Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ankhesentapemkah
Gallente Aliastra
|
Posted - 2008.11.13 17:25:00 -
[31]
Thanks for the nice summary.
I'm still bothered by the fact that the CSM voted down to bring up blaster issues, saying that it was still on test and it would be looked at before it went live. Not so.
I really hope that whoever gets voted in the CSM next round is interested in taking quick action and will work towards to raise things pre-emptively instead of plugging the holes afterwards. As well as caring about playstyles beyond their own... ---
NEW MOVIE! CSM Campaign Thread |
Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.11.13 17:29:00 -
[32]
Originally by: Li Fengxian
Originally by: Bellum Eternus
Originally by: Li Fengxian
Originally by: Jalif Edited by: Jalif on 13/11/2008 16:22:17 Really nice Bellum. I agree with you 100%. I am myself a (retired, since 2 days ago) pirate. You really showed the problem of solo-pvp that that is almost impossible. Solo-pvp for pirates is already impossible from now on. I geuss I have to look at new stuff. I got back to my sniping muninn while somebody else is in a tackling ship.
Why solo-PvP is over for pirates? Aren't pirates supposed to seek weaker targets (like haulers, miners, etc.) for ransoming/extortion anyway?
Pirates like myself go out of our way to fight same sized or larger target, or heavily outnumbered, while under sentry fire. So no, pirates aren't supposed to just pick on weak defenseless targets.
Although, you may be on to something there. Maybe I'll just limit myself to haulers and it might not be so bad... lol. Yeah right.
Hey, I was just asking.
Fair enough. Didn't mean to bite your head off then.
You might like to check out some of my vids to see what I do while pirating:
L E G E N D A R Y collection
Lots of solo low sec stuff while outnumbered under sentries. Other stuff too of course.
Bellum Eternus Inveniam viam aut faciam.
Originally by: Horza Otho [06:36:47] Horza Otho > its all good, everytime i fit a mega i play some mariah carey in the backround
|
Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.11.13 17:30:00 -
[33]
Originally by: Ankhesentapemkah Thanks for the nice summary.
I'm still bothered by the fact that the CSM voted down to bring up blaster issues, saying that it was still on test and it would be looked at before it went live. Not so.
I really hope that whoever gets voted in the CSM next round is interested in taking quick action and will work towards to raise things pre-emptively instead of plugging the holes afterwards. As well as caring about playstyles beyond their own...
I'm getting my passport this month. I'll be on the ballot for CSM next time around.
Bellum Eternus Inveniam viam aut faciam.
Originally by: Horza Otho [06:36:47] Horza Otho > its all good, everytime i fit a mega i play some mariah carey in the backround
|
Jalif
Scorpion's Sting
|
Posted - 2008.11.13 17:41:00 -
[34]
Originally by: Bellum Eternus
Originally by: Ankhesentapemkah Thanks for the nice summary.
I'm still bothered by the fact that the CSM voted down to bring up blaster issues, saying that it was still on test and it would be looked at before it went live. Not so.
I really hope that whoever gets voted in the CSM next round is interested in taking quick action and will work towards to raise things pre-emptively instead of plugging the holes afterwards. As well as caring about playstyles beyond their own...
I'm getting my passport this month. I'll be on the ballot for CSM next time around.
Wooot!
|
Doonoo Boonoo
Amarr Hedion University
|
Posted - 2008.11.13 18:14:00 -
[35]
Astarte and Deimos get 10% to falloff per level. How do Blaster fits on these ships perform in PvP now?
|
EyeCeeYou
Caldari Goat Killers Incorporated
|
Posted - 2008.11.13 18:18:00 -
[36]
Originally by: Bellum Eternus Personally, what I would like to see is more parallel entrance points for 0.0, within a few jumps of each other, so that people have more options within easy reach if a particular gate is camped.
I think this is the single largest hurdle that people face when attempting to access 0.0.
Like wormholes you mean? 2009!
|
Ankhesentapemkah
Gallente Aliastra
|
Posted - 2008.11.13 18:26:00 -
[37]
Regarding blasters, the fact that turrets are now unable to operate beyond optimal + falloff really impacts them, right? ---
NEW MOVIE! CSM Campaign Thread |
MyOwnSling
Gallente RONA Corporation RONA Alliance
|
Posted - 2008.11.13 18:30:00 -
[38]
How much have you tested the medium drones vs frigs? What I've seen so far isn't that different from what I was getting before. My medium drones still eat up frigs pretty fast, so I'm not sure where the problem is. I do have decent drone skills, but not spectacular. ------------- Stop whining.
Originally by: Puupuu dude... your face...
Originally by: MooKids I have an elite rating in HULL TANKING! That is like saying I can block punches with my face.
|
Frankinator
Developmental Neogenics Amalgamated
|
Posted - 2008.11.13 18:38:00 -
[39]
Good post Bellum.
