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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.04 20:07:00 -
[1]
Edited by: Omarvelous on 04/12/2008 20:10:12
With the speed nerf affecting hybrid battleships pretty hard, I was wondering how effective the following setup would be for pvp.
3x Magnetic Field Stabilizer II EANM II 1600mm Rolled Tungsten Plate Internal Force Field Array (DCU)
100MN MWD II Faint Warp Prohibitor I (CPU) PWNAGE Target Painter Heavy Cap Booster II
7x 350mm Railgun II (Faction Antimatter ofc) Heavy Unstable Neut *EDIT* Or Large Remote Armor rep
Sentry Damage Augmentor 2x Trimark Armor Pump
5x Garde II
Still MWD capable. Still gives gang a point. Gives gang a target painter. Capable of neutralizing tacklers/small ships. *EDIT* or RR gang.
905 DPS @ 27km optimal + 25 falloff. (575 dps guns 330 dps sentry drones)
Weaker tank (only 75,000 effective HP) - not enough CPU to fit 2x EANM II - you could swap out a MFS for a faction EANM if the tank bothers you too much.
Probably going to want a hauler alt carrying spare sentry drones as sentries pop them.
Thoughts?
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Sarciss
SniggWaffe
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Posted - 2008.12.04 20:10:00 -
[2]
Web/Scram helps a bunch.. let the missile junkies worry about the target painters themselves..
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.04 20:12:00 -
[3]
Originally by: Sarciss Web/Scram helps a bunch.. let the missile junkies worry about the target painters themselves..
Setup has a scram.
Aren't larger targets hit easier by turrets?
Its 16 CPU - not enough for a web. Plus I don't want to waste time running around the field trying to get into web range on all the targets. May as well use blasters at that point.
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Trevor Warps
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Posted - 2008.12.04 20:12:00 -
[4]
The hvy cap booster sounds a bit overkill to me, and i'd favor a track comp or a web over the painter, but looks good.
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Trevor Warps
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Posted - 2008.12.04 20:13:00 -
[5]
Edited by: Trevor Warps on 04/12/2008 20:13:41
Originally by: Omarvelous Plus I don't want to waste time running around the field trying to get into web range on all the targets. May as well use blasters at that point.
Web is for when they come for you.
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Sarciss
SniggWaffe
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Posted - 2008.12.04 20:16:00 -
[6]
Originally by: Omarvelous
Originally by: Sarciss Web/Scram helps a bunch.. let the missile junkies worry about the target painters themselves..
Setup has a scram.
Aren't larger targets hit easier by turrets?
Its 16 CPU - not enough for a web. Plus I don't want to waste time running around the field trying to get into web range on all the targets. May as well use blasters at that point.
As in, Warp Scrambler.. not a disruptor, shuts off the mwd, leaving them webbed and slow as hell. Plus the Megathron is made for getting up close and personal..
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.04 20:19:00 -
[7]
Edited by: Bronson Hughes on 04/12/2008 20:22:24 I have used a similar setup for camping gates and for busting gatecamps where the campers were hugging the gate. In both scenarios, you can apply DPS to your targets, be they jumping in or waiting for you, without having to cover any ground. It has worked really well for me in those situations, but I haven't tried it as a general purpose fit. You could probably fit an AB on it instead of a MWD in those situations, but for 0.0/roaming work a MWD would probably still be a better choice.
If you are not going to be fighting under sentry fire, I would suggest dropping one sentry/heavy for a flight of Warrior IIs. These will work very well to keep light stuff off of you, or at least tied up, and only work better with a heavy neut.
Personally, I would swap the painter for a web; the web has a smaller effective radius but its benefit within that radius is larger and a target painter never slowed anyone down before.
EDIT: If you're flying with dedicated tacklers, you will likely want to switch out the Disruptor for a Scrambler. This, along with the web, is more for defensive purposes so you shouldn't worry about MWDing around trying to scram/web everything. As an added bonus, it'll help you somewhat with your CPU issues. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
The Djego
Minmatar merovinger inc
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Posted - 2008.12.04 20:39:00 -
[8]
Why you use only 6 Lows? Corpii and Centii ANPs are your frind in a Mega. At the range the 350mm Rails would make sense, the Scrambler and the Neut would not make sense.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Trevor Warps
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Posted - 2008.12.04 20:47:00 -
[9]
Originally by: The Djego Why you use only 6 Lows? Corpii and Centii ANPs are your frind in a Mega. At the range the 350mm Rails would make sense, the Scrambler and the Neut would not make sense.
Scrambler is borderline, but neut does definitely make sense.
Targets arent static at your optimal.
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Omarvelous
Caldari Destry's Lounge
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Posted - 2008.12.04 20:53:00 -
[10]
Originally by: The Djego Why you use only 6 Lows? Corpii and Centii ANPs are your frind in a Mega. At the range the 350mm Rails would make sense, the Scrambler and the Neut would not make sense.
Thanks forgot the co-processor II.
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Esmenet
Gallente
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Posted - 2008.12.04 21:01:00 -
[11]
Edited by: Esmenet on 04/12/2008 21:02:12 I have used a similar setup for RR-gangs and it works ok. You might want to switch that heavy cap booster with a medium one. Will help your cpu issues.
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The Djego
Minmatar merovinger inc
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Posted - 2008.12.04 21:02:00 -
[12]
Edited by: The Djego on 04/12/2008 21:05:42
Originally by: Omarvelous
Originally by: The Djego Why you use only 6 Lows? Corpii and Centii ANPs are your frind in a Mega. At the range the 350mm Rails would make sense, the Scrambler and the Neut would not make sense.
Thanks forgot the co-processor II.
2 ANP > 1 EANM + Co Processor
Originally by: Trevor Warps
Scrambler is borderline, but neut does definitely make sense.
Targets arent static at your optimal.
Heavy Neut only got 24km, shure to shake off tacklers, but at this range Rails are mostly pointless, the tracking is just to low and Ships will closing to fast. Rails are 50km+ Weapons if you donŠt have multiple Trackingcomps they are not very usefull at a closer Range because of the low tracking and ships that close in fast. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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maralt
Minmatar The seers of truth
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Posted - 2008.12.04 21:03:00 -
[13]
I have never tried 350 rails but i tried 425 with antimatter and a bucket of tracking comps with tracking speed scripts in and from what i remember hitting a reasonably fast rupture at under 40km was rather embarrassing and any closer was a waste of ammo tbh.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.04 21:08:00 -
[14]
Edited by: Bronson Hughes on 04/12/2008 21:10:15
Originally by: The Djego
2 ANP > 1 EANM + Co Processor
Adaptive Nano Platings are one of the most overlooked modules in the game from my experience. ANP IIs provide better resists that any named EANM for a CPU cost of zero. Not to mention that they only require Hull Upgrades IV, whereas EANM IIs require HU V.
Also, since you're not likely going to be MWDing around everywhere, I have to agree with the poster above me who said that a Medium Cap Booster would be a good choice for you.
Remember, on a rail fit, Scrams/Webs are defensive modules for keeping small stuff away/dead, rather like heavy neuts/Warrior IIs.
EDIT:
Originally by: The Djego
Heavy Neut only got 24km, shure to shake off tacklers, but at this range Rails are mostly pointless(without heavy Gang tackling support). Rails are 50km+ Weapons if you donŠt have multiple Trackingcomps they are not very usefull at a closer Range because of the low tracking and ships that close in fast.
He's using 350s, not 425s, so they have a shorter Optimal and better Tracking. Not to mention that he's flying a Megathron so he gets a huge bonus to his tracking anyways. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Captator
Universal Securities Pirate Coalition
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Posted - 2008.12.04 21:14:00 -
[15]
What kind of damage dealing at what range are you looking at with spike in? Could you for example sit beyond range of amarr MP with scorch and plink away from there?
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The Djego
Minmatar merovinger inc
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Posted - 2008.12.04 21:20:00 -
[16]
Edited by: The Djego on 04/12/2008 21:25:04
Originally by: Bronson Hughes
He's using 350s, not 425s, so they have a shorter Optimal and better Tracking. Not to mention that he's flying a Megathron so he gets a huge bonus to his tracking anyways.
Actual I never liked the 350mm, shure they give a bit more Tracking but this comes at a price, that is Optimal Range. Most of the time you are better of using the highter Optimal and mounting a Amno with higher Damage untill a point where you canŠt track any more, and this point isnŠt a huge window beween the 425mm and the 350mm. It is about 25% less tracking more optimal range and falloff. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Esmenet
Gallente
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Posted - 2008.12.04 21:56:00 -
[17]
Originally by: The Djego Edited by: The Djego on 04/12/2008 21:25:04
Originally by: Bronson Hughes
He's using 350s, not 425s, so they have a shorter Optimal and better Tracking. Not to mention that he's flying a Megathron so he gets a huge bonus to his tracking anyways.
Actual I never liked the 350mm, shure they give a bit more Tracking but this comes at a price, that is Optimal Range. Most of the time you are better of using the highter Optimal and mounting a Amno with higher Damage untill a point where you canŠt track any more, and this point isnŠt a huge window beween the 425mm and the 350mm. It is about 25% less tracking more optimal range and falloff.
The 350's give you more room to fit a good RR setup.
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The Djego
Minmatar merovinger inc
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Posted - 2008.12.04 22:23:00 -
[18]
Edited by: The Djego on 04/12/2008 22:26:15
Originally by: Esmenet
Originally by: The Djego Edited by: The Djego on 04/12/2008 21:25:04
Originally by: Bronson Hughes
He's using 350s, not 425s, so they have a shorter Optimal and better Tracking. Not to mention that he's flying a Megathron so he gets a huge bonus to his tracking anyways.
Actual I never liked the 350mm, shure they give a bit more Tracking but this comes at a price, that is Optimal Range. Most of the time you are better of using the highter Optimal and mounting a Amno with higher Damage untill a point where you canŠt track any more, and this point isnŠt a huge window beween the 425mm and the 350mm. It is about 25% less tracking more optimal range and falloff.
The 350's give you more room to fit a good RR setup.
7x 425mm II, Solace RR Scram, PAWNAGE, Med Cap Booster II, MWD 2x MFS II, 2x ANP, 1600mm RT, DCU II, F-aQ Tracking Link
Fits with a 5% CPU Implant or fit another ANP instead of the tracking Link and a IFA if you donŠt like CPU Imps.
Setup has more HP(you cant fit a Sentry Drone Rig-> HP rig), about 60 DPS less but a Range where Rails are more usefull. Also I like to say, that a Amarr BS with Puls would outperform the Mega at a close Range Rail Fitting(within 50km) because of the huge tracking advantage. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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