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Katana Seiko
Gallente
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Posted - 2008.11.25 11:16:00 -
[1]
Currently there's no need for a player to go away from the noob corps, ever. That way they're protected from most PvP. However, that's abused by many players - ore thiefs, mission thiefs and even macro miners.
So, why don't we change the whole thing a little? When a player comes into the game, he's put into his Newbie Corp - Caille University or whatever. After two months however, the university says he learned enough to go into one of the militia corporations. Maybe the player could receive an EVEmail a few days before he is transferred (during a downtime) saying something like: "The militia asked for a few new recruits that are able to fight our enemy, the <enter enemy here>. We have read your records and recommended you, as you're one of our most talented students. It will take us three days to complete the necessary forms." If that player doesn't want to end up in the militia, he's free to enter a player corp (there's lots of them, with many recruitment offers) or create his own corporation.
If a player quits a corporation either on his own behalf or by the CEO's decision, he's usually put into an other corporation, like Viziam or Perkone. However, these corporations are also temporary. After a month, these players will also be added to the militia corporation. Again, a message should be sent out a few days before: "The militia asked for a few new recruits that are able to fight our enemy, the <enter enemy here>. We decided to recommend you, even tho you're a most valued part of our corporation. It will take us three days to complete the necessary forms."
EVE lives from interactions between players. If you don't want to interact, try checking out games like "Freelancer" or "X3".
Well then - time for comments! --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Pete X
Minmatar Incessant Onslaught THE INTERSTELLAR FOUNDRY
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Posted - 2008.11.25 11:51:00 -
[2]
Edited by: Pete X on 25/11/2008 11:51:44 so whats stopping people getting this mail.. joining a alt corp.. quiting a back in the npc corp in less than 5mins? ===== * Your signature file is too cool. Please stick to one that is no cooler than us forum mods - Fallout |
Rosalina Sarinna
Aliastra
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Posted - 2008.11.25 11:53:00 -
[3]
No doubt if you read what corp I'm in you know what kinda answer you're gonna get.
I only see one reason why NPC coprs would be nerfed, and thats to allow pirates easier access to easy kills. Lets face it, most people in NPC corps are recovering from a bad 0.0 experience, taking a rest, or are soloers who like to mine a lot and do missions during their only 2 hours available to play that night.
NPC corps are casual player friendly, solo player friendly, and a nessesary part of EVE unless you want all the 'carebears' and trade&industry chars to sit in the stations doing everything with remote skills and courier contracts.
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SpawnSupreme
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Posted - 2008.11.25 12:57:00 -
[4]
i have posted several post simular to this so you can say i totaly agree npc corps should be like the trial channel you only have it so long then your not concidered a newbie so your just simply droped in a millitia of your current location and its up to you to create your own corp or join a corp. i am not a pirate or hunter and i agree to this i run missions and if im not running missions im chatting or fitting a new ship 2 months should be the maximum amount of time to stay in npc corp then off to your own corp or militia or an already orginized player corp. you can still be a soloer you can still stay safe from danger most of the time. there is only benifit of safty in npc corps any and all other corps havemany experiences you cant get from npc corp
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.11.25 13:10:00 -
[5]
im in total agreement. Would encourage more dynamic flow of the player base to
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Dantes Revenge
Caldari
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Posted - 2008.11.25 13:46:00 -
[6]
So what you're advocating is forcing players into PVP combat.
NPC corps are mostly filled with players who don't want to be on the killboard of malicious players. These are casual players who don't have enough online time to contribute enough to a player corp, players who want to stay in industrial positions either mining, building or some such and not interested in PVP combat at all and also players who want to chat to their friends online, do a couple of missions with them and such. None of these are interested in being ganked by some highly skilled griefers who constantly wardec newer players.
The fact that this mechanic is also used by macro miners etc is unfortunate but inevitable. Spend more time finding ways to combat macros and isk farmers etc and less time penalising the casual player because of them. CCP have already penalised miners etc due to macro users/isk farmers enough, don't make it worse.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.11.25 13:47:00 -
[7]
Edited by: Astria Tiphareth on 25/11/2008 13:57:28 Edited by: Astria Tiphareth on 25/11/2008 13:51:32
Originally by: Katana Seiko EVE lives from interactions between players. If you don't want to interact, try checking out games like "Freelancer" or "X3".
Ah yes, another player who thinks that non-consensual PvP equals any and all interaction in EVE. Lets get the other stupid memes out of the way, like putting the M in MMO...
Lets ignore that simple socialising and working together doesn't need a player corporation; that plenty of individuals cooperate and work together across player corporations without the need for an alliance. Multi-player does not equate to forcing people to socialise with those they don't wish to socialise with; it doesn't even mean working together. As Chribba proved successfully, even solo play is a perfectly valid playstyle. We laud solo PvP and worry about the death of it, yet in the same breath, insist that people must play in groups...
Fact is, player corporations ought to be attracting people out of NPC corps. If they aren't, player corporations are failing, not the game mechanics. This is nothing more than the same tired repetition of 'can we have more new players to gank in empire', which every month is repeated with a new and innovative way to hide the ulterior motive.
Here's an innovative suggestion (which actually I don't really support, but it nicely illustrates why this ulterior motive is always at the core of these suggestions) - why don't we remove all PvP from high-sec and then implement a system that strongly encourages people to join player corporations? After all, they'd socialise more, build strong groups, and when they're ready, they'd venture into low-sec and null-sec for PvP.
Of course, this doesn't fit a sandbox, and isn't what is wanted by the proponents of these ideas; what is wanted is more cheap kills in empire, rather than real PvP in low-sec or null-sec. How ironic that the very people proposing these ideas clearly fear low-sec PvP so much that they need to change the system in high-sec to get what they want.
How would you set a length of time for kicking someone out? What if they are away for a period? What if they don't want to spend the first few months spending time on SP for combat instead of industry? Arbitrary limits will never fit all possible criteria. The only end result is lots of people bouncing back and forth between NPC corp and militia or self-made player corps, all of which actually just introduces annoyance, reduces socialising, and actually reduces the chance of the player finding a decent player corporation.
Finally, as a person in the militia, I can safely say what we most definitely don't need are yet more people who appear to be in the channel or around to fight, but aren't actively contributing because they, oddly enough, don't care about the militia's fight because they've been forced into it.
You can't force social groupings.
Harsh? Yes, but I'm sick and tired of reading this same suggestion dressed up in different ways over and over again, so apologies if I am more cutting than usual. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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SpawnSupreme
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Posted - 2008.11.25 14:14:00 -
[8]
i whole heartedly think if you are not required to keep your whits about you and get an occasional addrenalin rush your not playing eve as the devs say its intended for.
i think if you argue to stay in npc corp you have something to hide.... say macros or anything of the sort you can find groups of people who share an interest for macros so why solo it? i dont know what your excuses are and i dont care you fail if your npc.... play the freaking game!in militaias you can hide in middle of friendly teritory and your safe almost 100% garonteed, join your own corp and gont name it some panzy name and you lower your war decs and dont talk crap and you lower your war decs more and you can alwayse drop the corp start a new one if its nessesary. safest way to fly is in a group and happens to be more fun as well so join a player corp you may go through 15 corps before you find a good one but it helps to ask questions about how your play style would fit the corp quit being coward or who cares you still can be cowards with this change
my whole reason to like this is it promotes the growth of player corps because it is so hard to recruit and if people were required to leave npc corps it should make more 100 man cors and less 1 man corps or sleepers in npc
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WillageGirl
Advanced Tactics and Maneuvers
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Posted - 2008.11.25 14:18:00 -
[9]
This is one of those topics that doesnt really have golden path in the middle. Player either interracts with others or doesnt, there is no compromise or 'interract just slightly'. Its fair to say that Solo gaming is viable playstyle as it shoudl be, however this does not mean those solo players should be allowed to somehow go around the rules that are there to define the gaming environment for the rest of player base.
As it is, NPC corporations are a way to dodge the responsibility from actions taken earlyer in game for great many players. Yeah it's a place to recover from rough experience in 0.0 or geting back on feet after war. Thing to consider however is the reasons leading into that rough experience in 0.0 or that war, or what ever caused the need for recovery. NPC corporations are mainly just a perfect example how great need there is for some players to man up and take responsibility of their actions.
EvE is an MMO which doesnt mean that you need to play with a group, but at the same time it does mean that same rules should apply to both: hermits and group players.
Fighting for Our right to Cloak since 2004 |
Total Disaster
Caldari Frontier Industry
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Posted - 2008.11.25 14:27:00 -
[10]
I'm against forcing ppl to leave whatever corp, but I would suggest to nerf NPC corp so much that it's not profitable to be in one.
for example: - Miners in NPC corp would be limited to mine 2 jetcans per day (from DT to DT). This would heavily disrupt macro mining activities (oh noes, the "M" word) and new players do have seen enough to decide if they wanna become a miner or not. And with 2 jetcans I ment about 50.000m¦ of ores, however you extract them.
- PvEers/PvPers should have limited module usage. For example nothing above Meta level 3. Added to that are Tax rates for players older than 3 month insanely high to fuel the war machinery for the NPC faction. I would say 90% hehe.
I bit more drastically would be to ban the NPC players to empire, but I'm actually against that myself.
So even if it looks very hard, it's the way that CCP ment Eve to be. You've the choice, Either stay in safety but make "moderate" isk or risk the leap to a player corp and make as much money as you want.
Flame away
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SpawnSupreme
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Posted - 2008.11.25 14:52:00 -
[11]
its called real life your corp you work for now in rl would drop you like a bad habit if you were a poor performer or you do not want to do your jobthe way the boss say and for haveing poor interaction with piers or customers even for sleeping on the job jor old age you cant work there forever if it is a good corperation they have retirement packages and the best ones make you retire at a youthfull age so you can experience life.
get you lazy but off eve and play wow or some RTS or FPS if you dont wanna interact. you have no choice to interact with eve everything you do in eve is interaction just get out and be a anti social in some other players corp and not in npc corp
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.11.25 15:34:00 -
[12]
I'm not against NPC corporations and players staying there. EVE is all about your own choices, and if you choose to not join a corp and not participate in the corporate life, so be it.
BUT.. that kind of 'protection' should have a price! Right now it's ppretty much for free. I'm not talking about huge fees or something, but just any kind of small drawback. And please don't come with 'not being in a corp = drawback' now. Those players don't want to be in a corp in the first place, so it's hardly a drawback.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2008.11.25 17:10:00 -
[13]
Originally by: SpawnSupreme its called real life your corp you work for now in rl would drop you like a bad habit if you were a poor performer or you do not want to do your jobthe way the boss say and for haveing poor interaction with piers or customers even for sleeping on the job jor old age you cant work there forever if it is a good corperation they have retirement packages and the best ones make you retire at a youthfull age so you can experience life.
get you lazy but off eve and play wow or some RTS or FPS if you dont wanna interact. you have no choice to interact with eve everything you do in eve is interaction just get out and be a anti social in some other players corp and not in npc corp
You're aptly illustrating not only a failure to comprehend NPC corps (they can have more socialisation than many player corps) but also why quite a few player corps fail totally to attract NPC corp players. I get paid to do a real life job, and even then I'd not work for a whiny teenage nerd that hasn't done a stroke of work in their life. Conversely I pay to play EVE - why would I consent to the same in a game I pay for?
Player corporations that are good, capable of defending themselves, match a given playstyle, don't have shmucks that you simply cannot get one with, match a given timezone, and speak the same language are not found instantly.
EVE is not a job. If you think it is, you don't currently have one in real life, or you'd immediately appreciate the problem in comparing the two. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.25 18:19:00 -
[14]
Quote: EVE lives from interactions between players. If you don't want to interact, try checking out games like "Freelancer" or "X3".
Well, if there were a limited number of places open in the game I'd agree with your point of view. However I don't believe I've seen any policy that states after a certain number of players are active people will not be allowed to join the game, therefore the only thing you lose by turning these people away is another sub for CCP to spend on running/improving the game.
For the same reason I don't understand people who complain and whine abnout other char's being protected from PvP ... big deal, there are plenty of people who do want to do pvp to go around... what does it matter if those others dont.
I can see the the point when it comes to griefers hiding in npc corps.. but thats not really the fault of the npc corp system, its more a fault with other game mechanics allowing it. Besides I dont think being in an NPC corp or not will stop people being ********s, they will always find a way, it's in their nature.
Dae.
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Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.25 18:22:00 -
[15]
Originally by: ollobrains2 im in total agreement. Would encourage more dynamic flow of the player base to
I dont think it would, I think all it would mean would be that those players quit and we had less players... maybe you wouldn't notice because its only the quiet ones who had gone, but CCP would surely notice the loss of subs.
If you want to get mroe interaction it has to be by positive action, not negative... that's the only way to get people to respond in a positive way themselves.... for starters we could stop being so derogatory to those players... who wants to interact with a bunch of people who constantly ***** about them. Dae.
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Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.25 18:34:00 -
[16]
Originally by: SpawnSupreme i whole heartedly think if you are not required to keep your whits about you and get an occasional addrenalin rush your not playing eve as the devs say its intended for.
i think if you argue to stay in npc corp you have something to hide.... say macros or anything of the sort you can find groups of people who share an interest for macros so why solo it? i dont know what your excuses are and i dont care you fail if your npc.... play the freaking game!in militaias you can hide in middle of friendly teritory and your safe almost 100% garonteed, join your own corp and gont name it some panzy name and you lower your war decs and dont talk crap and you lower your war decs more and you can alwayse drop the corp start a new one if its nessesary. safest way to fly is in a group and happens to be more fun as well so join a player corp you may go through 15 corps before you find a good one but it helps to ask questions about how your play style would fit the corp quit being coward or who cares you still can be cowards with this change
my whole reason to like this is it promotes the growth of player corps because it is so hard to recruit and if people were required to leave npc corps it should make more 100 man cors and less 1 man corps or sleepers in npc
I thought the whole point of an MMO was that it can expand past its original intentions .. especially an MMO... and, why do you really care if they are playing it as 'it's intended' to be played. Surely its better they play at all than dont play.
I feel there is something fundamentally wrong with trying to force players in to player corps by forcing them to quit npc ones, you don't get a baby to be happy without it's favourite toy by just taking it away... you give it a reason to be happy with something else. Dae.
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Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.25 18:43:00 -
[17]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 25/11/2008 18:00:51
I'm not against NPC corporations and players staying there. EVE is all about your own choices, and if you choose to not join a corp and not participate in the corporate life, so be it.
BUT.. that kind of 'protection' should have a price Right now it's pretty much for free. I'm not talking about huge fees or something, but just any kind of small drawback. And please don't come with 'not being in a corp = drawback' now. Those players don't want to be in a corp in the first place, so it's hardly a drawback.
edit: spelling
All the same, a lone player will never be as effective as ones working together, whether they choose to be alone or not they are still subject to this... so long as they don't stop me being in a corp, and telling me I have to go solo, I don't care what they choose to do. Dae.
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Tarron Sarek
Gallente Biotronics Inc. Alternative Realities
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Posted - 2008.11.25 18:54:00 -
[18]
Originally by: Daevonar
Originally by: Tarron Sarek stuff
All the same, a lone player will never be as effective as ones working together, whether they choose to be alone or not they are still subject to this... so long as they don't stop me being in a corp, and telling me I have to go solo, I don't care what they choose to do.
That's a bit over-generalized. A lone trader is just as effective as one belonging to a corp. Probably even more effective due to less chat. The same goes for some extreme solo miner with several accounts, or a solo mission runner, or a solo high-sec researcher/inventer.
___________________________________
Balance is power, guard hide it well
"Ceterum censeo Polycarbonem esse delendam" |
Dantes Revenge
Caldari
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Posted - 2008.11.25 18:59:00 -
[19]
Originally by: SpawnSupreme i think if you argue to stay in npc corp you have something to hide.... say macros or anything of the sort you can find groups of people who share an interest for macros so why solo it?
It's a good job for your sake that people can't sue you for your posts here because you would be sued to hell and back by now. You are accusing everyone who stays in a NPC corp of being a macro user. If you'd accused me of that face to face, you would find yourself eating large chunks of the sidewalk and probably wondering why you were laying down all of a sudden. I take offence to accusations like that in a big way. I don't profess to ge any good at the game but I still don't cheat. The most I've ever done is sell GTC because I suck at PVP and get bored with mission running and mining for days on end to buy things.
Just be careful who you accuse and what you accuse them of. There are many macro users in NPC corps but it doesn't mean that all players in NPC corps are macro users and you've probably offended a lot of people with that statement.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
Shirley Serious
Amarr Imperial Academy
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Posted - 2008.11.25 19:33:00 -
[20]
Originally by: Tarron Sarek EVE is all about your own choices, and if you choose to not join a corp and not participate in the corporate life, so be it.
Tell us of the corporate life. What's the best thing about it?
So, I'm in the starter corp. I play at irregular hours. Sometimes I go on a break for weeks or months. I have friends ingame. So I have people to fly with and do stuff. I chit chat a lot. I read the corp chat, sometimes there's people I can help with things, other times, I can tell jokes to cheer people up when they've lost their first ships. I know where the tutorial agents are, so I can point people to them, because Eve's interface can be a bit tricky. I post on the RP forum, largely to tease my cousin and her daughter, but also to generally discuss things. I like doing all this.
I'm deaf, so I don't pvp much, except to go and shoot farmers occasionally, which I do solo. I'm not really interested in invention.
What does a player corp have to offer me? What can I offer them in return?
Yes. Yes, I am. |
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Mika Meroko
Minmatar Crayon Posting Inc
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Posted - 2008.11.25 19:55:00 -
[21]
please read over what the Dev said about npc corps.
is the way it is for a reason.
it keeps people paying CCP.
stop trying to make people play the way you do.
and just have fun with the people who DO play the way you do.
thank and bye~!
Originally by: CCP Atropos I pod people because there's money to be made in selling tears.
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ShadowDraqon
The Quantum Company
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Posted - 2008.11.25 20:21:00 -
[22]
Originally by: Tarron Sarek BUT.. that kind of 'protection' should have a price Right now it's pretty much for free.
Mandatory missions maybe? And how about this?: Being able to not be in a corp? You could still be wardec'd, but for much less than it costs to wardec a corp. Also, bump new corp registration fee to about 10 mil or so...
________________________________ Want to see a trick? *snaps fingers* Notify: "The Final Countdown" is now playing nonstop in your head. Neat, eh? |
Salpad
Caldari Carebears with Attitude
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Posted - 2008.11.25 20:33:00 -
[23]
A much better solution would be to implement taxation in NPC corps. Not just the same kind of taxation you have in PC corps where you pay a percentage of bounties and mission rewards, but also a tax on all Market sales and purchases. Set the regular NPC corp tax on mission income to a fairly high value, like 25%, and then also put a 1.5% tax on all Market purchases and sales, with no way (e.g. skillz) to reduce this.
That'd be a very, very powerful incentive for trader players to move from NPC corps and into PC corps, because it attacks their precious profit margin.
-- Salpad |
DrAtomic
Atomic Heroes Arcane Alliance
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Posted - 2008.11.25 20:45:00 -
[24]
Edited by: DrAtomic on 25/11/2008 20:46:27 Many solutions have been given and many very good ones as well, CCP just doesn't see it as a priority. If you want absolute carebear safeheaven keep the NPC corps. Sadly that seems to be the route CCP likes.
When I started playing the noob corp was something you wanted to get out of as soon as possible plus you had volunteers (sorta ISD) which helped you and even helped you find a corp.
Edit: then again Eve broke their concurrent users record with a whopping 6000 online at that time (omg what was trinity unstable). - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.25 21:58:00 -
[25]
Even if this was to be done it shouldn't be done before war dec mechanic is fixed. Empire is not a pvp zone, only reason you should be pvp'ing there is if you have an honest disagreement with someone or a well pulled of suicide gank. Yes I know those people that you have disagreements with (like freighter pilots for large alliances) can hide in the npc corps and that's a problem but forcing everybody out of noob corps wouldn't solve this as it would just increase corp/alliance hopping.
no offense to ppl in this thread as I don't know which you belong to but a lot of ppl just want this done so they can pirate in empire. empire isn't meant to be for pirating, it's meant to be a more friendly place with concord and empire factions protecting it. you should really be out in low sec or 0.0 if you want to pirate. tbh most people I find who are arguing this just want a carebear hunting license in empire cause they can't survive out in <0.5.... maybe your different and are as sick of the stupid war decs and how easy it is for a legitimate target to escape as I am.
tl;dr fix war decs before this, and empire pirates grow a pair and go to low sec.
ccp fix mining agent missions % pls |
Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.11.25 23:28:00 -
[26]
Originally by: Astria Tiphareth
<cut for space> You can't force social groupings.
This.
Killing NPC corps if anything will harm grouping, many corps form up out of NPC corp cliques. Killing NPC corps won't harm macros, they'll adapt to the New World Order in about a week and start corp hopping at need. Killing NPC corps won't make it harder to hide from consequences, they'll start corp hopping or use alts. You can suggest fixes to these all day, but NPC corps are pretty much fine. They can't even launch POS, which is crippling to research based playstyles. -------------------- Originally by: Crumplecorn
I prefer launching bathtubs of antimatter at my opponents over pointing an open DVD player at them, even if the bathtubs do miss a lot. So no.
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Irn Bruce
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Posted - 2008.11.26 00:10:00 -
[27]
I like the tax idea. New players can be in a NPC corp for 2 months tax free. After that, the NPC corp puts a huge tax rate on, I would say 50%. This means in order to make more isk, you have to take the riskier option of joining a player corp. I feel that a 50% tax rate would be very reasonable for immunity from war decs. Lets see how this would affect some different types of players:
Traders: in NPC corp, they lose 50% profit, but they can haul for themselves with total impunity. Alternatively, join a player corp and haul for themselves in peace time, if they get decced, use courier contracts, which will cut into profits, but will be safe, and is still probably better isk than the 50% tax.
Miners: 50% tax would seriously cut into the profit a miner can make, but then very few miners mine solely for isk anyway. Most of them use mining to finance something else, or they mine for their corp to use the minerals. In either of those cases, the only reason for them to be in a NPC corp is to dodge the risk involved in pvp, so again the 50% tax rate is a fair price for safety. It would also make things much harder for macro miners. They would have to be in player corps to make could profits, and so we would finally have some way of effectively combatting them.
Missioners: high sec missions at the minute involve almost zero risk for a missioner that knows what they're doing. Of course there's the risk of being probed out, but that's very unlikely away from the main hubs and even if you do et probed, you have to be stupid to actually give them aggro. If missioners had to leave NPC corps to run missions for full isk, maybe they'd be less risk averse, and might actually venture to lowsec and 0.0 for the level 5s and pirate missions.
This whole idea would turn NPC corps into a safe haven that players could return to, but at a significant cost. Perhaps it would stop people jumping corp when they get decced, and perhaps it would encourage people to move out of highsec a bit more if they became used to the idea that to be safe, they would need to pay for it, and especially if the tax rate was cut for income gained in lowsec.
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Dantes Revenge
Caldari
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Posted - 2008.11.26 02:13:00 -
[28]
But taxing them out of existance it still forcing players to do something they don't want to do. If players don't want to join a player corp, they are not going to. Making the game far harder if they don't will only force them out of the game entirely.
Eve is supposed to be a sandbox. Imagine a sandbox in a kids playground. If you see a kid sitting on the side and only putting their feet in the sand and try to force them to sit in the sand and play with it, they'll simply walk away and find something else to do.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |
Irn Bruce
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Posted - 2008.11.26 03:33:00 -
[29]
Sandbox, yes, but the reason players stay in NPC corps is so that they can play in safety without the interference of other players. That's all well and good for the minority of players who genuinely are just interested in playing for themelves, but most NPC corp members who aren't noobs are either isk making alts, isk farmers, or people who have hopped out of their usual corp to avoid a wardec. Farmers should obviously be penalised in any way possible, alts being able to make isk in total safety completely nullify the effectiveness of wardecs, and corp hopping should come at a price. It's like if a shop owner is getting persecuted by a local gang, he might pack up and leave to get away from it, then open up somewhere else. Fair enough, but that's going to cost him a significant amount.
There are very few players who've been playing more than a few weeks whose main character is in an NPC corp. And those that are could very easily set up a small one man corp if they really don't want to play with other people. If they want to play with other people, they should make their own corp, that's the intended mechanic of the game. NPC corps should not be safe hiding places for people who are scared of risk. They should be places for people to learn the game, and possibly to take some time out from their usual activities. There needs to be some way of preventing them being a haven for farmers, griefers and dec dodgers. This is a reasonable way of doing that. Give people the option of joining the militia after a certain point (conscription for FW?), or they can skip out their "national service" by joining a player corp, or contributing to the war effort financially through high taxes imposed by the necessiy to finance the war.
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Bunyip
Gallente Center for Advanced Studies
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Posted - 2008.11.26 03:33:00 -
[30]
I could go on a rant here, but suffice it to say that the devs have already ruled against this idea, and no amount of whining about wanting more targets for your games will make an impact. Not everybody in NPC corps is a macrominer/ganker, and harming one play style to try to fight against others will never work in any MMO.
I'm in an NPC corp for two reasons. First off, I've played the corp/alliance game with other characters, and the politics make me sick. Second, I enjoy helping the new players to this game, and corp chat is used far more often than rookie chat for asking advice (since rookie chat is such a blur of text).
If you want people out of NPC corps, give us a reason why your corp is the one to be in, not because you feel threatened that other people could be having fun in a different way. -Bunyip
"May all your hits be crits." - Knights of the Dinner Table. |
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