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Antimony Noske
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Posted - 2008.11.20 22:06:00 -
[1]
High: Heavy Pulse Laser II, Scorch M x5
Medium: Tracking Disruptor II 10MN Afterburner II Target Painter II
Low: Capacitor Power Relay II Capacitor Power Relay II Heat Sink II Heat Sink II Medium Armor Repairer II Energized Thermic Membrane II Energized Adaptive Nano Membrane II
Rigs: Capacitor Control Circuit II Energy Locus Coordinator II
At Level 5 skills: - Cap-Stable at 51% - 406 DPS - 936 Volley Damage - 670m/s
I'm not really sure how well the Target Painter and Tracking Disruptor are going to work, thoughts?
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Temitten
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Posted - 2008.11.20 22:43:00 -
[2]
Edited by: Temitten on 20/11/2008 22:44:52
Originally by: Antimony Noske High: Heavy Pulse Laser II, Scorch M x5
Medium: Tracking Disruptor II 10MN Afterburner II Target Painter II
Low: Capacitor Power Relay II Capacitor Power Relay II Heat Sink II Heat Sink II Medium Armor Repairer II Energized Thermic Membrane II Energized Adaptive Nano Membrane II
Rigs: Capacitor Control Circuit II Energy Locus Coordinator II
At Level 5 skills: - Cap-Stable at 51% - 406 DPS - 936 Volley Damage - 670m/s
I'm not really sure how well the Target Painter and Tracking Disruptor are going to work, thoughts?
You may want to drop the CCC II (you do know they're around 270 mil isk right?) and put a cap booster in that mid. (also drop cap power relays)
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Sigras
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Posted - 2008.11.20 22:59:00 -
[3]
what are you looking for this ship to do?
what do you want your role to be
and @ previous post, not every ship in a fleet has to be a tackler
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Jodie Amille
Gunship Diplomacy
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Posted - 2008.11.20 23:04:00 -
[4]
A harbinger would do what the OP is trying to do with that fit just as effectively and at much lower cost.
For zealots, fit mwd, sensor boosters, heatsinks and tracking enhancers with a DC II. Range tank and be prepared to run like a ***** if a HML drake or cerb shows up.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.11.20 23:08:00 -
[5]
T2 rigs = no, too expensive TD = lol TP = lol AB = pretty much lol, but I guess it could work trying to sustain a rep = probably not such a good idea, you won't tank much lasers = good EANM + thermal hardener = good
highs are good, mids and lows need some work.
Here's something I think I'll be flying once I figure out which zealot to tear the rigs out of (or buy another one)
Quote: [Zealot, HPL + Range] Heat Sink II Heat Sink II Heat Sink II Damage Control II Energized Adaptive Nano Membrane II Small Armor Repairer II Adaptive Nano Plating II
10MN MicroWarpdrive II Warp Disruptor II Sensor Booster II, Scan Resolution
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M
Energy Locus Coordinator I Energy Locus Coordinator I
Basically an antisupport zealot but with 44km optimal instead of 62, but a point and doesn't instantly die.
The sensor booster is there to lock faster in general, and more specifically to lock cruisers before they warp off (which my Omen was unable to do with no SB and sig analysis V) |
Artemis Rose
Sileo In Pacis
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Posted - 2008.11.20 23:12:00 -
[6]
You'll need an MWD, you are way too slow at 670 m/s |
The Djego
Minmatar merovinger inc
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Posted - 2008.11.20 23:14:00 -
[7]
Actualy PVP Fittings != Cap stable. Also PVP Fittings != T2 Rigs till a point where you donŠt have to ask around on Forum if it will be a improvement.
That, beside of looking like a pure EFT Setup without many real pilote experience, you want to question yourself where do you use the ship. The Tracking Disruptor and Painter Setup looks like a close to Med range Setup where the AB wonŠt help, you need a MWD here. Also if you are not out of range for other ships, fit a 800mm at least, in excange for one CPR, sice you flying arond 120 M(ofc more like 400 M in your setup).
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Jodie Amille
Gunship Diplomacy
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Posted - 2008.11.20 23:16:00 -
[8]
Originally by: Terianna Eri Good fit and stuffs
That's something I'll definitely try once I train HAC 5 I might swap the point for an injector though... dunno. I love being able to run guns + mwd "permanently" |
Terianna Eri
Amarr Scrutari
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Posted - 2008.11.21 00:07:00 -
[9]
Originally by: Jodie Amille
Originally by: Terianna Eri Good fit and stuffs
That's something I'll definitely try once I train HAC 5 I might swap the point for an injector though... dunno. I love being able to run guns + mwd "permanently"
I'd drop the SB before the point tbh. Your dps is good, but not so good that you need a SB to get it onto the target as soon as possible, and cruiser locktime is pretty good by itself. Small cap booster fits fine by the way but the medium will run into fitting problems unless you have AWU V and weapon rigging V. and by "fine" i mean "it fits if you have some kind of cpu implant" - 3% turret CPU reduction works well. The small won't let you permarun but it will let you run things for about twice as long.
On the topic of implants: 5% medium energy turret damage is really cheap on the market (under 5 mil in places) and is easy to plug in (Cybernetics IV), so consider using it __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Antimony Noske
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Posted - 2008.11.21 00:46:00 -
[10]
Alright, how about this setup, for use as the gank ship in a fleet? Fleetmates tackle, this moves in for the kill.
High: Heavy Pulse Laser II, Scorch M x5
Medium: Tracking Computer II, Optimal Range Fleeting Warp Scrambler I 10MN Afterburner II
Low: Adaptive Nano Plating II Damage Control II Heat Sink II Reactor Control Unit II Heat Sink II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Rigs: Anti-Thermic Pump I Energy Locus Coordinator I
At level 5 skills: - Cap-Stable at 43% - 406 DPS - 936 Volley Damage - 583m/s - EHP 46,172
I figure it may be too slow, but if the fleet has the target tackled, that shouldn't be too much of a problem, especially with 45+5km optimal, right?
Also, as far as PVE goes, is it better to fit Tech II beams, or Tech II pulses? |
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Solar Chase
Agony Unleashed
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Posted - 2008.11.26 07:30:00 -
[11]
Originally by: Antimony Noske Alright, how about this setup, for use as the gank ship in a fleet? Fleetmates tackle, this moves in for the kill.
High: Heavy Pulse Laser II, Scorch M x5
Medium: Tracking Computer II, Optimal Range Fleeting Warp Scrambler I 10MN Afterburner II
Low: Adaptive Nano Plating II Damage Control II Heat Sink II Reactor Control Unit II Heat Sink II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Rigs: Anti-Thermic Pump I Energy Locus Coordinator I
At level 5 skills: - Cap-Stable at 43% - 406 DPS - 936 Volley Damage - 583m/s - EHP 46,172
I figure it may be too slow, but if the fleet has the target tackled, that shouldn't be too much of a problem, especially with 45+5km optimal, right?
Also, as far as PVE goes, is it better to fit Tech II beams, or Tech II pulses?
Like other posters said, choose your objective and maximize your effectiveness for it. The fit quoted should have Tech2 disruptor for better range, MWD for getting away, and no reactor control in lows, even if you have to sacrifice the plate. Fit another heat sink or tracking mod. If you are cap stable in PvP, that means you fit is WRONG, you are underutilizing your ship. Aim for 2-3 minutes cap.
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Kingwood
Amarr Emos and Cowboys
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Posted - 2008.11.26 07:45:00 -
[12]
Argh, let this thread and this horrible fitting die please.
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Poena Loveless
Minmatar Dawn of a new Empire
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Posted - 2008.11.26 08:08:00 -
[13]
2-3 minutes of cap and more tank/dps > cap stable
1600mm plate > 2 med reps > anything else > 1x medium rep
2x reps vs 1600mm *is* up for discussion though to be fair...
T2 rigs made me lol... is this for SiSi?
you shouldn't need a TP with pulses, cept maybe intys and AB AFs...
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Murkon Salesgirl
Amarr
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Posted - 2008.11.26 08:31:00 -
[14]
Decent tank on a high dps platform. Two fitting variants. AB or MWD.
[Zealot, Anti Support] 800mm Reinforced Rolled Tungsten Plates I Armor EM Hardener II Armor Thermic Hardener II Damage Control II 3x Heat Sink II
10MN Afterburner II <- your speed is about the same as a MWD plated BS. slow, but its a trade off. Prototype ECCM I Radar Sensor Cluster Sensor Booster II, Scan Resolution
5x Heavy Pulse Laser II, Scorch M
2x Energy Locus Coordinator I
This fits fine without implants or Level V skills. First, why the EM and Thermal hardeners but not EANM II and ANM II? Well, those give "good" EHP on paper. But in practice, as a zealot your biggest threat will be from other laser boats and drones that can actually reach and hit you easily. Hence, tank against EM (scorch) and thermal (scorch and drones). The zealot has a good base resist to explosive and kinetic already. This fit has an extra 11k EHP over no plate. The agility is quite good even with the 800mm plate.