Im really liking my post-patch Hawk right now. And the Golem is well... ****mode incarnate.
|
Jarvis Hellstrom
Gallente The Flying Tigers
|
Posted - 2008.11.13 18:40:00 -
[40]
Small blaster info:
I'm designing a new ship (an Atron frig) to hunt pirates, mostly solo and die a lot while trying to find some fun PvP action in low sec.
I've not taken it PvP yet. That's probably tomorrow night. However against rats I've been getting solid hits with a pair of grouped T2 light blasters out to about 11km. I'm using T2 Null ammo for that and carry Antimatter to switch to for close in work.
Tank on rat frigs is crap of course, but 140 point hits at 10 ish km doesn't sound too bad to me. One hit wipes the shields and half the armor. A good hit pops them in a single shot. And let's face it the tank on MY ship is close to nonexistent, so it's likely not much different.
I expect the ship to be fail in a real fight (I built it to learn on after all) but the damage doesn't seem so bad thus far.
More when it goes into battle the first time. When I get back to my Deimos I'll let you know how that goes too.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
|
Arcon Telf
Gallente
|
Posted - 2008.11.13 18:42:00 -
[41]
Thanks for this write up. I'll be following these developments closely over the next few weeks. This patch changes a hell of a lot for those of us who are true Gallente specialists.
|
Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.11.13 18:49:00 -
[42]
Originally by: Ankhesentapemkah Regarding blasters, the fact that turrets are now unable to operate beyond optimal + falloff really impacts them, right?
Short answer:
The above is a non issue.
Long answer:
Convo me when I'm in game and I'll explain it in-depth, but basically, that little blurb should have never made it to the patch notes. It was never an issue on TQ, it was a SISI only bug that was patched on SISI, and things on TQ are the same as they've always been regarding range and falloff and turrets.
Bellum Eternus Inveniam viam aut faciam.
Originally by: Horza Otho [06:36:47] Horza Otho > its all good, everytime i fit a mega i play some mariah carey in the backround
|
The Djego
Minmatar merovinger inc
|
Posted - 2008.11.13 18:57:00 -
[43]
Edited by: The Djego on 13/11/2008 18:59:39
Originally by: Doonoo Boonoo Astarte and Deimos get 10% to falloff per level. How do Blaster fits on these ships perform in PvP now?
They canŠt be outranged like the Brutix or Thorax(scramble and keep them over 5km away) or outmanuvered(both ships using the MWD to controll) within web Range by AK and Laser Ships. This ofc is a huge plus, but they still got a hard time to applay her DPS in close Range(2-3km usaly) even against Ships of the same size like the Weapons(Cruisers) by improved speed within Web Range and improved manuvering. They are still unalbe to hit Frigs deacend enught to defend herself with Guns and the Med Drones take fare longer to tear thrue plated Frigs giving them a good Timeframe to kill the Drones. Ishtar are fare more flexible(like before) and can take down a Deimos at close Range very easy(as many other Drone ships).
Originally by: Ankhesentapemkah Regarding blasters, the fact that turrets are now unable to operate beyond optimal + falloff really impacts them, right?
This was a fix at wrecking Hits behind Optimal +2x Falloff in the Damage calculation. Simply written down a bit missleading in the Patch note.
Edit: Not realy shure about his meaning about this few days Turrets got actualy not limited by her intendet Range, where even small Blasters could hit at 50km. Was simply a Sissi Bug for a short while. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|
Malcanis
RuffRyders Eradication Alliance
|
Posted - 2008.11.13 19:00:00 -
[44]
Originally by: Bellum Eternus
Originally by: Ankhesentapemkah Thanks for the nice summary.
I'm still bothered by the fact that the CSM voted down to bring up blaster issues, saying that it was still on test and it would be looked at before it went live. Not so.
I really hope that whoever gets voted in the CSM next round is interested in taking quick action and will work towards to raise things pre-emptively instead of plugging the holes afterwards. As well as caring about playstyles beyond their own...
I'm getting my passport this month. I'll be on the ballot for CSM next time around.
You have my votes.
|
Ankhesentapemkah
Gallente Aliastra
|
Posted - 2008.11.13 19:13:00 -
[45]
Originally by: Bellum Eternus Short answer:
The above is a non issue.
Long answer:
Convo me when I'm in game and I'll explain it in-depth, but basically, that little blurb should have never made it to the patch notes. It was never an issue on TQ, it was a SISI only bug that was patched on SISI, and things on TQ are the same as they've always been regarding range and falloff and turrets.
Okay, excellent.
