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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 06:41:00 -
[1]
Edited by: Nian Banks on 02/12/2008 06:43:56 Edited by: Nian Banks on 02/12/2008 06:41:35 In brief, how would you fit a Typhoon for PvE purposes, To be more precise, as its a good litmus test of a ships PvE capacity in solo, How would you fit it for a level 4 combat mission?
Please post your fits or theories in regard to the Typhoon and LvL4's.
Bearing in mind that most people use their drones to kill the frigates, then fitting the standard battleship layout for their high slots and then a more conventional fit here and there. I came up with the complete opposite so if you could disseminate my fit and let me know how it looks I would be happy, good or bad.
[Typhoon, PvE]
High 4x 1200mm Artillery Cannon II 4x Assault Missile Launcher II
Medium 1x 100MN Afterburner II 1x Large Capacitor Battery II 1x Target Painter II 1x Tracking Computer II
Low 2x Large Armor Repairer II 1x Damage Control II 2x Energized Adaptive Nano Membrane II 2x Power Diagnostic System II
Rigs 3x Semiconductor Memory Cell I
Drones 5x Heavy Drones
Although there are no damage mods, using 5x Heavy Drones instead of the small/medium drones makes up for the damage loss somewhat, I then drop the usual torp's and dropped down to Assault Launchers, perfect anti frigate weapons and with the spare grid, fit 2x LAR's. With the PDU's, Cap Battery and SMC Rigs we get almost 4 minutes with everything running.
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Montolio
Fatality.
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Posted - 2008.12.02 07:49:00 -
[2]
Originally by: Nian Banks ... using 5x Heavy Drones instead of the small/medium drones makes up for the damage loss somewhat...
You do know that even if you have 5x hvy drones in your bay, you'll still have enough space over for med/light drones? Well, if you didn't, then you're welcome.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 08:37:00 -
[3]
Originally by: Montolio
Originally by: Nian Banks ... using 5x Heavy Drones instead of the small/medium drones makes up for the damage loss somewhat...
You do know that even if you have 5x hvy drones in your bay, you'll still have enough space over for med/light drones? Well, if you didn't, then you're welcome.
Yes but thats in the bay, I want to take down the battleships and cruisers while also killing the frigs.
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keepiru
Supernova Security Systems
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Posted - 2008.12.02 10:45:00 -
[4]
I dunno, its a bit ... uh, well, I guess i'd more naturally god for big launchers and small drones rather than the other way around, what with the dps with light missiles being pretty pathetic, even when spat out of assault launchers.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 10:53:00 -
[5]
Originally by: keepiru I dunno, its a bit ... uh, well, I guess i'd more naturally god for big launchers and small drones rather than the other way around, what with the dps with light missiles being pretty pathetic, even when spat out of assault launchers.
So how would you fit the phoon for pve? :)
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Ghoest
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Posted - 2008.12.02 11:15:00 -
[6]
Edited by: Ghoest on 02/12/2008 11:15:16 4 1200 4 cruise
Painter whatever whatever whatever
2 bcu 5 tank
5 sents a bunch of light drones.
2 ccc 1 nano pump
I think thats the best build.
If you think corp is different than a guild or clan you have some insecurity issues.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 11:21:00 -
[7]
Originally by: Ghoest Edited by: Ghoest on 02/12/2008 11:15:16 4 1200 4 cruise
Painter whatever whatever whatever
2 bcu 5 tank
5 sents a bunch of light drones.
2 ccc 1 nano pump
I think thats the best build.
Thats not a fit, that's a rough description that could become a fit. ;) Also that hardly tells me if it would fit or not as you have skipped past over half of the modules needed.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.12.02 11:28:00 -
[8]
if you want to snipe and still have a dual rep tank you need to drop the damage mods...they simply wont fit.
4 T2 cruise 4 1200 T2 4 cap recharges 2 large reps 3 resists 1 CPR 1 RCU T2 1 ccc 2 Pg rigs
5 sents T2
do 500+ dps at long range.
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2008.12.02 11:31:00 -
[9]
Edited by: TimMc on 02/12/2008 11:33:03 crap setup...
[Typhoon, missions] Large Armor Repairer II Large Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Damage Control II Reactor Control Unit II Reactor Control Unit II
Target Painter II Cap Recharger II Cap Recharger II Cap Recharger II
'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 'Arbalest' Cruise Launcher I, Paradise Cruise Missile 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L 1200mm Artillery Cannon II, EMP L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Ogre II x5 Warrior II x5
Just go train up a raven or something...
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kyrv
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Posted - 2008.12.02 11:32:00 -
[10]
Edited by: kyrv on 02/12/2008 11:36:05 I know minmatar there pretty cruddy PVE too..
Level 4 missions I find a Maelstrom, 0.0 Pve Typhoon.
My simple 0.0 Typhoon. Large Armor Repairer II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Ballistic Control System II Capacitor Power Relay II Capacitor Power Relay II Cap Recharger II Cap Recharger II Cap Recharger II Quad LiF Fueled I Booster Rockets Dual 425mm AutoCannon II,EMP L Dual 425mm AutoCannon II,EMP L Dual 425mm AutoCannon II,EMP L Dual 425mm AutoCannon II,EMP L Siege Missile Launcher II,Mjolnir Torpedo Siege Missile Launcher II,Mjolnir Torpedo Siege Missile Launcher II,Mjolnir Torpedo Siege Missile Launcher II,Mjolnir Torpedo
Needs at least one BCU otherwise use a maelstrom, has one slot for wcs/BCU/Cap, need decent skills to make it work tbh.
Edit: Missed Fittings
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keepiru
Supernova Security Systems
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Posted - 2008.12.02 11:38:00 -
[11]
I'd guess that's because you need grid mods to actually fit 4 1200 IIs, 4 cruise IIs and 2 LAR IIs - IIRC, some 4500 MW short.
Most typhoon PVE fits I've ever seen are autocannon/cruise setups with AB.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 11:44:00 -
[12]
Edited by: Nian Banks on 02/12/2008 11:45:20
Originally by: Xanos Blackpaw if you want to snipe and still have a dual rep tank you need to drop the damage mods...they simply wont fit.
4 T2 cruise 4 1200 T2 4 cap recharges 2 large reps 3 resists 1 CPR 1 RCU T2 1 ccc 2 Pg rigs
5 sents T2
do 500+ dps at long range.
Interesting I guess, how would this ship fare in closer combat?
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 11:48:00 -
[13]
Originally by: keepiru I'd guess that's because you need grid mods to actually fit 4 1200 IIs, 4 cruise IIs and 2 LAR IIs - IIRC, some 4500 MW short.
Most typhoon PVE fits I've ever seen are autocannon/cruise setups with AB.
To be honest, I have never tried PvEing with Large AC's, Is it effective? I would imagine the ammo use would be nasty for long lvl4's.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.12.02 12:11:00 -
[14]
Originally by: Nian Banks Edited by: Nian Banks on 02/12/2008 11:45:20
Originally by: Xanos Blackpaw if you want to snipe and still have a dual rep tank you need to drop the damage mods...they simply wont fit.
4 T2 cruise 4 1200 T2 4 cap recharges 2 large reps 3 resists 1 CPR 1 RCU T2 1 ccc 2 Pg rigs
5 sents T2
do 500+ dps at long range.
Interesting I guess, how would this ship fare in closer combat?
pick one. snipe or move in close and rip them appart. dont do both. oh and use light drones to kill frigs unless you pop them at range.
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |
keepiru
Supernova Security Systems
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Posted - 2008.12.02 12:11:00 -
[15]
Edited by: keepiru on 02/12/2008 12:12:02 I imagine like all short-range pve bs it works better against serpentis, as they (mostly) tend to happily come into AC range on their own.
As for ammo use, its the same as all matari AC mission/ratting setups - go for the biggest guns possible, just to keep ammo use low.
It works much better on a typhoon than on any other BS, purely for the fact that you're as fast as a harbinger, which is about the lower end of when short-range ratting becomes unbearably slow because of turret range.
I say ratting because I can't imagine actually using it in a lvl4 myself, so if somebody actually uses one of these in missions, I'd love to hear about it.
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Ghoest
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Posted - 2008.12.02 13:42:00 -
[16]
Its what matters. If you cant make use of the information thats your problem.
Too many post and responses are about giving a list of 20 exact madules that worked for someone once. Its much better to list what matters and treat the rest as variable based on what you need to make the important stuff work.
Tanking is tanking which 5 modules depends on who you are fighting and your skills. The extra mid slots could all be used on cap or maybe have good cap skills and implants and can usean AB an extra painter or what ever makes you happy.
You need to learn to think and make an exact fir based on your skills.
If you think corp is different than a guild or clan you have some insecurity issues.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 14:40:00 -
[17]
Originally by: Ghoest Its what matters. If you cant make use of the information thats your problem.
Too many post and responses are about giving a list of 20 exact madules that worked for someone once. Its much better to list what matters and treat the rest as variable based on what you need to make the important stuff work.
Tanking is tanking which 5 modules depends on who you are fighting and your skills. The extra mid slots could all be used on cap or maybe have good cap skills and implants and can usean AB an extra painter or what ever makes you happy.
You need to learn to think and make an exact fir based on your skills.
Assume MAX Skills. Then you post a fit on that assumption.
Basically, the greatest problem the typhoon has is a lack of powergrid, because of that its not a matter of slapping together something, a good fitting will go on as tight as a glove. Hence why yes when posting a fit its important to list the modules. Not some philosophical concept. Sorry but that's just how posting a fit works.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 14:52:00 -
[18]
Originally by: keepiru Edited by: keepiru on 02/12/2008 12:12:02 I imagine like all short-range pve bs it works better against serpentis, as they (mostly) tend to happily come into AC range on their own.
As for ammo use, its the same as all matari AC mission/ratting setups - go for the biggest guns possible, just to keep ammo use low.
It works much better on a typhoon than on any other BS, purely for the fact that you're as fast as a harbinger, which is about the lower end of when short-range ratting becomes unbearably slow because of turret range.
I say ratting because I can't imagine actually using it in a lvl4 myself, so if somebody actually uses one of these in missions, I'd love to hear about it.
I admit, the Mael is more than likely better, I am just curious whether its possible to make the phoon a good lvl4 solo mission runner. With that in mind, am asking for good fits, and would love to hear from people who use phoons for missions or have successfully done it in the past.
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Cairn Metalhand
Swedish Aerospace Inc G00DFELLAS
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Posted - 2008.12.02 15:07:00 -
[19]
Im at work so don't have any of the stuff in front of me but basically something like this:
4xarbalest siege 4x 425mm
1xPhased TP 1xWeb II 1xCR II 1x100mn MWD II
3xHardeners 1xLAR II 2xBCU II 1xCPR II
With titanium L, juggernaut and wasp I's it does 782 dps according to eft (pre patch version) with most skills at V, can put in t2 drones for extra dps, i just dont have caldari t2 ones trained. Dont know how it actually works after patch but shouldnt be a problem with web + tp
Oh and this wont work at all in lvl 4 due to weak cap and tank, this is for ratting. I dont do missions so wouldnt really know about that.
