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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 14:46:00 -
[1] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 death to all miners
but thank you for repopulating their herds the hunting was getting a little thin |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 14:53:00 -
[2] - Quote
Nekopyat wrote:CCP Affinity wrote: but.. think of the miners dude! They need love too <3
Well, think of the null sec miners at least. I like the changes (anything that reduces materials from loot is a step in the right direction IMHO) but this fits in to the perception that CCP is disproportionately catering to the needs of the minority who live in null sec. Now if this was coupled with removal of meta 0 loot from missions we might be on to something ^_^ my spider senses are tingling that all meta0 loot is being removed from npcs
my spider senses are mostly remembering it was already announced though they're not very impressive |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 15:18:00 -
[3] - Quote
J'Rela wrote:CCP Phantom wrote:Read this dev blog by CCP Affinity from Team Five 0 and learn everything you always wanted to know about 'carebearing 2.0' (but were afraid to ask)! tl;dr: CCP swings the nerfbat around like a blind drunk in a fog, removing everything unique and interesting about the Drone Regions in the process. Please, CCP, stop trying to alter player behavior. You can't change what you don't understand. I know we've never actually done the "Sandbox" and "Big and Uneven" things you always talk about. Could we maybe try those, instead of making everything more prescriptive and more like everything else with every new patch? :sun: |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 15:49:00 -
[4] - Quote
CCP Affinity wrote:Tsubutai wrote:Does this mean that killing rogue drones will also increase security status now? At the moment rogue drones function exactly as before - so no sec status increase, however, we might look into this at a later point. Will there be any change whatsoever to drones besides converting alloys into the normal bounties? |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 16:52:00 -
[5] - Quote
CCP Affinity wrote:5. confirmed - they will be replaced with metal scraps Pardon? Could you elaborate on this, this is news. Just normal metal scraps, or will there be various types of metal scraps? |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 16:57:00 -
[6] - Quote
also how many metal scraps are we talking bout here |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 16:59:00 -
[7] - Quote
CCP Affinity wrote:Ceaser Diez wrote:I'm glad we have links to dev shoes and no answers to any question brought up. Seems to be "We're putting bounties on drones and didn't think beyond that..." I've answered quite a few questions ;) going through them again for ones I may have missed but seriously i really want more info about this metal scraps business as that's completely new |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
4
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Posted - 2012.04.10 17:05:00 -
[8] - Quote
Jas Dor wrote:Nerfing the drone regions is pushing inflation in minerals found in addition to Zyde, Mega and Morphite in drone poo. What are you going to do about the shortage/rampant inflation of minerals found in high sec rocks?
Please also keep in mind that at 300m for a hulk and assuming a suicide gank every 10 hours of mining, the floor price of veld is 30m. Plugging this formula into a spreadsheet =30000000/60/((1600/33.3)*1000), gives a minimum trit price of around 10.0 for break even.
Something needs to give. while we work hard, we have yet to reach that level of gankination |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
5
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Posted - 2012.04.10 17:09:00 -
[9] - Quote
Ceaser Diez wrote: Will everywhere just become so homogenous in the set up that we just may as well join goonswarm, tell them they've won and end EVE?
Please contact our CFO, Weaselior, to discuss exciting new options for joining Goonswarm and/or renting space. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
6
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Posted - 2012.04.10 17:14:00 -
[10] - Quote
CCP Greyscale wrote:1) Huh. Something odd has happened with these sites. I'll get back to you after I've talked to CCP Bettik about this. 2) The Sansha and Serpentis ones are actually correct, but the other three have the wrong values set. Good catch, I'll fix it as soon as I finish replying here 3) I don't know what's up with this one, sorry I was promised an answer from you on the metal scraps issue why are you discussing complexes :( |
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
6
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Posted - 2012.04.10 17:23:00 -
[11] - Quote
CCP Greyscale wrote: Pulling all the Meta 0* loot out of PvE drops has been on our to-do list for a while, as it's damaging to both mining and T1 industry. With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once. Due to the way that the loot tables are set up internally, it's *substantially* easier** to replace loot rather than remove it, so the solution we're going with for now is swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).
