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MeBiatch
Republic University Minmatar Republic
248
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Posted - 2012.03.31 14:25:00 -
[1] - Quote
as of escalation all 0.0 stations will now be "kick out" which means as soon as you undock you are at atleast 1km away from docking...
death to all station games! |
Jade Constantine
Jericho Fraction The Star Fraction
1866
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Posted - 2012.03.31 14:26:00 -
[2] - Quote
if not trolling thats great :)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Ammzi
Imperial Guardians The Aurora Shadow
944
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Posted - 2012.03.31 14:27:00 -
[3] - Quote
source :D! quote CCP Spitfire
"Hello Im Blue,"
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Rico Minali
Sons Of 0din Fatal Ascension
497
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Posted - 2012.03.31 14:28:00 -
[4] - Quote
MeBiatch wrote:as of escalation all 0.0 stations will no we "kick out" which means as soon as you undock you at atleast 1km away from docking... death to all station games!
This should be all stations everywhere. Trust me, I almost know what I'm doing. |
JitaPriceChecker2
State War Academy Caldari State
77
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Posted - 2012.03.31 14:31:00 -
[5] - Quote
Rumors threads are not permitted.
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quigibow
Federal Navy Academy Gallente Federation
6
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Posted - 2012.03.31 14:38:00 -
[6] - Quote
agreed but from what i see this thread is not a "rumor" thread its a thread based on conjecture which is permited.
Though i do hope its based on facts as stations games a stupid and need to be removed from the game! |
Kessiaan
Greater Order Of Destruction Happy Endings
140
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Posted - 2012.03.31 14:41:00 -
[7] - Quote
Best suggestion I've heard about station games so far is that if you aggress on a station in any way (including RR) you have to move at least 2.5 kms outside of the docking range before you can dock again. This would put an end to any and all forms of station hugging while still letting people undock to peek outside.
On a related note, wtb station windows. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |
MeBiatch
Republic University Minmatar Republic
248
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Posted - 2012.03.31 14:44:00 -
[8] - Quote
interesting but that would just make minmatar kick out station the new station game stations and caldari/gal be the dreaded stations of death... as you would have to travel over 25-50km before you are 2.5km away from the station
its much easier to make them all kick out as this would make all stations equal... |
Aqriue
Center for Advanced Studies Gallente Federation
508
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Posted - 2012.03.31 14:58:00 -
[9] - Quote
Don't fight on station ?
Shocker I know, too bad your ego gets in the way of taking your ball and going on a hunt else where for another target. Really, its just setting yourself up to fail. Why change mechanics to suit your needs, if you are the one falling for the trap and getting annoyed by it .
I just don't understand this mentality
Player 1 utilizes a mechanic to his advantage that isn't breaking the game like evading CONCORD
Player 2 being the dunce, falls for it time and again.
Player 1 isn't complaining, since it works.
Player 2 rants and raves, fails to come up with a counter of their own.
CCP needs to fix Player 2's issues
Its not like Monkeysphere or Evading CONCORD guys, its just a simple mechanic you can avoid dealing with the hassle by not falling for the enemies trap and creating your own. If they keep pulling it off, it is your own damn fault for losing to them. |
MeBiatch
Republic University Minmatar Republic
248
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Posted - 2012.03.31 15:05:00 -
[10] - Quote
right and when you can dock a SC in a 0.0 station (also happening soonTM) you think they are going to leave everything the same or you think they are going to nerf station games? |
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DeMichael Crimson
Republic University Minmatar Republic
1362
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Posted - 2012.03.31 15:13:00 -
[11] - Quote
Evading CONCORD is considered an exploit by CCP.
Anyway, I thought null sec didn't have any Concord. |
Tobiaz
Spacerats
97
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Posted - 2012.03.31 15:21:00 -
[12] - Quote
Kessiaan wrote:Best suggestion I've heard about station games so far is that if you aggress on a station in any way (including RR) you have to move at least 2.5 kms outside of the docking range before you can dock again. This would put an end to any and all forms of station hugging while still letting people undock to peek outside.
On a related note, wtb station windows.
Or not being able to activate high-slots within 2500 metres? http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
Tobiaz
Spacerats
97
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Posted - 2012.03.31 15:24:00 -
[13] - Quote
Tobiaz wrote:Kessiaan wrote:Best suggestion I've heard about station games so far is that if you aggress on a station in any way (including RR) you have to move at least 2.5 kms outside of the docking range before you can dock again. This would put an end to any and all forms of station hugging while still letting people undock to peek outside.
On a related note, wtb station windows. Or not being able to activate high-slots within 2500 metres?
nvm, that won't work :P
http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |
Karim alRashid
Aliastra Gallente Federation
166
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Posted - 2012.03.31 15:24:00 -
[14] - Quote
Or after undock appearing cloaked, zero speed, 12km from docking range.
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Black Dranzer
173
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Posted - 2012.03.31 15:24:00 -
[15] - Quote
[citation needed] |
Asuri Kinnes
Adhocracy Incorporated Adhocracy
321
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Posted - 2012.03.31 15:24:00 -
[16] - Quote
Aqriue wrote:Don't fight on station ? Shocker I know, too bad your ego gets in the way of taking your ball and going on a hunt else where for another target. Really, its just setting yourself up to fail. Why change mechanics to suit your needs, if you are the one falling for the trap and getting annoyed by it . I just don't understand this mentality Player 1 utilizes a mechanic to his advantage that isn't breaking the game like evading CONCORD Player 2 being the dunce, falls for it time and again. Player 1 isn't complaining, since it works. Player 2 rants and raves, fails to come up with a counter of their own. CCP needs to fix Player 2's issues Its not like Monkeysphere or Evading CONCORD guys, its just a simple mechanic you can avoid dealing with the hassle by not falling for the enemies trap and creating your own. If they keep pulling it off, it is your own damn fault for losing to them. You're an idiot.
