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Thread Statistics | Show CCP posts - 1 post(s) |
CrestoftheStars
Recreation Of The World
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Posted - 2009.03.22 23:48:00 -
[691]
signed, missiles are indeed quite useless in most cases. they need a totally overhull to work in both pvp and pve ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.03.22 23:50:00 -
[692]
Originally by: K1RTH G3RS3N Edited by: K1RTH G3RS3N on 05/03/2009 11:54:45
Originally by: AKULA UrQuan
Originally by: K1RTH G3RS3N and it will be smacked pretty hard by anything else other then missiles...
remember missile boats 99% of the time need midslots fo tank - thats why people dont like caldari - now they need webs and target painters etc so now they suck 100%
new drake fit
7x hml warp scram, 2x web, 2x target painter, 10mn mwd 4x bcu
^now it has ok dps, and does max damage to cruiser and higher
Find an eager minmatar rookie (or any goon) and place him in this. Now missile preformance shoots up a good bit. Teamwork is not hard, or bad....really.
i wouldnt waste a good pilot on this ship
I have a thundering 1.2M SP in missiles and my cruise raven does just fine with a single T2 target painter. Training up the two target painting skills wasn't a total waste afterall. Only took two years for that to happen.
exp velocity is the problem not the sig radius, as already stated by many people even npc battleship rats can AB tank medium missiles
It is true (Outside Khanid ships) to use webs/painters midslot tank may be sacrificed. This is no different than the choise turret users have to make between tank and damage/tracking mods in the lows. Missile ships get to be forced into some of the same hard choises turret ships deal with everyday.
agreed to an extent (and i have always used a web on my drake anyway) but exp velocity and tracking is still different... by means of transversal
Hell, missile users still have it easy. No goofball tracking to worry about at all.
well they do if a ship is moving they have to worry about that
No EWAR module that make said goofball tracking even worse. Nearly all the lows are free for damage modules.
you dont need a module you just need to be moving
From what I can tell, no more doing 0.0 damage to things. Finaly the SP requirement to use a single missile system to the fullest is still far lower than it's turret equivalent. With all this you guys still whine and rage.
im sorry but but youre stating this against ALOT of unhappy customers, i have and so has alot of people here, done hours of testing and have had proper field testing (no not just against corp mates) and where i could live with how missiles are now due to how i use my ships it has nerfed and ruined 90% of the rest.
if you are going to use a extra person as support, just put some one with a couple of remote tracking computers and the turrets will once again outpreform missiles no prob. (besides you need a webber ship more then target painter to get your full dmg now) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Mulura
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Posted - 2009.03.23 11:41:00 -
[693]
Edited by: Mulura on 23/03/2009 11:48:43 Way I see it, if missiles arent fixed, then drones should be nerfed too.
I Miss My Hull |
Cpt Cosmic
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Posted - 2009.03.23 12:35:00 -
[694]
nice whine thread, but it lacks
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KalEl Trask
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Posted - 2009.03.30 01:09:00 -
[695]
/Signed.
Undo this nerf. It was too heavy handed. CCP ignored the MULTITUDES of pleas in the dev forum that this should not have been pushed as was.
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Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.03.30 05:18:00 -
[696]
missile nerf IMHO was aimed squarely at reducing the number of caldari players.. dont expect it to change until the numbers among the races are more balanced Absolutely everything is subjective. |
Morag Tong
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Posted - 2009.03.30 05:52:00 -
[697]
/signed.
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Tyby
Viper Squad Triumvirate.
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Posted - 2009.04.03 09:27:00 -
[698]
missile nerfing was a direct result of nanonerfing; not suported!
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Vall Kor
ZipZoom Kaboom
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Posted - 2009.04.03 14:45:00 -
[699]
The devs really do need to take a second look at missile, you have a weapon system that has too many negatives (sig, speed, etc etc) and the only positive is it "always" hits.
"By way of deception, thou shalt do war"
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Luzz Bightyear
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Posted - 2009.04.03 16:56:00 -
[700]
Edited by: Luzz Bightyear on 03/04/2009 16:57:32 Losing half my damage to a BS going at base speed is getting very annoying.
I mean, most things about missiles are fine, but someone screwed up on the explosion velocity of the bigger varieties... ------------------
###### > lol some nub ejected from their cnr outside station |
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Korrakas
Legion of Ascension Beyond Ascension
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Posted - 2009.04.03 21:16:00 -
[701]
the missile nerf was heavy handed and clumsily made to cater to whiners, if not repeal it then alteast revise it
Originally by: CCP Mitnal I don't have holidays. I don't leave the forums unattended. I don't sleep. I am always here. Watching. Waiting.
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Noix Arikani
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Posted - 2009.04.03 21:17:00 -
[702]
Change the nerf, it fails and just cuases missionrunners to earn less isk and destorys a whole combat system
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Lann Krail
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Posted - 2009.04.03 21:18:00 -
[703]
failnerf, fix it FFS
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Luzz Bightyear
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Posted - 2009.04.03 21:51:00 -
[704]
Originally by: Aethrwolf missile nerf IMHO was aimed squarely at reducing the number of caldari players.. dont expect it to change until the numbers among the races are more balanced
Quick! Everyone make Amarr/Minmatar/Gallente alts! ------------------
###### > lol some nub ejected from their cnr outside station |
tzatza leana
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Posted - 2009.04.04 12:57:00 -
[705]
Edited by: tzatza leana on 04/04/2009 12:57:14 heh, next time when most of you ppl ask for a nerf... remember this! missile are fine like they are now, no need that raven to become a solopawnmobile, or how it was vaga called not suported!
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CrestoftheStars
Caldari Recreation Of The World
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Posted - 2009.04.04 15:27:00 -
[706]
Originally by: tzatza leana Edited by: tzatza leana on 04/04/2009 12:57:14 heh, next time when most of you ppl ask for a nerf... remember this! missile are fine like they are now, no need that raven to become a solopawnmobile, or how it was vaga called not suported!
and how again would you accomplis that with the old missiles? the torps are the only thing making a raven usefull in pvp right now ;) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
Lanester
Draconic Industries Eternus Imperium Alliance
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Posted - 2009.04.08 20:53:00 -
[707]
Totally agree with this, missiles in PVP combat are now useless.
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Just fearless
Rogue Knights of Eve OWN Alliance
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Posted - 2009.04.09 19:25:00 -
[708]
agreed!!! support.
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Yuri Steel
Forge Logistics
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Posted - 2009.04.10 19:21:00 -
[709]
Has this been taken to CCP by the CSM's?
I looked at the CSM Wiki and do not see any mention of it (perhaps I am missing it).
Would be a big let down if a 24 page thread that has been opened for a while now seems to be overlooked by the CSM's.
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Stalina
Gallente Deep Space Exploration Squad PuPPet MasTers
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Posted - 2009.04.11 06:20:00 -
[710]
Edited by: Stalina on 11/04/2009 06:22:09
Originally by: Yuri Steel Has this been taken to CCP by the CSM's?
I looked at the CSM Wiki and do not see any mention of it (perhaps I am missing it).
Would be a big let down if a 24 page thread that has been opened for a while now seems to be overlooked by the CSM's.
You dont quite get this forum. You have to look at the supports, not the pages. 170 supports after 705 replies. you lose.
Also 170 players and their alts dont represent the majority of the caldari players. It's not the missiles that suck, it's you and / or your skills ( ingame ). _________________________________
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.04.11 10:08:00 -
[711]
And most of those support votes come from clueless mission-runners and are fairly worthless.
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Stalina
Gallente Deep Space Exploration Squad PuPPet MasTers
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Posted - 2009.04.11 13:30:00 -
[712]
Originally by: Gypsio III And most of those support votes come from clueless mission-runners and are fairly worthless.
Majority of missionrunners is still running missions in their missionrunnerravens. _________________________________
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.04.11 20:29:00 -
[713]
Yeah, 170 supports after all these pages is not nearly enough.
Missile nerf was needed. End of story.
--Isaac Isaac's Haul*Mart - Open
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Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.04.11 21:31:00 -
[714]
Edited by: Kytanos Termek on 11/04/2009 21:33:16 I do agree that missles should be balanced vs other weapon systems.
The key is to look not at positives, or negatives, but raw dps. in as identicle of situations, skill sets, gear levels, etc. as far as guns-lasers-drones-misseles go.
It would be nice to see someone crunch alot of math for all these things and figure out the raw dps each weapon system provides on bs vs bs, vs cru, vs fri. etc.
Btw, 170 does not represent all of eve yes, but they do represent the vocal part, Not too many people post or pay attention to the csm,
My policy is for every vocal member, there is 10-50 people who never ever post, but think the same thing as that member.
As for number of supports vs posts, It just shows that their has been a lot of discussion and argument on the topic. It does not mean people dont like it, They just post and talk more in it.
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Omega87
Griefer-B-Gone Ushra'Khan
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Posted - 2009.04.12 09:49:00 -
[715]
Signed
------ "Nothing ventured, nothing ganked." - Me |
Naomi Knight
Amarr Imperial Academy
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Posted - 2009.04.12 16:36:00 -
[716]
There should be a similar turret nerf. Turrets werent changed with speed nerf ,thats why amarr laser ships can hit too far and track too fast.
Balance turrets,it is needed !!!
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.04.12 17:48:00 -
[717]
Originally by: Naomi Knight There should be a similar turret nerf. Turrets werent changed with speed nerf ,thats why amarr laser ships can hit too far and track too fast.
Balance turrets,it is needed !!!
Sure, we'll do that as soon as you nerf Tracking disruptors and energy neuts.
--Isaac Isaac's Haul*Mart - Open
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Gryon Stardeath
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Posted - 2009.04.26 19:22:00 -
[718]
Signed
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Sky Marshal
IMpAct Corp Tau Ceti Federation
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Posted - 2009.04.27 15:16:00 -
[719]
/SIGNED
Missiles was too much nerfed. CCP must "less nerf" it a few to correct them, without have to remove the tank capacity of Afterburners.
They just have to change a few the formula to make primary the Signature Radius, instead of the Velocity like it is today. Velocity should be at second place. With that, we will be able to shoot the same type of ship than us at real damage.
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maya ibuki2
THORN Syndicate Mostly Harmless
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Posted - 2009.04.27 15:26:00 -
[720]
not signed. adapt or die. twas said to me that i had to adapt or die when several nerfs pwned my setups and skill distribution.
coincidentally, the minmatar have ships that, of all things, rely on split weapon systems between the supposedly fail missiles (i have no problem in a huginn or phoon) and the projectiles-which have the lowest dps, poorest tracking, lowest clip size and so on and so on, for the nominal plus of not requiring cap.......
so yeah. deal with it and stop being such whiney little b*tches maya ibuki2-currently thorn alliance pvper, proud member of the 54th knights templar and genral shooty type |
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