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Dark Devastation
Awww Diddums.. Ninja Unicorns with Huge Horns
0
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Posted - 2012.04.04 04:02:00 -
[1] - Quote
hi guys i had a thought yesterday. i would like to see in the show info of a ship who built it and when. its a simple idea but i think it would just be nice. would work really nice with supers as u could see where it came from in the first place. just a thought dark |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
439
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Posted - 2012.04.04 04:09:00 -
[2] - Quote
Dark Devastation wrote:hi guys i had a thought yesterday. i would like to see in the show info of a ship who built it and when. its a simple idea but i think it would just be nice. would work really nice with supers as u could see where it came from in the first place. just a thought dark
Honestly...I think this would be kinda cool......its harmless to the game...kinda makes it amusing in some aspects.
could inspire loyalty and pricing by key manufacturers for grins.
Got my vote. ================ Get PAID FOR SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152 |
Finga Banga
Federal Navy Academy Gallente Federation
1
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Posted - 2012.04.04 04:15:00 -
[3] - Quote
nice idea, older ships could actually gain value! also be cool if the details displayed on the Killmail |
High PlainsDrifter
Constantine.
0
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Posted - 2012.04.04 05:01:00 -
[4] - Quote
Would be nice for the industrialists too, knowing it was their ship that they built that killed that titan or whatever. |
xxREDNUTTERxx
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
5
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Posted - 2012.04.04 05:07:00 -
[5] - Quote
Kiling a 5 year old hulk would make me feel more fuzzy than a 1 week old one :) |
hellwarz
Rising Thunder
0
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Posted - 2012.04.04 05:17:00 -
[6] - Quote
+1 for me |
Andrejs L
GK inc. Pandemic Legion
10
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Posted - 2012.04.04 05:50:00 -
[7] - Quote
Im giving the go ahead for this. Enough said. |
Di Mulle
47
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Posted - 2012.04.04 06:40:00 -
[8] - Quote
Would require some serious changes in a database.
Also, already discussed like 100+ times. <<Insert some waste of screen space here>> |
Dark Devastation
Awww Diddums.. Ninja Unicorns with Huge Horns
5
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Posted - 2012.04.04 08:44:00 -
[9] - Quote
hhmm i wasnt aware it had already been suggested.
well i can understand how it would be a challange to apply it to ships already made as that data is most likly not stored atm, so they could add it to all furture ships built. dont really think it would be a huge change to the database all it is doing is adding a extra field |
Jint Hikaru
OffWorld Exploration Inc
142
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Posted - 2012.04.06 09:34:00 -
[10] - Quote
Dark Devastation wrote:hhmm i wasnt aware it had already been suggested.
well i can understand how it would be a challange to apply it to ships already made as that data is most likly not stored atm, so they could add it to all furture ships built. dont really think it would be a huge change to the database all it is doing is adding a extra field
You are makeing it a different item.
in the database you have one entry row for Dominix (standard freshly built)
If you add builders you then get multiple rows:
Dominix built by Industrialist_001 (standard freshly built) Dominix built by Industrialist_002 (standard freshly built) Dominix built by Industrialist_003 (standard freshly built)
Also when you repackage a ship it goes back to its standard entry so will probably loose the makers mark.
I hope this makes sence and is correct, I am explaining this pretty basicly, and I am sure CCPs databases are far from basic.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
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Cyprus Black
Golden Shellbacks Surely You're Joking
178
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Posted - 2012.04.06 11:19:00 -
[11] - Quote
It's a nice idea, but it's a database nightmare to program. Some other games can get away with this because the amount of items crafted by other players is small compared to all the items that come from NPCs. Since the vast majority of items in EvE are crafted by other players, keeping track of who made what is a bit too much. You wouldn't complain about needles when you get a tattoo. So why would you complain about PvP when you play EVE? |
FloppieTheBanjoClown
The Skunkworks
1280
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Posted - 2012.04.06 14:27:00 -
[12] - Quote
Interesting idea, but not terribly practical or useful. Definitely one of those "if they ever get around to it" things. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Gizznitt Malikite
Agony Unleashed Agony Empire
260
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Posted - 2012.04.06 17:41:00 -
[13] - Quote
Jint Hikaru wrote:Dark Devastation wrote:hhmm i wasnt aware it had already been suggested.
well i can understand how it would be a challange to apply it to ships already made as that data is most likly not stored atm, so they could add it to all furture ships built. dont really think it would be a huge change to the database all it is doing is adding a extra field You are makeing it a different item. in the database you have one entry row for Dominix (standard freshly built) If you add builders you then get multiple rows: Dominix built by Industrialist_001 (standard freshly built) Dominix built by Industrialist_002 (standard freshly built) Dominix built by Industrialist_003 (standard freshly built) Also when you repackage a ship it goes back to its standard entry so will probably loose the makers mark. I hope this makes sence and is correct, I am explaining this pretty basicly, and I am sure CCPs databases are far from basic.
Do you really think they have different database items for Every BPO? Item 1: BPO with ME 0 PE 1 Item 2: BPO with ME 1 PE 1 ....
