Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Elsbeth Taron
Elsbeth Taron Corporation
4
|
Posted - 2012.04.14 19:13:00 -
[61] - Quote
Malcanis wrote:Xioden Acap wrote:Steve Ronuken wrote:Just be glad that there is a queue. Ahh yes... The good ole' days of cranking up the speakers before you went to bed and being woken up at 3am to EVEMon blasting "SKILL TRAINING COMPLETE"... Man, I remember cycling home from work like a crazy man in my lunch break, powering up the stairs, starting Caldari Cruiser 5 and then cycling back to work like a crazy man. Plenty of exercise but no lunch for Malcy that day
You did that for a game?!? |
Alpheias
Euphoria Released Verge of Collapse
598
|
Posted - 2012.04.14 23:22:00 -
[62] - Quote
Elsbeth Taron wrote:Malcanis wrote:Xioden Acap wrote:Steve Ronuken wrote:Just be glad that there is a queue. Ahh yes... The good ole' days of cranking up the speakers before you went to bed and being woken up at 3am to EVEMon blasting "SKILL TRAINING COMPLETE"... Man, I remember cycling home from work like a crazy man in my lunch break, powering up the stairs, starting Caldari Cruiser 5 and then cycling back to work like a crazy man. Plenty of exercise but no lunch for Malcy that day You did that for a game?!?
Indeed. So you young whippersnappers have it easy today by comparison how it used to be! I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Joran Dravius
Royal Amarr Institute Amarr Empire
4
|
Posted - 2012.04.15 11:08:00 -
[63] - Quote
You only have to log in for 1 minute per 24 hours to set skills. If you're going on vacation or something just set a lv5 skill. I don't see what the problem is. |
Tlat Ij
Hedion University Amarr Empire
5
|
Posted - 2012.04.15 21:00:00 -
[64] - Quote
Elsbeth Taron wrote:I have read about players being given 100k SP when PI was launched Can't believe no one mentioned it yet but, those SP were not given because of PI they were given because the patch borked and took like 4 days. |
Malcanis
Vanishing Point. The Initiative.
3348
|
Posted - 2012.04.16 09:38:00 -
[65] - Quote
Elsbeth Taron wrote:Malcanis wrote:Xioden Acap wrote:Steve Ronuken wrote:Just be glad that there is a queue. Ahh yes... The good ole' days of cranking up the speakers before you went to bed and being woken up at 3am to EVEMon blasting "SKILL TRAINING COMPLETE"... Man, I remember cycling home from work like a crazy man in my lunch break, powering up the stairs, starting Caldari Cruiser 5 and then cycling back to work like a crazy man. Plenty of exercise but no lunch for Malcy that day You did that for a game?!?
Well I did need the exercise Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Elsbeth Taron
Elsbeth Taron Corporation
4
|
Posted - 2012.04.16 12:11:00 -
[66] - Quote
Malcanis wrote:Elsbeth Taron wrote: You did that for a game?!?
Well I did need the exercise
I don't know which is more obsess: EVE or exercise. Never seen a happy jogger. |
Elsbeth Taron
Elsbeth Taron Corporation
4
|
Posted - 2012.04.16 12:17:00 -
[67] - Quote
Tlat Ij wrote:Elsbeth Taron wrote:I have read about players being given 100k SP when PI was launched Can't believe no one mentioned it yet but, those SP were not given because of PI they were given because the patch borked and took like 4 days.
Can't see any mention of it being because of PI, merely when it was launched. You reading the same text as the rest of us?
|
Kyr Evotorin
Psycho Tech Industries Interstellar Hobos
8
|
Posted - 2012.04.16 14:14:00 -
[68] - Quote
Read the first 3 posts and this last page. not really worth much more reading...
Don't like it? go play some other game that does it 'better' in your opinion. skill training queues are what draw a lot of people to this game. restrictions are also very integral parts of the game, considernig not much else is restricting. |
Josef Djugashvilis
The Scope Gallente Federation
79
|
Posted - 2012.04.16 14:27:00 -
[69] - Quote
Pre queue days I used to simply make sure I had an overnight skill on.
