Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Everything Anything
|
Posted - 2008.11.25 22:48:00 -
[1]
This is not a question based on each person, but more in general.
At what point did trading become a career path?
I think it woulda been around the time of invetion when there was alot more supply coming in and making it easier and more accessable for people to use t2 items/ships, but i'm not sure. So when do people think that it actually became a more widespread thing that people did to make isk?
|
Tasko Pal
Heron Corporation
|
Posted - 2008.11.25 22:56:00 -
[2]
Since day one, I imagine. Looks like trade was built into Eve from the begining.
|
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.11.25 23:51:00 -
[3]
Yup... from the very start. It's hard to imagine there wee absolutely no traders from the get-go. Ok, sure, maybe it was bootstrapped by NPC orders first, but soon enough it became more profitable to trade in player-obtained items and with player-set orders. It's one of the few occupations where investment (in ISK/skills/etc) scales almost linearly with profit (not quite linearly, but at a much gentler slope than pretty much any other occupation) - the measure of a good trader is just how linear his profits are compared to ISK sunk into investments past a certain ISK threshold.
_
Create a character || Fit a ship || Get some ISK |
Saladin
Minmatar Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2008.11.26 00:24:00 -
[4]
Perhaps I can shed some light on this. When the servers went live, the most prevalent type of trading was margin trading on trade goods. People would load up on a product at point A, and haul it to point B and sell it to an NPC buy order that was higher.
Robotics, Long Limb Roes and Spirits were popular for trading in empire. No highways so your industrial had to go through low sec to go to a different empire. Lots of people made money as traders and pirates. Even more lucarative were 0.0 trade routes, with items like Plutonium and Vitoc. A careful player could make 30-60 million a night doing that, which was a king's ransom back then (missions didn't pay much and the most valuable rat was 50,000 isk).
Margin trading faded into obscurity when CCP changed the way the trade items were seeded and priced. But you could say those players were the first traders.
|
Brock Nelson
Caldari Flux Technologies Inc
|
Posted - 2008.11.26 00:57:00 -
[5]
Not only did they change the way items were seeded but they gradually moved NPC products to player products. The latest example would be shuttles.
10% for Returning Customers |
Rosalina Sarinna
Aliastra
|
Posted - 2008.11.26 12:13:00 -
[6]
Edited by: Rosalina Sarinna on 26/11/2008 12:14:05
Well, 2 years ago there were roughly only half the buy orders and 3/4 of current sell orders on the markets. Special items that required moon mining and reactions were rare to say the least (only really some in Jita), and we didnt have salvage or invention. Things have changed quite a lot. The new market has opened up a lot of opportunity.
|
Kazzac Elentria
|
Posted - 2008.11.26 13:20:00 -
[7]
Originally by: Akita T Yup... from the very start. It's hard to imagine there wee absolutely no traders from the get-go. Ok, sure, maybe it was bootstrapped by NPC orders first, but soon enough it became more profitable to trade in player-obtained items and with player-set orders. It's one of the few occupations where investment (in ISK/skills/etc) scales almost linearly with profit (not quite linearly, but at a much gentler slope than pretty much any other occupation) - the measure of a good trader is just how linear his profits are compared to ISK sunk into investments past a certain ISK threshold.
What they said |
kurikymoko yasai
|
Posted - 2008.11.26 13:28:00 -
[8]
Very simple answer:
Mining yield: xxx isks per mining hour
Ratting yield: xxx isks per ratting hour
Mission yield: xxx isks per mission hour
add your activity here ..... per activity hour
Trading: trading yield: xx% per xx isks invested. Number of hours in a day is limited, your isks is not....
|
Tramp Oline
|
Posted - 2008.11.26 17:33:00 -
[9]
Edited by: Tramp Oline on 26/11/2008 17:34:24
Pretty much since day 1.
I have limited time to play so trading was perfect for me.
I let someone else do the mining and building. I'll just buy their cheaply priced goods and move them to another region and sell it on the market for a nice profit while I'm working or sleeping.
I also do production now that I have more time to play but I still look for the good trade deals. With all the tools and exports you can do now, it makes it easier to find deals but the competition moves in much quicker to.
|
TornSoul
BIG Libertas Fidelitas
|
Posted - 2008.11.26 23:05:00 -
[10]
Edited by: TornSoul on 26/11/2008 23:06:13
Originally by: Tramp Oline
Pretty much since day 1.
I'll raise that with a "Since beta"
Granted, those funds werent transferable to release, nor where the markets that full as they are today. - Not to mention the need at one time to put up buy/sell orders after *each* DT and *at* the station you wanted it (/me did a lot of traveling - thankfully at a much smaller map )
My point, apart from reminiscing, is that some players got into the swing of it already in beta, and once release rolled around they already had the experience, and a much more "vibrant/interesting/profitable" market to use that experience on.
BIG Lottery |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |