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Darius Jackson
School of Applied Knowledge Caldari State
0
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Posted - 2011.09.12 15:51:00 -
[1] - Quote
It's a Monday, and the forums are new and shiny, so let's start a discussion!
Post your best PVP fleet composition you can come up with (and the tactic) for less than 10 ships. Can use bonuses and logi if you wish, but it counts towards the 10. If relying on implants or boosters, specify.
I might even throw Isk at the best/most creative idea :)
Ready, go!
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Lyris Nairn
GoonWaffe Goonswarm Federation
9
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Posted - 2011.09.12 18:34:00 -
[2] - Quote
Rifter, Rifter, Rifter, Rifter, Rifter, Rifter, Rifter, Rifter, Rifter, Rifter with Leadership V. |
Lyris Nairn
GoonWaffe Goonswarm Federation
9
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Posted - 2011.09.12 18:36:00 -
[3] - Quote
Lyris Nairn wrote:Rifter, Rifter, Rifter, Rifter, Rifter, Rifter, Rifter, Rifter, Rifter, Rifter with Leadership V. The tactic used is to have a friend with a carrier or jump freighter on standby to ferry more Rifters into the target system, and continually slam your space ego into the enemy with no regard to the losses, until either your entire alliance's Rifter cache has been depleted or all the enemies are dead. If all of the enemies die before you run out of Rifters, you then proceed to look for more enemies in some other system. This process is repeated until all Rifters have been depleted from the cache, and then everyone self-destructs their capsules to return home and begin building, assembling and fitting more Rifters. |
Lyris Nairn
GoonWaffe Goonswarm Federation
9
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Posted - 2011.09.12 18:41:00 -
[4] - Quote
I should point out that the Carrier or Jump Freighter in question is a non-combatant and will at no time assign fighters to any of the Rifters, and in fact he doesn't even have the Fighters skill trained because he is a stupid butt who does not know how to push buttons in this video game. Moreover it is important to recognize the significance of the Leadership V skill on at least one of the Rifter pilots, since there is a position in the fleet hierarchy called 'Squad Commander' which allows all subordinate Rifters to receive minor bonuses to agility and other useful attributes essential for long-term health and happiness of Rifter-class frigates. Ideally one or more RIfters will fit a Cynosural Field Generator, so that in the event of major losses or relocation of the fleet it is possible to quickly and efficiently move the Carrier or Jump Freighter into position to deposit more Rifters onto the battlefield or staging site.
Perhaps the best possible thing you could do is light your Cyno right on top of the enemy gang while assuring your buddy that you're actually lighting it on a station and that he has nothing to worry about; this would lead to your enemy not targeting the Rifters, which comprise the backbone of your fleet doctrine, and instead they will focus on that useless capital ship and then crow about their Kill/Death Ratio or ISK War whatever while completely failing to notice that your eight surviving Rifters were able to kill at least two of their ships while they were busy shooting that useless space brick. |
Lyris Nairn
GoonWaffe Goonswarm Federation
9
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Posted - 2011.09.12 18:46:00 -
[5] - Quote
At the request of my squad leader I have taken my excellent and informative posting abilities away from Goonfleet dot com and instead have brought them to the masses here on the EVE Online forums where they may be better appreciated. |
Herping yourDerp
Federal Navy Academy Gallente Federation
39
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Posted - 2011.09.12 18:57:00 -
[6] - Quote
10 arbitrators
50 hammer head 2's plus neuts and tracking disruption, just avoid missile ships and u will be fine |
Lyris Nairn
GoonWaffe Goonswarm Federation
14
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Posted - 2011.09.12 19:01:00 -
[7] - Quote
Herping yourDerp wrote:10 arbitrators
50 hammer head 2's plus neuts and tracking disruption, just avoid missile ships and u will be fine 10 Avatars |
IHaveCandyGetInTheVan69
The Seal Cub Clubbing Club.
10
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Posted - 2011.09.12 19:12:00 -
[8] - Quote
I would go for
1 X Legion (all three armour links + interdiction link / evasive maneuvers link) keep it off grid, also use it to probe
2 X Guardians 1 X Neut Legion 1 X Web loki 5 X Zealot
The 2 Guardians will give a pretty decent projected tank, they'll be at risk from neuting / ECM though due to only 2.
Zealots provide damage, they can fit points, ECCM for the guards and maybe some TDs to help reduce incoming damage even more.
The legion helps you cap out enemy logistics and the like so you should be able to defeat dual-logistics fleets
The loki has cov ops for scouting, about 200k eHP for baiting and long range webs to help stop kiters
Add some halos + x-instinct for the zealots, slaves for the loki and talis for the guards + legion.
I know you have the weakness of having just 2 logistics but any more for a 10 man fleet is a bit unreasonable, I think this is one of the better armour fleets you could use. Another option would be going for kiting ships with a loki booster
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Feligast
GoonWaffe Goonswarm Federation
37
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Posted - 2011.09.12 19:14:00 -
[9] - Quote
IHaveCandyGetInTheVan69 wrote:I would go for
1 X Legion (all three armour links + interdiction link / evasive maneuvers link) keep it off grid, also use it to probe
2 X Guardians 1 X Neut Legion 1 X Web loki 5 X Zealot
The 2 Guardians will give a pretty decent projected tank, they'll be at risk from neuting / ECM though due to only 2.
Zealots provide damage, they can fit points, ECCM for the guards and maybe some TDs to help reduce incoming damage even more.
The legion helps you cap out enemy logistics and the like so you should be able to defeat dual-logistics fleets
The loki has cov ops for scouting, about 200k eHP for baiting and long range webs to help stop kiters
Add some halos + x-instinct for the zealots, slaves for the loki and talis for the guards + legion.
I know you have the weakness of having just 2 logistics but any more for a 10 man fleet is a bit unreasonable, I think this is one of the better armour fleets you could use. Another option would be going for kiting ships with a loki booster
Trade the neut legion for a guardian, and you have one hell of an incursion vanguard fleet.
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Lyris Nairn
GoonWaffe Goonswarm Federation
15
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Posted - 2011.09.12 19:22:00 -
[10] - Quote
To be a bit more serious and provide some forum content that more of you would consider "relevant," I will go ahead and post something about Hurricanes and Scimitars. This is not a new and exciting thing, but it has not been mentioned yet in this thread so I will go ahead and post it.
7x Hurricane 3x Scimitar
Hurricanes are fit according to the "Welpfleet Doctrine," which uses AutoCannons, a small Shield tank, and low-power slots devoted to Gyrostabilizers and Tracking Enhancers; scimitars are fit to repair shields. |
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Dark Pangolin
Four Horsemen of the Apocalypse
0
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Posted - 2011.09.12 19:58:00 -
[11] - Quote
It depends?
Best overall "we could run into anything" roaming fleet. I would go for
1xFast Tackle (inty, 3000scan rez+ with long point) 2xScimitar 3x Nano-Cane 3x Nano-Drake 1x Falcon (Scout/ECM)
Speed is your friend when you run from the bl00b, 2 scimies well flown is more than enough to handle any fight you wouldn't already be running from. I can not stress enough that you should have fast tackle and a cloaky scout...the null sec boys always count on a bubble...just being there...but in low sec it won't be...and more things than not will simply warp...leaving you in impotent rage! |
Sugilite
Interstellar Brotherhood of Gravediggers The 0rphanage
7
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Posted - 2011.09.12 21:17:00 -
[12] - Quote
Herping yourDerp wrote:10 arbitrators
10 neut domi. |
Suleiman Shouaa
The Tuskers
6
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Posted - 2011.09.12 21:36:00 -
[13] - Quote
3 Tempests, 3 Hurricanes, 2 Rapiers and 1 Arazu. We've flown that gang a fair few times and it's performed admirably. Toss in a Link Loki for the 10th person for scouting as well.
