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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2008.12.07 12:57:00 -
[31]
Originally by: Derek Sigres I hereby submit the terrible trend that caldari engineers exhibit: randomly attaching engines wherever it's convienent. I mean, at least on the Kestral they all point the same way but why the HELL am I routing engine power in opposite directions on a Griffen or Kitsune? I'll bet THAT'S why Caldari ships are natively slow - all that advanced technology is being installed by engineers who couldn't even get past the "build a lego spaceship by following the instructions found in the kit" course in . . . wherever Caldari engineers go to learn how to make things.
Aye, and i think theres some tinkering guy, Bertie, who is "special".
"Special" Bertie is sometimes allowed to play with the turret harpoint placement schematics so that he doesnt feel left out.
Unfortunately "Special" Bertie has a terrible mind for aesthetics and stuffed up many a turret layout design e.g. the Raven, eagle etc. Seriously all the guns sguished on each side of the eagle? Yuck.
I think "Special" Bertie needs to be supervised in his ventures, and learn more from the other decent designers like Darryl, who designed the rokh, ferox, vulture, cormarant and harpy turret layouts.
EVE history
 t2 precisions |

Andrue
Amarr
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Posted - 2008.12.07 13:24:00 -
[32]
The Nighthawk should be black. Not grey. Black.
It should look like a moving shadow with perhaps the occasional glint off a polished line here or a subtle glow of lights. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2008.12.07 13:51:00 -
[33]
Originally by: Presidio How about they fix the bug that's been around since 2003?
Trying to dock with the station only works 70% of the time. The other 30% of times the game just ignores the request and nothing happens.
Its not a bug. Whats happening is that when you press dock and you warp to the station you stil have an active session change timer running. Someone in the alliance discovered it and noticed that her warp from X gate to X station was faster than the session change timer. this effect rears its ugly head alot but you see it in different guises.
i would guess that having more than 1 session change timmer active at a time would have drastic consequences.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.12.07 14:20:00 -
[34]
the tempest got a graphic bug. the connector between the coc*kpit and the small thing beneath is is only vissible from one direction.
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

lord cyrez
Licentia Pro Totus
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Posted - 2008.12.07 15:46:00 -
[35]
i never got along with station containers having their default state to "items locked" - i ALWAYS configure any new container to "unlocked".
is it just me? or does almost everybody else set their containers to unlocked by default? 
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RedSplat
Suddenly Ninjas
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Posted - 2008.12.07 15:51:00 -
[36]
Exotic dancers all look the same. Sure they are clones but the twins thing does get boring after a while.
There was even talk of French toast
But there was none to be had |

Andrue
Amarr
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Posted - 2008.12.07 17:27:00 -
[37]
Originally by: lord cyrez i never got along with station containers having their default state to "items locked" - i ALWAYS configure any new container to "unlocked".
is it just me? or does almost everybody else set their containers to unlocked by default? 
I share your pain. Plus after some patches the containers default back again. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Aleus Stygian
Failed Diplomacy
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Posted - 2008.12.07 22:14:00 -
[38]
Originally by: Andrue The Nighthawk should be black. Not grey. Black.
It should look like a moving shadow with perhaps the occasional glint off a polished line here or a subtle glow of lights.
Exactly! The case is the same with pretty much all the Kalaakiota vessels. And while the Paladin's design is superb, I feel that the Pilgrim's outer coloring shouldn't be a dark gold, but rather a brownish bronze approaching on black, because of its stealth apparel. I want a real space ****roach, not just a surly Arbitrator.
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Acinonyx Jubatus
Sebiestor tribe
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Posted - 2008.12.08 02:10:00 -
[39]
Originally by: HankMurphy the prowler's engines
the one on the left is all good. the one on the right looks messed up, like there is some black frame around the engine
:O I was seeking this thread just for this very same thought.
What it is is the right rear engine stream is set inwards too much compared to the left... I love the prowler and losing the spinny things while in premium was sad enough, now I gotta stare at a lopsided engine that literally ****es me off to fly ): Least it can cloak now and that sort of helps... but deep down I just know...
Think the old claw model had the same issue, along with atleast 1 other ship I can't recall, those too drove me crazy.
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Trellish
Ten Ton Hammer Controlled Chaos
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Posted - 2008.12.08 04:52:00 -
[40]
Edited by: Trellish on 08/12/2008 04:54:48 nitpicky things that really need to be fixed? I find it hard to believe I'm the first one to mention the horrible corp management controls currently in place.
Doh! Just remembered... I'm in the ships an modules thread 
That being the case... I'm gonna say the single mid slot WTF!!!! on the amarr laser assault frig. You can either point, or you can have a propulsion mod... wohoo.... how useful
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Derek Sigres
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Posted - 2008.12.08 05:20:00 -
[41]
Originally by: Mikal Drey
Originally by: Presidio How about they fix the bug that's been around since 2003?
Trying to dock with the station only works 70% of the time. The other 30% of times the game just ignores the request and nothing happens.
Its not a bug. Whats happening is that when you press dock and you warp to the station you stil have an active session change timer running. Someone in the alliance discovered it and noticed that her warp from X gate to X station was faster than the session change timer. this effect rears its ugly head alot but you see it in different guises.
i would guess that having more than 1 session change timmer active at a time would have drastic consequences.
I hate to break it to you, but even if the mechanic is working as intended (i.e. a single session change timer) produces unexpected results (apparently ignoring player requests and the like) you have a bug. It might be that the core issue is so deeply ingrained in the way the game functions that it's nearly impossible to change, but it's still a bug nevertheless.
Predictable failure of a game mechanic to produce expected results may indeed be a cardinal sin of QA, but at least I've never been personally killed by this sort of thing.
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Tensa
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Posted - 2008.12.08 05:40:00 -
[42]
WHY WHY WHY
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 10% bonus to Scout Drone Thermal damage per level
Covert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level
2 turret slots, 2 high slots Turret slot 1: Cov op cloak Turret slot 2: Scanner
WHY?
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Derek Sigres
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Posted - 2008.12.08 05:42:00 -
[43]
Originally by: Tensa WHY WHY WHY
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 10% bonus to Scout Drone Thermal damage per level
Covert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level
2 turret slots, 2 high slots Turret slot 1: Cov op cloak Turret slot 2: Scanner
WHY?
I dunno, in case you want to discard the notion that your job is to quitely scout around and try to kill. . . I dunno - noobs in t1 frigates?
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Acinonyx Jubatus
Sebiestor tribe
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Posted - 2008.12.08 06:45:00 -
[44]
Originally by: Tensa WHY WHY WHY
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 10% bonus to Scout Drone Thermal damage per level
Covert Ops Skill Bonus: -98% to -100% reduction in Cloaking Device CPU use per level and 10% reduction to duration/activation time of modules requiring Astrometrics per level
2 turret slots, 2 high slots Turret slot 1: Cov op cloak Turret slot 2: Scanner
WHY?
It's actually quite useful... I'd rather have it over any of the others due to ammo/fitting reasons.
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Foulque
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Posted - 2008.12.08 09:10:00 -
[45]
Originally by: Terianna Eri /agreed on both the pilgrim/curse/arbitrator graphic bug and the harbinger turret placement, and asked zulupark about it when he put up his Q&A thread - he said he'd look into it.
Yes these please =]
And also the Zealot/Navy Omen paintjobs. Give the Zealot the hot white and blue paintjob it deserves like the Devoter and the Navy Omen the sewer green painjob it should have.
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Aleus Stygian
Failed Diplomacy
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Posted - 2008.12.09 02:38:00 -
[46]
The bugged docking thing is really, really getting annoying. Especially when you're at war with a whole lot of people in both high and low sec, and guess what, you have to go to station in your pod...
AHEM!
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Shrouded
Gallente Doomchylde Industries
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Posted - 2008.12.09 05:17:00 -
[47]
Here are a few suggestions I have for the game.
-Cooler Domi Texture
-Less blinky lights in general (hint hint crow hint) One would *assume* that it wouldn't be a tactical advantage to stick airplane lights on combat craft.
-I have 13 out of 14 social skills. Arrrgh! Please for the love of the spaghetti monster finally remove the blasted skill "DED Connections" No one has it and if they did it would really mess the isk up and stuff. Or... put it in the game just to be contrary, i don't care. I just hate having skills listed that aren't in game. You could always just give *me* the skill ccp... that would make me happy.
-I also think you should be able to right-click "set destination" for your agents in standings. |

