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Thread Statistics | Show CCP posts - 0 post(s) |
Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.10.30 16:27:00 -
[61]
And NO, Sir SmellyFart is not my alt
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Kikki Di'je
Lay Low
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Posted - 2008.10.30 17:00:00 -
[62]
Nice post, you've got my umteen votes
even though you did DD me the other day
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Dart Lunatica
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Posted - 2008.10.30 19:32:00 -
[63]
Vuk is da best ;) Knows a lot about game mechanic and likes to play and enjoys the game. And also, he's a nerd willing to devote a large rl portion to this stuff. Got my votes.
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Takahashi Miyoko
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Posted - 2008.10.30 19:37:00 -
[64]
I like what you have to say, looks reasonable. You have my vote -------- Reduce the damn lag, let super caps port at outposts - not stations |
Ankhesentapemkah
Gallente Aliastra
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Posted - 2008.10.30 20:24:00 -
[65]
Originally by: Vuk Lau Using NPC corp to be totaly imune in empire needs to be reworked. Mission runners are really important for EVE economy without any doubt, and game for sure would not look the same without feeling being safe in high sec under NPC corp banner but I still believe that there is something which can be implemented to prevent mission runners to mutate to mindless farming bots (which current high sec missions are causing atm). Beside customer support and 0.0 issues which are both crying for atention I agree that PVE needs huge boost. I still miss AURORA events and alongside issues I already mentioned my carebear soul would love to see more roleplaying both in empire and 0.0
You seem to be focussing at bots again, but ignore the fact that your suggestion has serious consequences for the legitimate part of the players.
I see bots as a problem as well, but I prefer to address them in different ways: By changing the game mechanics to become more dynamic, thus accomplishing both goals: Making it harder and perhaps even impossible to script a bot for them, and provide more variation and enjoyment for those that use it as a legit income source. ---
CSM Campaign Thread
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NanDe YaNen
The Funkalistic
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Posted - 2008.10.30 21:03:00 -
[66]
If I have a best vote, I think you're getting it. That said, please give my 0.0 question thread a run to add some contrast at the high-end of quality ideas I don't think there's any point in hiding that I think your feel for the game is very compelling. |
Nerogen
The Arrow Project Morsus Mihi
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Posted - 2008.10.31 22:51:00 -
[67]
Will vote for Vuk! -------------------------------- RAWR |
Darken Two
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2008.11.01 19:10:00 -
[68]
I vote VUK
Originally by: Blind Fear Generally, when trying to be a puppetmaster, it is considered good form not to wrap the strings around your neck and choke yourself.
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Captator
Universal Securities
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Posted - 2008.11.01 20:27:00 -
[69]
Your proposed changes to 0.0 warfare would seem to favour very static engagements, and by protracting them you make engaging in offensive action harder, by virtue of longer supply/reinforcement lines mattering more in a protracted engagement where pilots have time to go and reship. This is a potential problem for a large alliance vs large alliance situation, but it is (as I see it) crippling for smaller guerilla style groups, who want to harass and disrupt rather than conquer; how can you address this potential issue?
What are your thoughts on Black Ops battleships, the impending nano-nerf, and asymmetric combat in general?
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.11.01 21:12:00 -
[70]
Originally by: Captator Your proposed changes to 0.0 warfare would seem to favour very static engagements, and by protracting them you make engaging in offensive action harder, by virtue of longer supply/reinforcement lines mattering more in a protracted engagement where pilots have time to go and reship. This is a potential problem for a large alliance vs large alliance situation, but it is (as I see it) crippling for smaller guerilla style groups, who want to harass and disrupt rather than conquer; how can you address this potential issue?
What are your thoughts on Black Ops battleships, the impending nano-nerf, and asymmetric combat in general?
Very good questions. In ideal conditions defensive side should have advantage ofcourse. Massive time/resources investements in defence must pay off naturaly to defending side. From the others side when it comes to guerilla warfare there is still viable ways to hurt your enemies without bringing superblob. Big role in this should have Black Ops who needs urgent attention. TBH when they were introduced I was expecting above everything for them to be able warping cloaked. There is also place to tweak a bit Force Recon ships (adding Pilgrim range bonus f.e.). But from the other side its unrealistic to expect that f.e. 20 men guerilla force should inflict huge damage to lets say 1k member alliance. Perfect example are nano gangs harassing core systems and whining about blobs where is natural for even small alliances to gather "blob" in notime to counter them, while only few jumps away they can hit farmers/miners/travelers.