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[Zealot, Anti Support] <- I prefer this variant more. MWD and good ehp without sacrificing dps or range (if u got implants). 800mm Reinforced Rolled Tungsten Plates I True Sansha Armor EM Hardener <- these named hardeners r cheap and low cpu True Sansha Armor Thermic Hardener Damage Control II 3x Heat Sink II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Prototype ECCM I Radar Sensor Cluster Sensor Booster II, Scan Resolution
5x Heavy Pulse Laser II, Scorch M
2x Energy Locus Coordinator I (or 1 locust + 1 trimark, fits with no implants)
Same as above, but you get the MWD. However, you need a 3% grid implant to fit this. Otherwise, drop 1 locus (39k optimal w/ 1) and get a trimark to boost EHP further.
The Zealot has 13 sensor strength. 1 ECM module (and lesser, EC-600 drones) will perma jam a base zealot 100% of the time. Given the high occurrence of ECM on the field these days, its silly not fit 1 ECCM. A disruptor isnt going to do much good, in a gang you have tacklers.
If you dont want ECCM, fit a 2nd sensor booster imo. These days inties have much reduced sig res with MWD, you could use all the extra scan res. |
Antimony Noske
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Posted - 2008.11.26 08:45:00 -
[15]
Originally by: Kingwood Argh, let this thread and this horrible fitting die please.
Heh, why would you bump the thread if you want it to go away? That seems illogical, and counterproductive.
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Kingwood
Amarr Emos and Cowboys
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Posted - 2008.11.26 08:49:00 -
[16]
Zealot with AB is comedy setup. Midslot setup for mine is MWD II, ECCM and Sensor Booster most of the time. I carry other modules for the 3rd midslot in cargo hold depending on need.
Not agreeing on your lows. If you start getting hurt you warp out anyway. 800mm plate is wasted on a Zealot.
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Kingwood
Amarr Emos and Cowboys
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Posted - 2008.11.26 08:51:00 -
[17]
Originally by: Antimony Noske
Originally by: Kingwood Argh, let this thread and this horrible fitting die please.
Heh, why would you bump the thread if you want it to go away? That seems illogical, and counterproductive.
Because someone bumped it before me.
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Murkon Salesgirl
Amarr
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Posted - 2008.11.26 09:20:00 -
[18]
Originally by: Kingwood Zealot with AB is comedy setup. Midslot setup for mine is MWD II, ECCM and Sensor Booster most of the time. I carry other modules for the 3rd midslot in cargo hold depending on need.
Not agreeing on your lows. If you start getting hurt you warp out anyway. 800mm plate is wasted on a Zealot.
I prefer MWD, just put it there for options. Its got 32k-35k EHP and still very fast align even with the plate.
Given that TE and locust rig are stack nerfed now, what would you use in your lows? |
Antimony Noske
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Posted - 2008.11.26 09:48:00 -
[19]
Is there ever a time that an AB would actually be a good idea to fit on a Zealot?
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Artemis Rose
Sileo In Pacis
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Posted - 2008.11.26 11:30:00 -
[20]
Originally by: Antimony Noske Is there ever a time that an AB would actually be a good idea to fit on a Zealot?
If you were in the middle of a Caracal convention, maybe.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
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Rude Bwoy
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Posted - 2008.11.26 11:56:00 -
[21]
My advice to OP is to take your ship out and fight your corp mates - basically try it out.
I don't believe the post QR AB-Zealot travels at 670m/s without overdrives. Who's the rudest of them all! |
Kingwood
Amarr Emos and Cowboys
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Posted - 2008.11.26 19:15:00 -
[22]
Originally by: Murkon Salesgirl
I prefer MWD, just put it there for options. Its got 32k-35k EHP and still very fast align even with the plate.
Given that TE and locust rig are stack nerfed now, what would you use in your lows?
I have differently fitted Zealots ready, depending on need, so hard to say what I put in my lows. For my solo Zealot I go with resists and a MAR with tracking rig and Scan Resolution rig, for Pulse and Beam Sniper TEs, HSs, and Locus rigs. Zealot unfortunately has to change it's setups depending on need, it's no Hurricane.
