Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Camelle
|
Posted - 2008.11.10 16:35:00 -
[1]
I was wondering if CCP is ever going to support PhysiX in Eve. It would make things look so much better when applied to the game.
With the Ageia cards and the new Video Cards incorperating PhysiX in their chipset, it would be a nice addition to turn on for gameplay.
If I have missed this thread somewhere please post a link so I can read on that link. But the fact is that I don't think the search option for forums works very well. I always feel that it goes out to Google and lets it search.
Thanks,
|
Sig Sour
|
Posted - 2008.11.10 16:59:00 -
[2]
You are talking about PhysX, Nvidia?
Unless I totally out of date, online multiplayer games and physics are a no go, at least not with things that affect game play. MMO and physics...
|
Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2008.11.10 17:43:00 -
[3]
Last I heard, all physics is done server-side, because the more (or indeed anything) you do client-side runs the risk of exploits by hacking the client. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|
Camelle
|
Posted - 2008.11.10 17:48:00 -
[4]
Edited by: Camelle on 10/11/2008 17:55:10 Not sure how you could hack with Physx since it just allows for massive explosion effects to be done on your PC based off what is designed in the game. I ran Ghost Recon 2 with this on and off in Multiplayer mode. Looked really neat when things blew up, stuff flying everywhere. So I don't know why there would be easy hacks for this since it is just another processor extrapolating object interaction from things you have done in the game.
It is something that can be turned on or off depending on the game options.
Here is a link so you can see that it works in Networked games as well as FPS games. Ageia PhysX Demo and Review
|
Daevonar
Minmatar Starfish Operating Syndicate
|
Posted - 2008.11.10 18:36:00 -
[5]
Originally by: Camelle Edited by: Camelle on 10/11/2008 17:55:10 Not sure how you could hack with Physx since it just allows for massive explosion effects to be done on your PC based off what is designed in the game. I ran Ghost Recon 2 with this on and off in Multiplayer mode. Looked really neat when things blew up, stuff flying everywhere. So I don't know why there would be easy hacks for this since it is just another processor extrapolating object interaction from things you have done in the game.
It is something that can be turned on or off depending on the game options.
Here is a link so you can see that it works in Networked games as well as FPS games. Ageia PhysX Demo and Review
There is very little object interaction in EVE, cetainly not to a level that requires physX processing. The only use I can see for it (without completely re-working the game engine) would be to allow it to compute particle effects like dust, gas, explosions etc. Good for those with nVidia cards Dae.
|
quave
Caldari EPIC INC
|
Posted - 2008.11.10 21:18:00 -
[6]
It has no use at the moment but i think i would be cool to have better partical and ship physics in the future, just imagine a battleship exploding 1km away and some of the shrapnel and debris impacting the shields and being deflected by them, or flying through a gas cloud and see it swirling around your hull similar to the intro of star trek voyager (from 0.30 to 0.50), of course computers will have to progress a bit before we see serverside physics like this in an mmo. |
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2008.11.11 01:54:00 -
[7]
Originally by: Camelle Edited by: Camelle on 10/11/2008 17:55:10 Not sure how you could hack with Physx since it just allows for massive explosion effects to be done on your PC based off what is designed in the game.
it has nothing to do with that. what it means is that if, for example, the calculations that governed whether my lasers hit someone were calcul;ated client side instead of serverside, i could make a trainer program that would give me 100% hit rate, and go around swatting frigs at point blank range with my 1400mm howitzers.
because of this danger, CCP elects to perform all such calculations serverside, where we cant mess with them. |
Daevonar
Minmatar Starfish Operating Syndicate
|
Posted - 2008.11.11 23:49:00 -
[8]
Originally by: Sir Substance
Originally by: Camelle Edited by: Camelle on 10/11/2008 17:55:10 Not sure how you could hack with Physx since it just allows for massive explosion effects to be done on your PC based off what is designed in the game.
it has nothing to do with that. what it means is that if, for example, the calculations that governed whether my lasers hit someone were calcul;ated client side instead of serverside, i could make a trainer program that would give me 100% hit rate, and go around swatting frigs at point blank range with my 1400mm howitzers.
because of this danger, CCP elects to perform all such calculations serverside, where we cant mess with them.
SOE did server side hit detection for Planetside... it worked ok, but it does create issues with peoples games not being in sync with each other, and some registering hits before other people have a chance to react (ok it was fps and a little different, but the point stands) as the information has an extra journey to make (client to server to other clients instead of just server to clients) Dae.
|
Sir Substance
Minmatar MagiTech Alliance Inc. MagiTech Corp
|
Posted - 2008.11.12 00:19:00 -
[9]
Originally by: Daevonar
Originally by: Sir Substance
Originally by: Camelle Edited by: Camelle on 10/11/2008 17:55:10 Not sure how you could hack with Physx since it just allows for massive explosion effects to be done on your PC based off what is designed in the game.
it has nothing to do with that. what it means is that if, for example, the calculations that governed whether my lasers hit someone were calcul;ated client side instead of serverside, i could make a trainer program that would give me 100% hit rate, and go around swatting frigs at point blank range with my 1400mm howitzers.
because of this danger, CCP elects to perform all such calculations serverside, where we cant mess with them.
SOE did server side hit detection for Planetside... it worked ok, but it does create issues with peoples games not being in sync with each other, and some registering hits before other people have a chance to react (ok it was fps and a little different, but the point stands) as the information has an extra journey to make (client to server to other clients instead of just server to clients)
the alternative is dreads that can hit frigs in siege mode. - PvPers always say "GB2WoW". the message is that EVE is hard, and people just need to deal with it. wasn't it funny how when nano's started making it hard for *them*, that all went out the window? |
Dal Deinvisu
Ventis Secundis
|
Posted - 2008.11.12 04:56:00 -
[10]
I think you guys are interpreting this incorrectly. PhysiX is (almost always) used in ways that have no relation to gameplay. Adding support would just be prettying up the effects for people with modern graphics cards (ATI cards support Nvidia's CUDA too, apparently).
|
|
Ancy Denaries
Caldari Amarr Sisterhood of Galactic Sirens
|
Posted - 2008.11.12 07:39:00 -
[11]
Dal is correct. PhysX calculations is VISUAL only. It's shrapnel trajectory calculations, particle effects and cloth simulations. It has NOTHING to do with gameplay calculations.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |
Astria Tiphareth
Caldari 24th Imperial Crusade
|
Posted - 2008.11.12 12:04:00 -
[12]
Originally by: Ancy Denaries Dal is correct. PhysX calculations is VISUAL only. It's shrapnel trajectory calculations, particle effects and cloth simulations. It has NOTHING to do with gameplay calculations.
Not entirely true. If you use physics to calculate the movement of a body under a force and then use those results, that is a gameplay calculation not just a visual calculation. If the shrapnel from an explosion is individually modelled and used to determine if you just got hit in the gut by grenade fragments, that's a gameplay calculation. If in an FPS, physics is used to determine where a skeleton-based mesh of a body ends up after an explosion, and you wish to shoot that mesh, the physics calculation becomes very important as to whether you can shoot say, that soldier's head just after you knocked him down with a radiator in Halflife 2.
I'm not sure what hardware-accelerated client-based physics would bring for non-gameplay effects in EVE. At best, better explosions? Everything else is static or not modelled with accurate physics anyway. Missiles? Have no real physics and deliberately so. Ships? Collision detection absolutely must be done server side. Fog? Not much fog in space. Cloth? Again, not much cloth in space.
I am genuinely not shooting down the idea per se, because I'm a big fan of better graphics in games because it leads to greater immersion, but so much of what an MMO is must be done server-side for security reasons.
We could see modelled exploded parts of ships and precise weapon hits (graphically only), so that entirely client-side you have lasers hitting a specific part of the ship and the ship fragmenting and exploding around that. The server doesn't care about that, it's merely laser from ship X hit ship Y, did A damage, resulting in ship destruction. The client can render that how it likes... ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
|
Daevonar
Minmatar Starfish Operating Syndicate
|
Posted - 2008.11.13 00:06:00 -
[13]
Edited by: Daevonar on 13/11/2008 00:07:25
Originally by: Ancy Denaries Dal is correct. PhysX calculations is VISUAL only. It's shrapnel trajectory calculations, particle effects and cloth simulations. It has NOTHING to do with gameplay calculations.
You mis read him, he said that it is 'almost always' used for visual effects in games.. and that is true, because this is the best understood of its features. However physX can, and has been used to provide additional gameplay features.
I don't know if it was implemented but one of the things showcased for physx use in GRAW (1 or 2? ... dont remember) was that explosions would blow apart nearby scenery like buildings and cars, and that those peices of shrapnel would do damage to anyone standing nearby them if they got hit.
Fluid dynamics is being used to produce realistic resistance to movement through liquids... there are many ways PhysX can be used to alter gameplay, and tbh this is the more exciting part of physX, it just happens that a lot of developers haven't got round to trying to figure it out yet.
Astria ... I encounter, maybe not fog, but certainly dust all the time... and from what I can tell it is pretty intensive to create. I agree that it's probably only the pretties that it would be used to enhance... but nothing wrong with that :) Dae.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |