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Max Essen
Bison Industrial Inc Thundering Herd
7
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Posted - 2012.04.07 23:02:00 -
[31] - Quote
Very obvious there are few, if any, industrialist posting in this thread. Bottom line, nothing is wrong with mining as it is. Boring, only if you do it alone ... it is one of the most social of events otherwise. Yes, you are waiting for your lasers to cycle but, chatting with friends, watching local and, in some cases, running a hauler half to death.
And now, with more bots and RMT clowns being banned, it is getting more profitable for the real miners and not the folk who just want to jump on it as the FOTM then whine about it being boring. |
Kyle Yanowski
Blue Republic RvB - BLUE Republic
46
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Posted - 2012.04.07 23:05:00 -
[32] - Quote
I am sure this has been suggested somewhere down the line, however, worth repeating. Simple fix for mining that would keep the process interesting, and rewarding, is to implement the " toasty" mechanic.
For the old dogs out there, mortal combat 2 had this mechanic.... During a match in MK2, there was a random chance that a character would pop out on the screen and scream "toasty". If a player was quick enough, they could hit the player start button, and be rewarded with a rare fight with a hidden character.
This mechanic could be added to mining. For instance, during a mining cycle, an alarm can blare, and if the miner is quick enough ( and at the keyboard ) a button could be pushed to accept an archeological reward.
Thoughts? |
Zircon Dasher
133
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Posted - 2012.04.07 23:07:00 -
[33] - Quote
Max Essen wrote: Very obvious there are few, if any, industrialist posting in this thread. Bottom line, nothing is wrong with mining as it is. Boring, only if you do it alone ... it is one of the most social of events otherwise. Yes, you are waiting for your lasers to cycle but, chatting with friends, watching local and, in some cases, running a hauler half to death.
And now, with more bots and RMT clowns being banned, it is getting more profitable for the real miners and not the folk who just want to jump on it as the FOTM then whine about it being boring.
I never would have thought I would see the words "miner" and "FOTM" used in conjunction before.
I cannot wait to see the tears of all those people who jumped on the FOTM mining bandwagon when mineral prices are much reduced from current levels. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1194
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Posted - 2012.04.07 23:15:00 -
[34] - Quote
If you think mining is boring, you're doing it wrong.
Here is how mining in hisec currently works: sit in a belt with a ship that has practically no tank, a huge-ass sig radius, and the agility of a beached whale. Spam D-scan at 2 million km, warp out as soon as you see combat ships on D-scan.
Alternately, here's how mining works in null sec: sit in belt mining. Shoot the breeze with friends in voice comms, watch the intel channels, and be happy that you only have to remain cogent enough to warp back to POS when you see intel reports of reds inbound (or reds appear in local).
I'm not sure who these people are who think that sitting stationary for hours at a time in a 200M ISK gank magnet is "boring".
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Emiko Luan
Ekchuah's Shrine Comporium Kill It With Fire
54
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Posted - 2012.04.07 23:44:00 -
[35] - Quote
The mining in Vendetta Online is what you're looking for, would be nice if ccp implemented it here. Combined with more grav sites (add an extra high to some barges and add probes specialised in ore finding) and less belts. +welcome to my world+ http://venomzer0.deviantart.com |
Adunh Slavy
Ammatar Trade Syndicate
541
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Posted - 2012.04.07 23:54:00 -
[36] - Quote
Tau Cabalander wrote:Since this appears to be a troll and filled with mining haters
This thread is not a troll, well not my intention anyway. As for the comments made from mining haters, whatever, it's the Eve forums. |
Adunh Slavy
Ammatar Trade Syndicate
541
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Posted - 2012.04.07 23:59:00 -
[37] - Quote
Max Essen wrote:Very obvious there are few, if any, industrialist posting in this thread. Bottom line, nothing is wrong with mining as it is. Boring, only if you do it alone ... it is one of the most social of events otherwise.
Yes, it can be fun with your friends and shooting the breeze, but this is not always the case or easy to just do on a whim. My intent is to find something interesting to do when you don't have a bunch of drunk corp mates to hang out with.