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BigNorm
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Posted - 2008.12.02 15:18:00 -
[20]
[Typhoon Level 4 Mission Runner (Angels)]
'Arbalest' Cruise Missile Launcher I (Devastator) 'Arbalest' Cruise Missile Launcher I (Devastator) 'Arbalest' Cruise Missile Launcher I (Devastator) 'Arbalest' Cruise Missile Launcher I (Devastator) 720mm Howitzer Artillery II (Tremor) 720mm Howitzer Artillery II (Tremor) 720mm Howitzer Artillery II (Tremor) 720mm Howitzer Artillery II (Tremor)
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Capacitor Power Relay II
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
x5 Beserker I x5 Valkyrie II
I am currently using this setup, and opted for tank over gank. This setup permaruns, spits out about 520 DPS, and tanks about 700 DPS. I know that I can warp in, turn everything on, and be fine until the mission is complete. Its probably slower than more gank oriented setups, but when missioning with my corp, I can usually tank for everyone.
If you want to go for range, try 1 LARII, 4 1200 II, 4 Cruise II, etc. You might need a PG rig or PDU to squeeze it in, but would have a very nice buffer to engage from.
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keepiru
Supernova Security Systems
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Posted - 2008.12.02 15:28:00 -
[21]
Originally by: Nian Banks I admit, the Mael is more than likely better, I am just curious whether its possible to make the phoon a good lvl4 solo mission runner. With that in mind, am asking for good fits, and would love to hear from people who use phoons for missions or have successfully done it in the past.
Its better without a doubt. Considering the 2 main criteria for effective mission running:
- 3-400DPS tank
- Good anti-BS damage in ranges between 35 and 60km
With those tank and range constraints, you're forced to fit cruise IIs and cruiser guns, as the grid that the 2 LAR IIs eat means a 1200 II setup without grid mods, like yours, is limited to assault launchers, and hence does less damage.
So, 2 LAR IIs, 4 Cruise IIs, 4x Cruiser guns (I'd put 702s on but you can use rails), 3 cap rechragers, a BCU II, cap relay, 3 hardeners, 1 painter, 2 CCC Is and a missile rof rig, putting out a fairly respectable 550-ish dps (with sentries) with a 400dps tank that lasts some 5 minutes all-out. Should be plenty, but hardly a good use of your time and isk.
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Ghoest
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Posted - 2008.12.02 15:46:00 -
[22]
When you calculate a tank at 300-400 how do you figure resists?
If you think corp is different than a guild or clan you have some insecurity issues.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 16:09:00 -
[23]
Originally by: BigNorm [Typhoon Level 4 Mission Runner (Angels)]
'Arbalest' Cruise Missile Launcher I (Devastator) 'Arbalest' Cruise Missile Launcher I (Devastator) 'Arbalest' Cruise Missile Launcher I (Devastator) 'Arbalest' Cruise Missile Launcher I (Devastator) 720mm Howitzer Artillery II (Tremor) 720mm Howitzer Artillery II (Tremor) 720mm Howitzer Artillery II (Tremor) 720mm Howitzer Artillery II (Tremor)
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Energized Adaptive Nano Membrane II Capacitor Power Relay II
Capacitor Control Circuit I Capacitor Control Circuit I Auxiliary Nano Pump I
x5 Beserker I x5 Valkyrie II
I am currently using this setup, and opted for tank over gank. This setup permaruns, spits out about 520 DPS, and tanks about 700 DPS. I know that I can warp in, turn everything on, and be fine until the mission is complete. Its probably slower than more gank oriented setups, but when missioning with my corp, I can usually tank for everyone.
If you want to go for range, try 1 LARII, 4 1200 II, 4 Cruise II, etc. You might need a PG rig or PDU to squeeze it in, but would have a very nice buffer to engage from.
This is interesting, if can you perma run the reps? I would be interested in how well it does in some of the nasty lvl's.
Originally by: keepiru
Originally by: Nian Banks I admit, the Mael is more than likely better, I am just curious whether its possible to make the phoon a good lvl4 solo mission runner. With that in mind, am asking for good fits, and would love to hear from people who use phoons for missions or have successfully done it in the past.