In reality, each database item has several fields, and I'm sure there is an ME level field, and a PE level field... I'm sure each assembled ship has a field for it's current armor level, or structure level.... Each assembled module has a field for it's current damage level... To implement this, they would need to add a Manufacturer's ID field to every manufactured item in the game, and then they would need to create a manufacturer ID table that linked the stamp to the manufacturer's ID. They would need to find a method to display this information, such that it becomes known & usable. This is still not a trivial task, and would require an Large amount of effort and major database changes, but it's not unimplementable!! The question is, would the effort be worth the reward?
What benefits does this add to the game?
1.) The ability to identify who built what could be used for Meta-gaming: If you can identify the source of the item, you can arrange an attack on the manufacturers to perhaps corner the market and become the major producer. It could allow someone like goons to find more chinks in the economy that they can wreak havoc upon. I consider the added metagaming prospects a HUGE positive, but I don't think it, by itself, warrants the effort required!
2.) Brand loyalty? -- This doesn't exist unless you can a.) see the manufacturer of the item before you purchase it, and b.) actually buy from their specific order (which you can't at the moment, because, to my knowledge, you always buy from the cheapest sell order at the station, rather than from the order you "click" on). Without the ability to discriminate whom you're purchasing from, brand loyalty doesn't exist..
3.) Game Immersion? -- Maybe...
4.) ???? I don't know... we need more reasons to implement this besides,"it would be neat"... Someone come up with some good ideas, because I really like the metagaming potential (assuming it's implemented right!).
Finally, this is in the wrong forum.... Move it to F&I!!!!!
Assembly Hall is for well developed ideas, and this idea is about as well developed as a toddler's chest hair!! |
mxzf
Shovel Bros
1159
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Posted - 2012.04.06 18:32:00 -
[14] - Quote
You could store an "most recently assembled on" date, but it would be impossible to store the manufacturer or build date without completely breaking stacking or market use. Gizznitt Malikite got it half right, it is possible to store per-item attributes ... but only for unpackaged items; this is why you can't repackage BPOs once you've used them, for instance, and why BPCs can't be stacked.
The OP's idea, storing the manufacturer and creation date, is flat out impossible with the current database structure. It just isn't possible. An 'assembly date' statistic is possible, but it doesn't mean a ton since you can reset it any time you want at the cost of the rigs. |
Gizznitt Malikite
Agony Unleashed Agony Empire
260
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Posted - 2012.04.06 19:07:00 -
[15] - Quote
mxzf wrote:You could store an "most recently assembled on" date, but it would be impossible to store the manufacturer or build date without completely breaking stacking or market use. Gizznitt Malikite got it half right, it is possible to store per-item attributes ... but only for unpackaged items; this is why you can't repackage BPOs once you've used them, for instance, and why BPCs can't be stacked.
The OP's idea, storing the manufacturer and creation date, is flat out impossible with the current database structure. It just isn't possible. An 'assembly date' statistic is possible, but it doesn't mean a ton since you can reset it any time you want at the cost of the rigs.
I used "assembled" because I realize that packaged items have different set of database fields than unpackaged items... I have no idea what the current database structure holds, so I don't know what is or is not possible. IMO, adding manufacturer info would probably require a ton of work on the database, and I really think we need to provide justification for this effort beyond.... "wouldn't it be cook if..."
On another note... I wonder what would happen to the eve database if there was an EvE wide unpackage day... where most of the eve players unpackaged their items... How much strain would this actually cause? |
Tidurious
Eve Defence Force Fatal Ascension
205
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Posted - 2012.04.06 19:19:00 -
[16] - Quote
This idea has been suggested many times before - why didn't you post in one of those threads and look at the comments already posted there before creating this new and worthless post?
Nothing said here is new. At least, since your name is here, we know who is to blame for the repetition. |
Mark Target
Azerick Holdings The Paganism Alliance
0
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Posted - 2012.04.07 21:47:00 -
[17] - Quote
Finga Banga wrote:nice idea, older ships could actually gain value! also be cool if the details displayed on the Killmail
Absolutely THIS - also the manufacturer name has to be on the KM as well so that an interested party can track by manufacturer if interested.
We'd have shipspotters all over Eve haha
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Arduemont
Malevolent Intentions Ineluctable.
20
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Posted - 2012.04.07 22:11:00 -
[18] - Quote
This is a lovely idea.
However... Given how many problem this would cause from a programming and database perspective, it isn't really viable.
An idea, needs to be thought threw in terms of benefit to the players and CCP, ease of implementation, and load on the CCP team. This would give a small emotive benefit, be practically impossible to implement and take up a huge amount of CCP resources.
For that reason, you do not have my support.
No support. None. |
Nura Taron
Republic Military School Minmatar Republic
12
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Posted - 2012.04.11 01:26:00 -
[19] - Quote
Dark Devastation wrote:hi guys i had a thought yesterday. i would like to see in the show info of a ship who built it and when. its a simple idea but i think it would just be nice. would work really nice with supers as u could see where it came from in the first place. just a thought dark No point considering all the items are the same anyway. If they gave us the ability to customize the stats of the things we made like in Beyond Protocol or old school SWG it's a different story. |
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