The thing that most guys recommending Falcons, Logistics etc. fail to recognise is that most gang (vs gang) PvP is actually consensual, barring the ganks here and there. Therefore, it is important that your gang looks as unthreatening as possible. With the above setup, they should only be able to see 6 ships until the fight starts (Recons & Loki cloak up til then) so alot of gangs will go for them, whilst this setup has the capability to deal with much, much larger gangs since each ship type is there for a specific purpose. |
James Arget
Future Corps Sleeper Social Club
3
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Posted - 2011.09.12 21:48:00 -
[14] - Quote
Suleiman Shouaa wrote:3 Tempests, 3 Hurricanes, 2 Rapiers and 1 Arazu. We've flown that gang a fair few times and it's performed admirably. Toss in a Link Loki for the 10th person for scouting as well. The thing that most guys recommending Falcons, Logistics etc. fail to recognise is that most gang (vs gang) PvP is actually consensual, barring the ganks here and there. Therefore, it is important that your gang looks as unthreatening as possible. With the above setup, they should only be able to see 6 ships until the fight starts (Recons & Loki cloak up til then) so alot of gangs will go for them, whilst this setup has the capability to deal with much, much larger gangs since each ship type is there for a specific purpose. Sounds pretty solid to me. |
Chiyeung Bonaparte
Mong's Marauders
3
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Posted - 2011.09.13 04:34:00 -
[15] - Quote
10 x Taranis. Omwawd unstoppable |
King Rothgar
Autocannons Anonymous
0
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Posted - 2011.09.13 05:35:00 -
[16] - Quote
10x blaster falcons with full tackle. |
ChromeStriker
1
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Posted - 2011.09.13 07:44:00 -
[17] - Quote
Lyris Nairn wrote:I should point out that the Carrier or Jump Freighter in question is a non-combatant and will at no time assign fighters to any of the Rifters, and in fact he doesn't even have the Fighters skill trained because he is a stupid butt who does not know how to push buttons in this video game. Moreover it is important to recognize the significance of the Leadership V skill on at least one of the Rifter pilots, since there is a position in the fleet hierarchy called 'Squad Commander' which allows all subordinate Rifters to receive minor bonuses to agility and other useful attributes essential for long-term health and happiness of Rifter-class frigates. Ideally one or more RIfters will fit a Cynosural Field Generator, so that in the event of major losses or relocation of the fleet it is possible to quickly and efficiently move the Carrier or Jump Freighter into position to deposit more Rifters onto the battlefield or staging site.
Perhaps the best possible thing you could do is light your Cyno right on top of the enemy gang while assuring your buddy that you're actually lighting it on a station and that he has nothing to worry about; this would lead to your enemy not targeting the Rifters, which comprise the backbone of your fleet doctrine, and instead they will focus on that useless capital ship and then crow about their Kill/Death Ratio or ISK War whatever while completely failing to notice that your eight surviving Rifters were able to kill at least two of their ships while they were busy shooting that useless space brick.
Im going to go ahead and award you 100 internets for that one! It is how eVe should be played by everyone, now theres a warm n fuzzy thought . Ever thought of releasing a "The book of Lyris Narirn"?