That's all your post deserves.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Luba Cibre
Global Song Setup
93
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Posted - 2012.03.31 15:33:00 -
[17] - Quote
MeBiatch wrote:as of escalation all 0.0 stations will now be "kick out" which means as soon as you undock you are at atleast 1km away from docking... death to all station games! its funny, because 0.0 pilots tend to hate the station games and most of them happen in lowsec / hisec. |
Skydell
Space Mermaids Somethin Awfull Forums
194
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Posted - 2012.03.31 15:34:00 -
[18] - Quote
And then you woke up and you still sucked at EVE. |
MeBiatch
Republic University Minmatar Republic
248
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Posted - 2012.03.31 15:44:00 -
[19] - Quote
i prefer to look at it as i woke up and eve was still sucking me...
oh and if you have ever spent time in pirate faction 0.0 you would know just how stupid station games are...
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Skydell
Space Mermaids Somethin Awfull Forums
194
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Posted - 2012.03.31 15:54:00 -
[20] - Quote
MeBiatch wrote:i prefer to look at it as i woke up and eve was still sucking me...
oh and if you have ever spent time in pirate faction 0.0 you would know just how stupid station games are...
Sensor Boost, passive lock, Alpha strike.
EVE mantra. Bring Moar People. You know why they station camp. They don't want to fight. Station games allow them to taunt rather than just log out and run incursions on an Alt.
You on the other hand want to sit at 120 in a macharial and be completely safe while the Station, like a magical goose farts out little golden eggs. Get closer. Increase your Alpha. No ship in EVE will survive Alpha blob. Change your style, it doesn't work. Adapt. |
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ITTigerClawIK
Galactic Rangers Galactic-Rangers
92
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Posted - 2012.03.31 15:58:00 -
[21] - Quote
Rico Minali wrote:MeBiatch wrote:as of escalation all 0.0 stations will no we "kick out" which means as soon as you undock you at atleast 1km away from docking... death to all station games! This should be all stations everywhere.
This.... and i seriusly hope this is not trolling >_>
i will be a very unhappy panda if this is a troll.
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MeBiatch
Republic University Minmatar Republic
248
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Posted - 2012.03.31 16:01:00 -
[22] - Quote
actually me wants to undock and be able to kill or be killed...
i just sit in the Syndicate in my niddy repping my vindi... and when too many peeps come into system i just stop shooting and dock up in 30 seconds... very lame... but works for me...
make it so there is some level of risk involved involved in station games...
you would need atleast 10 maels to alpha my vindi and if i see 10 peeps jump in with my alt who is cloaked at the only exit from the system i just dock up... its too easy for me to not die... and i like to die and kill... lame |
Kill Rockstar
Perkone Caldari State
9
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Posted - 2012.03.31 16:04:00 -
[23] - Quote
What if stations had windows / cctv so you could see who is outside? |
MeBiatch
Republic University Minmatar Republic
249
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Posted - 2012.03.31 16:07:00 -
[24] - Quote
i would love to see this feature as part of incarna just like clear skies 3 but as it stands a clocky alt in a safe is enough to know what the undock looks like... |
Kill Rockstar
Perkone Caldari State
9
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Posted - 2012.03.31 16:12:00 -
[25] - Quote
MeBiatch wrote:i would love to see this feature as part of incarna just like clear skies 3 but as it stands a clocky alt in a safe is enough to know what the undock looks like...
While I run multiple accounts, and have no problem with gaining advantages via using scouts and boosters ect, I do not think any game mechanics should be based around running multiple accounts.
That's not very appealing to new players. |
Skydell
Space Mermaids Somethin Awfull Forums
194
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Posted - 2012.03.31 16:16:00 -
[26] - Quote
MeBiatch wrote:actually me wants to undock and be able to kill or be killed...
i just sit in the Syndicate in my niddy repping my vindi... and when too many peeps come into system i just stop shooting and dock up in 30 seconds... very lame... but works for me...
make it so there is some level of risk involved involved in station games...
you would need atleast 10 maels to alpha my vindi and if i see 10 peeps jump in with my alt who is cloaked at the only exit from the system i just dock up... its too easy for me to not die... and i like to die and kill... lame
That's a complaint with local though. You are doing it right. Spikes in local, you safe up. If you saw a 10 man spike in local and no gate activation, you would still safe up no? Assuming they logged in there? It's more a question of how many times a day do you need to safe up to keep your Vindi off a killmail because there is no lack of people who would be more than happy to put it on one for you. |
MeBiatch
Republic University Minmatar Republic
249
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Posted - 2012.03.31 16:26:00 -
[27] - Quote
agreed there are multiple aspects of 0.0 life that make it too easy to stay alive which make inflation real bad...
i say delayed local would work greatly help stuff die more often...
more times then not there is not just one quick fix to make it better... it usually involves multiple variables that if changed will make for alot more "infernos" |
Vasya Kosyakov
Gentlemen Of Interest T A B O O
4
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Posted - 2012.04.17 17:28:00 -
[28] - Quote
Bin local, until you wanna ransom or cry tears.... worholers do ok with out it.......... until I warp my ass to them and say boo*
There is no local in Space!!!!!!!!!!!!!!!!!!!!
*the term boo actually refers to blowing them the F up after trying to extort isk before their orca pilots reship and blow me the F up!
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