So just to confirm I understand this: every time a npc rat would have dropped a t1 module, it will drop a single metal scrap instead? Will there be any differentiation on how many scraps are dropped by various rats, or is this a single 1 mod = 1 scrap ratio, regardless of rat type or mod type? |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
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Posted - 2012.04.10 17:37:00 -
[12] - Quote
CCP Greyscale wrote:Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. Looking into this one as well Let me save you some time: you consider the fleet staging points the 9/10 though they're not labeled as such. There are no labeled "9/10s" but the fleet staging point is guaranteed to escalate and drops a-type loot. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
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Posted - 2012.04.10 17:37:00 -
[13] - Quote
Also thanks for the scraps clarification. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
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Posted - 2012.04.10 17:43:00 -
[14] - Quote
Einar Matveinen wrote: Great, we will have now half-rats.
halfrats for halfmen |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
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Posted - 2012.04.10 17:57:00 -
[15] - Quote
Skye Aurorae wrote: So are the scrap drops going to be in piles to reflect that this loot entry 1 corresponds with a mining laser and loot entry 2 corresponds with a 425mm railgun - will the second entry get more metal scraps?
any t1 mod drop is a single unit of metal scraps, no variation, per an earlier clarification |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
7
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Posted - 2012.04.10 17:58:00 -
[16] - Quote
Jenn aSide wrote: Can we not have REAL 9/10s then? Fleet staging point sucks with the multiple escalations. Why do we have to fly all over to get a chance at a-type loot but can go to 1 place and get X-type?
You can drop a dread on the fleet staging point it doesn't get much better than that. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
8
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Posted - 2012.04.10 18:06:00 -
[17] - Quote
Skye Aurorae wrote:EvilweaselFinance wrote:Skye Aurorae wrote: So are the scrap drops going to be in piles to reflect that this loot entry 1 corresponds with a mining laser and loot entry 2 corresponds with a 425mm railgun - will the second entry get more metal scraps?
any t1 mod drop is a single unit of metal scraps, no variation, per an earlier clarification There are rats that drop piles of items - look at the hauler spawns for example either the pirate belt spawns or the couriers leaving stations. Clearly the functionality exists. right, but greyscale has confirmed it's going to work the way I said |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
8
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Posted - 2012.04.10 18:31:00 -
[18] - Quote
Promiscuous Female wrote:Gnidex wrote:It almost makes one want to see the drone plexes be removed alltogether.
They mostly get ignored by explorers in any case. I would support a removal of drone complexes They're long, have almost no reward, and the acceleration gates deny entry to industrial ships so you either have to bring an expanded combat ship in to scoop the meager rewards, or bookmark every single room in the plex (and some of them have 6+ rooms) and then visit later after it despawns. well, now they'll have bounties |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
8
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Posted - 2012.04.10 18:31:00 -
[19] - Quote
SamGromoff wrote:gfldex wrote:Cameron Boe wrote:The miners are way out numbered to ratters, ships are already expensive this is only going to drive them higher. i have the strangest feeling that ships are going up and miner kills will be too. It's a good question at what point the average highsec ganker will reconsider given the perspective of paying 5B ISK for his next Thanatos. Confirming that 5b thanatoi will bankrupt us because we are really, really poor where should i put the minerals for this week's titan |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
9
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Posted - 2012.04.10 19:29:00 -
[20] - Quote
intrepid crossing (back into empire because they're tired of being farmed by real alliances) |
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
9
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Posted - 2012.04.10 19:59:00 -
[21] - Quote
Strongo wrote:The questions have yet been question them self's! In other words their is very important pros and cons to this chart.
1) CCP had point out in balancing our the drone regions, i see one area which went from -.60 to -.27 ? My question is that's not a balance, that's a Nerf to the whole area. They can't change it to like a -.50 ?
2) Other very important question what will the drones drop, and what type of PVE are we looking at for PVE? drone region trusec was abnormally high to deal with the hassle of moving compounds, now you are getting nerfed down to normal levels
enjoy! |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
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Posted - 2012.04.10 20:09:00 -
[22] - Quote
The Gard'ner wrote:So small time hi sec industrials who need some rare minerals from the compounds will be left hanging to dry cus the few drone missions we get are going to be gone ? How is this helping industry ? All the power will still be in big alliances'hands again. Especially with the new system of modules making. thanks alot CCP you made my game alot less fun
go buy them in jita you nitwit |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
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Posted - 2012.04.10 20:09:00 -
[23] - Quote
reminder: things you mine yourself aren't free |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
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Posted - 2012.04.10 20:51:00 -
[24] - Quote
nestafarios wrote: someone still has to put em in Jita for sale, oh wait, that would still be the big alliances who have unlimited access to the resources, so the prices are still going up.
yeah us big alliances really care about arkanor
if you're that insane about avoiding the taint of 0.0 go daytripping in a wormhole |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
11
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Posted - 2012.04.10 20:52:00 -
[25] - Quote
also would you like 200b worth of technetium it seems that's this week's shipment |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
16
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Posted - 2012.04.10 21:34:00 -
[26] - Quote
Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. hello extremely dimwitted poster "Indahmawar Fazmarai"
while you are woe-is-me-ing it up check the price of trit in jita and other minerals mined in highsec
process this, then ponder why nobody takes you seriously |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
16
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Posted - 2012.04.10 21:34:00 -
[27] - Quote
drdxie wrote:So Incursions get "rebalanced" drones get "rebalanced" what happens to moon goo?? The PI on a planets shifts and we keep having to move extractors.. why not do this for moons, let them run out of one type of raw material and another "spawns" make moon mining fun again .... . For the fools who hate carebears.. moon mining is carebearing ring mining |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 15:16:00 -
[28] - Quote
Indahmawar Fazmarai wrote:Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. hulks, as t2 ships, have the overwhelming majority of their cost in moon minerals
do you know anything at all |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 15:20:00 -
[29] - Quote
Greyscale, please introduce mining-bombers, fittable only by supercarriers.
Imagine the hilarity of hotdropping a mining supercarrier. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 15:29:00 -
[30] - Quote
0.0 manufacturing should be fixed by allowing multiple outposts per system and/or buffing upgrades so a reasonable refinery/factory can be created (even if it's at great expense)
then, by making specific compression mods so we can end this stupid 5 year experiment on what happens if you nerf compression that was intended to actually have freighter ops to move uncompressed trit
compressed trit, compressed pyerite, compressed mex blueprints, at some reasonable compression ratio, and presto 0.0 manufacturing is fixed without needing to nerf highsec |
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 15:56:00 -
[31] - Quote
Ranger 1 wrote: You can keep saying it all you like, but in no way is anything thus far discussed a nerf to high sec.
what the hell are you talking about |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 16:49:00 -
[32] - Quote
Gevlin wrote:Simply allow us the option to install an alternative Prospecting array for levels 1 and 2 that would substitute VOLUME, not units, of the rare ores for the more common ores. Leaving the Ugly Spoduman in place as the is the Cost of mining in Relative safety and with out wasted cycles in a hidden belt and prevent it from being flipped too quickly
This alone would give the option of miners who mine for Production to be useful in Null sec. Moving them out of empire space and into Null sec to Provide more targets to be shot at for small roams.
Before I left null sec for a break. I was ratting belts for Carrier spawns to gain the Mineral to fill the quota needed for Trit and Pyre. As that was easier and safer than trying to mine in belts for the same amount of minerals... The isk for bounties was an added bonus! anyone who mines lowends in 0.0 is a moron
period |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
24
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Posted - 2012.04.11 17:39:00 -
[33] - Quote
the mineral basket theory hasn't been correct for years since insurance got nerfed you nitwit |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
24
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Posted - 2012.04.11 17:44:00 -
[34] - Quote
death2allminers
wootinator prime is a go begin launching the wootinators and let it rain catalysts |
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