When it comes to nanonerf I will quote one of my friends who summed it perfectly
Originally by: "Fearless Sheep" What needs to be done IMO is cut the gap between ship with just mwd and ship with lets say MWD, 3xODs, 2 polycarbons, 2 nanos etc.
When you are adding to the dmg of your ship, you can add couple of mods, after that you need to think what else you want to put on it, coz further mods are just useless coz of penalty. So you have to balance. IMO nanoships should do the same. Fitting 7 or more mods for the same purpose (speedtanking) is just redicolous. MWD+3ODs+2Poly+Inertia is sort of normal for lets say vagabond or Ishtar. THAT needs to change. At the same time you should loose some speed BUT gain some tank or dmg as well.
Dunno did you get my point, but I DO want to see nothing-but-nanomods ships gone from the game. Nanoing should be just one of the elements you can add to your ship, not the religion it is atm.
I am totaly ok with nanoing but as mentioned it shouldnt be religion.
When it comes to asymetric combat, there is no win button. I heard lotoff good ideas, some which could be implemented, and some not but if I get elected I will focus on that particular issue, simply because we need to "ease" new pilots entering 0.0 without being afraid that only thing they will encounter is blob. One of the simplest things which comes to my mind is adding more 0.0 entry points, few even directly from high-sec to 0.0 like Torrinos to EC-P8R. Atm its really hard to enter 0.0 cause most of the entry points are heavily camped 23/7.
We can discuss this further ofc. and I would love more inputs from all of you, esp. people who wants to feel touch of 0.0
Sry on rather brief answer and typos but I am in the middle of fight alt+tabing while I am waiting to load the grid :D
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.11.01 21:15:00 -
[71]
Also I would like to greet all CSM candidates I met earlier tonight during EVE-radio interview. Sadly I didnt heard candidates who were after me, but judging by the ones I heard CSM has bright future.
Good luck and all the best to everyone.
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Captator
Universal Securities
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Posted - 2008.11.02 00:58:00 -
[72]
Originally by: Vuk Lau reply
Firstly - touch my pilgrim and I cut you (ingame )
I agree about more entry points into 0.0, but think this will only lessen the symptoms, and not tackle the problem.
I think developing mechanics that encourage smaller fleets orchestrated at a tier above current FCing (including a major revamp of the tactical overview/solar system map, perhaps making them integrated) would be if possible a good way to go, a soft solution to the blobbing 'problem'.
It is not unreasonable to expect that a 20man gang could go in run through say 5 systems or so, kill a load of ratting ships, and then retreat, the current gate/bubble mechanics (and after the nerf even more so), discourage bringing in ships that do sufficient dps to effect this fast razing of the belts and moving on (here a covops cloaking blackops with a larger cargobay together with the new covops cloaking blockade runners would work brilliantly, still requiring recons to lock down and find targets).
I like your vision for larger scale combat, assuming that a large group of poorly organized, poorly fit imbeciles cannot just wear down a raiding group by sheer numbers and isk, or if they can, it will take a LOT of reships and isk lost (It sucks to be killed by a load of terribly fit pve ships because they just have so many you can do aught but die).
How do you propose to generate/facilitate these fights along supply lines and sub battles? The easiest way for a fleet to operate is all in one place shooting one or two targets, and you would have to provide quite a significant (imo) reason, to introduce so much complexity on the command side of the fight, and not make it mind-numbingly complicated, as it could be.
What changes would you like to see made to motherships and titans?
What are your views on the sovereignty grind? Is this an issue you would raise in the CSM?
What would you do, if elected, for the small roaming 0.0 pvp corp, and the pirates and lowsec denizens? Your original post addresses large scale 0.0 warfare, so what about the little guy?
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.11.02 11:04:00 -
[73]
Edited by: Vuk Lau on 02/11/2008 11:04:26
Originally by: Captator stuff
I still dont think that reworking of Tactical overview or UI will significantly change/promote smaller fleets. One of the things coming to my mind is limiting fleet size on 51 people (5 wings + wing commander) making a bit harder to organize the blobs. Also as I mention above boosting Black ops, recons and bombers (with blockade runner change) will give people ships for guerilla warfare. But then again its not perfect solution cause Black Ops are very skill demanding, and I dont see possibility for lowering their requirements. Another thing which can help is nerfing high end moons which will partialy decrease wish of big powerblocks for space domination, because holding lotoff space will provide them more logistic work then income. Also maybe opening a new regions like drone space but connected directly to empire will give more space for new people. As I said before there is not easy solution for this, but what needs to be perfectly clear to everyone is that EVE is very tough and demanding hardcore game, not casual MMORPG. Ofcourse casual gamers can enjoy EVE, but they will never ever taste the uniqueness of EVE as war simulation.