I have a few fellow CSMs on sisi right now insisting that everything is fine. Would you happen to be willing to show them the opposite? ---
NEW MOVIE! CSM Campaign Thread |
Karlen Velro
|
Posted - 2008.11.13 20:31:00 -
[46]
excellent post bellum, you've earned another vote for when i see u on the csm ballot
i noticed you didnt mention the rapier during ur overview (u may have done recently but OP took away all of my wall of txt skills so skipped to here), ive been using it the last couple of days and tbh like it a lot more than before but wonder what ur opinion is of it? and the gallente recons too far that matter. i would have thought those 2(/4) would be the ships most effected by QI.
|
rValdez5987
Amarr 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2008.11.13 21:28:00 -
[47]
Originally by: Bellum Eternus Well, it's here. QR is on TQ and all the people that were saying 'oh, it's just like that on SISI, I'm sure it'll be different once it gets to TQ' can now shut the hell up. Thank god they can't use that argument any more.
So anyway, I'll try to be as objective and unbiased as possible with my following assessment. On to the good stuff...
Speed. AFs recieved a big boost in this department, as well as their agility, particularly since pretty much everything else in the game has been reduced in speed. Comparatively it's almost a double boost to AF speeds when you think about where all the rest of the base speeds were for the other ships.
Signature radius plays a major factor now with respect to tanking damage from missiles *and* turrets (yes, it's not just the missile guys that are affected by this, despite what you're hearing on the forums).
This gives you the interesting option of using an afterburner on the smaller ships classes (frigs, destroyers, cruisers) to avoid larger ships' weapons, but at the cost of being able to be caught by smaller ships with MWDs.
I think that the tipping point for AB effectiveness in PVP is Cruiser sized ships and below. BCs and BS are just too slow to be used with anything other than an MWD, and even when fit with an MWD these classes don't even break 1km/sec with much regularity.
Due to the reduced speeds, distance has become a very important factor in PVP. Players at range can more easily maintain that distance, and the time required to close with a target has increased almost exponentially.
The agility of all ships has been increased, resulting in much faster time-to-warp, particularly with the BS classes. This makes targets much harder to lock/scram as they uncloak and try to warp away and in so doing further skews the bias of combat towards the defender.
Speaking of which... Region gates are now gigantic, and HIC/Dictor/deployable bubbles are now having a harder time covering the entire spawn area of the gate with a single HIC/bubble. Good news for the guys jumping into 0.0, bad news for the campers. Bring a second HIC, problem solved. Or do it the old fashioned way: use an Interceptor.
Pretty much everything posted was fairly good news. My amarrian, gallente, and caldari pilots all have areas in which their effectivness has been increased, and overall I like the refreshed feel of the game and pvp.
It feels more dynamic, there are more things to worry about now, and even more tactics to choose from. I like QR.
|
F90OEX
F9X
|
Posted - 2008.11.13 21:47:00 -
[48]
"Piracy will live on through larger numbers and big gangs, but the days of fighting 1v1 on a gate or 1v2 or 1v3 under sentry guns are pretty much finished at this point"
This x 1000
CCP would rather have the huge gang blob, then small gang pvp as its always intended they wanted to see happen.
|
Gneeznow
Minmatar North Eastern Swat Pandemic Legion
|
Posted - 2008.11.13 22:42:00 -
[49]
good topic, it seems you are mostly accurate, with the changes to webs taking sentry fire is now a lot more serious an issue, seeing as how easily a small ship can dive under your guns resulting in a slow and embarrassing death, I've pulled it off a few times over the last few days, killing vaga's with a jaguar or running around in the middle of a camp in an ab vigil or rifter, it really does seem like the age of the frigs, they have seemed so useless for so long I must admit it does feel nice to be able to fly a cheap friggy effectively in pvp now, but my first impressions are that webs could be brought up to 70% so battleships and battlecruisers have at least some small chance to fight off smaller targets if they are clever with their maneuvering
|
Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.11.14 01:24:00 -
[50]
Originally by: Karlen Velro excellent post bellum, you've earned another vote for when i see u on the csm ballot
i noticed you didnt mention the rapier during ur overview (u may have done recently but OP took away all of my wall of txt skills so skipped to here), ive been using it the last couple of days and tbh like it a lot more than before but wonder what ur opinion is of it? and the gallente recons too far that matter. i would have thought those 2(/4) would be the ships most effected by QI.
Thanks for the encouraging words for the CSM!
I fly the Rapier/Huginn/Vaga/Muninn(lol) max skilled, and as for the Rapier/Huginn, it's still pretty good. Right now I have a Rapier that is passive shield tanked with a single web and a TP, and it works very well on gates vs. smaller targets. I can get about 60-70 seconds of combat time while under gate guns before I have to warp out, and if I cloak and warp back in, the gate guns don't lock/attack me, so I can resume my post w/o constant sentry fire, and wait out aggression and recharge my shields while still being right on the gate instead of having to be in a safespot.
