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Author |
Thread Statistics | Show CCP posts - 35 post(s) |
Onar Maldarian
WALLTREIPERS WALLTREIPERS ALLIANCE
0
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Posted - 2012.04.11 15:00:00 -
[361] - Quote
Incursions in high sec are just ret@rded. You can do way more ISK than with ratting or even with anomalies in some cases, with 0 risk. It's either you make people able to attack pilots inside incursions or you remove them from high sec. Ret@rded. |
Chigger Troutslayer
Red Federation RvB - RED Federation
6
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Posted - 2012.04.11 15:02:00 -
[362] - Quote
Mr Reaperz wrote:Are there any plans to adjust salvage with the loot changes because this is going to have a pretty significant impact on the salvage profession. (1 salvage scrap does not equal 425 mm scout cannon) :(
You will still get 425mm Scout Autocannons, you will not get 425mm Autocannon I's.
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 15:16:00 -
[363] - Quote
Indahmawar Fazmarai wrote:Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. hulks, as t2 ships, have the overwhelming majority of their cost in moon minerals
do you know anything at all |
Buzzmong
Aliastra Gallente Federation
190
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Posted - 2012.04.11 15:16:00 -
[364] - Quote
It's a shame *all* drone alloys and such are being removed from drops.
They're a nice flavour item, and all it's going to do is turn the bits left into more collectors pieces. I'd personally much prefer it if a few drone NPC's, perhaps the few named ones or funky ones like NPC interceptors, did still drop some drone alloys. Enough that there's still a trickle of them in the game.
Also, question to CCP Affinity/Soundwave : For things like the 1/10 DED drone sites which have spawn containers in, will they still contain drone alloys or have those been changed as well? |
Mr Reaperz
The Praxis Initiative Gentlemen's Agreement
0
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Posted - 2012.04.11 15:19:00 -
[365] - Quote
Oh, few! excuse my confusion i thought it was all loot. :) im ok now. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 15:20:00 -
[366] - Quote
Greyscale, please introduce mining-bombers, fittable only by supercarriers.
Imagine the hilarity of hotdropping a mining supercarrier. |
Astroniomix
EliteTroll
39
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Posted - 2012.04.11 15:24:00 -
[367] - Quote
Onar Maldarian wrote:Incursions in high sec are just ret@rded. You can do way more ISK than with ratting or even with anomalies in some cases, with 0 risk. It's either you make people able to attack pilots inside incursions or you remove them from high sec. Ret@rded. Confirming that it is impossible to target incursion runners and that they are immune to smartbombs and ecm burst. |
Ranger 1
Ranger Corp
1504
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Posted - 2012.04.11 15:25:00 -
[368] - Quote
Gevlin wrote:CCP Greyscale wrote:Alice Katsuko wrote:Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.
As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation. There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default. Sorry Gray Scale this is where CCP raw statistics don't take into account actual play: Intro Ask you self why do people mine ABC vs Other ores GÇô It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff. In null sec High ends (ABC) are a lot easier and safer to come by because:--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours --> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops Comparatively To mine Veldspar it is difficult because-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast -->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to. --> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota. My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen GÇô Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita Requested Recommendation:For hidden Upgraded Belts --> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome) -->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily) -->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt. For standard null sec belts--> increase the amount of veldspar in each asteroid Or Bring out new tools to mine - Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete. When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production. Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.) In summary: Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't. Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by.
I don't believe that the goal has ever, nor will it ever be, to make any region or particular security status completely independent of other area's for major production.
Not having everything you need easily accessable is a big conflict driver. This is a good thing.
Trade between Null, Low, and High Sec is encouraged. The need to either make yourself a little more vulnerable when collecting certain resources, or when moving those resources in freighters/convoys is a GOAL... not something to be avoided.
In EVE, one of the 10 commandments is DO COVET THY NEIGHBORS STUFF When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 15:29:00 -
[369] - Quote
0.0 manufacturing should be fixed by allowing multiple outposts per system and/or buffing upgrades so a reasonable refinery/factory can be created (even if it's at great expense)
then, by making specific compression mods so we can end this stupid 5 year experiment on what happens if you nerf compression that was intended to actually have freighter ops to move uncompressed trit
compressed trit, compressed pyerite, compressed mex blueprints, at some reasonable compression ratio, and presto 0.0 manufacturing is fixed without needing to nerf highsec |
Lemming Alpha1dash1
Lemmings Online
4
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Posted - 2012.04.11 15:37:00 -
[370] - Quote
Carebearing 2.0 Roflmao
Eve already has auto-looting
what's nxt auto D-scanning ? |
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Wukulo
Senex Legio Get Off My Lawn
35
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Posted - 2012.04.11 15:38:00 -
[371] - Quote
CCP Greyscale wrote:[quote=fenistil]CCP Affinity, ** We have a chance of picking from a given loot table, and then ratios for each type within the table. If we just removed the Meta 0 stuff, we'd end up dropping WAY more Meta 1-4, which isn't desirable, and the only way to resolve this is to alter the table pick rates, which are authored on a per-NPC basis, which would mean recalculating and adjusting every NPC in the game. This isn't really viable within the scope of this release, and we don't want to push this change back because it means doing a "double shock" to mineral prices; hence the metal scraps.
