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Petrus Blackshell
Rifterlings
742
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Posted - 2012.04.08 02:07:00 -
[1] - Quote
Earlier today I cleared a lowsec system of exploration plexes, but a corpmate of mine found a Radar site in a location I am 100% sure I scanned earlier.
Did I miss some kind of awesome change to exploration?
Update: he's finding the same complexes I found earlier (same names) but they are in different locations than they were for me. I don't even...? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
mxzf
Shovel Bros
1166
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Posted - 2012.04.08 02:24:00 -
[2] - Quote
Exploration sites have never been governed by DT for regular respawning (atleast, not since Apoc, I don't know about before then). The only time they respawn at DT is if they were spawned (by initiating warp to them) and then left for >3d (AKA, pretty much only Gravs). |
Petrus Blackshell
Rifterlings
742
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Posted - 2012.04.08 03:25:00 -
[3] - Quote
So... when do they respawn then? Randomly? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
mxzf
Shovel Bros
1167
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Posted - 2012.04.08 03:33:00 -
[4] - Quote
They respawn shortly after they are run. IIRC the mechanic is that a site respawns somewhere in the game within 5-10 min of it despawning. As far as we know that is. |
Petrus Blackshell
Rifterlings
742
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Posted - 2012.04.08 06:44:00 -
[5] - Quote
Well, the weird thing is the exact sites I ran previously (type of site) respawned, not different ones. Must have been just a freak coincidence then. Thanks! Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |
Czeris
Wildly Inappropriate Goonswarm Federation
48
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Posted - 2012.04.08 09:40:00 -
[6] - Quote
mxzf wrote:They respawn shortly after they are run. IIRC the mechanic is that a site respawns somewhere in the game within 5-10 min of it despawning. As far as we know that is.
This is an unproven rumour that no one has ever provided any evidence to support. It just gets repeated and people think it's true. If you have evidence, please post it, as I've never seen any in 4 years of exploration, and reading about exploration in Eve.
Sites spawn according to some unknown mechanic throughout the day. Sites that have been left uncomplete for a certain number of days will despawn at downtime. |
mxzf
Shovel Bros
1168
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Posted - 2012.04.08 13:42:00 -
[7] - Quote
Czeris wrote:mxzf wrote:They respawn shortly after they are run. IIRC the mechanic is that a site respawns somewhere in the game within 5-10 min of it despawning. As far as we know that is. This is an unproven rumour that no one has ever provided any evidence to support. It just gets repeated and people think it's true. If you have evidence, please post it, as I've never seen any in 4 years of exploration, and reading about exploration in Eve. Sites spawn according to some unknown mechanic throughout the day. Sites that have been left uncomplete for a certain number of days will despawn at downtime.
I think there was a dev post ... sometime saying that sites respawn within a few minutes of when they're completed, but I can't remember where it was. In this context, the distinction isn't really significant though. The important thing with regards to this thread is that they don't spawn at DT unless left idle for days (which is rare). |
De Guantanamo
Dreddit Test Alliance Please Ignore
4
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Posted - 2012.04.08 14:09:00 -
[8] - Quote
Czeris wrote:mxzf wrote:They respawn shortly after they are run. IIRC the mechanic is that a site respawns somewhere in the game within 5-10 min of it despawning. As far as we know that is. This is an unproven rumour that no one has ever provided any evidence to support. It just gets repeated and people think it's true. If you have evidence, please post it, as I've never seen any in 4 years of exploration, and reading about exploration in Eve. Sites spawn according to some unknown mechanic throughout the day. Sites that have been left uncomplete for a certain number of days will despawn at downtime.
Thats quite wrong.
They definitely respawn right after. Anyone who does exploration in high populated areas can easily confirm this. |
Sir Livingston
Viziam Amarr Empire
104
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Posted - 2012.04.08 15:13:00 -
[9] - Quote
What I do know for fact is that a site will despawn 2-3 minutes after completion.
So...who wants to grab 100 pilots and finally get proof of the regional respawn mechanic. Place 1 scanner ship in each solar system of the region and remain until we can confirm respawns, eh? Just a thought. Not something I'm willing to set up due to rl Explorer's Log an ongoing video log chronicling my adventures as an explorer of New Eden Click to watch: http://www.youtube.com/user/JonnyPew Chat channel: Club Deadspace |
Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
48
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Posted - 2012.04.08 16:26:00 -
[10] - Quote
Very rarely it will happen that you complete a complex (say for instance a 4/10) and after waiting some minutes a new one will pop up in the solar system (i have had this happen maybe 4 or 5 times in my time spent exploring, i would say) ... coincidences aside (someone else did the same type just then in another system), i think it's a good indication that complexes spawn _somewhere_ anew soon after completion.
I, too have met people that still think complexes spawn after downtime (and get "depleted" throughout the day). Some of them also quite often go rat in 0.0 to work on their sec status, but also to find faction spawns - and those certainly seem to be more abundant in the hours right after downtime - they simply thought it would be the same with complexes. |
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MushroomMushroom
Consolidated Sprocket
16
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Posted - 2012.04.08 16:30:00 -
[11] - Quote
Clearly sites do spawn at times other then downtime, but that leaves the question, do they also ALL spawn right after downtime, and only respawn at other times? |
GhostDragoon
Incertae Sedis Cascade Imminent
7
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Posted - 2012.04.08 22:02:00 -
[12] - Quote
Downtime is a server reset essentially, things like drones & wrecks all get removed, etc. so I would think it is safe to assume that you would see any still remaining exploration plexes despawn & respawn somewhere new during downtime. This is just speculation tho so don't quote me. |
St Mio
Imperial Academy Amarr Empire
618
|
Posted - 2012.04.09 00:00:00 -
[13] - Quote
Exploration sites stay in the same place during and after downtime. You can scan down a site and bookmark it before downtime, after downtime and the server has come back up, the same site will be in the same location, just with a different Sig ID.
New sites respawn continuously during the day, anyone who has scanned the same system more than once during the day can tell you that. I'm too tired and no one has conclusive evidence on whether site's respawn once you complete them or on some other mechanic, so I won't bother with that debate. |
Newbie Ned
Real Nice And Laidback Corporation
8
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Posted - 2012.04.09 08:03:00 -
[14] - Quote
Completely agree with St Mio.
I would just add that you can tell sites that have spawned since DT as their sig ID will be non-sequential with those that did spawn at DT in the same system (assuming more than one did). Probably more obvious/useful in WH. |
nomlet
Caldari Provisions Caldari State
2
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Posted - 2012.04.09 16:38:00 -
[15] - Quote
Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.
http://community.eveonline.com/devblog.asp?a=blog&nbid=3058
Basically saying the sites normally despawn, and spawn elsewhere. |
Thurken
Republic Military School Minmatar Republic
1
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Posted - 2012.04.10 06:34:00 -
[16] - Quote
It seems they spawn after downtime often. After downtimes at least 2 times new sigantures can appear. They seem to spawn all at once in the constellation. Not one by one Also If I finish sites, I never saw one respawn immediately in the same constellation. CCP hasn't said yet, where the sites spawn again. I think the completed sites get a flag and get spawned randomly distributed per region on 2-x times a day, all at once in constellations Sometimes I find a lot of cosmic anomalies stacked in one system. This could be a trace how, the spawn mechanics for CA work. Maybe it's the same for cosmic signatures. |
St Mio
Imperial Academy Amarr Empire
619
|
Posted - 2012.04.10 06:53:00 -
[17] - Quote
Sites most likely respawn in any eligible system (same faction rats, same general system security (high/low/null)).
They can spawn in, but aren't limited to the same constellation/region.
For more info: https://forums.eveonline.com/default.aspx?g=posts&m=1027933#post1027933 |
Freelancer76
Imperial Academy Amarr Empire
0
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Posted - 2012.04.11 09:35:00 -
[18] - Quote
From your experience - does one solar system always spawn one type/one class of cosmic signature, or is it completely random? And do these sites recur? E.g. I found out that in one system 2 same signatures recured couple of times in couple of days time... |
Liliana Rahl
Remote Soviet Industries
0
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Posted - 2012.04.11 15:42:00 -
[19] - Quote
Quote:Basket of bad theories by Thurken
Allow me to explain:
Quote:It seems they spawn after downtime often. After downtimes at least 2 times new sigantures can appear. They seem to spawn all at once in the constellation. Not one by one
Sites spawn after downtime if their timer has been triggered and has run out. The timer can be triggered by starting a site but not completing it (there may be other ways to start it). After the timer is up, the site will respawn on the next downtime. This is in an effort, I think, to keep sites moving around. I have no idea where you are getting those theories about "at least 2 signatures" or "spawn all at once in a constellation." There's literally no evidence to support that.
Quote:Also If I finish sites, I never saw one respawn immediately in the same constellation. CCP hasn't said yet, where the sites spawn again. I think the completed sites get a flag and get spawned randomly distributed per region on 2-x times a day, all at once in constellations
Sites respawn all day. They can respawn in the same constellation/region but are not limited to do doing so. Anecdotal proof as they could have simply been other Gurista Watches respawning in my path, but I have literally had that site respawn in my route up to 4 times, one system after another. I have also had it respawn in system with me and this is now why I check a system for new spawns prior to leaving if I have stayed to complete some sites (like if there are 2x GSO and 1x GW, I wil check again after leaving as one of those sites may just have respawned in system).
Quote:Sometimes I find a lot of cosmic anomalies stacked in one system. This could be a trace how, the spawn mechanics for CA work. Maybe it's the same for cosmic signatures.
Cosmic anomalies follow the same damn mechanics. Anyone in wh space could tell you this, though there is still some belief in wh space that sites are tied to regions. I'm inclined to believe differently; I think they are tied to groups of regions as, if I recall correctly, wh regions are class specific (A-D regions = Class 1). Now, systems you find with stacks of anomalies OR signatures are systems that simply haven't been touched in a while. These sites have not been triggered and thus their timers have not begun. So when sites respawn and land in that system, they stack up. |
Liliana Rahl
Remote Soviet Industries
0
|
Posted - 2012.04.11 15:42:00 -
[20] - Quote
Freelancer76 wrote:From your experience - does one solar system always spawn one type/one class of cosmic signature, or is it completely random? And do these sites recur? E.g. I found out that in one system 2 same signatures recured couple of times in couple of days time...
Random. What you are noticing is likely simply a result of busy exploration and thus sites moving around quite a bit. |
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Liliana Rahl
Remote Soviet Industries
2
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Posted - 2012.04.11 15:45:00 -
[21] - Quote
Sir Livingston wrote:What I do know for fact is that a site will despawn 2-3 minutes after completion.
So...who wants to grab 100 pilots and finally get proof of the regional respawn mechanic. Place 1 scanner ship in each solar system of the region and remain until we can confirm respawns, eh? Just a thought. Not something I'm willing to set up due to rl
We will most likely be doing something on the test server with regard to this very soon. It should be fairly easy to do.
I think most of us that have been paying attention are fairly convinced that sites are not tied to region (aside from some exceptions, i.e. ladars) but yes, it'd be nice to finally put that horrible hypothesis that has been echoed for so long to rest. |
Thurken
Republic Military School Minmatar Republic
1
|
Posted - 2012.04.12 04:18:00 -
[22] - Quote
Liliana Rahl wrote:Quote:Basket of bad theories by Thurken Allow me to explain: Quote:It seems they spawn after downtime often. After downtimes at least 2 times new sigantures can appear. They seem to spawn all at once in the constellation. Not one by one Sites spawn after downtime if their timer has been triggered and has run out. The timer can be triggered by starting a site but not completing it (there may be other ways to start it). After the timer is up, the site will respawn on the next downtime. This is in an effort, I think, to keep sites moving around. I have no idea where you are getting those theories about "at least 2 signatures" or "spawn all at once in a constellation." There's literally no evidence to support that. Quote:Also If I finish sites, I never saw one respawn immediately in the same constellation. CCP hasn't said yet, where the sites spawn again. I think the completed sites get a flag and get spawned randomly distributed per region on 2-x times a day, all at once in constellations Sites respawn all day. They can respawn in the same constellation/region but are not limited to do doing so. Anecdotal proof as they could have simply been other Gurista Watches respawning in my path, but I have literally had that site respawn in my route up to 4 times, one system after another. I have also had it respawn in system with me and this is now why I check a system for new spawns prior to leaving if I have stayed to complete some sites (like if there are 2x GSO and 1x GW, I wil check again after leaving as one of those sites may just have respawned in system). Quote:Sometimes I find a lot of cosmic anomalies stacked in one system. This could be a trace how, the spawn mechanics for CA work. Maybe it's the same for cosmic signatures. Cosmic anomalies follow the same damn mechanics. Anyone in wh space could tell you this, though there is still some belief in wh space that sites are tied to regions. I'm inclined to believe differently; I think they are tied to groups of regions as, if I recall correctly, wh regions are class specific (A-D regions = Class 1). Now, systems you find with stacks of anomalies OR signatures are systems that simply haven't been touched in a while. These sites have not been triggered and thus their timers have not begun. So when sites respawn and land in that system, they stack up.
At least 2 times a day i find new signatures. After downtime there a new ones too. When I find a new signature I often do a qickscan over the whole constellation and find new ones in its systems, too. I did not find yet a single spawn of a signature without findind new ones in the same constellation, too. This are observations, not theories. Now i want to check if in 2 constellations, new signatures spawn at the same time, too. I did not write that it is limited to whatever... I confused Regions with NPC Pirate Faction in Space
My Theory is that x number of sites spawn at once at the same time not by the random effect, but by force.
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Liliana Rahl
Remote Soviet Industries
2
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Posted - 2012.04.12 04:50:00 -
[23] - Quote
Unfortunately your poor english and otherwise bad explanation of what you observe is very indicative of anecdotal observation. |
Czeris
Wildly Inappropriate Goonswarm Federation
52
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Posted - 2012.04.12 07:56:00 -
[24] - Quote
nomlet wrote:Quote:Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites. http://community.eveonline.com/devblog.asp?a=blog&nbid=3058Basically saying the sites normally despawn, and spawn elsewhere.
They are referring to cosmic anomalies, the ones you can find with your scanner here.
It was a griefing tactic a while ago to put a afk cloaker or two in busy upgraded systems, inside the Sanctums or Havens to prevent them from despawning and respawning immediately as they are designed to do (in nullsec SOV systems with upgrades - as they refer to in the post). CCP or some people at ccp lump these anoms in with "exploration" even though there's no exploration involved, unless you count hitting your ship scanner and waiting 10 seconds. This is the source of a lot of confusion.
Things I have observed (these are just observations) in 3 years of exploration:
I have never seen more than one of the same DED rated complex in a system (i.e. two 8/10). I, however, frequently come across more than one of the same kind of non-DED rated combat sites in the same system (i.e. Gurista Fortress, or Military HQ). This suggests they may have different spawn mechanics. Or it could just be luck.
Sites spawn throughout the day. There may be a slightly greater chance of sites spawning at downtime, as stale unrun sites get refreshed.
Sites do not seem tied to truesec, other than the broad categories of hi-lo-null.
CCP has stated that they are not interested in the player community discovering the true mechanics. No I am not going to dig up the post. Anyways, things change when old employees are fired and new ones take over, so nothing they say is ever set in stone. |
Liliana Rahl
Remote Soviet Industries
3
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Posted - 2012.04.12 14:55:00 -
[25] - Quote
Czeris wrote:
Things I have observed (these are just observations) in 3 years of exploration:
Quote:I have never seen more than one of the same DED rated complex in a system (i.e. two 8/10). I, however, frequently come across more than one of the same kind of non-DED rated combat sites in the same system (i.e. Gurista Fortress, or Military HQ). This suggests they may have different spawn mechanics. Or it could just be luck.
Luck. I've seen the same DED site in the same system in high, low and null. Same for unrated sites.
Quote:Sites spawn throughout the day. There may be a slightly greater chance of sites spawning at downtime, as stale unrun sites get refreshed.
Sites spawning at down time are just the ones that have had their timer triggered and depleted. It would thus appear as if DT means more spawns because if the timer runs out right after DT, it will wait until the next DT to respawn (unless someone runs it). Get a bunch of sites doing this and all the sudden at DT you have a ton of respawns.
Quote:Sites do not seem tied to truesec, other than the broad categories of hi-lo-null.
Agreed, as well as tied to factions. Ladars are an exception.
Quote:CCP has stated that they are not interested in the player community discovering the true mechanics. No I am not going to dig up the post. Anyways, things change when old employees are fired and new ones take over, so nothing they say is ever set in stone.
I remember that post but as you said, things change. I'd prefer it if they didn't tell us. We as players have managed to unravel a large bit of it ourselves and it'd be good to continue to do so. |
Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
49
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Posted - 2012.04.13 07:20:00 -
[26] - Quote
Newbie Ned wrote:I would just add that you can tell sites that have spawned since DT as their sig ID will be non-sequential with those that did spawn at DT in the same system (assuming more than one did). Probably more obvious/useful in WH.
I really don't know why this 'feature' was implemented (from what ccp has said about it, seems like it will remain). |
Thurken
Republic Military School Minmatar Republic
1
|
Posted - 2012.04.14 23:26:00 -
[27] - Quote
[quote=Liliana Rahl]Unfortunately your poor english and otherwise bad explanation of what you observe is very indicative of anecdotal observation.[/quote
My Obversations base of over 1 year of scanning experience. Poor english and bad explanation is what?....Think hard
When you do your scanning data mining on the test server try to check if spawns happen simultany in constellations Some people are needed for this test This can be done better on the liveserver , because more sites get finshed.
A answer for the op's question has been answered. Sites, spawn directly after dowtimeand later,too |
Tau Cabalander
Retirement Retreat Working Stiffs
605
|
Posted - 2012.04.15 04:25:00 -
[28] - Quote
Sir Livingston wrote:What I do know for fact is that a site will despawn 2-3 minutes after completion.
So...who wants to grab 100 pilots and finally get proof of the regional respawn mechanic. Place 1 scanner ship in each solar system of the region and remain until we can confirm respawns, eh? Just a thought. Not something I'm willing to set up due to rl It has been done for w-space: Proven: WH sigs Do Not Move Between Constilations
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