But then Eve is supposed to be difficult. You want fries with that? |
Faith Patrouette
Careless Carebears Inc.
0
|
Posted - 2012.04.17 16:43:00 -
[70] - Quote
This is like saying that when you pay for college, you should be handed the certificates and grades regardless of whether you actually showed up for class.... |
|
Sir John Halsey
0
|
Posted - 2012.04.18 19:13:00 -
[71] - Quote
General Disarray Soikutsu wrote:I believe CCP is kicking around the idea of making an EvE app, with the possibility to queue up skills remotely.
If you could remotely queue skills up via smartphone, would you, the RL committed individual, be more inclined to hobby with EvE?
I
I would love to see an app for eve for smartphones (i know Aura & co but they are read only). And, if an app is too much (so many platforms these days) at least a section in eve gate to manage the queue will help a lot. |
Elsbeth Taron
Elsbeth Taron Corporation
4
|
Posted - 2012.04.19 13:08:00 -
[72] - Quote
Mr Ranger wrote:
The only way that they could use the OP's idea to do this would be to put a cap on the amount on skill points that a person could get. Now after they put that feautre in people will just complain about that amount being to low... etc. etc.
Why would a cap be necessary? You make an assertion without backing it with reasoning. The cap is how much people would spend on a game they are not actively playing.
Mr Ranger wrote:
If i can get unlimited skill points from features like this then as its been said people who train alts to sell will just let them train with no skills in que then when they are ready to sell pick whichever FOTM profession makes the most so they get large amounts from the character market. At the same time, getting skillpoints that you can choose to put wherever you want defeats the purpose of the eve skill training model. You train skills and make your character unique, if you can just get free SP again that can be abused.
I believe you need to read what's been written. "Unlimited skill points" would require an unlimited amount of time for them to accrue. Also, anyone can NOW choose where to place SP, so how is that different? Where did you get the idea of free SP?
Mr Ranger wrote: When you pay for eve, you pay for the game, not the skill points. So if your skill que is empty and you choose to pay for the game it is your loss, and ccp views it as such. If you would like to purchase skillpoints check out the character bazaar.
SP is an integral, vital, part of the game and, therefore, losing them because of a game mechanic can't be good for gameplay.
Mr Ranger wrote: As for this, if i can train 3 characters on one account then i can train pilots and sell them and that very much makes the price of any character go down.
The trading of characters is not part of the game, so is not relevant to this topic.
Mr Ranger wrote: The training que is perfectly acceptable the way it is now and if you have real life commitments and cant make it to the game honestly, its your loss. If it upsets you, stop paying for the game.
No, it's CCP's loss. New player retention is a problem for the game and anything that reduces it without harming gameplay must be a good thing. Ensuring people with real lives don't lose that for which they've paid meets both constraints.
To reiterate:
If the queue is empty, allow SP to accrue as if a skill were training for which both attributes are 17; the lowest possible value. I originally said 20; that was an error on my part. There can be no "abuse" of this.
Those who want to train characters to sell would need to log in or they would find themselves spending more money to complete a longer training time. Hardly attractive.
This feature would be of benefit to those of us who cannot guarantee to be at the computer at any given time. It would also reduce the number of fed up newbies which, again, can only be good for player retention.
|
Shoogie
Serious Pixels
29
|
Posted - 2012.04.19 14:05:00 -
[73] - Quote
Elsbeth Taron wrote:Mr Ranger wrote: When you pay for eve, you pay for the game, not the skill points. So if your skill que is empty and you choose to pay for the game it is your loss, and ccp views it as such. If you would like to purchase skillpoints check out the character bazaar.
SP is an integral, vital, part of the game and, therefore, losing them because of a game mechanic can't be good for gameplay. What game mechanic is causing people to lose skill points?
If someone's queue runs out and they lose skill points, it is because they couldn't be bothered to pay attention and log in to start another skill before their current skill finishes.
