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Viktor Vexus
Gallente
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Posted - 2008.11.15 03:00:00 -
[1]
Edited by: Viktor Vexus on 15/11/2008 03:00:47 ENN just posted this great article about jump gates in EVE and how they are used and operated. But funny thing is, ENN shows us how the background that CCP gives us regarding jump gates is NOT followed in game! I find this very weird... Anyways, Kudos to ENN for a great article, and WTF?! to CCP for not following your own backstory.. lol Thats what i say... What now? |
Chienka
Viziam
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Posted - 2008.11.15 03:04:00 -
[2]
Who are ENN? Sounds like a bad ripoff of the best news channel in the world (CNN) to me.
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Serious Sally
Minmatar
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Posted - 2008.11.15 03:08:00 -
[3]
Originally by: Viktor Vexus Anyways, Kudos to ENN for a great article, and WTF?! to CCP for not following your own backstory.. lol
Wow, thanks for the Kudos.. I agree with your assessment of it, very weird that they don't follow their own story.
Originally by: Chienka Who are ENN? Sounds like a bad ripoff of the best news channel in the world (CNN) to me.
We(ENN) are a news website produce about EVE Online. Yes the name sounds like "CNN", but the full name is Eve Network News. A Fitting Title, imho. But to each his own. Maybe you should check us out... we have pretty good reviews :)
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Signed, Serious Sally
Eve Network News Chief Editor ( The Editress) www.enn-blog.com |
Lord Windu
Imperiosus Tutela
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Posted - 2008.11.15 03:30:00 -
[4]
Originally by: Viktor Vexus Hi, I am here to advertise ENN
Originally by: Serious Sally Hi, I am the same person as Viktor
Sig coming SoonÖ |
Serious Sally
Minmatar Republic University
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Posted - 2008.11.15 03:39:00 -
[5]
Originally by: Lord Windu Wow, i have nothing useful to add to the conversation.
Good job, too bad i dont know Viktor :) |
Discrodia
Gallente Independent Miners Guild
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Posted - 2008.11.15 03:46:00 -
[6]
Originally by: Serious Sally
Originally by: Lord Windu Wow, i have nothing useful to add to the conversation.
Good job, too bad i dont know Viktor :)
Says the alt. |
Lisandraia
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Posted - 2008.11.15 03:49:00 -
[7]
Quote: My question is this, if it took many decades for the ships to arrive at their location, and the crews were in cryo-tanks, how the people knew when the gate was active on the other side.
Uhm ... they gave them a clock and a pre-defined time schedule? How does the author suppose wars were fought across continents at times when people had only sailing ships and no satellites or ocean cables? |
Khemul Zula
Amarr Black Plague.
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Posted - 2008.11.15 03:54:00 -
[8]
I do give this credit for being one of the most elaborate ways to bring up the 'why arn't all systems binaries like they are supposed to be?' question. Please stop kicking that poor horse though. Animal cruelty is a serious problem. |
Malnor Zerchan
Caldari Infinon
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Posted - 2008.11.15 03:54:00 -
[9]
Originally by: Lisandraia
Quote: My question is this, if it took many decades for the ships to arrive at their location, and the crews were in cryo-tanks, how the people knew when the gate was active on the other side.
Uhm ... they gave them a clock and a pre-defined time schedule? How does the author suppose wars were fought across continents at times when people had only sailing ships and no satellites or ocean cables?
You have a good point, but as we all know. NOTHING ever goes as scheduled.. just a thought |
yunalezka
Grim Skies Inc.
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Posted - 2008.11.15 04:52:00 -
[10]
Edited by: yunalezka on 15/11/2008 04:53:56
Quote: how the people knew when the gate was active on the other side
maybe they set a certain timeframe for the guys at the *home system* to activate their jump gates at wait.. like "ok in 10 yrs time, turned on your gates and wait for us, for around another 10 years"
Quote: and they concluded that while it looks good on paper, physically it is not possible with todayÆs technology
"today's technology" EVE's world isnt today is it?
Quote: only one jump gate can be in operation in a system at any given time
Quote: So what about these pirate and ôunsanctionedö jump gates that we see so often in missions? How can these gate work if the gates we use to enter the system are active?
i think a gate is considered active/operational only on the moment/instance u jump trough it. So a ship jumping 0.000001 seconds after you jump in, using the same gate in the same system is within the rules |
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Malnor Zerchan
Caldari Infinon
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Posted - 2008.11.15 05:06:00 -
[11]
Originally by: yunalezka
Quote: and they concluded that while it looks good on paper, physically it is not possible with todayÆs technology
"today's technology" EVE's world isnt today is it?
Quote: only one jump gate can be in operation in a system at any given time
Quote: So what about these pirate and ôunsanctionedö jump gates that we see so often in missions? How can these gate work if the gates we use to enter the system are active?
i think a gate is considered active/operational only on the moment/instance u jump trough it. So a ship jumping 0.000001 seconds after you jump in, using the same gate in the same system is within the rules
Ok two things... I did not mean to say that EVE technology was "today's tech" all i was meaning by that is that modern scientist agree that the theory looks good, but that there is now way to test or prove the theroy.
In regards to the gate being active, you could be correct, here is the actual text "As it could take several days or even months to re-connect the two jump gates, passing was slow. Later versions of jump gates allowed the jump gates to hold the wormhole open for a longer time and modern day jump gates can keep a wormhole connection open for several dozen years before it has to be reset." To me, this means that a gate is "active" for several years.. but maybe im reading too much into it.