I've also built a few plated/armor tanked Rapiers, and they're working out very well. Armor tanking allows for the use of two webs and a TP, or a sensor booster or w/e, and again, the Rapier does well vs. smaller targets, as well as large targets.
Gallente Recons.. well.. They're good in gangs, crap solo, although the Lach may be making a comeback if you fit a faction 2point scram, a faction 14-15km web, and some damps. Dead target mwd, hold it at 15km or so and damp it, and hope to god it can't lock you while you keep range with your own MWD.
Not a lot of DPS, but if you choose your targets carefully it might be workable. But it's a really limited use ship, because as soon as your target count goes above one, you're dead. So meh. It's not like a Falcon where you can shut down 4-5 targets at once. Gallente Recons will be so-so in gangs, but solo/small gang they still pretty much suck. Once people find out that they're not the magic bullet everyone thinks that they are, their price will go back down to where they were.
Bellum Eternus Inveniam viam aut faciam.
Originally by: Horza Otho [06:36:47] Horza Otho > its all good, everytime i fit a mega i play some mariah carey in the backround
|
|
Lars Lodar
Suicidal Tendencies Ltd
|
Posted - 2008.11.14 01:44:00 -
[51]
Superb write-up Bellum as always.
If you get on the ballot, you have definitely secured my vote. Overall I think QR is heading in a good direction despite the slight nerf to my HAM drakeypoo (Although I think its a balanced nerf). I look forward to seeing more mixed gangs and a willingness for people to experiment with smaller ships instead of the BS heavy blobs (although I'm sure there will be no lack of those in low sec).
I've been finding it increasingly difficult to pirate solo but I think that is just the direction EVE is going and not necessarily due to the recent expansion. Time to find me a pirate corp.
|
Cpt Branko
Surge.
|
Posted - 2008.11.14 02:17:00 -
[52]
Edited by: Cpt Branko on 14/11/2008 02:19:44
Originally by: Tzar'rim but just as BS have trouble dealing with cruiser/BC, BC's will have trouble dealing with AF's. So if you see more BC's then you'll see more AF's to counter them. I think the whole rock/paper/scissor thing will become massively fluid and rock back and forth like mad.
Well, in my experience, I found it not too hard to deal with AFs in a BC.
To start with, you have the Myrmidon. The Myrmidon has no problems whatsoever, in any fit.
Then you have the Hurricane. You need dual medium neuts now, but after that is solved, you have no problems whatsoever. You could use ECM drones as well.
After that, Harbringer. If you have 5 med ECMs, the only real threat are multiple AFs.
Drake should do quite fine with pack of lights + nonzero HAM DPS with possibly a small neut, but I cannot be 100% sure.
That said, I am definitely not soloing in BCs (which is what I've done most of the time on TQ previously) post patch.
The fact that a 9km scrambler is required to take on a vast number of targets (hugely nerfing tackle) which you want to kill, that ships are more agile on the whole meaning you're not catching cruisers/HACs anymore unless they really want to fight you, and final, and very important change is that reapproaching gates is next to impossible thanks to scramblers and the fact you deaccelerate way faster post agility changes (acceleration can be negative too, we call this deacceleration)...
Would maybe go for it if I got a covops (or Rapier/Arazu/Falcon) alt, but I'm loathe to pay extra 15 euros/month after taking a big one up my arse so meh. Going to get in a blank clone, swap my implants to something useful for frigates and then just stick to frig hulls.
Btw: in a world where one ship is invulnerable to gatecamps (which is a sortof major point), can lock its targets on time, is way cheaper, requires less SP, has a much higher chance of tackling successfully and of gtfo, travels way faster, rock/paper/scissors is a broken concept honestly.
Edit: it's still incredibly and awesomely annoying that even if you have dual webs solo, you still want a scrambler. 60% + stacking nerfs... meh.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Bellum Eternus
Gallente Death of Virtue
|
Posted - 2008.11.14 05:47:00 -
[53]
Originally by: Lars Lodar Superb write-up Bellum as always.
If you get on the ballot, you have definitely secured my vote. Overall I think QR is heading in a good direction despite the slight nerf to my HAM drakeypoo (Although I think its a balanced nerf). I look forward to seeing more mixed gangs and a willingness for people to experiment with smaller ships instead of the BS heavy blobs (although I'm sure there will be no lack of those in low sec).
I've been finding it increasingly difficult to pirate solo but I think that is just the direction EVE is going and not necessarily due to the recent expansion. Time to find me a pirate corp.
DoV is currently recruiting experienced active PVPers/pirates.
Bellum Eternus Inveniam viam aut faciam.
Originally by: Horza Otho [06:36:47] Horza Otho > its all good, everytime i fit a mega i play some mariah carey in the backround
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |