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Xorth Adimus
Caldari The Perfect Storm Controlled Chaos
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Posted - 2008.12.03 03:46:00 -
[1]
I would like to propose an idea for a small stacking penalty (damping basicly) is introduced on locking the same target as other ships have or are currently trying to lock (call it sensor feedback/ noise):
For example: 100% lock speed for first locker 95% lock speed for second locker 85% lock speed for third locker 70% Etc (obviously this would need careful balancing).
This would help make EVE fleet combat far more tactical and far less ganktastic and fun (e.g warp in with fleet..lag .. 20 ships lock you ..you load grid.. you lock primary target back.. you die.. primary target dies.. repeat.. yay isn't this fun..).
It would be interesting to add complexity in organising ships that should target specific targets giving more importance to squads of ships and squad commanders as well as giving the fleet admiral a much more critical overall role of commanding squads in and out of combat and planning the next move rather then 'blob fleet commander!'.
It would make target painters / remote sensor boosters even more useful to have in a fleet ship.
It should help to reduce the scale of combat to more fun tactical skirmishes for both sides taking out key ships testing weaknesses taking out support ships locking and unlocking and manouvering until as it should the badly commanded and flown side gets decimated!
It would make EW and tackling superiority even more important and hence fights far more interesting.
It would also make mass remote repping both more difficult and interesting for those attacking and defending in such an engagement!
This would hopefully end the reign of the blob as we know it!
Please feel free to question my parentage for posting an idea to make EVE even more interesting
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2Bad4Ux2
Heretic Army Heretic Nation
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Posted - 2008.12.03 03:57:00 -
[2]
Honestly before introducing this, they would clearly need to fix the problem where any person will mysteriously just stop locking a target, and repeated attempts yield nothing, until 20 seconds later once your through you shield the target mysteriously appears locked all of a sudden :). Please fix this problem first Devs. 2nd the flaw in this idea is 1 BS will never be able to lock another bs in gang op, due to all the littler ships acquiring lock first, which is just dumb, since bs have really been hit hard via web changes, scramblers, torp nerfs etc. recently. ------- OOF! W2A! How Cruel X2 |
Xorth Adimus
Caldari The Perfect Storm Controlled Chaos
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Posted - 2008.12.03 04:44:00 -
[3]
Not had that bug which sounds pretty bad. I just get the one where you warp into fleet combat 8 times then when you finally stop warping in you're in a pod
I understand your point on battleships and other larger slow lockers let me explain:
'It should help to reduce the scale of combat to more fun tactical skirmishes for both sides taking out key ships testing weaknesses taking out support ships locking and unlocking and manouvering until as it should the badly commanded and flown side gets decimated!'
Basicly you would need to be selective on what you targeted the smaller faster ships would tackle a target and pick it off paint it bubble it and all that good stuff before the heavy damage dealing ships locked it. At this point the smaller faster ships would go for the next target whilst the battleships finish the lock and pummel the first one target with DPS.
Think about this as a squad of ships, in a fleet of 9 squads doing the same for differant targets eg:
If you had 50 cruisers and 20 battleships all locking 1 battleship you are right it is quite likely that only the cruisers will get to lock it and if fighting another group of a similar size like this you will lose using these 'blob' tactics
What should happen on both sides is the you would have 5 squads of cruisers and 4 squads of battleships all supporting each other but attacking differant targets and switching targets as needed, some of these squads would be RR some ECM /EW others sensor boosting or damping painting or acting as a screen killing drones and picking off enemy support or screening cruisers.
No more blob .. hello complicated tactical combat!
I and I am sure many other would much prefer to be in a ship being shot at by a handfull of enemy ships and die over a minute in a huge fleet combat whilst shooting the enemy and switching targets a few times, calling for rep support and be involved in the drama you get in smaller fleets. I don't care either way for being immediatly podded as soon as I get primaried its just another apathetic, oh well nothing else I could do, that's fleet combat for you!
Obviously one flaw in my idea is enemy and friendly sensors would have to be sensor stacked seperatly so you don't end up with friendlys locking themselves to slow down enemy locks or multiple enemy locks preventing reps being used (both of which would be very lame).
Another flaw is it could get overly complicated for some folks.
Obviously it shouldnt be over annoying in terms of lock speed the percentages could be played with till a good balance is met between the obviously unacceptably boring extreames: Insta blob death (current) vs. Will I ever be able to lock this enemy.. oh no ecmed again.. now I am damped.. locking Zzzzz going AFK FC for 10 mins !
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