Radcjk
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2008.12.09 07:56:00 -
[48]
Originally by: Derek Sigres I hereby submit the terrible trend that caldari engineers exhibit: randomly attaching engines wherever it's convienent. I mean, at least on the Kestral they all point the same way but why the HELL am I routing engine power in opposite directions on a Griffen or Kitsune? I'll bet THAT'S why Caldari ships are natively slow - all that advanced technology is being installed by engineers who couldn't even get past the "build a lego spaceship by following the instructions found in the kit" course in . . . wherever Caldari engineers go to learn how to make things.
Thats because the right and left side of Caldari starships are designed by two different people.
They've never met.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.12.09 08:09:00 -
[49]
Originally by: Foulque And also the Zealot/Navy Omen paintjobs. Give the Zealot the hot white and blue paintjob it deserves like the Devoter and the Navy Omen the sewer green painjob it should have.
omen is white and black, dunno what you're on
and if you so much as touch the silver and green paint on my zealot i will end you  __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2008.12.09 09:20:00 -
[50]
Thres also an issue with captial blaster graphics.
IE look at a moros from the front with capital blasters. Now look at the barrel, you can see empty space behind the barrel instead of the back of the ball-like turret.
Its a shame, as the cap. blasters are kinda useless already, but to spoil the awesome starwars "Fire the ion cannon" feel with this glitch is a tad uncool.
While Im at it... Where the hell is the caldari rail dread? Being the railgun specialists youd think theyd have one.  EVE history
 t2 precisions |
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Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.12.09 12:20:00 -
[51]
the navy apoc's color scheme isn't the absolutely badass white/blue color scheme that other amarr navy ships have.
Navy Omens and those sweet looking Navy arbitrators that guard highsec gates make me want ALL amarr navy ships to have that livery.
making a gold ship "supergold" is pretty pointless tbh.
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Neyro7830
Gallente Stormfront A.W. Stormfront J.U.N.T.A.
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Posted - 2008.12.09 12:28:00 -
[52]
My two nitpicks atm are just for the Gallente BS, Domi texture in premy needs a rework (something similar to the Vexor imo w/ some Gold :D), the gun layout for the hyperion needs to be scrapped... wtf guns on the nose and arse? On the sides/top/bottom plx, and lastly the gun layout for the Mega. If you put 7 guns on it, the 7th is in the front side, where it appears to be designed for 3 guns, take the 2 off of the little winglets in the back and put them up front! >_>
Thats it... /rant off
(Of course... if you want to make the hyperion darker too... thats cool, I want a Black Hyperion (Navy Hyperion with 15% tank bonus plox?)) ___ I cannot be held responsible for the above post, because apparently,my cat has learned to type. :3 |

Grek Forto
THE IRIS United Freemen Alliance
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Posted - 2008.12.10 04:44:00 -
[53]
Edited by: Grek Forto on 10/12/2008 04:44:14 They should make it so that engine flares doesn't start about a meter away from the damn engine on some ships!(I'm looking at you, Punisher!!)
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Siigari Kitawa
Gallente The Aduro Protocol Doctrine.
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Posted - 2008.12.10 04:47:00 -
[54]
Drones firing railguns Trails in general not being visible anymore (game used to look hella cool)
:(

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Lord Regulus
Squadron of Shame
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Posted - 2008.12.16 04:46:00 -
[55]
Edited by: Lord Regulus on 16/12/2008 04:49:58
Damn, I walk away for one measly week and you crazy fools are gettin' all compulsive 'n sh*t.
Feels like being home! 
Originally by: Mankirks Wife I believe this train of thought is what gave us the boot.ini nerf...
That's why I was restricting my commentary to things less significant. If you're poking around in some tangled mess of code that includes even the most tangential reference to boot.ini, I certainly hope you'd double-check your work. Reversing the normals on three triangles in the Curse model doesn't affect any important code and is thus far less likely to result in catastrophic LOLWUTEPICBOOTFAILZORZROFL in the event of accidentally screwing the pooch in Maya.
But your point still stands. Words to live by. I'M LOOKING AT YOU, CAIMAN.
Originally by: Nick Parker Lord Regulus, I LOL'd at the whole wash your windows comment, so I Hope CCP doesn't fix it so I can see you doing that in local.
Laughter! Finally, my ego can feed once more! BAHAHAHAHAHAHA-
*cough*
Just consider yourself lucky that I can't fit a squeegee on my Geddon. 
NINJA EDIT: Look ma, I'm a necromancer!
----- Anyone who makes a point of telling you they never beat around the bush is beating around the bush. |