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Dikat
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Posted - 2008.11.26 19:43:00 -
[23]
Originally by: Jodie Amille A harbinger would do what the OP is trying to do with that fit just as effectively and at much lower cost.
For zealots, fit mwd, sensor boosters, heatsinks and tracking enhancers with a DC II. Range tank and be prepared to run like a ***** if a HML drake or cerb shows up.
/signed
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Alimah
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Posted - 2008.11.27 00:08:00 -
[24]
Bah, I'm having trouble fitting this with MWD set up. I've gone for 3 heat sinks.
hmmmm
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Mortalitus Domino
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Posted - 2008.12.13 18:59:00 -
[25]
[Zealot, PvP] Medium Armor Repairer II Reactor Control Unit II Energized Adaptive Nano Membrane II Thermic Plating II Heat Sink II Heat Sink II Heat Sink II
10MN MicroWarpdrive II X5 Prototype I Engine Enervator Small Capacitor Booster II, Cap Booster 200 (can hold 30 charges)
Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M
Energy Burst Aerator I Energy Collision Accelerator I
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Yoko Lee
Caldari
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Posted - 2008.12.13 19:03:00 -
[26]
For low secure :
5x focused pulse II 1x 10mn mwd II, web (important), dsiruptor II 1x mar II, 1x 1600mm rt (12k armor with hg slave), 1x thermic ts, 1x an eanm, 1x dc II, 2x ts hs
2x rigs ccc
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Mortalitus Domino
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Posted - 2008.12.13 19:48:00 -
[27]
Also, this might work. A little less gank but has 2pt scram.
[Zealot, PvP] Medium Armor Repairer II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Thermic Plating II Heat Sink II Heat Sink II Heat Sink II
10MN MicroWarpdrive II X5 Prototype I Engine Enervator J5b Phased Prototype Warp Scrambler I
Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M
Capacitor Control Circuit I Capacitor Control Circuit I
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isellanythingyouneed
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Posted - 2009.01.23 09:48:00 -
[28]
my personal favorite:
[Zealot, Yadayada] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II 800mm Reinforced Rolled Tungsten Plates I
Sensor Booster II, Scan Resolution Sensor Booster II, Scan Resolution 10MN MicroWarpdrive II
Heavy Beam Laser II, Amarr Navy Multifrequency M Heavy Beam Laser II, Amarr Navy Multifrequency M Heavy Beam Laser II, Amarr Navy Multifrequency M Heavy Beam Laser II, Amarr Navy Multifrequency M Improved Cloaking Device II
Low Friction Nozzle Joints I Low Friction Nozzle Joints I
stats (lvl5 char): 400 dps @ 30km, 230dps @ 110+km, cap stable running guns + sebo's @ 46%.
The plate is there as a buffer which is def. needed to prevent insta pops by dreads with sentries and stuff. Yes sacrifice 1 gun for a cloak for deep deployment (i hate logoffski). Low frics for much needed agility, arrive earlier then gang (who doesn't want to be on top of the km's). The double sebo's because of the cloak and because u want to lock quicker then rest of the gang. |
Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2009.01.23 10:39:00 -
[29]
[Zealot, Tanked] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Heat Sink II Heat Sink II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I, Cap Booster 800 Warp Scrambler II
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Anti-Thermic Pump I Auxiliary Nano Pump I
Needs some form of CPU implant, but works well for solo work.
1341 M/S 385 DPS 382 Tanked
Use MWD sparingly to get in range and activate scram. YMMV, and plate setups are definitely superior but for completeness, this setup needs to be in the thread. |
Ctp Hawkeye
Caldari Vice And Valour
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Posted - 2009.01.23 10:48:00 -
[30]
Edited by: Ctp Hawkeye on 23/01/2009 10:49:58 No eft atm, but soemthing like this:
5x Hvy pulse II+ scorch
Large cap battery 24k pt mwd
3x Heatsinks 1x Tracking enchancer 2x nano 1x OD
Idea is to sit and add pretty solid DPS at 30k+, but you have the speed to bail if anything scary shows up. You alos have a point for targets of oppurtunity.
Edit: To explain the logic behind this, i feel that unless you use the extra speed a zealot will have over a harbinger, its a waste. Harb will out-tank it and out dps it. If you want to fly a tanked zealot, prepare tobe out performed by harbingers. Speed is the only plus a zealot has over the binger, use it. |
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