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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Rawls Canardly
Phoenix Confederation
24
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Posted - 2012.04.11 00:08:00 -
[301] - Quote
Cryo Huren wrote:Are these trigger changes applying to just incursions or all anomalies? This is CCP we're talking about, doing that would take effort. |
Cryo Huren
GoonWaffe Goonswarm Federation
13
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Posted - 2012.04.11 00:13:00 -
[302] - Quote
Rawls Canardly wrote:Cryo Huren wrote:Are these trigger changes applying to just incursions or all anomalies? This is CCP we're talking about, doing that would take effort.
Well If it applies to anomalies I can just warp my Ishtar into a anomaly and go afk for 30 minutes and come back to 25mil |
Emissary Apollo
Aggressive Intentions
0
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Posted - 2012.04.11 00:19:00 -
[303] - Quote
I think this is the "Lowsec" buff I've been waiting for! Attention miners! There are plenty of juicy rocks down that way . |
Kamuria
Science and Trade Institute Caldari State
10
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Posted - 2012.04.11 00:23:00 -
[304] - Quote
Those tweaks are interesting, but they are only tweaks, so nothing that exciting.
Since miners are getting some love back i'd make their ships more resistant. After all, all they have is cargo space, everything else composing the ship should be about resistance... I'm no miner, i'll let them push the idea further.
Since you're touching PVE content and doing only easy tweaks, why not boost the LP rewards for Distribution missions. I had to grind some standing for R&D and I was disgusted by the low amount of LP given. Running LVL 3 combat earned me between 680 LP and 2900 LP + bounties + loot + mission rewards, running a LVL 4 distribution missions gave me a steady 680 LP + mission rewards. That sucks big time |
Gizznitt Malikite
Agony Unleashed Agony Empire
261
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Posted - 2012.04.11 00:35:00 -
[305] - Quote
1.) I have 100's of drone alloys sitting in my hangar. Will these be removed from the game?
2.) How about ammo loot. Will ammo be removed from the loot table and replaced with a metal scrap unit, too?
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Xorv
Questionable Acquisitions
234
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Posted - 2012.04.11 00:48:00 -
[306] - Quote
Putting Mineral gathering back in the hands of miners is a good change. High Sec Incursions and lvl 4s really needs adjustments, much in the same way as Nicky Santoro and his brother get near the end of the movie Casino. |
TheButcherPete
Titan Inc. Apocalyptic Legion.
116
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Posted - 2012.04.11 01:54:00 -
[307] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
Sorry, but I don't give a damn about Hulk miners. I am a Gunminer. Hulk miners should stop Hulk mining and join the more profitable Gunmining. My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
89
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Posted - 2012.04.11 01:58:00 -
[308] - Quote
Terrorfrodo wrote:Good, you made mining profitable again. I always thought it was wrong that the main source of minerals was not mining, but shooting things. Mining was screwed up by botting. Tears will be shed and pants will need to be changed all round. |
Soren Cassion
Cassion Enterprises
3
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Posted - 2012.04.11 02:06:00 -
[309] - Quote
Well, I like the idea of less mining-with-guns, but there's a better solution: Make the NPCs more challenging and have less of them. I gotta love CCP, but y'all are terrible at making revisions to your product. Invention of new ideas seems to be the big thing at CCP but getting a decent system to be great seems to be out of your area of expertese.
If you just made NPCs more challenging, you'd have more noobs and carebears trained to fight like the rest of the community does vs powerful small gangs. If this happened, it would also impact the loot drops, as fewer ships to loot equals less mining by gun. ECM would be useful vs NPCs... the list goes on and on.
Prices of minerals are going up. I'm an industrialist, and I'm holding out to see where it tops out. I don't really care how far up it goes, since I'll make my percentage in any case. I may lose a ship of raw materials occasionally, but that's much less than what miners risk in belts.