I dunno. It kind of sounds like a good chance to overhaul the madness of a loot system you just described. Posted on main because I'm not a coward like the rest of you. |
Ranger 1
Ranger Corp
1504
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Posted - 2012.04.11 15:45:00 -
[372] - Quote
EvilweaselFinance wrote:0.0 manufacturing should be fixed by allowing multiple outposts per system and/or buffing upgrades so a reasonable refinery/factory can be created (even if it's at great expense)
then, by making specific compression mods so we can end this stupid 5 year experiment on what happens if you nerf compression that was intended to actually have freighter ops to move uncompressed trit
compressed trit, compressed pyerite, compressed mex blueprints, at some reasonable compression ratio, and presto 0.0 manufacturing is fixed without needing to nerf highsec
You can keep saying it all you like, but in no way is anything thus far discussed a nerf to high sec.
We know that eventually we will see a redistribution of resources and/or capabilites between the various security levels in EVE, but moves to make one area completely independant from the others are likely not on the table.
Nor should they be. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
1504
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Posted - 2012.04.11 15:48:00 -
[373] - Quote
Lemming Alpha1dash1 wrote:Carebearing 2.0 Roflmao Eve already has auto-looting what's nxt auto D-scanning ?
The introduction of a continuous short range scanning mechanic has been discussed many times as an alternative to local, which many feel is a system wide instant intel mechanism. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Gevlin
Universal Might DSM FOUNDATION
131
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Posted - 2012.04.11 15:55:00 -
[374] - Quote
Quote:
I don't believe that the goal was ever, nor will it ever be, to make any region or particular security status completely independent of other area's for major production.
Not having everything you need easily accessable is a big conflict driver. This is a good thing.
Trade between Null, Low, and High Sec is encouraged. The need to either make yourself a little more vulnerable when collecting certain resources, or when moving those resources in freighters/convoys is a GOAL... not something to be avoided.
In EVE, one of the 10 commandments is DO COVET THY NEIGHBORS STUFF
Do you want more Hulks to shoot at or do you want more jump freighters
In null sec for production it is jump Sell Moon goo and (ABC minerals for the odd corp) to Jita, buy Plates and other compress mineral components jump them to null sec, refine and build your stuff. Which means no miners to shoot in Null sec. No Targets for roams, - no small gang warfare.
If you want to live in Null sec, you rat for isk and you ship the stuff you want to use from Jita. Access to Isk is too easy in Null sec but the Access to basic building blocks is high risk.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 15:56:00 -
[375] - Quote
Ranger 1 wrote: You can keep saying it all you like, but in no way is anything thus far discussed a nerf to high sec.
what the hell are you talking about |
Neddy Fox
FireStar Inc Curatores Veritatis Alliance
10
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Posted - 2012.04.11 16:14:00 -
[376] - Quote
@ Greayscale, concerning 9/10 :
35 jumps, cmon . Jita is closer. |
Davo OHno
The Sagan Clan Persona Non Gratis
2
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Posted - 2012.04.11 16:18:00 -
[377] - Quote
The funny thing is... You all think CCP is doing this to help the game.
It's about plex sales and the corporate wallet. We screamed about AUR and RMT for "vanity" items. So what other way could CCP create more sales of their already existing PLEX? Raise the in game cost of items, so that either players have to grind much longer to afford, or they simply pay for plex.
Simple as that. This isn't about improving game play, or balancing regions. This is about corporate profitability, under the guise of improvements. |
Adunh Slavy
Ammatar Trade Syndicate
586
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Posted - 2012.04.11 16:20:00 -
[378] - Quote
CCP Greyscale wrote: If we had an easy way of removing the Meta 0 and not adding metal scraps we'd have done that, it's just that the system isn't set up in a way that makes that a particularly easy task, ...
Just out of pure technical curiosity, why is it difficult? Is there a funky cross reference table in the DB, is it a tokenized string?
