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FraNtik
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Posted - 2004.06.30 11:00:00 -
[1]
What's next? Force ships to undock?
Safespots are ok as they are now.
You can find them with time and patience. There are no *safe*spots, just worth or worthless to invest the time needed.
---------------------------------- FA's Bloodhound "You can warp, but you can't hide" |
Lao Tzu
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Posted - 2004.06.30 11:11:00 -
[2]
Quote: What's next? Force ships to undock?
Yes, great idea, signed.
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The Enslaver
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Posted - 2004.06.30 11:20:00 -
[3]
Forcing ships to undock? Great idea! Signed. --------
FireFoxx80: If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU. |
G8torSkull
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Posted - 2004.06.30 11:21:00 -
[4]
WTF is a Safespot? elaborate plz
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TGIF
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Posted - 2004.06.30 11:21:00 -
[5]
Yeaaaah man! SIGNED! - - -
Absinthe Fueled |
Discorporation
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Posted - 2004.06.30 11:22:00 -
[6]
/signed
forcing people to undock is sheer Brilliance! Thanks FraNtik!
[Heterocephalus glaber]
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Alpha
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Posted - 2004.06.30 11:58:00 -
[7]
No safepots SHOULD be able to be discovered, Im sick of carebares in 0.0 who mess about with people bigger than them, then go run in a safespot and only come out when its safe, defeats the object of 0.0.. Id also be up for making ships in 0.0 STAY in space once a user has logged,, more like real life then,, if you dont like it, thats what the middle of the goddam map is for.
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Krusty TheClone
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Posted - 2004.06.30 12:26:00 -
[8]
Do the dude who asked what one was, its a midspace/deadspace bookmark ie not a planet or moon.
Press F11 to bring up mini-map, right click on the system map (think its at bottom) and select keep location. Then warp to this bookmark. It will take someone AGES to find you.
Safespots are the places people hide at and talk smack or wait at until they are absolutely positively sure they have the numbers to PVP....by which time the enemy has probably gone home to beat off.
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SwitchBl4d3
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Posted - 2004.06.30 12:44:00 -
[9]
Originally by: G8torSkull WTF is a Safespot? elaborate plz
a spot of safety "Teh lord of Nonni"
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SwitchBl4d3
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Posted - 2004.06.30 12:44:00 -
[10]
Edited by: SwitchBl4d3 on 30/06/2004 12:47:58 double "Teh lord of Nonni"
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Ranaden
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Posted - 2004.06.30 13:19:00 -
[11]
Quote: No safepots SHOULD be able to be discovered, Im sick of carebares in 0.0 who mess about with people bigger than them, then go run in a safespot and only come out when its safe, defeats the object of 0.0
Ever heard of guerrilla tactics? I'm not trying to get between the pirates and the non pvp on this argument, just saying that when a small force makes a lighting strike on a larger force, they dont retreat to the middle of some street. They go into hiding. If you look hard enough, you "can" find them. There should be no "everyone come out cause I cant see you" button.
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Beringe
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Posted - 2004.06.30 13:22:00 -
[12]
Originally by: FraNtik
Safespots are ok as they are now.
Yeah, it is perfectly fine for a lone pilot to sit safely behind enemy lines, smacktalking while overwhelming forces are unable to flush him out.
Safespots waste my time.
Forcing people to undock ain't a bad idea, either. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |
Beringe
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Posted - 2004.06.30 13:22:00 -
[13]
Originally by: Ranaden If you look hard enough, you "can" find them.
Sure. But unless they're complete morons, you can't catch them. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |
chillz
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Posted - 2004.06.30 13:43:00 -
[14]
Carespots Bearspots.
Most safespots are made between warpable objects so are easy enough to find with the scanner.
If it's not a trans warp spot then it deserves not to be an easy find. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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flummox
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Posted - 2004.06.30 13:49:00 -
[15]
forcing people to eject their BP's and cancel rent on labslots would be pretty handy...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |
pHASE 11
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Posted - 2004.06.30 14:17:00 -
[16]
Edited by: pHASE 11 on 30/06/2004 14:30:48 Safe spots should exist as a place to regroup & restock.
Safe spots should not exist as a place for out-waiting and out-boring your enemy.
Solution: Make them faster to find. It should take longer time than 5 mins to find them but it should be a lot faster than today.
Lol and yes, somehow being able to force ppl to undock in stations in 0.0 could add a some fun. Not immediately but after a certain time so all involved knows the clock is ticking.
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Attrael
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Posted - 2004.06.30 14:47:00 -
[17]
Quote: Lol and yes, somehow being able to force ppl to undock in stations in 0.0 could add a some fun.
That would be kind of dumb. Would be better if you could instead blow up the station they are hiding in (which would destroy their ship). Forcing people to undock at will leaves too much open for 'griefers' and folks who are otherwise bored and just want to **** people off.
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Procion
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Posted - 2004.06.30 14:58:00 -
[18]
if safespots are removed they need to add gas cloud's , electric storms and oher crap for ships to hide in like on startrek
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Moah
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Posted - 2004.06.30 15:34:00 -
[19]
Edited by: Moah on 30/06/2004 15:37:38 Dont worry, CSM from 2004-06-29:
Quote: Ravenal > Safe spots What tactic will be used to counter safe spots? 1. covert ops 2. black ops 3. long range scanners 4. something else And could you please give us a rundown on CCP's opinion about safe spots and their role in the game.