When it comes to SOV mechanics, there is maybe some slight modifications that could be implemented but more as cosmetics. Generaly they reward entity holding the space for current period of time which is perfectly natural for me.
Motherships need urgent boosting. I am Nyx pilot for long time, and tbh I dont remember when is the last time I flew it in combat ("brag mode ON" partialy because I am flying titan and 2 dreads aswell "brag mode OFF"). Motherships for their price compared to carriers does not provide enough reasons to fly them. For me personaly their only major advantage comparing to regular carriers is possibility to fit Remote ECM Burst and boosting this module (range, rof, possibility of fitting not just one module per ship) is just one of the things.
When it comes to titans they need reworking for sure. I bet that CCP never thought that there will be 50+ titans ingame. It is matter of months when one power block will be able to field 30+ titans which can totaly anihilate capital fleet. This is issue that needs to be discussed with community, especialy titan pilots and alliance leaders cause vast resources are invested into them so CCP needs to be carefull.
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.11.02 11:25:00 -
[74]
Originally by: Captator What would you do, if elected, for the small roaming 0.0 pvp corp, and the pirates and lowsec denizens? Your original post addresses large scale 0.0 warfare, so what about the little guy?
Well beside of whining for the bigblobs ruining 0.0 I am witness of lot of small corps sucessfully living there, not just as pets/renters but independant entities. Venal region alone has dozens of POSes even industrial ones without any defenses owned by small corps. Also I witnessed rising of a lot of small entities from 20 man corps to 500+ man alliances in last year so its far from impossible to be sucessfull 0.0 dweller. You need dedication, you need time but as I said this is not Hello Kitty Online! this is cruel world where only the toughest can survive.
When it comes to lowsec I agree that reward/risk ratio is to low. I remember my 1st entering lowsec resulting in insta-activation of my clone . Generaly what could be implemented are bit higher missions rewards (but not much higher cause it will be more profitable then 0.0 farming), redistrubtion of lowsec agents (there are many lowsec regions almost nonpopulated), CONCORD chasing outlaws with low enough sec status (not CONCORD wtfpwnbbq blobs, but frigate patrols who will harass outlaws around the gates, by jamming them, scrambling/webing or inflicting some moderate damage), billboard on gates leading to lowsec could be broadcasting warning messages etc.
But again I am pointing that EVE is NOT casual easy wheniamdeadiwillrespawnwithnothinglost game which you can enjoy by soloing it. Find friends, join or even create your own corporation and prepare yourself to be killed......many many times.
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Captator
Universal Securities
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Posted - 2008.11.02 16:10:00 -
[75]
Good answers so far, so more questions!
What is your view, if any, on empire war decs?
What is your opinion of suicide ganking?
What reasons would an industrialist have to vote for you; what issues would you push for that are in their interests?
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MajorMotoko
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Posted - 2008.11.02 22:21:00 -
[76]
+1 for Vuk
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.11.03 10:55:00 -
[77]
Originally by: Captator Good answers so far, so more questions!
What is your view, if any, on empire war decs?
What is your opinion of suicide ganking?
I need to go through devblogs to check bit more about wardecs cause I am not so much familiar with current mechanics, but they for sure need some attention. I remember some things were changed but before checking some current facts I cant tell much more. When it comes to suicide ganking I see that as valid option for gameplay because current mechanics are allowing it. CCP nerfed it recently so I am ok with it.
Originally by: Captator What reasons would an industrialist have to vote for you; what issues would you push for that are in their interests?
I am personaly heavily involved in all aspects of industry as I am leading one of the strongest industrial entities ingame. From mining, trade, invention, t2, cap and supercap production to POS chains etc. I am handling those on daily level. EVE economy model is close to perfect as it can be in one "spaceship internet game" and CCP is regularly adressing "industrial" issues, tho ofcourse there is always room for future improvement.
I will adress all issues regardless if they are affecting carebears, pvpers, mission runners, miners, inventors of just guys who likes to login and chat in noobcorp channel. My priorities are the issues mentioned in my program, but with same passion I will pursue all other problems. My intention was not to flirt with whole New Eden population so I could get cheap votes from "empire carebears", thats the only reason I set only 3 "main" problems I see atm in EVE, but I could easily wrote 40 of them if I wanted.
