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Hyjinx McStagger
Gallente Elko Bail Bonds
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Posted - 2008.10.24 01:37:00 -
[1]
There are some great possibilities that Eve has in regard to improving the market-system ... what would be especially interesting to me would be a cause-and-effect relationship with some of the set NPC trading ... for example, all those construction blocks going from point A to point B should at some point in time result in some effect ...
Thoughts?
If at first you don't succeed, then give up -- no sense making a damn fool of yourself. :-) |
Hyjinx McStagger
Gallente Elko Bail Bonds
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Posted - 2008.10.24 01:43:00 -
[2]
geez - wrong forum ... to quote one of the other candidates ... "I guess I'm doing it wrong ... " If at first you don't succeed, then give up -- no sense making a damn fool of yourself. :-) |
ee21k
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Posted - 2008.10.24 06:10:00 -
[3]
Edited by: ee21k on 24/10/2008 06:11:23 although wait. lets stop and turn this into something. a electorial debate of the effects of 'govermental intervention' (the csm/devs) in the free marketplace and proposed stances and positions.
you say there are "some great possibilities that Eve has in regard to improving the market-system" but should 'improvements' even be made in a marketplace that consists of players trading with each other. Surely any 'improvment' is mearly an attempt at regulating that market imposing a possible impediment to free trade and slowing economic growth.
Should the possibilty even exist to introduce a non player driven effect within the market.
Canditdates! State your position! |
Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.10.24 10:10:00 -
[4]
I've always assumed the movement of NPC goods was mostly to support an equilibrium in the economy - they're producing Lego at A, and using it at B, so they'll pay you to move it. Now if you wanted to have NPC orders be more dynamic, I could get behind that, but with the long-term price changes already based on how often a particular order gets filled(or not), I think they have the core of the system down right.
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Hyjinx McStagger
Gallente Elko Bail Bonds
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Posted - 2008.10.24 20:53:00 -
[5]
What I had in mind was something more along the lines of some "effect" occuring as a result of the sale of NPC goods over time ... to use the construction block example, lets say a huge number of block have been purchased on a regular basis by an NPC corp, how could that be reflected in the game - what I had in mind was perhaps a "special complex" would show up in system - or perhaps some "special items/ships" would become available from the loyalty point store. There are surely other ideas on what kind of effects would make sense. Thoughts?
The aspect that I personally think would be cool is that trading (or even lack of trading?) would have some sort of impact on another aspect of the game.
Quite a bit of thought would be needed in implementing something like this - I mean what is the result of a NPC corp buying massive amounts of some of the colorful eve-items on the market (for example, spirits, tobacco, garbage ...) over time?
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.10.24 21:07:00 -
[6]
Originally by: Hyjinx McStagger What I had in mind was something more along the lines of some "effect" occuring as a result of the sale of NPC goods over time ... to use the construction block example, lets say a huge number of block have been purchased on a regular basis by an NPC corp, how could that be reflected in the game - what I had in mind was perhaps a "special complex" would show up in system - or perhaps some "special items/ships" would become available from the loyalty point store. There are surely other ideas on what kind of effects would make sense. Thoughts?
The aspect that I personally think would be cool is that trading (or even lack of trading?) would have some sort of impact on another aspect of the game.
Quite a bit of thought would be needed in implementing something like this - I mean what is the result of a NPC corp buying massive amounts of some of the colorful eve-items on the market (for example, spirits, tobacco, garbage ...) over time?
A lot of them really aren't used on anything like that kind of scale. Why would it be represented in-game that the NPC CEO of an NPC corporation is having a good week with his cigar suppliers? Spaceships aren't built out of Construction Blocks or Exotic Dancers, they're built out of minerals. If any of the trade goods were actually used for player purposes, they wouldn't be trade goods, they'd be player-sourced (with the exception of POS fuel and outpost components).
Also, the design time for what you propose would be pretty horrifying - designing a new, widely-available ship requires a lot of design and balance work, and designing as many as you'd need for this initiative to actually work sensibly would take more man-hours than CCP could conceivably put towards this. This area of the economy really isn't broken - not everything in the Eve universe is done by or for pod pilots - I see no need to fix it.
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