Ravenal
The Fated
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Posted - 2008.12.16 05:00:00 -
[56]
make the hud smaller (or minimizable)
i'll try to make an ascii version of this:
|-----| |.....| |.....| |.***.| |-===-|
explaining: * are the module display, that stuff thats currently on the right of the HUD = are the shield/armor/hull/capacitor displays .. just simple thin lines at the bottom (moveable) of your screen.
fix .. naow! . |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.16 06:12:00 -
[57]
The lateral fins on the Amarr Interceptors jut out at slightly different angles from the hull.
Engine flares on the Claw are of uneven length. Same with the engine flares of the Amarr assault ships.
Missing texture under the two pieces of bow armor on the Omen.
Pistons (?) that stick out the back of the Amarr shuttle have a component that slowly moves from the ship out towards the end of the piston slowly, but then snaps back immediately into the ship once it reaches the end. It should have at least some type of animation that moves the moving component back into the ship.
The fluttering radiators on the bridge of the Huginn drive me nuts.
Missing textures on the Typhoon in Classic. Small white boxes appear instead. Typhoon also has an inexplicable flat orange texture in that one thing. If you fly it you know what I'm talking about.
Missing textures on the Firetail police vessels in Classic. Small pinkish or white boxes appear instead. This problem does not appear on player-owned Firetails, which use a slightly different set of textures.
Missile explosion animations don't appear if you fire the missile at the enemy from less than like 1.5 km distance.
Missiles still appearing from the center of the ship. If turret effects can originate from specific points, why not missiles? Pretty much every ship that has missile capability has at least one area of the hull texture that looks like a missile launching port, so just have them fire from there.
Caldari-hulled pirate vessels still have the Caldari insignia on them.
Turrets on the Keres are uneven and originate inside the ship hull.
Some silly programming blunder resulted in the Helios and Cheetah looking more like the Imicus and Probe instead of their correct hulls. I'm sure this will be fixed in a future patch though so I'm not too worried about it. 
Helios lacks the glowing spiky bits found on other Creodron vessels including the old Helios model.
The tiny sliver of open space between the left and right sections of the Atron and associated hulls drives me so batty that I just can't bring myself to use these ships. Is there a gap between the bridge and engine section? Is there a point where they connect prior to where they obviously meld together at the back of the ship? Who friggin knows?! The right-click rotate camera zoom feature doesn't help. This is why I can't enjoy the elevated DPS of the Taranis, CCP.
Small sliver of open space between the top and bottom sections of the Scorpion and associated hulls. Same issue as above.
T2 blasters don't glow enough in their blue parts.
Hurricane mounts three sets of turrets on what would be the least structurally sound areas of the whole hull.
That thin beam running beneath the larger upper segment at the rear of where the Catalyst and associated hulls separate into two parts bugs me hard.
Salvagers need an animation. Personally I want something that resembles the tractor beam animation but not as intense. Also it should be purple because there aren't enough purple things in this game. I confess I once started a thread about this.
What's with the lack of faction Brutix hulls? Serpentis Brutix looks the same as the Gallente and Serpentis Brutix hulls.
The entire Nemesis hull just irks me. Strangely the Tristan hull does not.
Geddon needs more engine ports. Apoc needs more engine ports. Vengeance needs fewer.
Too many Megathron hulls.
NPC Megathron hulls mount nine sets of guns.
Torpedo shockwaves are two- and not three-dimensional as they should be. They're also a little too big for my taste.
Eris still off-center on screen. CCP did say they are working on this though.
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2008.12.16 06:49:00 -
[58]
overkill particle count on hull flames. seriously, that's just stupid.
All drones still firing the railgun FX
this stuff is really really sloppy!
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Aeo IV
Amarr Xomic OmniCorporation
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Posted - 2008.12.16 07:08:00 -
[59]
planets rotate too fast.
And I think in general ships need more movement.
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.16 07:22:00 -
[60]
Give me back my Cheetah hull... it is fugly since the change to the Probe model for it. Make the Hyena look like the Probe, it's newer than my cheetah!  ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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