranodon
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Posted - 2008.10.10 12:48:00 -
[32]
A far simpler idea is that the firing of the doomsday weapon requires a current licence renewable after every shot & it costs a silly amount per licence like 25 Billion ISK-that would make you think about over active use-could you aford to fire that weapon?
What about it could only be fired if your Titan is at 35% armor-a last ditch attempt to save your ship?
The problem seems that the DD is too convenient to deploy-just make it inconvenient, expensive or circumstance driven i.e I'm going to loose my Titan unless I fire the DD cause my armor is under x percent.
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Sepheir Sepheron
Caldari
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Posted - 2008.10.10 15:13:00 -
[33]
Originally by: Pteranodon Edited by: Pteranodon on 09/10/2008 12:56:32 Bad idea. This interfers with the basic right of a player, corporation or alliance to be the best they can be.
If a group wants to build 25 Titans & field them who is anybody to say they can't. It is not breaking any of the games mechanics so is a throughly valid tactic.
If I want to put a DD on my IBIS who is anybody to say that I can't?
The rules and game mechanics according to the makers of the game are the people to say that you can't.
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.10.12 21:18:00 -
[34]
Hm, I know it's not much, but a titan could additionally lose it's shields after firing the DDD. Simply making it even more vulnerable.
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Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |

Yue Rubens
Fnord Works DEFI4NT
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Posted - 2008.10.12 22:06:00 -
[35]
Edited by: Yue Rubens on 12/10/2008 22:08:05 Edited by: Yue Rubens on 12/10/2008 22:07:14 To the OP:
Roleplay Flavourtext solution
Each alliance generates "command points", based on their outposts claiming "command", in the same way POS claim Territory. Each outpost generates enough capability to build/sustain one titan.
- Maybe only works for Constellation Capitals? - Possible pos fuel reduction for all pos in sys of 5%?
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Jacob Mei
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Posted - 2008.10.12 22:44:00 -
[36]
Titans simply need to be made practically obsurd to construct and have an unending maintance cost attached to them to discourage alliances from having more than a few active at any one time (and by obsurd, I mean black hole level isk sink).
CCP is going to have to introduce some form of control into Titans sooner or later as each passing day is a litteral march for the super powers in aquiring more and more of these monsterous ships. People complain now of alliances having multiple Titans to fire off multiple DDD's in a system, imagine what will happen when the first fleet exclusively made of titans makes its appearance. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.13 00:23:00 -
[37]
Originally by: Tarron Sarek
Originally by: Tasko Pal As far as I know, "some alliances" is BoB.
Well then check again. BoB 15 AAA 10
Apart from that: Morsus Mihi 8 Pandemic 6 TCF 5
Overall 80+ titans in game.
And how many of those titans do they dare fly in combat? From what I gather a lot of the titans are fitted for logistics. They aren't intended to see combat.
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Sir Substance
Minmatar MagiTech Alliance Inc.
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Posted - 2008.10.13 06:38:00 -
[38]
Originally by: Tarron Sarek Hm, I know it's not much, but a titan could additionally lose it's shields after firing the DDD. Simply making it even more vulnerable.
thats a direct nerf to cladari and a direct boost to amarr and gallente, since if they are true to their racial styles (i dont know if they are, i havent checked) caldari lose their main defence, while gallente and amarr are fine. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |

Odessima
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.10.13 11:44:00 -
[39]
Edited by: Odessima on 13/10/2008 11:45:44 May be instead of a loss shields or armour, use of DD drains all power for a period of time to all systems, giving a convential fleet time to warp in and damage (kill) it. |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.13 14:40:00 -
[40]
I think the OP has a good idea ...
1 titan per capital .... sounds good ... the more titans you want the more territory you have to hold ...
there is an open issue of what happens when you lose a capital ... --- SIG --- CSM: your support is needed ! |
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.10.13 16:16:00 -
[41]
the only thing that needs to be changed on titans is that the jump portal range needs to be increeased. it sucks being desynced before you even jump in.
Also none of these ideas will do anything meaning full to slow the proliferation of titans. And rememeber while there are alot of titans i nthe hands of the large alliances, Its still possible for little nonamed alliances to build them too.
Any restrictions added will not do anything to stop the power-blocs, all it will do is hamper the ability of new young alliances to get one of their own and use it properly. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail mods@ccpgames.com ~Saint |

Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.10.13 16:20:00 -
[42]
Eliminate DDs in systems with cyno jammers.
That is all. //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Donna Divine
Gilded Goose Brokerage
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Posted - 2008.10.13 16:32:00 -
[43]
Edited by: Donna Divine on 13/10/2008 16:34:21 the only issue with titans is the ease with which they can get away after firing their DD.
Eithe rthe range needs reducing, they need to not be able to cloak, or they need way slower alignment times for a certain period after DDfng.
As it is now, the titan can warp in, DD and be out ten seconds later. If he lands at a spot 200km from the enemy fleet (and the enemy HICS), that means there's no way to catch it other then getting lucky with a wreck near to it or a cloaked or fast ship bumping it really well before the DD wastes said ship.
If you make it a riskier adventure (30+ seconds warpout time minimum after a DD, no cloaking at safes, or a maximum range of 100km instead of current range, you'll see less spurious DD-ing, yet just as much DD's where they're really worth it (large subcap slugfest). Triple+ DD's might get to be a problem, but not an insolvable one. Noone said you can kill a titan without being prepared to take some losses.
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Gilded Goose Brokerages Trading to order. |
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