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Author |
Thread Statistics | Show CCP posts - 100 post(s) |
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CCP Sreegs
C C P C C P Alliance
601
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Posted - 2012.04.03 18:29:00 -
[61] - Quote
Sarmatiko wrote:CCP Sreegs wrote:We are not a part of your metagame and this has nothing to do with who does or doesn't like who or what alliance they're in. We deal with what we have evidence of not whatever site on the internet may make allegations. I dont care about RA or metagaming. I only care because one known member directly said in public - "I sold ISK from alliance wallet to pay my debt for my car". There is no evidence for CCP, but there enough evidence for rest of the community, including RA members. We see that ISK seller still play this game and nothing happens.That's pretty much describes the whole anti-RMT system.
No that describes your perspective based on something you feel you've observed. I don't get to deal in perspectives of observation I deal with actual activity. If you have evidence of wrongdoing email it to me at [email protected] and if something's really going on I'll handle it. |
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Letrange
Chaosstorm Corporation
42
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Posted - 2012.04.03 18:29:00 -
[62] - Quote
CCP Sreegs wrote:Iniquita wrote:I support this product and/or service.
Though I know that some people are willing just to biomass the character who got the negative wallet and none of their other characters or assets (whom obviously benefited from this illicit activity) remain untouched. Hopefully in the future you will look more closely at people who purchase rmt'd isk because it seems all you need to be willing to do is biomass the character who took the initial wallet it and the person can keep any ill gotten assets they have purchased.
Im not going to name specifics here but I know of at least one person who has been extremely unrepentant. His wallet got hit pretty hard but he had purchased made contract purchases and was able to retain his assets. Another person simply biomassed the character with a negative wallet and plans to purchase a new character from the bazaar.
It seems a bit of an oversight that people can simply purchase isk, buy assets and pass on assets via contracts to alts to avoid the impact of what you are trying to do. Or simply biomass characters with a negative wallet and go on to purchase new characters. Maybe you should consider adding a fee to biomassing or something. We're trying not to be too elaborate right now but we've already had situations where we've just gone ahead and moved the negative balance to a main.
+1 Internets for you Sir! |
gfldex
448
|
Posted - 2012.04.03 18:29:00 -
[63] - Quote
Blastcaps Madullier wrote:"Neither RMT nor bot-related activity have any place in New Eden any longer"
The wording is correct. For years the GMs didn't really do anything about botting/macros or cheating in general as long as you didn't earn more ISK then the average semi-noob. Even for exploits only the top offenders where bannz0rd in many cases. Inferno - your wallet will burn! |
Li Charen-Teng
9
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Posted - 2012.04.03 18:30:00 -
[64] - Quote
Unexpected 0.0 alliances purges! Checking EVE GATE every few minutes... |
corestwo
Goonfleet Investment Banking
126
|
Posted - 2012.04.03 18:31:00 -
[65] - Quote
He got unbanned. Sorry to rain on your parade. |
Malcanis
Vanishing Point. The Initiative.
3225
|
Posted - 2012.04.03 18:31:00 -
[66] - Quote
CCP Guard wrote:Buying and selling ISK is bad m-¦kay. And CCP Sreegs is here to tell you what Team Security is doing about it. Read the blog here and let us know if you have feedback or questions for us.
Burn them all. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Raven Ether
Republic University Minmatar Republic
125
|
Posted - 2012.04.03 18:32:00 -
[67] - Quote
Burn nullsec RMT/BOTTER ALLIANCES.
BURN! |
Remulon McNab
The Galactic Collective Sovereign Technologies
1
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Posted - 2012.04.03 18:34:00 -
[68] - Quote
I am curious if you guys (CCP) could make a dynamic counter thing that shows information on how many bans have been served and how much isk has been sinked.
so we're able to follow this info "semi-realtime"
at the other hand Sreegs well done (with the anti-RMT+BOT) and we definately sleep better at night. (Did you get Roc Wieler as personal coach )
got #tweetfleet? Follow @ZeroNRG |
Malcanis
Vanishing Point. The Initiative.
3225
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Posted - 2012.04.03 18:34:00 -
[69] - Quote
CCP Sreegs wrote:Iniquita wrote:I support this product and/or service.
Though I know that some people are willing just to biomass the character who got the negative wallet and none of their other characters or assets (whom obviously benefited from this illicit activity) remain untouched. Hopefully in the future you will look more closely at people who purchase rmt'd isk because it seems all you need to be willing to do is biomass the character who took the initial wallet it and the person can keep any ill gotten assets they have purchased.
Im not going to name specifics here but I know of at least one person who has been extremely unrepentant. His wallet got hit pretty hard but he had purchased made contract purchases and was able to retain his assets. Another person simply biomassed the character with a negative wallet and plans to purchase a new character from the bazaar.
It seems a bit of an oversight that people can simply purchase isk, buy assets and pass on assets via contracts to alts to avoid the impact of what you are trying to do. Or simply biomass characters with a negative wallet and go on to purchase new characters. Maybe you should consider adding a fee to biomassing or something. We're trying not to be too elaborate right now but we've already had situations where we've just gone ahead and moved the negative balance to a main.
GÖÑHUGSGÖÑ
That's some good god damb burning. KEEP BURNING. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Tippia
Sunshine and Lollipops
5906
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Posted - 2012.04.03 18:35:00 -
[70] - Quote
Ruthless Erection wrote:I hope CCP realizes that by banning the bots, their going to massively alter the in-game market. From what information they've released, about 75% of the current items on the market is bot produced, what happens when that 75% turns to 0? The market adjusts itself; industrialists flood in to fill the demand; everyone wins.
Quote:Quit bending over backwards for your players. Enough is Enough. Oh, I see. A troll.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
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MadMuppet
Kerguelen Station
201
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Posted - 2012.04.03 18:35:00 -
[71] - Quote
Youtube link in the devblog is still borked. The http:// gets inserted twice. If you removed both of them (in Chrome at least) so that it starts www.youtube.com/watch?v=UG13u9KKtzE&feature=plcp&context=C48af305VDvjVQa1PpcFOEzQi5G2x0m06rDf4gwZpUCqNO2vQ4zyo%3D]... then it works.
Also, way cool on this happening. I might seriously consider bring back a couple accounts if the effects are noticeable. I don't always finish my commentary, but when I do |
Shang Fei
The Illuminatii Mildly Intoxicated
18
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Posted - 2012.04.03 18:36:00 -
[72] - Quote
RMT and botting has nothing to do in this masterpiece of a game, I do believe EVE is quickly becoming a brighter place now that alot of alliances won't be able to bot or RMT to win as much anymore. Gives me a warm feeling in my heart.
<3 Sreegs ur doing a great job along with your team. |
Blastcaps Madullier
Celestial Horizon Corp. Flatline.
15
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Posted - 2012.04.03 18:36:00 -
[73] - Quote
Ruthless Erection wrote:
I hope CCP realizes that by banning the bots, their going to massively alter the in-game market. From what information they've released, about 75% of the current items on the market is bot produced, what happens when that 75% turns to 0?.
means players themselfs will pick up the slack, hell mineral prices are going up all time atm, which is making it worthwhile for the actual miners in game to go mining, knock on effect of is higher costs for a lot of other things, think it's fun to gank something that cant fight back in highsec like hulks, might cause people to reconsider when their destroyers nevermind anything else costs them an arm and a leg. atm sooner or later market prices will stabalize again, be interesting to see what things do stablise at price wise lol.
Quote:CCP's already fubar'd. My account was banned for "RMTing", I sold a motherf***ing character, using the forums, and they said I sold it for real life cash. That's 50mill SP toon I'm not getting back, nor the 8billion it was sold for.
which case pertition it, if you sold the char through the char bazzar then to my knowlage this shouldn't have happened, find the thread you posted into the char bazar and link it in the pertition, fact your able to post on the forums says you have a full account thats active.
Quote:I hope this current "War on Bots" turns around and bites them in the ass. It'll be a well-deserved kick in the butt for the failure of not looking more than 2 ft in front of them.
If players cba putting the effort in, in the first place why should they profit from it? if anything actions against botting and RMT in eve is LONG OVERDUE.
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Rivur'Tam
the united Negative Ten.
24
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Posted - 2012.04.03 18:38:00 -
[74] - Quote
whats this grass for plex thing if you know someone who is doing rmt u report than and get a plex ??? Inappropriate signature removed. Spitfire
^^ my sig was awesome that naugty spitfire stole it for himself true story
United Recruitment Director. |
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CCP Sreegs
C C P C C P Alliance
617
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Posted - 2012.04.03 18:39:00 -
[75] - Quote
Remulon McNab wrote:I am curious if you guys (CCP) could make a dynamic counter thing that shows information on how many bans have been served and how much isk has been sinked. so we're able to follow this info "semi-realtime" at the other hand Sreegs well done (with the anti-RMT+BOT) and we definately sleep better at night. (Did you get Roc Wieler as personal coach )
Not sure we'd be too comfortable with something automated but we will be giving more detailed numbers.
