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Tobin Shalim
Vulcan Foundry OPUS Alliance
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Posted - 2008.11.12 17:23:00 -
[1]
....and not just killed them, but ****d and left them for dead in a ditch at the side of a road somewhere :(
CCP, you guys said that the speed nerf wasn't going to impact upon interceptors that much. This was said on various forum posts and even in your speed dev blog. So what happened? I go from doing 7.5km/s (which granted, is pretty fast, but us inty pilots NEED to go fast since our ships are paper-thin) to only 4.5km/s with the same modules/skills/everything as before.
I did a test with a corpmate of mine and was almost instantly destroyed. Using an afterburner for a sig radius reduction but at the cost of going slower doesn't work, drones catch up to me and nearly instapop me (and yes, I was using rockets to shoot them off me, oh the missiles are a total joke now, but I'll let someone else handle that). While using a MWD to go faster but with increased sig radius doesn't work either due to now being able to get nailed by BS-sized weapons when we're suppose to be able to lock down a BS until fire support arrives.
Contrary to what I'm sure is going to be a ton of posts, I'm not whining about the changes, I realize that they needed to come down, but thanks to them you have successfully KILLED the interceptor as a viable pvp ship to do its intended role, which is to lock down ships and go fast so as to avoid the incoming damage due to the fact that they are only frigates and thus have no tank to speak of. I'm not demanding changes be made to suit a small whiner (which I'm not), but I am suggesting that perhaps the devs should take a seriously hard look at how these changes have impacted the viability and usefulness of an entire class of ship for pvp action. Hopefully if you guys do take a look, you might be able to come up with a (better) way of buffing the interceptors so as to allow us to once again be effective in our intended role. -----
Originally by: Haakkon I feel a great deal of patriotism at being a part of Goonswarm. We've accomplished great things... we're just mainly jerks about it
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.11.12 17:25:00 -
[2]
Edited by: Chaos Incarnate on 12/11/2008 17:26:27
Originally by: Interceptors Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Why are you trying to speedtank with an AB with a ship clearly telling you to fit an MWD and get decent skills for it _____________________
My opinions plus a tablespoon of water may be substituted for your own. |
Stab Wounds
Caldari State Protectorate
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Posted - 2008.11.12 17:25:00 -
[3]
interceptors were overpowered and needed a major nerf. they are fine now.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2008.11.12 17:27:00 -
[4]
Ceptors nerfed?
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Elitia
Gibberish Industries
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Posted - 2008.11.12 17:28:00 -
[5]
OP, try harder.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.11.12 17:29:00 -
[6]
Originally by: Tobin Shalim I was using rockets to shoot them off me
That's your problem. Use standard missiles.
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Mithos Victus
Minmatar
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Posted - 2008.11.12 17:33:00 -
[7]
TLDNR.
Oh noz, 7.5km warp scramblers can stop my Inty's MWD from working when I orbit at 18km anyways! NOOO UUUU CCP GIVE ME BACK MY UNUSED STRATEGIES!!!1!1
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.11.12 17:46:00 -
[8]
Originally by: Tobin Shalim Using an afterburner for a sig radius reduction but at the cost of going slower doesn't work,
I think you failed to notice an important change to interceptors and MWD's.
Eve-Online: The Text Adventure |
Feriluce
Caldari Agony Unleashed Agony Empire
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Posted - 2008.11.12 17:46:00 -
[9]
The OP is full of fail.
My ceptor Speedtank just fine going around 4.2-4.7k. You simply forgot the part where your sig radius WITH mwd is down to 80m, less than a destroyer.
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Feriluce
Caldari Agony Unleashed Agony Empire
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Posted - 2008.11.12 17:47:00 -
[10]
Edited by: Feriluce on 12/11/2008 17:47:52
Originally by: Feriluce The OP is full of fail.
My ceptor Speedtank just fine going around 4.2-4.7k. You simply forgot the part where your sig radius WITH mwd is down to 80m, less than a destroyer.
What annoys me, is that my crow does basically no dmg to a frig thats moving with standard missiles.
Edit: oops, meant to edit my previous post...I need to go to bed.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.11.12 17:51:00 -
[11]
Originally by: Feriluce Edited by: Feriluce on 12/11/2008 17:47:52
Originally by: Feriluce The OP is full of fail.
My ceptor Speedtank just fine going around 4.2-4.7k. You simply forgot the part where your sig radius WITH mwd is down to 80m, less than a destroyer.
What annoys me, is that my crow does basically no dmg to a frig thats moving with standard missiles.
Edit: oops, meant to edit my previous post...I need to go to bed.
Poor skills then - my Vengence was eating ceptors on Sisi with standard missile.
Eve-Online: The Text Adventure |
Tobin Shalim
Vulcan Foundry OPUS Alliance
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Posted - 2008.11.12 18:06:00 -
[12]
Originally by: Avon
Originally by: Tobin Shalim Using an afterburner for a sig radius reduction but at the cost of going slower doesn't work,
I think you failed to notice an important change to interceptors and MWD's.
No, I noticed the reduction in sig radius for the Interceptor skill. The problem is that in fitting the MWD, my sig goes up high enough to easily get hit by weapons that were never designed to be able to hit an inty, which is what I have a problem with.
Originally by: Avon
Poor skills then - my Vengence was eating ceptors on Sisi with standard missile.
This is what I'm referring to in terms of problems with the patch. Not that I complain about standards hitting, that's what they're designed for, but not in 1-2 volleys. The whole point of the interceptors IS speed, since we have no tank to speak of. -----
Originally by: Haakkon I feel a great deal of patriotism at being a part of Goonswarm. We've accomplished great things... we're just mainly jerks about it
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