There is a secondary motive to this, and it is Eve economics. Mining is too scalable, too easy for one person to run many accounts at once and far too easy to bot. For each of those "slaves" mining, that's some economic value that is taken out of the market, taken away from someone else who could be doing it. |
Richard Hammond II
Federal Navy Academy Gallente Federation
155
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Posted - 2012.04.08 00:05:00 -
[38] - Quote
Emiko Luan wrote:Vendetta Online
roflmao that game is a joke
Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |
Adunh Slavy
Ammatar Trade Syndicate
541
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Posted - 2012.04.08 00:06:00 -
[39] - Quote
Mara Rinn wrote:Alternately, here's how mining works in null sec:
I would agree, that's why I suggest both a 'not active' and an 'active' mode. In null and low you should be keeping your eye on things, unless you have people looking out for you. An active mode that yields enough extra in low and null can cover the cost of the look out guy's time.
The less active mode could yield the same as currently in low and null, and the active mode yield more than currently. In high sec, the not active mode could yield far less and the active mode yield about the same, or perhaps a bit more than current. |
Persephone 66
Catocalypse Meow ZOMBIE KITTY FORCE
1
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Posted - 2012.04.08 00:11:00 -
[40] - Quote
Silly, silly miners.
Troll a 0.0 corp then go mine in their system. There you go, more fun mining.
Ever consider running missions and reprocessing the loot? |
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Richard Hammond II
Federal Navy Academy Gallente Federation
157
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Posted - 2012.04.08 00:13:00 -
[41] - Quote
Vandetta online
cause that compares with EVE Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |
non judgement
Without Fear Flying Burning Ships Alliance
755
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Posted - 2012.04.08 05:41:00 -
[42] - Quote
Nothing much wrong with mining. I think it has more to do with the attitude of people who don't like it. Why does making isk via mining have to be fun?
Next thing you people will ask that fun things like pvp should give you isk when you kill expensive/hard to kill ships. |
Alavaria Fera
GoonWaffe Goonswarm Federation
414
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Posted - 2012.04.08 06:02:00 -
[43] - Quote
non judgement wrote:Nothing much wrong with mining. I think it has more to do with the attitude of people who don't like it. Why does making isk via mining have to be fun?
Next thing you people will ask that fun things like pvp should give you isk when you kill expensive/hard to kill ships. Ah.
Yeah, the bounty system is broken. I think Riverini had ideas about that, if you remember. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
Mathias Hex
Hillcrest Armaments
31
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Posted - 2012.04.08 06:02:00 -
[44] - Quote
Watch netflix on a second moniter...works for me I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |
Roime
Shiva Furnace
441
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Posted - 2012.04.08 06:33:00 -
[45] - Quote
Danfen Fenix wrote:IMO, they should base it off the PI model.
Have the player scan the asteroid for deposits of the mineral, and then select an area on the asteroid to mine (with varying sizes of deposits on the asteroid). Every now and then, the miner shuts down/deposit depletes, and they have to resurvey. Only, instead of resurveying every few days, its done every few minutes?
Yeah, this is basically my idea too.
You first scan the roids in normal roid scanner, then open the selected one in Asteroid View. The visual map should have different base colour depending on the asteroid type. Also, besides fast depletion of hotspots, the asteroid rotates :)
So, getting the optimal yield out of a roid, you would need to pay attention and adjust your strip miners every now and then. Adjust the speed so that it is still kind of relaxed. You can still socialize and chat away, but have something interesting to do, and maybe even brag about
Skills would affect the accuracy of the scan results, like in PI.
I think this would be a great solution to add player skills to mining.
If you want to take this further, it would be cool to add adjustable miner cycles to the thing somehow.
Quote:The main thing that would have to be taken in to consideration with this is how to design the surveying section so you can still see whats going on around you & see if ships warp in. Currently, the planetary view stops you from pretty much interacting with your surroundings while doing it, but this isn't a problem with PI as it's usually done from a safe place such as POS or station I wonder if the engine would be capable of just zooming in on the 'roid and showing the deposits on it without hindering the view of the overview or surrounding space.
Not true, both dscan and the overview are perfectly functional in Planetary View. Only thing they broke with Crucible is that ability to use your modules with keyboard shortcuts, no idea why. |
Jessie-A Tassik
Pator Tech School Minmatar Republic
47
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Posted - 2012.04.08 06:37:00 -
[46] - Quote
Adunh Slavy wrote:Toshiroma McDiesel wrote:The only problem with the idea of making mining "More Fun" is that anything that would make it More Fun (usually suggested clicky games) would also be more distracting from all that is going on around you, which would make a gankers job easier. Yep, which is why keeping the current method around isn't a bad idea. Even becomes more important in low sec and null.
Agreed. |
D3F4ULT
24
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Posted - 2012.04.08 07:16:00 -
[47] - Quote
Mining is fine. Stop trying to fix what isn't broken. It's a chore/job, it was never meant to be fun. It's a part of the industrial life of the game that keeps it going. If they made mining "fun" more people would do it, more people mining would drive mineral prices down. I ******* hate that.
Don't change it, it keeps people like you out of my profession so I can make isk and do other things very efficiently. By having it so dull I can actually do my school work in the mean time and even during lectures. If it was anymore involving then my time would be consumed even more so. Creator of CCP ZULU - Incarna : Pants Online ( http://youtu.be/AObrlCf3Dcs ) |
Jastra
Black Thorne Corporation Black Thorne Alliance
25
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Posted - 2012.04.08 07:19:00 -
[48] - Quote
Nylith Empyreal wrote:Considering afk mining is it's own passive action, and I know they're trying to get rid of passive income. Honestly I don't know what they could do : / Clicking a module to continue an 'active' mining staring at some light show on a fixed rock is going to drive people into insanity. Honestly I think they should just change it into a massive fireworks display. Objective; destroy as many asteroids you can and scoop up the remnants with a mining lazer potentially yielding rarer / more condensed ores and perhaps some weird elements as well. Just turn the belt into rubble and suck up the remnants with the current mining lasers. Hell if they time it and place the bombs right in micro fashion they can get a good chain reaction, that might actually yeild more and cost less explosives. And the bigger the asteroid the more TNT we'll use I tell you now, if you give us an asteroid belt with millions apon millions of asteroids and hte ability with enough careful planning to light the whole thing up in one big ass chain reaction it'll be the next funnest thing in eve below PVP
Cargo scoops, Elite was so ahead of its time
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Mire Stoude
Capital Industries Research And Development Fidelas Constans
2
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Posted - 2012.04.08 08:16:00 -
[49] - Quote
I'm all for an active system to mine, the only problem is that even miners in high sec need to keep an eye on local, the directional scanner, and the overview while mining to be on the watch out for gank squads. Having to play mining games will hurt a real players ability to recognize threats and warp out. |
Adunh Slavy
Ammatar Trade Syndicate
549
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Posted - 2012.04.08 08:32:00 -
[50] - Quote
Mire Stoude wrote:I'm all for an active system to mine, the only problem is that even miners in high sec need to keep an eye on local, the directional scanner, and the overview while mining to be on the watch out for gank squads. Having to play mining games will hurt a real players ability to recognize threats and warp out.
High sec, honeslty, most of that is pointless. Local is often filled with nuets as is the dscan. low sec and null is a different matter. Hence thw two modes. |
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Adunh Slavy
Ammatar Trade Syndicate
549
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Posted - 2012.04.08 08:33:00 -
[51] - Quote
D3F4ULT wrote:Mining is fine. Stop trying to fix what isn't broken. It's a chore/job, it was never meant to be fun. It's a part of the industrial life of the game that keeps it going. If they made mining "fun" more people would do it, more people mining would drive mineral prices down. I ******* hate that.
Don't change it, it keeps people like you out of my profession so I can make isk and do other things very efficiently. By having it so dull I can actually do my school work in the mean time and even during lectures. If it was anymore involving then my time would be consumed even more so.
LOL |
Misanth
RABBLE RABBLE RABBLE
541
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Posted - 2012.04.08 08:47:00 -
[52] - Quote
Toshiroma McDiesel wrote:The only problem with the idea of making mining "More Fun" is that anything that would make it More Fun (usually suggested clicky games) would also be more distracting from all that is going on around you, which would make a gankers job easier.
Highsec mining shouldn't be really profitable anyways, so it's a non-issue. Plus, as OP suggested, you can use the slack-mode too as it's optional which one you'd use. shiptoastin' liek a baws |
Vaerah Vahrokha
Vahrokh Consulting
513
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Posted - 2012.04.08 08:59:00 -
[53] - Quote
Mining is one of the major reasons why people have 3-4 accounts. Making it "fun" or "active" and thus requiring active focus will turn it into a 2 accounts thing (1 for PvP 1 for mining). I don't see CCP nerfing their own golden eggs anytime soon. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Adunh Slavy
Ammatar Trade Syndicate
550
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Posted - 2012.04.08 09:01:00 -
[54] - Quote
Vaerah Vahrokha wrote:Mining is one of the major reasons why people have 3-4 accounts. Making it "fun" or "active" and thus requiring active focus will turn it into a 2 accounts thing (1 for PvP 1 for mining). I don't see CCP nerfing their own golden eggs anytime soon.