I'm going to the gym with GM Moxie, CCP Soundwave and CCP Mindstar. We're doing something called the Ultimate Anime Workout and Soundwave guarantees it's going to make me go supersaiyan. |
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Malcanis
Vanishing Point. The Initiative.
3225
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Posted - 2012.04.03 18:39:00 -
[76] - Quote
Ruthless Erection wrote:InVictus Kell wrote:From the dev post:
" Buy PLEX, don't be a space butt "
nice, reads like a good 'ol fashion political slogan or old war bond ad from WWII. Typical CCP. I hope CCP realizes that by banning the bots, their going to massively alter the in-game market. From what information they've released, about 75% of the current items on the market is bot produced, what happens when that 75% turns to 0?
Then a number of profession which have been effectively abandoned by human players once again become viable, and there are more things to do.
Meanwhile the rest of the community adjusts and re-optimises their doctrines and tactics based on the new, true values of ships and modules.
That all seems pretty good to me.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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CCP Sreegs
C C P C C P Alliance
617
|
Posted - 2012.04.03 18:40:00 -
[77] - Quote
Rivur'Tam wrote:whats this grass for plex thing if you know someone who is doing rmt u report than and get a plex ???
It's a bit more complicated than that but if it leads to something big then yes. |
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Zirise
Dreddit Test Alliance Please Ignore
108
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Posted - 2012.04.03 18:41:00 -
[78] - Quote
I don't know what the PLEX for Snitches entails, but here's what comes to mind:
1. Buy ISK from some chinese site, have it sent to someone you don't like. 2. 'Snitch' on him. 3. Get a cheap PLEX and your enemy temp banned.
Hopefully you guys have thought of this. |
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CCP Sreegs
C C P C C P Alliance
617
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Posted - 2012.04.03 18:42:00 -
[79] - Quote
Zirise wrote:I don't know what the PLEX for Snitches entails, but here's what comes to mind:
1. Buy ISK from some chinese site, have it sent to someone you don't like. 2. 'Snitch' on him. 3. Get a cheap PLEX and your enemy temp banned.
Hopefully you guys have thought of this.
I'm not an idiot. (I hope) |
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Ren Oren
Pator Tech School Minmatar Republic
10
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Posted - 2012.04.03 18:45:00 -
[80] - Quote
WELL DONE CCP
This is excellent.. not really the RMT, but making the player base understand and respect the fact that you are the bosses and not the guys with the internet spaceships.
You've used the Mittani and PL situations beautifully to come out smelling like roses |
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Georgiy Giggle
The Sith Syndicate
25
|
Posted - 2012.04.03 18:46:00 -
[81] - Quote
AMAZING. Ban all bastards. And take their ISK. +1 Not mastering proprieties, won't become firmly established. - Confucius |
Arec Bardwin
Perkone Caldari State
268
|
Posted - 2012.04.03 18:49:00 -
[82] - Quote
Sreegs, I love you, and I want to have your babies. |
Ximena Navah
Republic Military School Minmatar Republic
0
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Posted - 2012.04.03 18:51:00 -
[83] - Quote
Wicked stuff CCP, it's about time this got introduced.
I heard PL got hit bad |
Allataria
Martyr's Vengence Test Alliance Please Ignore
32
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Posted - 2012.04.03 18:51:00 -
[84] - Quote
CCP Sreegs wrote:Allataria wrote:CCP really needs to look at the root of the issue which is making isk in game in any way is terribly boring. Ratting or mining or hauling or missioning. It doesn't matter how you make your money they are all incredibly dull. The amount of time you have to devote to turn any profit especially ratting and mining is ridiculous. Not to mention the fact that if bitters are completely removed before any changes or fixes are put into place to resolve this issue the market willsuffer. Prices will soar an the output ofitems and ships will decrease. I doubt many people realise just how much the current mlarket is dependent on botters especiallythe miners. Let me say though I am not condoning or supporting them but most of the boys are a result of the game being just so dull and repetitive in the ways we make our isk. Incursions however are a good contrast as they are fun and enjoyable in how we make our money. But the problem still is that's its hard and boring to make isk especially in low and null sec. If we could find new ways to get people to actively engage the game to make isk and make it time effective we could seriously reduce the amount of botters in the game. Banning bots wont silver the problem as to why there are bots. It will just cause further issues down the road. Ccp needs to look at the initial reasons why people not and improve resolve and enhance the ways we make our isk in an effective and timely manner. By this measuring stick every single MMO ever has been boring. I hear the argument and I'd love to see some data which proves that altering gameplay to meet whatever standard the rather nebulous term "fun" applies to in any way mitigates RMT.
This was an argument to reduce botting not RMT. Your statement seems that you still don't understand the reasoning most people use to support why they not. All I see is we aren't willing to look at new ways to improve our game and help our players we just want a quick solution regardless of the implications that it creates. When I mean fun I mean anything other then warp to belt kill these rats. Warp to next belt. Rinse repeat. Missed are far enjoyable then ratting or running anomalies. Null sec and all space needs more and engaging ways to make isk. Sitting in a belt with a miner or ratting ship for six hours a day is not fun way to make island compared to missions in high sec.
Your statement is highly disturbing for those of us who want the game to improve itself and that CCP is listening to the entire playerbase not just a minority. More research could have been done in understanding why people bot and ask those who do why they do it so the game can be improve d for the better and enjoyment for all instead of you will be banned and we don't care about trying to improve the game.
It will be interesting to see how the market will react to all these accounts being banned when so much of the.economy depends on their output. My guess is negatively. Might be a good time to start buying minerals |
Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
24
|
Posted - 2012.04.03 18:52:00 -
[85] - Quote
Ruthless Erection wrote:InVictus Kell wrote:From the dev post:
" Buy PLEX, don't be a space butt "
nice, reads like a good 'ol fashion political slogan or old war bond ad from WWII. Typical CCP. I hope CCP realizes that by banning the bots, their going to massively alter the in-game market. From what information they've released, about 75% of the current items on the market is bot produced, what happens when that 75% turns to 0? We've seen what happens when plex's get flooded on the market, and when they become scarce. Anyone remember the days when plex's were 300m or less? CCP's already fubar'd. My account was banned for "RMTing", I sold a motherf***ing character, using the forums, and they said I sold it for real life cash. That's 50mill SP toon I'm not getting back, nor the 8billion it was sold for. I hope this current "War on Bots" turns around and bites them in the ass. It'll be a well-deserved kick in the butt for the failure of not looking more than 2 ft in front of them. Also, you pansy CCP guys, perma ban Mittani, make an example. Quit bending over backwards for your players. Enough is Enough.
Well this means you now have a very profitable industrial sector to train for and enter. Or you can play the market. Take your pick. Really as much as the coming price-rise sucks, now is the time to get into industry and make some real profits. Go ahead try it. |
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CCP Sreegs
C C P C C P Alliance
622
|
Posted - 2012.04.03 18:54:00 -
[86] - Quote
Allataria wrote:CCP Sreegs wrote:Allataria wrote:CCP really needs to look at the root of the issue which is making isk in game in any way is terribly boring. Ratting or mining or hauling or missioning. It doesn't matter how you make your money they are all incredibly dull. The amount of time you have to devote to turn any profit especially ratting and mining is ridiculous. Not to mention the fact that if bitters are completely removed before any changes or fixes are put into place to resolve this issue the market willsuffer. Prices will soar an the output ofitems and ships will decrease. I doubt many people realise just how much the current mlarket is dependent on botters especiallythe miners. Let me say though I am not condoning or supporting them but most of the boys are a result of the game being just so dull and repetitive in the ways we make our isk. Incursions however are a good contrast as they are fun and enjoyable in how we make our money. But the problem still is that's its hard and boring to make isk especially in low and null sec. If we could find new ways to get people to actively engage the game to make isk and make it time effective we could seriously reduce the amount of botters in the game. Banning bots wont silver the problem as to why there are bots. It will just cause further issues down the road. Ccp needs to look at the initial reasons why people not and improve resolve and enhance the ways we make our isk in an effective and timely manner. By this measuring stick every single MMO ever has been boring. I hear the argument and I'd love to see some data which proves that altering gameplay to meet whatever standard the rather nebulous term "fun" applies to in any way mitigates RMT. This was an argument to reduce botting not RMT. Your statement seems that you still don't understand the reasoning most people use to support why they not. All I see is we aren't willing to look at new ways to improve our game and help our players we just want a quick solution regardless of the implications that it creates. When I mean fun I mean anything other then warp to belt kill these rats. Warp to next belt. Rinse repeat. Missed are far enjoyable then ratting or running anomalies. Null sec and all space needs more and engaging ways to make isk. Sitting in a belt with a miner or ratting ship for six hours a day is not fun way to make island compared to missions in high sec. Your statement is highly disturbing for those of us who want the game to improve itself and that CCP is listening to the entire playerbase not just a minority. More research could have been done in understanding why people bot and ask those who do why they do it so the game can be improve d for the better and enjoyment for all instead of you will be banned and we don't care about trying to improve the game. It will be interesting to see how the market will react to all these accounts being banned when so much of the.economy depends on their output. My guess is negatively. Might be a good time to start buying minerals
I'm not in game design. This is the catching badguys department. This refrain has been mentioned time and time again and it's game designs problem. I don't really care why people break very easy to follow rules I just make sure they don't keep doing it. Hopefully that clarifies my response a bit. |
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Dingurxul
SecTor 8E
1
|
Posted - 2012.04.03 18:56:00 -
[87] - Quote
Allataria wrote:CCP really needs to look at the root of the issue which is making isk in game in any way is terribly boring. Ratting or mining or hauling or missioning. It doesn't matter how you make your money they are all incredibly dull. The amount of time you have to devote to turn any profit especially ratting and mining is ridiculous. Not to mention the fact that if bitters are completely removed before any changes or fixes are put into place to resolve this issue the market willsuffer. Prices will soar an the output ofitems and ships will decrease. I doubt many people realise just how much the current mlarket is dependent on botters especiallythe miners. Let me say though I am not condoning or supporting them but most of the boys are a result of the game being just so dull and repetitive in the ways we make our isk. Incursions however are a good contrast as they are fun and enjoyable in how we make our money. But the problem still is that's its hard and boring to make isk especially in low and null sec. If we could find new ways to get people to actively engage the game to make isk and make it time effective we could seriously reduce the amount of botters in the game. Banning bots wont silver the problem as to why there are bots. It will just cause further issues down the road. Ccp needs to look at the initial reasons why people not and improve resolve and enhance the ways we make our isk in an effective and timely manner.
That is like saying I don't want to work in RL to pay for the things I need/want. We as a society give value to money because it is the direct result of producing or doing something that people value. To remove value from ISK (making it easy to get and thus meaningless) removes all value to things related to it. If the ship that you pewpew and destroy takes no effort to replace, your killing of that ship is meaningless because it has no real value. This in turn removes any value to PVP combat, the thing in which IGÇÖm sure you want to be able to do more of by GÇ£making ISK easierGÇ¥ to get. |
Larofeticus
Sons Of 0din Fatal Ascension
4
|
Posted - 2012.04.03 18:57:00 -
[88] - Quote
As a computer scientist, the idea of a graph and networking problem like this makes my pants tight.
Mmmmm... characters are nodes... digraph with isk transfer amounts as weights, offset by transfered item values...
then you start digging out the patterns. collapse the node paths involving trial accounts... check for sinks, faucets and super connectors... screen out patterns for white listed activity like supercap sales or alliance/corp reimbursments
man it's just such a cool problem from a technical perspective.
It's just so easy to make trial accounts to shuffle things around though. In the short term you want to nail as many vault nodes as possible, but in the long term you have to get the faucet characters because those require the most invested time to set up. |
Merin Ryskin
Peregrine Industries
59
|
Posted - 2012.04.03 18:59:00 -
[89] - Quote
I have a few questions:
1) I'd like to see an answer to the earlier question about how far down the chain this goes. Ex: A buys ISK and buys a ship from B, does B get punished/ship transaction reversed/etc?
2) How do you determine "known RMTers"? For example, your comment about making loans to "known RMTers". How do you decide whether a person doing business with the RMTer was aware of their illegal activity or just a legitimate player? Am I at risk of getting banned because I give a loan to someone I thought was a legitimate business opportunity, and it turns out they're a RMTer?
3) How exactly are you planning to deal with the effects of things like removing supercapitals on innocent players? For example, A buys a titan with cash, contributes it to the alliance, and player B actually flies it. Does B lose their titan? If A has a freighter full of assets owned by his corp-mates when he is banned, can those players get their assets back? Are you going to delete RMTed sov-claiming structures, and, if so, how are you going to deal with the fact that a lot of innocent players have just experienced a massive effect on their game? |
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CCP Sreegs
C C P C C P Alliance
633
|
Posted - 2012.04.03 19:00:00 -
[90] - Quote
Larofeticus wrote:As a computer scientist, the idea of a graph and networking problem like this makes my pants tight.
Mmmmm... characters are nodes... digraph with isk transfer amounts as weights, offset by transfered item values...
then you start digging out the patterns. collapse the node paths involving trial accounts... check for sinks, faucets and super connectors... screen out patterns for white listed activity like supercap sales or alliance/corp reimbursments
man it's just such a cool problem from a technical perspective.
It's just so easy to make trial accounts to shuffle things around though. In the short term you want to nail as many vault nodes as possible, but in the long term you have to get the faucet characters because those require the most invested time to set up.
We have and will continue to discuss changes to trials but our approach has always been to try and design a game that is engaging for people rather than one that's hard for botters if that makes sense. |
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