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kingtiger
Caldari Provisions
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Posted - 2008.11.04 13:38:00 -
[1]
Edited by: kingtiger on 04/11/2008 13:40:26 i dont know if this has been thought of or not ive only just come back to the game.
but i was thinking. its hard for new players to get anywhere fast.
idea of the skill would be that it would boost training times/speed for new chars.
but cap it with a skill point limit say 10mil or 15mil just so they could get to good skill set in game to enjoy it more.
yes the skill would be totaly usless after the cap is reached but it might help with keeping new players interested in eve aswell :)
after all this is a great game
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DoctorDeath
Minmatar Endeavor Enterprises INC
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Posted - 2008.11.04 14:07:00 -
[2]
Originally by: kingtiger Edited by: kingtiger on 04/11/2008 13:40:26 i dont know if this has been thought of or not ive only just come back to the game.
but i was thinking. its hard for new players to get anywhere fast.
idea of the skill would be that it would boost training times/speed for new chars.
but cap it with a skill point limit say 10mil or 15mil just so they could get to good skill set in game to enjoy it more.
yes the skill would be totaly usless after the cap is reached but it might help with keeping new players interested in eve aswell :)
after all this is a great game
a new player with in 1 month and 27 days can start a path that will net them just as much SP a Hour as a 03 Vet. most of the time the problem is that new players have no clue what there doing and what anything does... Everyone is Guilty of this
if new players get a boost i want one. if only the new players get one.. it will benefit the people who farm chars more then it will help new players |
Kordel Trask
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Posted - 2008.11.07 03:27:00 -
[3]
Throwing in my two pence,
Get rid of those crap learning skills for new players and allow them to divy the points to the skills the desire with a maximum allowed input for each skill.
This 2-3 months training for me as a new player almost did me in at the start.
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Odessima
Caldari The Black Rabbits The Gurlstas Associates
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Posted - 2008.11.07 03:44:00 -
[4]
Originally by: Kordel Trask Throwing in my two pence,
Get rid of those crap learning skills for new players and allow them to divy the points to the skills the desire with a maximum allowed input for each skill.
This 2-3 months training for me as a new player almost did me in at the start.
Actually it already does that when you are building your character, you get skill points allocated and certain skill sets depending on your choices.
The biggest problem is that people generally starting the game have no real idea of how to plan a character too quickly get them skills that are very useful for what they want to do.
Learning skills arent just for new players either. |
Salpad
Caldari Carebears with Attitude
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Posted - 2008.11.07 04:04:00 -
[5]
Yes, new characters should get a boost to learning speed. I suggested that months ago. Probably twice.
But a skill isn't the way to go. It is much better to simply let new characters learn 4 times as fast for the first 2 weeks that they exist, and then twice as fast for the next 6 weeks.
That gives new players a nice start on the game, letting them pick up fun and useful skillz so that they can get into the game.
If learning skillz are also removed at the same time, EVE is golden, and the new player experience will be much, much sweeter.
-- Salpad |
Cyprus Black
Caldari School of Applied Knowledge
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Posted - 2008.11.07 05:35:00 -
[6]
Kinda sucks that I'm paying to play EvE online just for skill training for the first month or so. Necessary before ever being able to do what other players are doing.
Can't I just give CCP $15 and receive a months worth of SP instead? I'd rather not have to wait several months to be on par with the average player.
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Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2008.11.07 06:56:00 -
[7]
Originally by: Kordel Trask Throwing in my two pence,
Get rid of those crap learning skills for new players and allow them to divy the points to the skills the desire with a maximum allowed input for each skill.
This 2-3 months training for me as a new player almost did me in at the start.
Originally by: Kordel Trask
Get rid of those crap learning skills for new players and allow them to divy the points to the skills the desire with a maximum allowed input for each skill.
Originally by: Kordel Trask
allow them to divy the points to the skills the desire with a maximum allowed input
Originally by: Kordel Trask
allow them to divy the points
Originally by: Kordel Trask
divy points
Originally by: Kordel Trask
achura
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.07 07:02:00 -
[8]
Originally by: Cyprus Black Edited by: Cyprus Black on 07/11/2008 06:31:53 Edited by: Cyprus Black on 07/11/2008 06:14:57 Edited by: Cyprus Black on 07/11/2008 06:14:05 Kinda sucks that I'm paying to play EvE online just for skill training for the first month or so. Necessary before ever being able to do what other players are doing.