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Captator
Universal Securities
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Posted - 2008.11.03 20:13:00 -
[78]
Originally by: Vuk Lau I will adress all issues regardless if they are affecting carebears, pvpers, mission runners, miners, inventors of just guys who likes to login and chat in noobcorp channel. My priorities are the issues mentioned in my program, but with same passion I will pursue all other problems. My intention was not to flirt with whole New Eden population so I could get cheap votes from "empire carebears", thats the only reason I set only 3 "main" problems I see atm in EVE, but I could easily wrote 40 of them if I wanted.
good answer, no further questions at the present time.
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Kyle Frost
Caldari Infusion. G00DFELLAS
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Posted - 2008.11.04 12:45:00 -
[79]
Do you agree that the current bounty hunting system is broken and do you have any ideas on how it might be fixed/improved ?
What are your thoughts on the incoming walking/drinking/playing blackjack in stations ?
Thank you.
P.S. A beautiful lady who wakes you up for a DD in the middle of the night is just priceless! You should be showering her with flowers, chocolate and love every day --------------
Let the gun do the talking ! |
Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.11.04 20:33:00 -
[80]
Originally by: Kyle Frost Do you agree that the current bounty hunting system is broken and do you have any ideas on how it might be fixed/improved ?
Well bounty hunting system is IMHO nonexistent. All you can do is to add bounty to pilot with negative security status. On a quick note I would add a bit of roleplaying to it - f.e. Concord agents could give you a mission to pursuit people with highest bounties by providing you their current locations and ship they are flying or something like that, but frankly I need bit more time to brainstorm it.
Originally by: Kyle Frost What are your thoughts on the incoming walking/drinking/playing blackjack in stations ?
With so much broken stuff atm, I really think ambulation is totally unnecessary and personaly I am not looking forward to it. From the other side I assume CCP will get a bunch of new/old customers with ambulation and thats proly their main reason for introducing it.
Originally by: Kyle Frost P.S. A beautiful lady who wakes you up for a DD in the middle of the night is just priceless! You should be showering her with flowers, chocolate and love every day
Nah, I would spoil her, tho I bought her new pink notebook so she can finally stop harrasing my computer for fekin facebook.
Thanx for questions..and compliments... |
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Zeturi
Caldari 4S Corporation Morsus Mihi
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Posted - 2008.11.06 09:32:00 -
[81]
Definitely gets my vote, about time we get someone who actually understands 0.0 and can hopefully help a bit with fixing the things that need it.
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Plague Black
4S Corporation Morsus Mihi
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Posted - 2008.11.06 09:48:00 -
[82]
Best man for the job. Shares my views on the game (focus on gameplay and lag instead on hello kitty options like ambulation crap). Got my vote.
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Gorbon Hauler
Oberon Incorporated Morsus Mihi
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Posted - 2008.11.06 11:28:00 -
[83]
Vuk has been responsible for coffee coming out of my nose due to laughter several times and I place my vote behind him for that alone!
On a more serious note he is greatly experienced, running a large alliance, flying a titan, leading gangs and a great knowledge of the game.
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Skystar
Gallente Macabre Votum Morsus Mihi
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Posted - 2008.11.07 08:10:00 -
[84]
Strong candidate, +1 vote here -------------------------------------------- Whom the gods love, dies young!
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Capt EdgarMoonboots
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Posted - 2008.11.07 09:11:00 -
[85]
Has my vote X
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Jaden Corral
Caldari hirr Morsus Mihi
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Posted - 2008.11.07 15:53:00 -
[86]
Vuk is the sort of guy you think about while having sex with your wife.
Even if you're GBC you have to admit he'd be good for the CSM.
+1 to the immortal leader. ------------------------------- http://www.save-evetv.com/ |
Benedict Lith
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Posted - 2008.11.07 16:25:00 -
[87]
Edited by: Benedict Lith on 07/11/2008 16:26:00 Vuk's the man for the job.
He's smart, experienced and stubborn as ****.
You got my vote mate.
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Lipix
Amarr Shiva Morsus Mihi
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Posted - 2008.11.07 16:35:00 -
[88]
I only voted for Vuk to plague CCP and Iceland with a Serbian
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TimGascoigne
The Graduates Morsus Mihi
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Posted - 2008.11.07 17:57:00 -
[89]
Vuk Lau
1. you say that you would like it to be possible to wardec individuals in NPC corps. how much do you think is a reasonable price per week for the aggressor to pay on such a wardec?
2. do you believe ninja salvaging is stealing and should attract aggression?
3. do you consider the nanpnerf patch to be unfairly nerfing minmatar recons?
4. do u think the naglfar needs a boost?
5. do you think the Tempest battleshiphe needs a boost?
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Patripassion
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Posted - 2008.11.07 19:09:00 -
[90]
Good to see somebody that understands competitive gameplay, if nothing else.
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