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Thread Statistics | Show CCP posts - 1 post(s) |
Tornikey
Gallente Dark Nexxus
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Posted - 2008.11.12 17:31:00 -
[1]
I had proposed this idea a week ago, but that was alongside another idea, which was not so obvious and caused some controversy, so I wanted to have a topic for this issue, which will only benefit the game I think. You expect to have the drones' status in your ship, not only the information for the released drones.
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Makko Gray
Gallente Nexus Aerospace Corporation Leather Rose Syndicate
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Posted - 2008.11.12 17:33:00 -
[2]
Originally by: Tornikey I had proposed this idea a week ago, but that was alongside another idea, which was not so obvious and caused some controversy, so I wanted to have a topic for this issue, which will only benefit the game I think. You expect to have the drones' status in your ship, not only the information for the released drones.
I'd find this useful as I tend to cycle in damaged drones (ideally before they get to armour) so knowing which once is next to come out would really help the drone game.
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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2008.11.12 17:51:00 -
[3]
i think this should be an option, available in the drone settings menu, i'm a carrier/mom pilot, and carrying hundreds/thousands of drones with thier status showing would lag to hell. so yeah, but make sure you can turn it off when you want to. ;D
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Tornikey
Gallente Dark Nexxus
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Posted - 2008.11.13 19:45:00 -
[4]
Thanks for the replies.
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Krystal Demishy
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Posted - 2008.11.13 20:03:00 -
[5]
I agree, i asked for this several times, i hope we get it soon.
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Solostrom
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Posted - 2008.11.13 20:14:00 -
[6]
The devs have stated this will never happen as it would increase lag and DB calls
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Xindi Kraid
Caldari Cerulean Sky Fire Industries
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Posted - 2008.11.13 21:10:00 -
[7]
Well now the have a new IO system that supposedly reduces lag they should be able to handle a btter drone screen. It already handles the damage for the active drones -So says Xindi Kraid
Dear devs: Sign here initial here here and here |
Equinocs
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Posted - 2008.11.14 14:59:00 -
[8]
Yeah, this would be nice. Don't know about the DB-calls though. We don't need more lags than we already have.
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CCP Atlas
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Posted - 2008.11.14 15:55:00 -
[9]
I agree, this would be fantastic, but sadly it's hard to justify something like this from a performance perspective. You can have a thousand drones in your dronebay and the problem of loading up the state of each drone will quickly become unmanageable. So, for the time being this is not possible. |
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Haldir Ravenclaw
Tenacious Tendencies
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Posted - 2008.11.14 18:41:00 -
[10]
Originally by: CCP Atlas I agree, this would be fantastic, but sadly it's hard to justify something like this from a performance perspective. You can have a thousand drones in your dronebay and the problem of loading up the state of each drone will quickly become unmanageable. So, for the time being this is not possible.
Agreed. I fly a carrier and carrying so many drones I can see why it would cause problems! However, as a substitute, is it possible for damaged drones to dock and if you launch again (providing you had spares) that it would take the "fresh" ones instead of the damaged ones?
And another thing (but similar), do fighters health still not appear when they are off grid to where your ship is (i.e. under someone else's control off grid)? The amount of times I wonder if they're being damaged and the user is not paying attention before they pop is always concerning.
Cheers |
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Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.14 18:49:00 -
[11]
Originally by: Tornikey I had proposed this idea a week ago, but that was alongside another idea, which was not so obvious and caused some controversy, so I wanted to have a topic for this issue, which will only benefit the game I think. You expect to have the drones' status in your ship, not only the information for the released drones.
Aye, you and about twenty ohter people in similar posts...
still a good idea, no doubt we are going to go through the same issues, again.
Server lag - only show armour and hull, that way the client can just use the current info obtained when the drone docks, thuis no additional server load. That or make shield recharge calcs client side, and uploaded to server only when the drone is launched. Dae.
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.11.14 20:00:00 -
[12]
Originally by: CCP Atlas I agree, this would be fantastic, but sadly it's hard to justify something like this from a performance perspective. You can have a thousand drones in your dronebay and the problem of loading up the state of each drone will quickly become unmanageable. So, for the time being this is not possible.
Just a thought, But what if it was coded so that it would only show the HP's of a particular group of drones. For example, In my domi i usually carry a set of lights mediums large and sentry grouped into their own groups. Would it be possible so that if i expanded the group for say the lights, it would request the info for those drones only, and display it. Make it so that u can only have one drone group expanded at a time. (I wish this was an option anyway)
Also what about only displaying the HP info for the drones that are actually damaged.
I think that mabye some messing around along these avenues could potentially yeild the desired effect, But then again i dont know **** about coding Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
Dr Bernard
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Posted - 2008.11.14 20:05:00 -
[13]
Presumably, our client gets notification when a drone is brought back into the drone bay ? Could the client then keep track of HP and cosmetically show it for docked drones ? e.g. no DB trickery
or is it that there is no 1-1 correlation between drone items in the docked list and the 'actual' drone that gets launched ?
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Xindi Kraid
Caldari Cerulean Sky Fire Industries
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Posted - 2008.11.14 20:53:00 -
[14]
Edited by: Xindi Kraid on 14/11/2008 20:53:30
Originally by: CCP Atlas I agree, this would be fantastic, but sadly it's hard to justify something like this from a performance perspective. You can have a thousand drones in your dronebay and the problem of loading up the state of each drone will quickly become unmanageable. So, for the time being this is not possible.
You can't make the client cache the ammount of damage? THen you only have to load damage for the drons in the bay when you put them there and they will only change if they get damaged when they launch them.