You can always stop a skill in the middle and start training something else without losing skillpoints. There are also plenty of skills which take a long time to train. (I am in the middle of a 39 day skill right now.) Schedule one of these when you know you will be away. Resume training the shorter skills when you get back. There you go: no SP loss despite month-long holidays. |
Nogginz
Tymast Industries 150th Pinked
0
|
Posted - 2012.04.19 14:12:00 -
[74] - Quote
RavenTesio wrote:Wuxi Wuxilla wrote:You want to progress in a game when you don't log in for days? Updating the skill queue takes 2 minutes, if you can't do that maybe you just haven't earned any progress?
For skill-progress log in at most(!) once a day. For isk-progress play as much as you want.
I don't think this needs to change.
Sometimes being able to log-in and play the game just isn't an option. There was a considerable amount of time during the year where I am unable to log-in to the game, simply because Work and Real-Life take presidence... if this isn't the case for you then fair enough, but for many people it is. There are two things about EVE that have pissed me off for years. GÇó Lost Skill Points because of inactive Training Queues. GÇó Only being able to Train 1 Character on an Account at a Time. Maybe you're different and have some form of OCD to constantly check you're training something, but I've found that the more time it takes to train skills; the less I actually bother checking to see when they'll be completed. Problem here is while sure, when I log-in after it is done something will pop-up saying "Skill Training Complete" ... the time between when it completed and when I logged in, is just lost SP I think the OP solution is a fantastic one, as it will still be much quicker to train something within your queue; but those lost hours or sometimes days depending on circumstances in real-life would mean that you will be able to simply allocate these at a later date when you can log-in. Also just don't understand the reason behind not being able to train more than 1 character on your account at a time. If you use the excuse "Oh well people just wouldn't get additional accounts" only works when talking about things such-as Neutral Industrial Hauling alts... as you can only log-in with one character on a single account, the number of people will alts; which most I've seen have been for multiple miners, alt-boosting / RR or spying while playing your main - changing that won't stop them having multiple accounts. Simply seems ******** why they give us 3 character slots to begin with, then basically tell us unless we purchase additional accounts we can only really have 1 useful at a time without the other characters suffering. Saying "Oh these systems could be abused"... well how exactly could they be abused that you can't do already without logging in once a day? Quote:No, if the service is horrible, I don't go back again. Capitalism at it's best. I find a restaurant that has a higher quality of service. Personally, I find the "service" CCP provides in relation to skill training was just fine before they introduced their "improved" service. The statement that skill training can't be properly managed under the current system, let alone under the original system, by anyone "with a life" is a blatantly ludicrous view. Many people managed just fine, "lives" included, to manage the skills prior to the introduction of skill queues. It's only gotten easier following the feature's introduction.
I "quit" playing in December 2010, logging in only to keep those skill points accumulating. I have played more in the past months (a few hours a day) than I have in the past two years combined, because of that having "a life" thing you keep mentioning. Still manage to keep those skills training just fine. Why would you expect someone else to do for you (change the system) what you're apparently unwilling to do for yourself.
I've been around long before the Skill Queue; as well as one character that saw the number of changes the skill system had from the original implimentation, which I guarentee that anyone who dealt with it is glad they brought about the passive skill training. Change is good, regardless of if you believe it is or not. I can tell you that there are multiple instances working in the industry I am in (which ironically is Video Games) where being able to get home can be difficult for extended periods... there is also a simple case that when you work 18 hours in a day at a computer, the last damn thing you want to do when you get in is use a computer simply to log-in and update a character. Could I do it from work? Probably, but it would be a ****** reason to get fired over now wouldn't it? Can also tell you than most breaks we have, generally speaking you're still often working ... or eating lunch discussing what to do afterwards. I'm damn sure I'm not the only person who feels like that as well. If you have a normal 9-5, with little in the way of responsibilities around the house to remember to log-in to maintain a VIDEO GAME CHARACTER; then more power to you, but that isn't the case for everyone.
think of all them accounts that were started up in 03, insta titans, anyone?
|
Mag's
the united Negative Ten.