As for my contribution.... 10 Bhaalgorn's .... that is all. Admitadly it would take about.... 30 sec? 40 sec? before everyone in the region knows about it, and a bit over that before every FC is screaming for a cyno. But BEFORE the real entertainment starts, it would be the best 10 man gang. - Nulla Curas |
Bono McGee
Noir. Noir. Mercenary Group
0
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Posted - 2011.09.13 10:12:00 -
[18] - Quote
1 prober / heavy tank tackle scout t3 1 sabre 7 vaga 1 falcon
Boosh
or 1 cyno rifter and 9 nyx
for cheap 3 arbi 7 nano shild ruppies
for lolz 10 nano shiled neutron Hypes |
Lyris Nairn
GoonWaffe Goonswarm Federation
50
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Posted - 2011.09.13 15:41:00 -
[19] - Quote
ChromeStriker wrote:Lyris Nairn wrote:I should point out that the Carrier or Jump Freighter in question is a non-combatant and will at no time assign fighters to any of the Rifters, and in fact he doesn't even have the Fighters skill trained because he is a stupid butt who does not know how to push buttons in this video game. Moreover it is important to recognize the significance of the Leadership V skill on at least one of the Rifter pilots, since there is a position in the fleet hierarchy called 'Squad Commander' which allows all subordinate Rifters to receive minor bonuses to agility and other useful attributes essential for long-term health and happiness of Rifter-class frigates. Ideally one or more RIfters will fit a Cynosural Field Generator, so that in the event of major losses or relocation of the fleet it is possible to quickly and efficiently move the Carrier or Jump Freighter into position to deposit more Rifters onto the battlefield or staging site.
Perhaps the best possible thing you could do is light your Cyno right on top of the enemy gang while assuring your buddy that you're actually lighting it on a station and that he has nothing to worry about; this would lead to your enemy not targeting the Rifters, which comprise the backbone of your fleet doctrine, and instead they will focus on that useless capital ship and then crow about their Kill/Death Ratio or ISK War whatever while completely failing to notice that your eight surviving Rifters were able to kill at least two of their ships while they were busy shooting that useless space brick. Im going to go ahead and award you 100 internets for that one! It is how eVe should be played by everyone, now theres a warm n fuzzy thought . Ever thought of releasing a "The book of Lyris Narirn"? Hello friend and thank you for noticing my excellent and informative post which I made on the forums dot EVE online dot com message board in which I detailed the use of a small fleet of Rifters to bring comedy entertainment and fun to everyone involved most especially the persons doing the shooting but also those being shot by the Rifters that are doing the shooting it is my sincere hope that you will learn a valuable thing or two from my post and be able to go forth like a space disciple of the Book of Lyris of Latter Day Nairn and tell all of your friends behold my brethren I have been to the mountaintop and I have seen the promised land I have a dream that one day my space guild and my space friends will be judged not by the content of our wallets and the scarcity of our moon materials but by the quantity of our Rifters and so He set him forth unto the people and unto the people he journeyed as a nomad and vagabond preaching the insane ramblings of the Lord whoso set him forth but beware my friend for the path of the righteous man is beset on all sides by the iniquities of the selfish and the tyranny of evil men but blessed is he who in the name of charity and goodwill shepherds the weak through the valley of darkness for he is truly his brother's keeper and the finder of lost children and I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers and you will know my name is Sky Captain Lyris Nairn in the World of Tomorrow's Goonfleet dot com when I lay my vengeance upon thee and deliver an unprecedented headshot against the Dread Pirate Morgan Stanley Dean Witter Spiced Rum. |
destiny2
The Urben Saints
0
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Posted - 2011.09.13 18:02:00 -
[20] - Quote
x1 widow Full ECM support. x1 Vulture. full shield gang link support x2 Rokh Full blaster shield Buffer/with tackle x1 Curse Full Neut Support/tackle. x1 Ibis with Cynofield Generator x2 Chimera Both Triage. x1 Wyvern x1 Leviathen with pretty doomsday.