Also most people don't have a thousand drones in their bays. Not eveyone is a carrier pilot -So says Xindi Kraid
Dear devs: Sign here initial here here and here |
Corporal Touchy
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Posted - 2008.11.14 21:40:00 -
[15]
Edited by: Corporal Touchy on 14/11/2008 21:39:48 1. Drone damage is indeed cacheable clientside since it doesn't change while in bay 2. The whole screen is displayed only when drones are in space anyway
I support this! :) |
Salpad
Caldari Carebears with Attitude
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Posted - 2008.11.15 08:54:00 -
[16]
Originally by: Corporal Touchy Edited by: Corporal Touchy on 14/11/2008 21:39:48 1. Drone damage is indeed cacheable clientside since it doesn't change while in bay
Except if CCP has secret plans for some kind of module or ship function that gradually repairs drones while in the drone bay.
I consider that to be unlikely, however.
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Xindi Kraid
Caldari Cerulean Sky Fire Industries
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Posted - 2008.11.15 10:46:00 -
[17]
Edited by: Xindi Kraid on 15/11/2008 10:47:12 We can hope.
Personally I would be fine if there was a way to target and remote rep the drones in the bay |
Rook Highwind
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Posted - 2008.11.15 10:54:00 -
[18]
Originally by: Haldir Ravenclaw
Originally by: CCP Atlas I agree, this would be fantastic, but sadly it's hard to justify something like this from a performance perspective. You can have a thousand drones in your dronebay and the problem of loading up the state of each drone will quickly become unmanageable. So, for the time being this is not possible.
Agreed. I fly a carrier and carrying so many drones I can see why it would cause problems! However, as a substitute, is it possible for damaged drones to dock and if you launch again (providing you had spares) that it would take the "fresh" ones instead of the damaged ones?
Although I like the OP's idea as presented, I think this is a really good alternative, having the least damaged drone(s) from a group or type launched first. |
Xindi Kraid
Caldari Cerulean Sky Fire Industries
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Posted - 2008.11.15 11:31:00 -
[19]
The major problem with having the last damaged drones launch is that the client first has to query th server about how much damage each drone has taken at which point it might as well display it.
Heres an idea. Obviously if you are in a domi with a hoarde of drones, querying th whole bay would take some bandwidth, but if you have that many drones you should be using groups, so have it only query the server about damage when you open the group list (ie when it is diplayed). That would cut down on the number of items as it only has to fetch the damage of that group instead of all of the drones. |
Shereza
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Posted - 2008.11.16 18:06:00 -
[20]
Originally by: CCP Atlas I agree, this would be fantastic, but sadly it's hard to justify something like this from a performance perspective. You can have a thousand drones in your dronebay and the problem of loading up the state of each drone will quickly become unmanageable. So, for the time being this is not possible.
So why was the functionality removed in the first place?
Drone status used to be visible while drones were docked approximately 2 years ago. |
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Alexander Vallen
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Posted - 2008.11.17 15:57:00 -
[21]
Originally by: Haldir Ravenclaw
(...) However, as a substitute, is it possible for damaged drones to dock and if you launch again (providing you had spares) that it would take the "fresh" ones instead of the damaged ones?
This is a good idea. Good enough that it should have been implemented ages ago.
All of this talk about the status and health of drones hs given me an idea. A Drone Repair module. It'd be similar in requirements to say, a medium armor repairer. You activate it, and damaged drones that are inside your bay are slowly repaired.
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Alexander Vallen
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Posted - 2008.11.20 18:06:00 -
[22]
*Bump* |
Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2008.11.20 19:49:00 -
[23]
How about coding a checkbox in drone settings:
Launch damaged drones? - YES/NO (default: YES - as current)
I dont care what the damage is.... Rather if they are damaged, I would like the option not to launch them - that way saving me ISK in missions from having to replace them etc |
steave435
Caldari SniggWaffe
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Posted - 2008.11.21 09:03:00 -
[24]
Originally by: Xindi Kraid The major problem with having the last damaged drones launch is that the client first has to query th server about how much damage each drone has taken at which point it might as well display it.
Not realy, when you launch a drone it has to check with the server how damaged it is anyway, so it could just send a launch drones request, then the server tries to do so, but if it finds a damaged drone it replace it with an another one. There's also the fact that this check could be handled server side only without having to send info about each drone to the client.
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Xindi Kraid
Caldari Cerulean Sky Fire Industries
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Posted - 2008.11.21 09:05:00 -
[25]
Originally by: steave435
Originally by: Xindi Kraid The major problem with having the last damaged drones launch is that the client first has to query th server about how much damage each drone has taken at which point it might as well display it.
Not realy, when you launch a drone it has to check with the server how damaged it is anyway, so it could just send a launch drones request, then the server tries to do so, but if it finds a damaged drone it replace it with an another one. There's also the fact that this check could be handled server side only without having to send info about each drone to the client.
My point is that if it already has to make the request why not show the results. -So says Xindi Kraid
Dear devs: Sign here initial here here and here |
Cyberman Mastermind
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Posted - 2008.11.21 09:24:00 -
[26]
Originally by: CCP Atlas You can have a thousand drones in your dronebay and the problem of loading up the state of each drone will quickly become unmanageable.
Restrict it then. Allow only drones in groups to be checked - one group at a time. Only a group with less than (maximum number of drones technically possible)+1 can get a health-check.
No more thousands of drones. At least not instantly, the user would have to shuffle them around by hand, which would take quite a while I guess, and shouldn't hurt the server too much. |
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