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Gaelenus
Gallente Society of the Crimson Flame
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Posted - 2008.11.15 05:42:00 -
[12]
hmm well the main question that the article poses is based around the statment ôonly one jump gate can be in operation in a system at any given timeö, now if by active CCP mean that only one jump can be performed at the time, well then i guess the game follows this fine, it really does depend on the definition of active, but to me it sounds like only one gate can be activated at the time. This makes sense and fits in with the game just fine.
As for the whole binary system thing i've often wondered about that myself, now the interesting thing is that a binary system doesnt need to have two suns right next to each other, infact they could hypothetically be some distance away, some astronomers have gone as far as to propose that our solarsytem itself is a binary system with sols partner being located somewhere in the oort cloud. Additionally to this a lot of reasearch seems to indicate that the majority of stars are in a binary system.
The last thing is with regards to the communication, i'm assuming that once the other gate was built, it would have the specifications to contact its target gate in the system where the sleeper ships set out from. So basically it would just be a matter of activating the gate in the new system and the other gate would detect that somone has linked up to its system.
As with most science fiction it doesnt fit perfectly and requires a bit of accepting that it just is, but i dont think that CCP hasnt followed thier own back tstory, bent a rules a little maybe but tbh any game needs to do this!
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Tellenta
Gallente Invicta. Cry Havoc.
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Posted - 2008.11.15 05:49:00 -
[13]
Originally by: Malnor Zerchan
Originally by: Lisandraia
Quote: My question is this, if it took many decades for the ships to arrive at their location, and the crews were in cryo-tanks, how the people knew when the gate was active on the other side.
Uhm ... they gave them a clock and a pre-defined time schedule? How does the author suppose wars were fought across continents at times when people had only sailing ships and no satellites or ocean cables?
You have a good point, but as we all know. NOTHING ever goes as scheduled.. just a thought
read the chronicle on old man star that's a good one, and relevant to your post :)
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Airdorn
Gallente Sniggerdly Pandemic Legion
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Posted - 2008.11.15 08:02:00 -
[14]
I think binary systems are such that the stars are separated by hundreds or even thousands of AU's. The idea that there's 2 starts right next to each other sharing orbiting planets is just plain false.
See the brightest parts of the "nebulae' or whatever in each Eve's solar system space graphics? I'd suggest that the 2nd star in the binary pair is supposed to be in that.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.11.15 08:43:00 -
[15]
Originally by: Airdorn I think binary systems are such that the stars are separated by hundreds or even thousands of AU's. The idea that there's 2 starts right next to each other sharing orbiting planets is just plain false.
The distances of the stars in a binary system varies a lot. They can come close as a few AU (of course not below the roche limit) like Alpha Centaurus system or they can be very far apart like in the Mizar/Alkor system which are around 190.000 AU away from each other - though the experts are not sure if these two stars form truelly a binary system. Because of the huge distances it is difficult to get precise data.
Often the both stars in a binary system are not further away than 150 - 200 AU. In any case, planetary orbits around the appropriate star(s) will propably have a strange form and certainly they won't be all circular.
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.11.15 09:25:00 -
[16]
Originally by: Airdorn I think binary systems are such that the stars are separated by hundreds or even thousands of AU's. The idea that there's 2 starts right next to each other sharing orbiting planets is just plain false.
See the brightest parts of the "nebulae' or whatever in each Eve's solar system space graphics? I'd suggest that the 2nd star in the binary pair is supposed to be in that.
Quite possible. However i find it hilarious that, even though they can only explore 2/3 of the universe, so many "perfect" systems (like sol) are found. E.g there are heaps of planets per system, most of them u see little settlements or w/e on (the graphics quite poor though lol). Oh and there are soo many asteroid belts near the planets for econmic growth (probably more of a gameplay must have though..). The fact that the chance of finding a binary system is so low coupled with the low probabilty of orbital bodies (habitable ones at that) makes we wonder how far-fetched EVE is lol.
And yes i know its a game and im reading too much into it :P |
Gaelenus
Gallente Society of the Crimson Flame
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Posted - 2008.11.16 19:50:00 -
[17]
Originally by: BiggestT
Quite possible. However i find it hilarious that, even though they can only explore 2/3 of the universe, so many "perfect" systems (like sol) are found. E.g there are heaps of planets per system, most of them u see little settlements or w/e on (the graphics quite poor though lol). Oh and there are soo many asteroid belts near the planets for econmic growth (probably more of a gameplay must have though..). The fact that the chance of finding a binary system is so low coupled with the low probabilty of orbital bodies (habitable ones at that) makes we wonder how far-fetched EVE is lol.
And yes i know its a game and im reading too much into it :P
well i'd say that most plantes it game you dont see little settlements on... I fly to planets a lot both when i'm checking for players at belts and when i'm scanning systems and some 80% of them have no visible settlements, in addition to that you have to remember eve supposes there are terraforming possibilities. As for how comoon orbital bodies and how common sol like solar systems are well thats a complete matter os speculation we simply dont have the data to know. The asteroid belts are the only thing that is really odd, generally an asteroid belt is continuous.. and around the sun lol but there are obvious performance etc issues i'm sure with doing that.
I dont think eve is as far fetched as your suggesting, of course it is science fiction lol and as such not amazingly likeley to be true.
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