Can't I just give CCP $15 and receive a months worth of SP instead? I'd rather not have to wait several months to be on par with the average player.
Or better yet, I'd like to see skill training progress normally while offline, and increase in speed while logged on. An incentive to actually log in and do stuff. It's quite common for me to log in for 5 minutes, start the next skill, log out, and not come back to EvE for an entire week.
Of course CCP would have to work out the numbers, but I'd love to see 1x offline and 3x online. I'd spend more time in EvE if I had a reason to. This would do it for me.
1) necessary learning skills, I didn't train mine for first 2 months and did fine and that wasn't back then, waited a few months till I did the advanced learning ones (u had to have basic learning to 5 back then) even then I only did it for perception / willpower as I was training up ship skills. You really don't need to train your learning skills all straight away, I would reccomend building them up slowly as you need them.
2) buying characters with pre-learnt learning skills..... character bazzarr + GTC to real money trade = pretrained characters for real money so it's already available you just gotta have someone in game do the training for you not ccp.
3) training bonus while online, already been discussed multiple times, result is a resounding no and often suggesting it will get you flamed (you will probably get flamed a couple times for your post here, part of the learning process of eve). Reason for this is I could just leave my character online 23/7 and afk when I'm not playing to get the sp boost, everyone would just end up doing this resulting in an excess of lag and people would whine about having to have eve running all the time (it creates more problems than it solves). As for sp for playing the game, that is one of the fundamental things of eve and trying to change it will not work.
ccp fix mining agent missions % pls |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
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Posted - 2008.11.07 11:44:00 -
[9]
learning skills **** me off, and i willt ell you why:
i started a second account recently, and i was training minni frig lvl 4. it was gonna take me about 5 days 18 hours or something. so this afternoon, i set aside 4 hours, and trained each of learning, the perception skill and the willpower skill to lvl 2. my time is now down to 3 days 15 hours or something.
i effectively wiped 2 days off my skill training time in about 4 hours.
soooooo..........
why not just make the skill take 3 days 19 hours in the first place? that way i dont have to set aside the time to sit there and flick skills every hour or so.
- PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |
Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.07 14:07:00 -
[10]
Originally by: DoctorDeath
Originally by: kingtiger Edited by: kingtiger on 04/11/2008 13:40:26 i dont know if this has been thought of or not ive only just come back to the game.
but i was thinking. its hard for new players to get anywhere fast.
idea of the skill would be that it would boost training times/speed for new chars.
but cap it with a skill point limit say 10mil or 15mil just so they could get to good skill set in game to enjoy it more.
yes the skill would be totaly usless after the cap is reached but it might help with keeping new players interested in eve aswell :)
after all this is a great game
a new player with in 1 month and 27 days can start a path that will net them just as much SP a Hour as a 03 Vet. most of the time the problem is that new players have no clue what there doing and what anything does... Everyone is Guilty of this
if new players get a boost i want one. if only the new players get one.. it will benefit the people who farm chars more then it will help new players
I dont think that was the point of the idea... yeas you can get your learning skills up to a a point where you are gettign the same number of skill points per hour, but the fact is that you are still way way behind in the actual number of skill points you have in skills... and without skills you will find it very hard to compete with other players.
Now if you feel new players should just stick to mining and missions, and ignore PvP then fair enough... but balanced properly I think this idea would help get new players feeling that they are better able to contribute at an earlier stage... before they might quit in frustration.
I prefer the option of just giving new players a multiplier to the number of skill points earned in the first month though... I also thin kthis should eb limietd to the first two characters created o nthe account... a new player will often find that the first character the ycreate is not suitable for what the ywant to do... so allow the second one too, but after that its just alts... and allowign it for every alt created would obiously be just used by players who already have decent characters. Dae.
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Sig Sour
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Posted - 2008.11.07 17:53:00 -
[11]
I say max them out for everyone and make it so new characters get them maxed out also then delete the "learning" section of skills.
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Korovyov
Luminous Love Brewery
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Posted - 2008.11.07 18:32:00 -
[12]
Originally by: Sig Sour I say max them out for everyone and make it so new characters get them maxed out also then delete the "learning" section of skills.
This. Hard code every character to get the +10 and +10% attribute bonuses, delete the skills, and maybe work out a way to "reimburse" those who actually trained them. Won't ever happen, though. Gotta keep that time-sink in there.
--=--=-- end of post --=--=--
got booze? |
darkmancer
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Posted - 2008.11.07 20:15:00 -
[13]
Edited by: darkmancer on 07/11/2008 20:17:16 Learning skills are just an awful part of the game.
But there is something to be said for letting players rush things too quickly, players rushing to cruiers and bs, won't learn as well how to reduce damag, when to run/fight, as they will in a t1 frig.
Having said that there's things that players should be able to use from the moment they log in the game, thing like hardners extender etc, and afterburners, these are basic items required to play.
I do hope ccp kill of the learning skills, even if i do lose the sp's --------------------------------- There's a simple solution to every problem. It is always invariably wrong |
Shana Lioni
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Posted - 2008.11.07 22:38:00 -
[14]
The "Learning" skill itself does not have an advanced component to it like the other 5 learning skills.
What if there was a new skill titled "Advanced Learning" which offered an additional Learning bonus. The skill could offer an additional 2% bonus to learning per level. Or the original learning skill can be changed a higher percentage bonus to learning per level and the advanced skill could offer an additional 2% bonus to learning per level.
The prereqs would be:
Learning 5 All Basic Learning Skills Level 5 All Advanced Learning Skills Level 4
Once the prereqs are obtained the "Advanced Learning" skill could be purchased and trained. Introducing an "Advanced Learning" skill to train is fair and equitable for all players because anyone who cares to can train it. Ranks and bonuses can be ballanced to CCP's liking.
Thats my .02
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.08 02:15:00 -
[15]
Edited by: Typhado3 on 08/11/2008 02:17:24
Originally by: Daevonar
I dont think that was the point of the idea... yeas you can get your learning skills up to a a point where you are gettign the same number of skill points per hour, but the fact is that you are still way way behind in the actual number of skill points you have in skills... and without skills you will find it very hard to compete with other players.
Sorry but that is utter bs, I've got 45 mil sp and only t2 gun I have is torpedoes/drones (i'm science, mining carebear + jack of all trades), but some ppl think that since your an older player you have mastered all things and have isk flowing out your ass. It's just crap, my alt has got 13 mil (5 mil in learning) and is almost caught up to me in ability to earn isk. tbh 10 mil sp and you should be doing fine in whatever you choose to specialise in, you won't be able to do as many things as an older player but if you want to be able to do everything an older player can do wth is the point in having sp at all.
As for op's idea, I say no because it will become a useless skill, No skills in eve suddently stop working after a couple months. You might not use them anymore but you can always go back and try them again, this breaks that which means it's gonna push new players even more to maxing out their learning skills straight away.
As for idea of removing all learning skills, as long as those who trained it get refunded i have no problems, would like to see them stay around thought and be transformed into something different which didn't cause the months of learning skills training but rather something funner.
ccp fix mining agent missions % pls |
Salpad
Caldari Carebears with Attitude
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Posted - 2008.11.08 10:20:00 -
[16]
Originally by: Typhado3
As for idea of removing all learning skills, as long as those who trained it get refunded i have no problems, would like to see them stay around thought and be transformed into something different which didn't cause the months of learning skills training but rather something funner.
One idea is to transform Learning skillz into free subscription time.
Low-rank skillz: Each one trained to 3 gives one more day. Each one trained to 4 gives 3 more days instead of one. Each one trained to 5 gives 7 more days instead of three.
High-rank skillz: Each one trained to 3 gives 3 more days. Each one trained to 4 gives 7 more days instead of three. Each one trained to 5 gives 15 more days instead of seven.
I'm thinking that the Learning skill itself, plus the five basic attribute skillz, qualify as low-rank skillz, and the five advanced attribute skillz count as high-rank skillz.
I've got Learning to 5, and the attribute skillz to 5 and 4 respectively, so I'd get 35 free days for the low-rank skillz and another 28 free days for the high-rank skillz.
Personally, it's not too attractive to me, since last month I paid for an entire years' subscription, but a lot of other veteran players would probably appreciate it.
-- Salpad |
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