CCP Greyscale wrote: There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.
Has CCP ever considered the idea of "ingots"? Create a Trit, Pyer, Mex, Iso Ingot BPOs (Low ends) that has a ridiculous ME research length. Allow it to compress minerals into "industrial ingots", then Null can export these from high-sec and reprocess them out in Null using Scrap Metal skill. The compression need not be any better than the current methods used. The resulting ingots can be quite large since freighters and JFs are the usual transportation. 10 million trit compressed into blocks the size of what ever keeps parity with current methods, 425s ring a bell. |
Deathwing Reborn
26
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Posted - 2012.04.11 16:21:00 -
[379] - Quote
Buzzmong wrote:It's a shame *all* drone alloys and such are being removed from drops.
They're a nice flavour item, and all it's going to do is turn the bits left into more collectors pieces. I'd personally much prefer it if a few drone NPC's, perhaps the few named ones or funky ones like NPC interceptors, did still drop some drone alloys. Enough that there's still a trickle of them in the game.
Also, question to CCP Affinity/Soundwave : For things like the 1/10 DED drone sites which have spawn containers in, will they still contain drone alloys or have those been changed as well?
I dont think they have thought that far enough ahead. At least it doesn't seem that way with the rest of their "plans" for drones. Very little thought went into these changes and were a last minute oh ya, we said we were going to do this didnt we, better throw something together. |
Gevlin
Universal Might DSM FOUNDATION
131
|
Posted - 2012.04.11 16:24:00 -
[380] - Quote
Simply allow us the option to install an alternative Prospecting array for levels 1 and 2 that would substitute VOLUME, not units of the rare ores for the more common ores. Leaving the Ugly Spoduman in place as the is the Cost of mining in Relative safety and with out wasted cycles in a hidden belt and prevent it from being flipped too quickly
This alone would give the option of miners who mine for Production to be useful in Null sec. Moving them out of empire space and into Null sec to Provide more targets to be shot at for small roams.
I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
22
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Posted - 2012.04.11 16:49:00 -
[381] - Quote
Gevlin wrote:Simply allow us the option to install an alternative Prospecting array for levels 1 and 2 that would substitute VOLUME, not units, of the rare ores for the more common ores. Leaving the Ugly Spoduman in place as the is the Cost of mining in Relative safety and with out wasted cycles in a hidden belt and prevent it from being flipped too quickly
This alone would give the option of miners who mine for Production to be useful in Null sec. Moving them out of empire space and into Null sec to Provide more targets to be shot at for small roams.
Before I left null sec for a break. I was ratting belts for Carrier spawns to gain the Mineral to fill the quota needed for Trit and Pyre. As that was easier and safer than trying to mine in belts for the same amount of minerals... The isk for bounties was an added bonus! anyone who mines lowends in 0.0 is a moron
period |
Astroniomix
EliteTroll
39
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Posted - 2012.04.11 17:06:00 -
[382] - Quote
EvilweaselFinance wrote:Gevlin wrote:Simply allow us the option to install an alternative Prospecting array for levels 1 and 2 that would substitute VOLUME, not units, of the rare ores for the more common ores. Leaving the Ugly Spoduman in place as the is the Cost of mining in Relative safety and with out wasted cycles in a hidden belt and prevent it from being flipped too quickly
This alone would give the option of miners who mine for Production to be useful in Null sec. Moving them out of empire space and into Null sec to Provide more targets to be shot at for small roams.
Before I left null sec for a break. I was ratting belts for Carrier spawns to gain the Mineral to fill the quota needed for Trit and Pyre. As that was easier and safer than trying to mine in belts for the same amount of minerals... The isk for bounties was an added bonus! anyone who mines lowends in 0.0 is a moron period But mining out an entire system is FUN. |
Severian Carnifex
164
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Posted - 2012.04.11 17:16:00 -
[383] - Quote
Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo 200bil isk titan hull will become the norm
We will see smaller hulls in the game for a change. We will see ships that people didn't fly because they had too much money... |
Astroniomix
EliteTroll
39
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Posted - 2012.04.11 17:19:00 -
[384] - Quote
Severian Carnifex wrote:Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo 200bil isk titan hull will become the norm We will see smaller hulls in the game for a change. We will see ships that people didn't fly because they had too much money... Unfortunatly for you, the rising mineral prices aren't affecting faction/t2 ships much, if at all. Currently faction navy ships are looking more appealing than t1 battleships because the price gap has decreased significantly. |
Severian Carnifex
164
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Posted - 2012.04.11 17:26:00 -
[385] - Quote
Astroniomix wrote:Severian Carnifex wrote:Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo 200bil isk titan hull will become the norm We will see smaller hulls in the game for a change. We will see ships that people didn't fly because they had too much money... Unfortunatly for you, the rising mineral prices aren't affecting faction/t2 ships much, if at all. Currently faction navy ships are looking more appealing than t1 battleships because the price gap has decreased significantly.
Well, I am looking forward T2 versions of smaller ships too... And after this cruiser/frigate boost... cruisers that will be used and not just ignored... I like that idea...
But there is one problem in that yours calculation. T1 ships you can insure... and T2/faction you cant... so... T1 will be used. |
Astroniomix
EliteTroll
39
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Posted - 2012.04.11 17:29:00 -
[386] - Quote
Severian Carnifex wrote:Astroniomix wrote:Severian Carnifex wrote:Lifelongnoob wrote:with mineral prices set to increase supercap pilots will be very nervous about losing them... a good thing imo 200bil isk titan hull will become the norm We will see smaller hulls in the game for a change. We will see ships that people didn't fly because they had too much money... Unfortunatly for you, the rising mineral prices aren't affecting faction/t2 ships much, if at all. Currently faction navy ships are looking more appealing than t1 battleships because the price gap has decreased significantly. Well, I am looking forward T2 versions of smaller ships too... And after this cruiser/frigate boost... cruisers that will be used and not just ignored... I like that idea... But there is one problem in that yours calculation. T1 ships you can insure... and T2/faction you cant... so... T1 will be used. Shhh insurance is an seecr3t. |
ergherhdfgh
Imperial Academy Amarr Empire
11
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Posted - 2012.04.11 17:36:00 -
[387] - Quote
fenistil wrote:
It would be an interesting thing to know what % of all minerals are being supplied by drone regions now.
I think it went out in a tweet a while back from my hero John Turbefield ( CCP Diagoras ) but I'm not sure. I remember seeing 40% of all high end minerals coming from drone compounds and they only count for 10% of NPC deaths. Which means the other 60% is coming from mining and loot of Pirate NPCs or faction rats if you are a null sec mission runner.
So understand that if they are removing all drone compounds and all meta 0 loot then mining will probably need to more than double it's current output of highend ores. I hope that CCP has taken this into account and will kick up the spawn rates of ABC ore accordingly. Maybe even change the ore versus sec status spawn calculator and have ABC ores start out in -0.3 or -0.4 space instead of Crockite not appearing before -0.7 I think is where it's at now.
Also no one is mentioning the amount of manufacturing that will need to take place to replace those meta 0 drops are they increasing the build slots in stations?
these changes will be huge and prices on everything will be fuxored in the mean time.
Also if you own null sec space get you industry upgrades installed like yesterday.
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Vaerah Vahrokha
Vahrokh Consulting
533
|
Posted - 2012.04.11 17:36:00 -
[388] - Quote
Sutha Moliko wrote:Is the next move will be to remove the moon harvesting (passive) and replace it with moon mining (active) ? Is it the way to attract once again miners in 0.0 ? We used to say : "It should always be more profitable to mine in low and null sec than in high sec". Small tweaks are the way to go because they can have a great impact on the whole economy. Most of us should be able to see the greater scheme behind Carebearing 2. I used to pay morphite 8-10k, Megacyte 6k and Zydrine 3k prior to Apocrypha. Why are my ships so expensive today ? Look at Trit, Pyerite, Mexallon prices. Something behind the mineral basket ? Today, we should look to the past and the future reunited in the same moment and we will see the whole universe in movement. I have faith in you CCP. I believe in the Butterfly Effect
Ships are rising because bots got squashed. Bots could afford continuously replacing their mining ships, real players cannot.
The buff to destroyers, buff to hybrid ammo, introduction of T3 BCs, the addition of interdictions, rackets, Bat Country operations on top of Hulkageddon all together make hi sec much riskier to live in and this immediately reflects on mineral prices. This is why for the first time you see Trit and similar rise *at the same time* of high ends, while in the past the mineral basket almost made sure to always have low ends tank when high ends rose in price.
Now, add some speculation about the next patch and you see the price spikes. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
24
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Posted - 2012.04.11 17:39:00 -
[389] - Quote
the mineral basket theory hasn't been correct for years since insurance got nerfed you nitwit |
EvilweaselFinance
BUTTECORP INC Goonswarm Federation
24
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Posted - 2012.04.11 17:44:00 -
[390] - Quote
death2allminers
wootinator prime is a go begin launching the wootinators and let it rain catalysts |
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