|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kattshiro
Deep Core Mining Inc. Caldari State
57
|
Posted - 2012.04.10 20:19:00 -
[1] - Quote
Tracking Disruptors will work on missiles as well? What?
|
Kattshiro
Deep Core Mining Inc. Caldari State
76
|
Posted - 2012.04.18 17:58:00 -
[2] - Quote
Hmm most everyone uses tracking comps or enhancers with turret boats...It's a given that you fit them. But people dont seem to do this as much with missiles boats. (TP) why not? That or add rigs that aid in explosion...rather they seem to add ROF more or dont add any.
So are missiles all that ****** up or just that we dont have as many mods to enhance them or even add the mods we do have? |
Kattshiro
Deep Core Mining Inc. Caldari State
76
|
Posted - 2012.04.18 21:02:00 -
[3] - Quote
^ Right but seeing as there are comps, enhancers, and damage/rof mods. Which can be fit in lows, and meds AND they impact Optimal, falloff, tracking speed, rof, and damage... Why dont missiles have similar mods for lows, and meds as well that help certain missile factors? There are TP's, but those aren't missile only mods like the rest. |
Kattshiro
Deep Core Mining Inc. Caldari State
79
|
Posted - 2012.04.19 02:05:00 -
[4] - Quote
No not really. Just one example of missiles doing really well or guns doing really well isn't a justification. Rather an examination of why not give more options. We mention certain missiles and certain boats...but why mod the system its self? Mods could be fit to ships to make up for deficiencies. Just like we add more mods to guns or scripts on certain turret boats and not others.
Rigs aren't enough because there are stricter fitting issues or certain ships only have 2 spots. Why do we have mods, and why are we getting new ones? Adds variety, and new tactics. This would be the same. Especially with talk of making TD's work on missile boats as well. (Range, and explosion Velocity).
So no it's not guns have mods why not missiles. It's why should missiles not have mods when we have them for every system offensive or defensive...prop, ECM, drones (getting new ones for drones btw), mining... (Fucks sake look how many are for armor!)
So aside from the "You'll make them OP" argument... (Which can be used for any argument...) Why do missiles not have mods other than ROF? |
Kattshiro
Deep Core Mining Inc. Caldari State
81
|
Posted - 2012.04.19 13:45:00 -
[5] - Quote
Actually I'll just plainly disagree. Variety is a good thing because it causes tactics to change. Sound wave in a interview at fanfest states "If we add something to the game and everyone complains because now they have to change fits or tactics then I think we've done a good thing."
Without variety there is no guessing it's just all cookie cutter, and game play stagnates. (Everyone is going to use the same thing) Options are always a good thing.
Giving missile mods will not change missile boats into some amorphous blop in which they're all the same, just like turret mods don't to turret ships.
I'm not seeing as you say a "surprise my drake is HAM fit!" v. standard HML is going to take away surprise because well it would add more by the shear factor that there are now more options to be had.
Quote:Games which do not benefit wiser players and a basically just games of chance are essentially dumbed down. Eve pvp will become like bingo or even more like rock paper scissors.
Once again this doesn't make sense or you're not backing up your argument very well that more mods == dumber game play. Also combat in eve is already a dice roll with player actions helping to narrow negative dice rolls (missing glancing shots, but given the random component in the formula someone with perfect skills in a scenario can still have a poor shot due to this.) |
|
|
|