Its better without a doubt. Considering the 2 main criteria for effective mission running:
- 3-400DPS tank
- Good anti-BS damage in ranges between 35 and 60km
With those tank and range constraints, you're forced to fit cruise IIs and cruiser guns, as the grid that the 2 LAR IIs eat means a 1200 II setup without grid mods, like yours, is limited to assault launchers, and hence does less damage.
So, 2 LAR IIs, 4 Cruise IIs, 4x Cruiser guns (I'd put 702s on but you can use rails), 3 cap rechragers, a BCU II, cap relay, 3 hardeners, 1 painter, 2 CCC Is and a missile rof rig, putting out a fairly respectable 550-ish dps (with sentries) with a 400dps tank that lasts some 5 minutes all-out. Should be plenty, but hardly a good use of your time and isk.
So everyone keeps the missiles and drops the turrets down, is this because the 1200's at closer ranges do nothing for anything smaller than a BC? Or is it for the pure utility of changing damage types?
I personally like the mael but I want to try using the pest, seeing how it performs in its own right. I would love to try and fit it for hacking plexes.
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Ghoest
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Posted - 2008.12.02 16:24:00 -
[24]
Its because missiles work at any range and your ships speed and bearing dont matter either.
If you think corp is different than a guild or clan you have some insecurity issues.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 16:27:00 -
[25]
Originally by: Ghoest Its because missiles work at any range and your ships speed and bearing dont matter either.
And yet for precisely that same reason, to me missiles are the perfect anti small stuff weapon.
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Ghoest
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Posted - 2008.12.02 16:40:00 -
[26]
Originally by: Nian Banks
Originally by: Ghoest Its because missiles work at any range and your ships speed and bearing dont matter either.
And yet for precisely that same reason, to me missiles are the perfect anti small stuff weapon.
Im I missing something or does that not make sense on 2 levels?
If you think corp is different than a guild or clan you have some insecurity issues.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.02 16:45:00 -
[27]
Beyond the point of using the word 'and' at the start of a sentence, I am not quiet sure what you mean?
If I restate it, I like missiles because I can fit small cruiser sized missiles which will never miss and do reasonable damage to frigates, drones, anything small.
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keepiru
Supernova Security Systems
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Posted - 2008.12.02 16:48:00 -
[28]
Sure, except frigate missiles are really not very good right now - and I'm using my acquired British knack for understatement there.
For both mission completion speed and ease of use, you're best off using them to kill the BS - you'll do more damage, and have a considerably easier time fitting.
To be fair, in this sense the phoon has not changed in a long time: the majority of PVE setups tend to utterly ignore large turrets in favor of missiles + drones.
That's not necessarily a bad thing mind, you could forget about the 60-80 dps 4 unbonused cruiser artillery will give you and pack some tractor beams and some salvagers, and have yourself a poor man's marauder.
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BigNorm
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Posted - 2008.12.02 17:34:00 -
[29]
Nian, yea the reps will run forever, and there has only ever been one mission where I had to warp out, which was buzz kill... I was following the eve survival plan, but apparently something died, or something went wrong (not on my part) which caused EVERYTHING to warp in, so I left, and came back with a friend to clear it out, because unfortunately I could not tank 60 ships at once....
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Xoth Freefall
Minmatar
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Posted - 2008.12.02 22:21:00 -
[30]
I used the following setup for a bit (cost is about 150m i think). I lost it because i forgot to turnm my rep on (this was before QR, so it might need some changes)
highs 4 cruise 4 800mm acs
mids 2x cap recharger IIs 1x AB (tech 2 works, but you can also try to pick up a republic fleet one) 1x target painter (helps with smaller ships and getting agro
lows 1x large armor rep II 4x hardeners (mission specific) 1x balistic control unit 1x damage control or balistic control
rigs 1x armor rep amount 1x missile rof 1x drone range (gave me 60km with my skills)
Tactics would be to take out the smaller ships at range with drones and missiles, then close in on the bs and take them out last with missiles, guns, and drones. (you take alot less damage at range).
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