Well yes there is always *that* to manage. But I live in a dream world where games should be fun, not more expensive. :) |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1210
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Posted - 2012.04.13 04:11:00 -
[55] - Quote
Adunh Slavy wrote:Well yes there is always *that* to manage. But I live in a dream world where games should be fun, not more expensive. :)
EVE is a sandbox virtual world, not a game you play for cheap entertainment. The game doesn't provide the content, you do.
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Adunh Slavy
Ammatar Trade Syndicate
620
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Posted - 2012.04.13 04:41:00 -
[56] - Quote
Mara Rinn wrote: EVE is a sandbox virtual world, not a game you play for cheap entertainment. The game doesn't provide the content, you do.
The under lined bits contradict.
Elaborate please, as it applies to the stament to which I was replying. |
Vaerah Vahrokha
Vahrokh Consulting
555
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Posted - 2012.04.13 07:08:00 -
[57] - Quote
D3F4ULT wrote:Mining is fine. Stop trying to fix what isn't broken. It's a chore/job, it was never meant to be fun.
Yeah why making a game functionalty fun. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
TheBlueMonkey
Natural Progression
122
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Posted - 2012.04.13 08:28:00 -
[58] - Quote
Ditch mining all together, move all ores to PI |
Jed Mosley
Imperial Shipment Amarr Empire
32
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Posted - 2012.04.13 08:43:00 -
[59] - Quote
Well some ideas:
1) Have the asteroids constantly moving in orbit and introduce some means of collisions so that your ship loses damage if you are in the collision course, this would also make jet can mining non bot friendly, you stay still and mine into your can, suddenly asteroids out of range and you have to move again but then you have a can sitting miles away. This would also keep the rorq pilots more active and bring some use to their tractor beam range etc.
2) revamp the ore scanner so that you have to pinpoint on the rock where you will get most yeald, rocks dont pop but become more depleted so to speak, have that maybe happen once every cycle from a fully skilled hulk. Every 3 minutes you have to scan down a new point and start mining that (manually clicking at the spot you want your mining lasers to shoot at). This would eliminate botting completely.
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Zimmy Zeta
Paramount Commerce
955
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Posted - 2012.04.13 09:01:00 -
[60] - Quote
Grey Stormshadow wrote:To be honest they could provide way to automatically mine (=ingame mining bot), but the yield should be 20-30 times slower than active mining. This could be done by providing some kind of mining drone container which can be anchored to belt. Player would need to haul the ore and relocate the device when it is full/belt is depleted. The device should be killable during wardecs and even the belt rats could attack it and the mining drones unless there are some combat drones remaining to protect it. No more than 24h yield should ever fit to the cargo hold of those thing. There should not be limitation how many of those can be anchored to belt, but in hisec concord should bill (rather high) daily fee from each anchored - mining or not. In lowsec and nullsec those would be free to kill and dead in no time without active player protection as the heavier belt rats would do their thing. In other words these would be mainly used in hisec only for most common ores.
Normal active mining with hulks and such should give enough yield to make it worth while even you mine only 4-5 hours in a week.
Dunno if this makes any sense, but in long term I would want to see this or some similar other semi passive mining solution as continuous daily active mining will get dull after a while.
I actually like this idea a lot. I do not mine, I cannot even fly a hulk (and I am not intending to learn it), but I make a lot of isk by selling strip miners to miners and blasters to gankers- so I would prefer a semi-automated system that still allows for ganking.
I also think that a huge problem with mining is that new players are somewhat magically attracted to this profession. Mining corps are actively looking for newbies everywhere and often telling them to skip all combat skills and train straight up to Hulk. While this makes sense for the corp that wants their members to generate the most iskies, I belive it might be one of the main resaons why new players quit eve after several months again. So either make mining more fun or change the skill prerequesites for exhumers so that they also include a decent amount of combat skills (like making BC 3 a prerequesite). -.- |
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