7402
|
Posted - 2012.04.20 01:14:00 -
[75] - Quote
Elsbeth Taron wrote:SP is an integral, vital, part of the game and, therefore, losing them because of a game mechanic can't be good for gameplay. Please point to some facts in regards to players leaving over any SP mechanic. Also Mr Ranger is correct, you don't pay for SP gain, you pay for the game and access to the server. What you do with that access is down to you.
Elsbeth Taron wrote:The trading of characters is not part of the game, so is not relevant to this topic. As characters are bought with in game money, it's very much a part of the game and completely relevant. To say otherwise, would be disingenuous.
Elsbeth Taron wrote:No, it's CCP's loss. New player retention is a problem for the game and anything that reduces it without harming gameplay must be a good thing. Ensuring people with real lives don't lose that for which they've paid meets both constraints.
To reiterate:
If the queue is empty, allow SP to accrue as if a skill were training for which both attributes are 17; the lowest possible value. I originally said 20; that was an error on my part. There can be no "abuse" of this.
Those who want to train characters to sell would need to log in or they would find themselves spending more money to complete a longer training time. Hardly attractive.
This feature would be of benefit to those of us who cannot guarantee to be at the computer at any given time. It would also reduce the number of fed up newbies which, again, can only be good for player retention.
You keep stating CCP are losing money and players over this supposed issue, but have yet to show any evidence in that regard.
I have a wife, three kids, and a full time job. I have no issues in regards to the skill queue. I don't eve have time to play atm, but still find time to log on in that 24 hour window, to add another skill. If you or anyone else cannot organize themselves to do the same, it's not the fault of the game and or any mechanic therein.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Tau Cabalander
Retirement Retreat Working Stiffs
623
|
Posted - 2012.04.20 01:25:00 -
[76] - Quote
Elsbeth Taron wrote:SP is an integral, vital, part of the game and, therefore, losing them because of a game mechanic can't be good for gameplay. Never used a T3? Fast training rank 1 skills that can be lost. |
Jayrendo Karr
Suns Of Korhal Terran Commonwealth
55
|
Posted - 2012.04.21 01:09:00 -
[77] - Quote
WE HEARD YOU LIKE PLAYING A GAME SO WE MADE IT SO YOU DONT EVEN HAVE TO LOG IN!!!!!
If this were implemented I would have 1 month of SP on my hands, but i dont support this because i'm gonna go ahead and be responsible for being a lazy **** |
Keith Gavner
Order Of Black Knights Infinitus Cupio
0
|
Posted - 2012.04.26 07:23:00 -
[78] - Quote
It would become handy if it was possible to change the skill queue from eve gate rather than having to connect. It's fairly easy to find any computer to connect to a website and upload your training queue on it rather than being forced to use a computer with eve installed and ready to play so that you can update your queue. |
Elsbeth Taron
Elsbeth Taron Corporation
4
|
Posted - 2012.04.26 08:08:00 -
[79] - Quote
Mag's wrote:You keep stating CCP are losing money and players over this supposed issue, but have yet to show any evidence in that regard.
I can't find where I said CCP are losing money, never mind stating it repeatedly. I'd be grateful if you'd point out those posts.
|
Mag's
the united Negative Ten.
7408
|
Posted - 2012.05.01 02:02:00 -
[80] - Quote
Elsbeth Taron wrote:Mag's wrote:You keep stating CCP are losing money and players over this supposed issue, but have yet to show any evidence in that regard.
I can't find where I said CCP are losing money, never mind stating it repeatedly. I'd be grateful if you'd point out those posts. You actually worded it incorrectly, I knew what you meant even if you didn't. But OK, let's see what you said shall we.
Elsbeth Taron wrote:No, it's CCP's loss. New player retention is a problem for the game and anything that reduces it without harming gameplay must be a good thing. So with your wording, you want to reduce new player retention. That's not a good thing, you should actually want to increase new player retention, but I digress.