My view on Eve is that it's currently a game marked for death. With a community of players and developers who don't care about retaining new subscribers, Eve is going to join the dinosaurs soon. I can't believe that this thread was spun as a benefit to miners at all - it won't help miners as they'll just be more prone to ganking. They'll be flying more expensive ships with more expensive cargo. What pirate wouldn't love that? As mining is often one of the first professions many players start out in, it will probably create a lot of rage quits, too. I can only assume at this point that this is CCP's intent. |
Vikarion
State Trade Consortium
16
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Posted - 2012.04.11 02:08:00 -
[310] - Quote
CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3
You have the best (imo) avatar yet. Very stylish. Also, I like these changes. |
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
89
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Posted - 2012.04.11 02:11:00 -
[311] - Quote
CCP Greyscale wrote:1. Are you aware that no one in game has seen an Angel Cartel or Serpentis DED 6/10 site 2. Are you guys aware that the new DED 3/10s have the same initial signal strength as the DED 4/10s? None of the other DED sites share signal strengths. ( Example3. Are you guys aware that when you added deadspace Invulnerability fields, Angel Cartel became the only faction dropping cruiser A-type loot in highsec? [/quote] I stopped doing exploration, when the first Crucible came out, sites got buffed, but now they are back to absolute rubbish again.
Tears will be shed and pants will need to be changed all round. |
Bienator II
madmen of the skies
665
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Posted - 2012.04.11 02:51:00 -
[312] - Quote
i am not a mission farmer, but if you replace meta 0 items with scrabs (or let drones drop scraps or something like that) you only cover the tritanium. Currently, if you reprocess the crap items you get other materials too, right? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Cpt Underpants
Goonswarm Federation
1
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Posted - 2012.04.11 02:54:00 -
[313] - Quote
I look forward to the price of Zydrine returning to near it's pre-drone region price of 4000+ isk/unit.
Inflation's a ***** unless you anticipated the changes. Lurk more - http://i39.tinypic.com/2nktoiq.gif |
LarpingBard
Pendragon Exploration STR8NGE BREW
3
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Posted - 2012.04.11 04:57:00 -
[314] - Quote
This sounds like a great change -- don't get me wrong.
I just hope balancing comes in on the mining side...
Choose any combination:
A) Re-balance (reduce) minerals required for manufacturing. B) Reduce mining cycle times C) Increase mining yields D) Reduce mineral size in m3. E) Increase tank on mining barges
All this to say, YES miners need to be needed, but DON'T cause hyperinflation.
As for drone anoms, I'm trusting you guys. You promised that you learned your lesson from Incarna. I'm sure you all have something special planned other than "bounties".
That being said, I can see CCP making drone space a crappy 0.0 space so that small alliances can move in and hold an area that the powerblocs don't really want. |
Nendail Smith
Lockheed Nighthawk
25
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Posted - 2012.04.11 05:04:00 -
[315] - Quote
Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system..
Change systems and stop crying about cloak. |
Nendail Smith
Lockheed Nighthawk
25
|
Posted - 2012.04.11 05:09:00 -
[316] - Quote
Soren Cassion wrote:Well, I like the idea of less mining-with-guns, but there's a better solution: Make the NPCs more challenging and have less of them. I gotta love CCP, but y'all are terrible at making revisions to your product. Invention of new ideas seems to be the big thing at CCP but getting a decent system to be great seems to be out of your area of expertese.
If you just made NPCs more challenging, you'd have more noobs and carebears trained to fight like the rest of the community does vs powerful small gangs. If this happened, it would also impact the loot drops, as fewer ships to loot equals less mining by gun. ECM would be useful vs NPCs... the list goes on and on.
Prices of minerals are going up. I'm an industrialist, and I'm holding out to see where it tops out. I don't really care how far up it goes, since I'll make my percentage in any case. I may lose a ship of raw materials occasionally, but that's much less than what miners risk in belts.
My view on Eve is that it's currently a game marked for death. With a community of players and developers who don't care about retaining new subscribers, Eve is going to join the dinosaurs soon. I can't believe that this thread was spun as a benefit to miners at all - it won't help miners as they'll just be more prone to ganking. They'll be flying more expensive ships with more expensive cargo. What pirate wouldn't love that? As mining is often one of the first professions many players start out in, it will probably create a lot of rage quits, too. I can only assume at this point that this is CCP's intent.
LOL Yeah the cost of hulks are going to go through the roof because the primary cost of building one is in the invention which is.... Oh wait, invention has nothing to do with mineral cost so that part won't be affected by the mineral prices. The t1 vessel in the hulk parts are almost nothing. Why is it that some idiot always thinks he has the economical outcome all figured out every time a change happens and it's always the grim reaper version? Apparently everyone is smarter than the economist who takes care of the market?
I knew your post was uninformed the minute you said "If you just." If you just is code for, "I'm about to say something that is 100% my opinion, I have done no research on the topic at all and I just want to cry about this issue." |
Endeavour Starfleet
794
|
Posted - 2012.04.11 05:16:00 -
[317] - Quote
Nendail Smith wrote:Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. Change systems and stop crying about cloak.
AFK cloaking needs to be addressed. And to be frank everyone else is being nerfed it is about time for this form of near risk free PVP to be balanced as well.
Cloak timer or my plan that involves being detectable after a certain about of time sitting in one grid. |
Nendail Smith
Lockheed Nighthawk
25
|
Posted - 2012.04.11 05:18:00 -
[318] - Quote
TheButcherPete wrote:CCP Affinity wrote:Blakslabeth wrote:So the summary is:
#1 More expensive ships #2 Less ability to make isk in incursions #3 If you live in the drone region your true sec now sucks.
Hard to get excited about 3 nerfs in one blog.
but.. think of the miners dude! They need love too <3 Sorry, but I don't give a damn about Hulk miners. I am a Gunminer. Hulk miners should stop Hulk mining and join the more profitable Gunmining.
Well at least you acknowledge your dismay has nothing to do with game balancing issues and it is all about you and how you want to play the game. I'm glad we got that out of the way. |
Nendail Smith
Lockheed Nighthawk
25
|
Posted - 2012.04.11 05:19:00 -
[319] - Quote
Endeavour Starfleet wrote:Nendail Smith wrote:Alx Warlord wrote:Lyrrashae wrote:Alx Warlord wrote:
[...]
Now we just need a cloak hunter ship to prevent people from ruining the industrial level of the systems by staying there cloaked until it reaches 0...
[...]
THX CCP! You are doing a wonderful work!
Oh for ****'s sakes... This over-entitled whinging crap again... No, you don't.Team up and make the effort to secure your space to the point that the big, bad, scawwy cloakie knows he practically can't decloak without getting insta-popped. And if you refuse to do that, then you deserve to lose the benefits of your space. Does a good hotdop worth losing a tec2 frigate? yes. Does a mining barge fleet risk going to a belt in a system is filed with neutrals in local? no. People olny mine when it is profitable, risking to lose a Hulk is not, so or ccp makes it and gives a way to fight cloaked ships and remove them from system, or the economy will have a hard time ahead. The problem of afk cloakers are that you can't do nothing to remove them once they are there. and yes, it kills the system economy, no matter how fortified is the system defenses! once the afk cloaker spots a miinning barge fleet, it just needs to open um a cyno and spike the local and maybe kill 1 ship to ruin the operation for the day and the economy of the system.. Change systems and stop crying about cloak. AFK cloaking needs to be addressed. And to be frank everyone else is being nerfed it is about time for this form of near risk free PVP to be balanced as well. Cloak timer or my plan that involves being detectable after a certain about of time sitting in one grid.
ROFLMAO! Near risk fee pvp in a cloaking ship. OMGosh I hope CCP doesn't take people like you seriously. |
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
94
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Posted - 2012.04.11 05:25:00 -
[320] - Quote
Another new bold change, I like. Though variety is good (in rat payouts), for the sake of normal mining,, mining with guns has to go.
Also with that, people who farm drones might like it better, now they can optionally salvage drones, instead of mandatory, I once did a site of drones and forgot to bookmark stuff (or took too long) and lost countless millions in drone goo.
affects will be had on market, but it will be for the better having a economy being based more on reality, less bots, less mining with guns. |
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Xorv
Questionable Acquisitions
234
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Posted - 2012.04.11 06:09:00 -
[321] - Quote
Endeavour Starfleet wrote: AFK cloaking needs to be addressed. And to be frank everyone else is being nerfed it is about time for this form of near risk free PVP to be balanced as well.
Cloak timer or my plan that involves being detectable after a certain about of time sitting in one grid.
All your plans and ideas are terrible, as are your posts.
PS. ... Remove Local Chat Intel!
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SuperBeastie
Martyr's Vengence Test Alliance Please Ignore
66
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Posted - 2012.04.11 06:28:00 -
[322] - Quote
Quote:DED Complexes Get Even More Love
Ratters and mission runners receive a wave of new DED content for Blood Raider, Sansha and Serpentis pirate factions. Over 50 sites have been added, bringing new challenges and an array of new high-end modules that are sure to please those lucky enough to procure them.
50 sites and new mods were planned and all we got were 3 low end sites.
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Tiger's Spirit
Troll Hunters INC.
61
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Posted - 2012.04.11 06:40:00 -
[323] - Quote
So, another ISK nerf. |
Indahmawar Fazmarai
The I and F Taxation Trust
463
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Posted - 2012.04.11 06:57:00 -
[324] - Quote
Davor wrote:Indahmawar Fazmarai wrote:Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you. So bitter.
Yay, apparently i'm in permabitter mode. I completely tought that "Carebearing 2.0" was related to hisec mining, then turns out is something afecting nullsec minerals.
As if uberalliances needed any more monies for their botting.
And meanwhile, hisec miners get the worst wardec system ever and a big sign telling "go back to NPC corps". Way to go. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |
Vaerah Vahrokha
Vahrokh Consulting
526
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Posted - 2012.04.11 07:10:00 -
[325] - Quote
Vince Snetterton wrote:Going to love to see CCP's reaction in say July when all the newish players are screaming about 70M T1 battlecruisers, and the only way they can pay for them is to compete in high sec belts with the mining bots, all the while dodging more gankers and all the griefers under the new war dec mechanic.
And high sec takes another hit.
In July we'll all have dumped hundreds of billions worth of minerals since weeks. Your newbs will be happy, don't worry. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Endeavour Starfleet
794
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Posted - 2012.04.11 07:46:00 -
[326] - Quote
Nendail Smith wrote:
ROFLMAO! Near risk fee pvp in a cloaking ship. OMGosh I hope CCP doesn't take people like you seriously.
It is virtually risk free. Drop cyno pwn and go. Even if you somehow lost your ship and pod the cov ops are so cheap your main can replace it in half an hour tops. Move back to system rinse repeat.
No real risk Free destruction of system levels.
Face the times. Everyone else is getting nerfed it is time to balance this as well. |
Natassia Krasnoo
R3D SHIFT
3
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Posted - 2012.04.11 08:18:00 -
[327] - Quote
I'm not sure if this has been asked already. I quit reading after page 5 due to tears and trolls.
If Drone regions are taking a nerf from drone goo drops, what is the ore distribution like in the belts of the drone regions? Is it comparable to other nullsec regions? If not is CCP going to change that to bring it in line with the rest of nullsec space?
Also since they no longer drop drone goo will they be dropping mods of any kind like regular faction spawns? Or will they simply have increased bounties that offset the missing loot drops?
Does this also affect rogue drone anomalies and other scannable Rogue drone sites?
These are questions that need answered if they haven't been already.
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John Zorg
Wildly Inappropriate Goonswarm Federation
59
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Posted - 2012.04.11 08:40:00 -
[328] - Quote
TheButcherPete wrote:First you remove my alloys, risking the possibility of destroying our economy for a long period of time. Then you keep Mining so ******* boring that most people can only bear doing it by Botting. But then you crack down on bots. THEN, you **** up my trusec.
I've been very understanding of you, CCP, but this is a step too far. Thanks for destroying the value of my home.
Your home has killed my gameplay(mining) since 2008 so stop crying.
Good move CCP. Been asking for this since you created the drone regions. The Meta 0 items not dropping, excellent idea!
Also to those complaining about ship prices, they are only going back to what they used to be.
wp CCP! |
328458745857 58093342342 324324230423
Royal Amarr Institute Amarr Empire
0
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Posted - 2012.04.11 08:48:00 -
[329] - Quote
no one cares for drone regions, fix the fleet boosting issue. WC needs FC boost. thanks. |
Neddy Fox
FireStar Inc Curatores Veritatis Alliance
10
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Posted - 2012.04.11 08:57:00 -
[330] - Quote
CCP Greyscale wrote:EvilweaselFinance wrote:CCP Greyscale wrote:Neddy Fox wrote:Quote: he added 3 more deadspace sites, bringing us to a point where we now have all 1/10 to 10/10 pirate deadspace sites in game
Sansha 9/10 doesn't exist.. Looking into this one as well Let me save you some time: you consider the fleet staging points the 9/10 though they're not labeled as such. There are no labeled "9/10s" but the fleet staging point is guaranteed to escalate and drops a-type loot. Correct on all points, this is working mostly as intended, good knowledge
It's maybe nitpicking, but it's not a deadspace DED rated plex.. But meh.
Our biggest problem is the fact it escalates 2 times before you hit the overseer; And since the escalations going from Providence 100% straight into Catch/Immensia and beyond, the plex is NEVER run by us. It's pointless. Even if you hit the sweetspot (AY-241 escalates to the QBL-BV pocket) the next one goes guaranteed to X4- or EX6 in Catch.
Could you look into the escalation paths and at least keep them in the same region?
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