Oveur > Aha .. safespots =)
Ravenal > in a recent interview there was a mention of a better triangulation system for shiva - the method of using the scanner and manually flying to a safe spot is NOT a viable tactic
Oveur > Well, currently, to find safepost you just need some mad skillz with the scanner
Redwolf > and an infinate amount of time ;)
Oveur > Yes, and time Oveur > Covert Ops frig's can be used to find safespots as well as any frigate, it does not include any specific stuff to find them Oveur > however, the gained advantage to be cloaked when you find the safespot and then allow your gang mates to warp in is good
Ravenal > thats why im asking which method of locating will be introduced
Oveur > since the safespotters don't know they have been compromised Oveur > but there is nothing specific coming with Shiva to more easily find them
Ravenal > i have tried to find a few safespots... the only thing you have to do is fly between safespots every ...lots of minutes. and you can never be located
Oveur > the Shiva feature pages are listing everything that will be in Shiva Oveur > but there has been discussed a number of things, including better scanners and specialized ships
Ravenal > but not HOW it will work Ravenal > which will be able to scan out safe spots and warp directly to them? Ravenal > its a countermeasure for a feature that currently has no countermeasure
Oveur > no, I'd prefer a more complex system, such as based on skills, modules, ship bonus, range you would have a likelyhood of finding it Oveur > safespots have countermeasures
Ravenal > i agree with you there - about the skills. However it all boils down to this... IF you manage to scan out the safespot.. will you be able to bookmark it and warp to it directly
Oveur > the problem is not all have, if you are very good, you can make a safe safespot
Ravenal > not viable countermeasures
Oveur > depends on if you have the mad skillz or not ;) Oveur > but no, i wouldn't want to enable you to fly directly to it Oveur > more an offset based on the results, that are based on skills, ship, module etc.
Ravenal > you dont have to be "very" good to make an impossible to find safespot.. because that doesnt depend on character skills Ravenal > only game skills Ravenal > so why should the countermeasure be based on character skills? Ravenal > so why should the countermeasure be based on character skills?
Oveur > whats wrong with game skills?
Ravenal > nothing at all
Oveur > exactly :) Oveur > there are ways that make it too easy to make a good safespot, that would be erased Oveur > balancing it out a bit. but this does not have an ETA and is not part of Shiva
Ravenal > i would like to leave this question on that statement from you.. and ask you or anyone else to make a thread about your ideas on how to make safespots and their countermeasures a part of the game
Oveur > i'm gonna blog about it actually
Ravenal > thank you.. that will be all :)
Oveur > .
Fancy. |
Kami K'azi
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Posted - 2004.06.30 16:17:00 -
[20]
Originally by: Alpha No safepots SHOULD be able to be discovered, Im sick of carebares in 0.0 who mess about with people bigger than them, then go run in a safespot and only come out when its safe, defeats the object of 0.0.. Id also be up for making ships in 0.0 STAY in space once a user has logged,, more like real life then,, if you dont like it, thats what the middle of the goddam map is for.
What defeats the object of 0.0 space and why people hide is all the lame alliance's that close space and 1 way in routes to 0.0, and why a lot of decent corps get annoyed at the fact they cant really do much without joining an alliance or brown nosing someone.
And CCP moving all the decent ore 30-40 jumps into 0.0 space. Nice nerf to small corps and very limiting, we use to mine bistot 10 jumps out, but its just not worth the hassle these days. So we just strip mine in empire space.
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Bella Verde
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Posted - 2004.07.01 01:15:00 -
[21]
I hate safespots. The person who suggested adding more things to warp to that would somewhat conceal your location, such as gas clouds, has it right on. That would be very useful. A fleet wanting to regroup should not be invulnerable to attack.
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Bella Verde
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Posted - 2004.07.01 01:15:00 -
[22]
I hate safespots. The person who suggested adding more things to warp to that would somewhat conceal your location, such as gas clouds, has it right on. That would be very useful. A fleet wanting to regroup should not be invulnerable to attack.
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Xelios
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Posted - 2004.07.01 01:18:00 -
[23]
Quote: You can find them with time and patience.
Wrong. The only safe spots you can find with time and patience are the stupidly made ones, where people just make a safe between two easily identifiable places. If someone wants to make a safe safespot you will never be able to find it, and if you've got a fleet that you need to hide at one you'll make it a good one.
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Xelios
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Posted - 2004.07.01 01:18:00 -
[24]
Quote: You can find them with time and patience.
Wrong. The only safe spots you can find with time and patience are the stupidly made ones, where people just make a safe between two easily identifiable places. If someone wants to make a safe safespot you will never be able to find it, and if you've got a fleet that you need to hide at one you'll make it a good one.
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Sinist
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Posted - 2004.07.01 01:19:00 -
[25]
Originally by: FraNtik What's next? Force ships to undock?
Safespots are ok as they are now.
You can find them with time and patience. There are no *safe*spots, just worth or worthless to invest the time needed.
www.youareanub.com
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Sinist
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Posted - 2004.07.01 01:19:00 -
[26]
Originally by: FraNtik What's next? Force ships to undock?
Safespots are ok as they are now.
You can find them with time and patience. There are no *safe*spots, just worth or worthless to invest the time needed.
www.youareanub.com
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ActiveX
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Posted - 2004.07.01 06:35:00 -
[27]
Safespots are lame.
If you need to regroup there are things called planets and moons...or even throw a slider and warp to the sun... ____________ Sex / Rank 9 / SP: 1280 of 2304000
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ActiveX
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Posted - 2004.07.01 06:35:00 -
[28]
Safespots are lame.
If you need to regroup there are things called planets and moons...or even throw a slider and warp to the sun... ____________ Sex / Rank 9 / SP: 1280 of 2304000
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Joshua Calvert
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Posted - 2004.07.01 06:37:00 -
[29]
Safespots should be discoverable but it shouldn't be simply s process of scanner-right-click-warp to.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Joshua Calvert
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Posted - 2004.07.01 06:37:00 -
[30]
Safespots should be discoverable but it shouldn't be simply s process of scanner-right-click-warp to.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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