Elsbeth Taron wrote:It would also reduce the number of fed up newbies which, again, can only be good for player retention. So moving on.... If you don't think players are leaving because of this, why even bring it up? If you do think players are leaving because of this, then where is your proof and why wouldn't that mean a lose of money for CCP?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
|
Kalli Brixzat
22
|
Posted - 2012.05.01 15:30:00 -
[81] - Quote
Nerath Naaris wrote:Such a system could be abused to at least partly bypass the disadvantages of a remap. Also, sooner rather than later you WILL have enough skills that require a week or more to train, which should be enough for even the most infrequent player.
Don't necessarily agree on the remap part...but the rest is spot on.
Once you get past your first 3-4 months, the majority of the skills you need to train - especially the higher end stuff you'll be getting into - will be 3-11 day trains. A number will be in the 20-30 day range. Beyond the early queue micromanagement, you could probably log on once every 3 days and be ok. |
Melony wanderer
The Random Tangent Luna Sanguinem
0
|
Posted - 2012.05.04 19:57:00 -
[82] - Quote
i think this person is looking at it the wrong way. why not just increase the amount of skills we can que by making it higher then 24 hours? say maybe a week or a month or just the leagth of which you have in game time for. so after every renewal of your sub you would need to put skills back in. something along those lines. idk just giving my $.02 |
Hue Tog
Hand of Malkav
0
|
Posted - 2012.05.06 14:30:00 -
[83] - Quote
I totally get where the OP is coming from. Sometimes, rarely even, I will be in a situation where I am unable to get the interwebs for a week or more. But I know in advance when that is going to happen and for how long it is going to happen. So I plan accordingly.
THATS RIGHT!!! I plan for it!
If I'm gonna be gone for a week, I look for a skill that I need down the road, I play with EVEmon a little, and figure out how much time I have tell then and work the skills in my favor to be able to put up a skill to last the duration. For example, 2 years ago I was going to be gone for a month, and I straight lucked out, I had a skill I had been putting off because it was going to take 27 days, and had better things to train at that time, so when I had to leave for a month....BC5!!! Came home to an empty queue but I only lost 4 days of skill training. No biggy, BC5 was done, and I was happy because now if I ever jumped in a BC, I knew I was maxing it out. Reward > loss. Do I wish I had those 4 days back? OH HELL YEAH!!! But I don't sweat it.
But here is the thing, if you don't plan for it, you can't be prepared for it. If you only play 1 day a week...sorry bud, your loss for not taking the 30 minutes every other day to shift some PI stuff and pdate the skill queue.
The only thing Skill Training wise I would change is even if a skill is over 24 hours long, you could still tack on another skill in the queue. I think its fair and legit, but I'm not gonna whine about it tell it happens. My queue usually has skills that last a couple of a days to "yeah...I'm gonna do something else for a month tell this skill completes". I'm a mental guy, I see that a skill is going to take a long time, I either take a break from eve or put it off. I like seeing progress, not "OMG THIS IS TAKING FOREVER!!!" |
FireT
Royal Advanced Industries Chained Reactions
19
|
Posted - 2012.05.06 21:39:00 -
[84] - Quote
RavenTesio wrote: Maybe you're different and have some form of OCD to constantly check you're training something, but I've found that the more time it takes to train skills; the less I actually bother checking to see when they'll be completed. Problem here is while sure, when I log-in after it is done something will pop-up saying "Skill Training Complete" ... the time between when it completed and when I logged in, is just lost SP
Glad we have the cause of your problem. Making fun of someone being OCD but you seem to be ADD. Congrats. Stop playing. |
Kaena Stark
Assisted Homicide Ace of Spades.
5
|
Posted - 2012.05.06 23:33:00 -
[85] - Quote
I see the argument but feel the system could be manipulated.
An attractive alternative could be a 5 day training queue and a x0.5 training speed for accruing unallocated sp during any periods of time that the skill queue is inactive. That way there is still a benefit to maintaining your skill queue but the penaties for forgetting or not being able to change skills is mitigated somewhat.
Saying that, the current system isnt so bad, it used to be much worse ^^ |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |