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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Malumut Estmei
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Posted - 2008.11.15 14:03:00 -
[1]
I would like to suggest that the slots for turrets and bays be directly linked to high slots, so that when fitting a ship, a pilot can arrange his weaponry as desired, and be sure that the next time he visits a station or reconnects to the game, the weapons on the ship won't be randomly rearranged. I know this is not a performance issue, but it does directly affect the aesthetics of the game, by affecting the appearance of the ships.
As an example of what I mean, take a Punisher and fit it with any two identical lasers and a rail gun. As the game operates now, the weapons are randomly distributed on the ship, and the distribution changes each time the ship re-loads, whether from logging in, going through a jump gate, or visiting a station. What I am suggesting is a change so that, once you establish where you prefer your weapons to be mounted on your ship, they remain in those locations, no matter how often you connect to the game or visit a station.
(Yes, this is the same suggestion I made in Features and Ideas. A GM suggested I should post in both places, to get twice the visibility for the suggestion, as he felt it had merit, but GMs don't have any direct ties to the devs.)
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Drake Draconis
Brutor tribe
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Posted - 2008.11.15 15:12:00 -
[2]
/me signed |
InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.11.15 21:04:00 -
[3]
I'm supporting this as well, I would like the option to select where my turrets are displayed on my hull.
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Mikhale Romanov
Black Hats Delta
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Posted - 2008.11.16 05:04:00 -
[4]
/agreed
Would also like to see missile launchers.. instead of magic missiles that appear out of the middle of a hull=)
ZOMG Communism! |
Tessen
Stellar Tide
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Posted - 2008.11.19 00:44:00 -
[5]
As modules position have influence concerning heat influence on nearby modules I strongly disaprove this. Ideas for a complete Bounty Hunter profession sytem. |
Chi Quan
Perkone
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Posted - 2008.11.20 21:35:00 -
[6]
general aesthetics markup is good
also make missed shots actually miss the target. even implementing this only your own shots or shots fired at you, so it does not require more bandwidth would be good. and stop rockets from rocking a battleship when they hit. how about this: all weapons rock lower sizes hulls, like cruiser guns rocking frig when they hit. |
Orb Vex
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Posted - 2008.12.13 10:38:00 -
[7]
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Dasfry
Demio's Corporation 101010 Alliance
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Posted - 2008.12.13 22:26:00 -
[8]
if you are the type of player that uses all the same exact guns, you'll never notice this happening.
but if you're the type of player that mixes guns...
You will notice that the gun positions on the ship move around even when you have not moved your fitting.
its just werid that it even does this. *********** Dasfry, Director Demio's Corporation
Military Tactics |
Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.12.13 23:00:00 -
[9]
Originally by: Tessen As modules position have influence concerning heat influence on nearby modules I strongly disaprove this.
Who what?
O_o
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.12.14 04:38:00 -
[10]
I don't know the exact mechanics, but I'm sure we can draw a distinction between the location of turrets(at present random, from the sounds of the OP) on the ship's model and the order of turrets in a ship's high slots(definitely not random). Saying that the visual representation should be constant is fine, and I see nothing wrong with that so long as it doesn't affect game mechanics.
It's an utterly trivial change, but it probably would be an improvement, and it shouldn't take too much time to enact, so what the heck, I'll support it. ---------- Herschel's Lottery #3 - Win a Golem! |
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Zel Nughat
Nughat Corp
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Posted - 2008.12.22 11:41:00 -
[11]
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Orion GUardian
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Posted - 2008.12.22 12:55:00 -
[12]
randomly mixed is stupid
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Alvar Kesh
Ealurian Wolves Aegis Militia
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Posted - 2008.12.22 14:58:00 -
[13]
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