cheap fit
x10 Battle Badgers for the lols. of it. |
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snugglebutt
Dreddit Test Alliance Please Ignore
0
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Posted - 2011.09.14 05:36:00 -
[21] - Quote
(Vaga, Vaga, Scimitar, Falcon, Sabre) x2 |
Ernesto Che Guevara
Mopponian PST Navy
0
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Posted - 2011.09.14 11:38:00 -
[22] - Quote
9x Hurricanes with dual LSE fitting and 1 medium shieldtransporter 1x Hurricane with dual LSE fitting, 1 medium shieldtransporter and the res-warfarelink |
Lyris Nairn
GoonWaffe Goonswarm Federation
141
|
Posted - 2011.09.14 14:11:00 -
[23] - Quote
Ernesto Che Guevara wrote:9x Hurricanes with dual LSE fitting and 1 medium shieldtransporter 1x Hurricane with dual LSE fitting, 1 medium shieldtransporter and the res-warfarelink Be better off with Energy Neutralizers than shield transporters; your average gang is not cohesive enough to spider tank. |
Dark Pangolin
Four Horsemen of the Apocalypse
1
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Posted - 2011.09.14 16:59:00 -
[24] - Quote
Lyris Nairn wrote:Ernesto Che Guevara wrote:9x Hurricanes with dual LSE fitting and 1 medium shieldtransporter 1x Hurricane with dual LSE fitting, 1 medium shieldtransporter and the res-warfarelink Be better off with Energy Neutralizers than shield transporters; your average gang is not cohesive enough to spider tank.
Agreed, the spider shield tank works a lot better with Drakes anyway. Battle Tested! 2 Major downsides No-Mobility (gotta stay in a ball 8km range on transporters) and Low DP
In all the field tests we did you can stand toe to toe with a similarly sized BS fleet (i.e. 10 Drakes vs 10 Megas)...but you cant really kill them fast enough before someone makes a mistake and gets out of rep range or something like that.
The Spider repping in PVP also doesn't scale well...up to 10 well experienced organized pilots can handle it...but the more pilots the less organization... |
Ka Jolo
The Tuskers
7
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Posted - 2011.09.14 17:56:00 -
[25] - Quote
For any of the gangs given above, I easily thought of a 10-ship gang that could easily defeat it.
Next, I thought of a 10-ship gang that could easily defeat my proposed counter-gang.
Then a great 10-ship counter to the gang that would defeat my first proposed gang countering the original gang.
Hence the "rock-paper-scissors" model of EVE spaceships.
My own experience suggests that the "rock-paper-scissors" model works in perfect conjunction with Murphy's Law, such that for a given ship fit or gang composition, I will encounter the ship or gang that seems custom-built to kill me, rather than the ship or gang I was hoping to run into.
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Satav
Latinum Exports
5
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Posted - 2011.09.14 17:56:00 -
[26] - Quote
hmmm
Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar. lol
On the serious side.
1 Gang legion 4 legions 3 guardians 1 sacrilege 1curse
sry. but amarr are king in pvp. despite what anyone thinks. |
Physical Peak
Norse'Storm Battle Group Intrepid Crossing
0
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Posted - 2011.09.14 18:13:00 -
[27] - Quote
Satav wrote:hmmm
Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar Avatar. lol
On the serious side.
1 Gang legion 4 legions 3 guardians 1 sacrilege 1curse
sry. but amarr are king in pvp. despite what anyone thinks.
What's the point of an uber defensive <10 ship gang? Small gangs should be fast and dynamic, not whales. You won't be able to catch your prey let alone kill them, and another 10 ship fleet would just laugh and leave you miles behind. |
Red Teufel
Blackened Skies THE UNTHINKABLES
3
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Posted - 2011.09.14 21:37:00 -
[28] - Quote
give a limit by isk so we can come up with a cost effecient gang that owns ;) |
Jude Lloyd
Heretic Army B A N E
57
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Posted - 2011.09.14 21:42:00 -
[29] - Quote
Rook Rook Cynabal Cynabal Rapier Scimi Scimi Curse Vaga Bonus Loki
Tactics: Shield Nano Gang
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Jude Lloyd
Heretic Army B A N E
57
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Posted - 2011.09.14 21:43:00 -
[30] - Quote
Lyris Nairn wrote:Ernesto Che Guevara wrote:9x Hurricanes with dual LSE fitting and 1 medium shieldtransporter 1x Hurricane with dual LSE fitting, 1 medium shieldtransporter and the res-warfarelink Be better off with Energy Neutralizers than shield transporters; your average gang is not cohesive enough to spider tank.
Yeah spider tanking canes isnt going to help much in the heat of a fight. |
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