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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Fallout
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Posted - 2008.12.08 11:47:00 -
[1]
The release of Quantum Rise, EVE OnlineÆs newest expansion, has been an historic one. Never before has a massively multiplayer had a slew of hardware and technological breakthroughs that allow players to participate in fleet fights on a massive scale. There was only one problem: the game client. Many of you have reported a number of issues related to the client and how it performs on your myriad systems, and we have responded with a two patches to help alleviate the problems you have been experiencing.
But thereÆs more.
This week we will release a third patch, Quantum Rise 1.0.3, which contains a ton of new fixes bringing even more performance enhancements directly to your desktop. This newest patch is, in part, due to player fleet fight testing efforts on Singularity and your feedback. Your efforts have helped us improve EVE Online, and in his latest blog, "The EVE Client û A Love Story," CCP Atlas gives the ins and outs of the efforts that have been made to kick the issues in their asteroids.
You may read all the blog goodness here.
Fallout Associate Community Manager CCP Hf, EVE Online
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.12.08 11:58:00 -
[2]
Love love love! Love is in the belts!
Secure 3rd party service |
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Rogaru
Amarr Southern Cross Alliance
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Posted - 2008.12.08 12:03:00 -
[3]
cool
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Irulan S'Dijana
Amarr Imperial Academy
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Posted - 2008.12.08 12:06:00 -
[4]
So...is the next patch making the client run better then pre QR or making it run on par to pre QR.
Technobabble confuses me.
- Nobody gets rich in this business. You simply obtain new levels of relative poverty. |
Ticondrius
Southern Cross Alliance
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Posted - 2008.12.08 12:10:00 -
[5]
Now if only I could get hardware that could handle the premium client. =\
ISK for hardware program? -=-=-=-=-=-=-=-=-=-=- PROPOSAL: Chaos Incarnate's Face MMORPG: Many Men Online Role Playing Girls |
tikki
Malicious Intentions
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Posted - 2008.12.08 12:17:00 -
[6]
Great blog..good job CCP.
Website MI killboard |
Rosalina Sarinna
Aliastra
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Posted - 2008.12.08 12:41:00 -
[7]
Good blog, ty for the details
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Hoshi
The Einherjar Corporation
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Posted - 2008.12.08 12:41:00 -
[8]
Explosion effects, are that ship explosions or missile explosions or both? ---------------------------------------- A Guide to Scan Probing in Revelations |
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CCP Atlas
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Posted - 2008.12.08 12:47:00 -
[9]
Originally by: Hoshi Explosion effects, are that ship explosions or missile explosions or both?
Explosion effects refer only to ship (destruction) explosions. Missile effects disable the missile-hit explosions.
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Callistus
Reikoku Band of Brothers
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Posted - 2008.12.08 12:51:00 -
[10]
Very nice blog, lots good work in there :)
Quote: Simulation performance improvements: We have found some performance bottlenecks in the physics simulation engine that runs the world update loop. These are mostly relevant to the client that runs its own simulation loop and will have a performance benefit in scenes with a lot of objects in close proximity of each other.
This interests me quite a bit, will this have any impact on the desyncs which are always caused by having lots of ships bouncing around? ------------
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Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2008.12.08 13:01:00 -
[11]
Nice, better performance is always welcome.
How about adding a "save overview settings to file" button as well while you are at it?
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Camuran
Gallente
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Posted - 2008.12.08 13:25:00 -
[12]
Perhaps a not-well-thought-through thought about that lazy model loading... don't you know what you are in for, loading-wise, when the player has entered warp? I mean shouldn't you be able to spread what needs to be loaded over the duration of the warp?
That leaves the question about what arrives there between the time you enter warp and actually arrive, but as I said... just a thought.
Otherwise, it feels great to play a game that so many people care about, and that such a dedicated team of people work on, and improve on a daily basis. Keep it up, it is always greatly appreciated. |
Frug
Repo Industries
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Posted - 2008.12.08 13:30:00 -
[13]
All great stuff, but especially CAMERA SHAKE OFF. Oh thank you.
Sometimes it's neat but it gets old fast and can be such a pain in the arse.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
Cire XIII
Caldari Ever Flow Axiom Empire
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Posted - 2008.12.08 13:49:00 -
[14]
Originally by: Mashie Saldana How about adding a "save overview settings to file" button as well while you are at it?
Please?
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Ugor Batarr
Minmatar Free-Space-Ranger Morsus Mihi
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Posted - 2008.12.08 13:57:00 -
[15]
Edited by: Ugor Batarr on 08/12/2008 14:02:20 Nice present
I'm really looking forward to this patch.
P.S.: Great read, made me laugh several times (where I was supposed to laugh ). That's how a Dev-Blog should be. Only thing I have to complain about is next time have a guy kill Lady Bug (not always the other way round).
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.12.08 14:09:00 -
[16]
Pretty words and pretty graphics ... let's see of something will change or if we get more words in the next months again instead.
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Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2008.12.08 14:23:00 -
[17]
You know what would be nice? Graphics effects and options Profiles. So you can just choose one as you need, cause I know a lot of us like to play with full effects for small gangs and roaming then having to turn all that stuff off for fleet fights is annoying. -----------------------------------
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CCP Atlas
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Posted - 2008.12.08 14:26:00 -
[18]
Originally by: Kayosoni You know what would be nice? Graphics effects and options Profiles. So you can just choose one as you need, cause I know a lot of us like to play with full effects for small gangs and roaming then having to turn all that stuff off for fleet fights is annoying.
Yes, that's something that we'd like to see and will probably be done (along with exporting and importing of overview/bracket settings) soonish.
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CCP Fallout
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Posted - 2008.12.08 14:39:00 -
[19]
On a related note, we're doing additional testing and would love your participation :)
http://oldforums.eveonline.com/?a=topic&threadID=937868
Fallout Associate Community Manager CCP Hf, EVE Online
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Maria Kalista
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Posted - 2008.12.08 14:50:00 -
[20]
Quote: You might actually get better performance with the Premium client.
Quote: Consider using Windows Vista (people might hate it but it has considerably better native heap management).
Aren't we forgetting something CCP?
Linux & Mac users once again get the short end of your stick. Am I right?
Originally by: CCP Mitnal You put a bear in your tea???
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Altaree
Eve University Ivy League
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Posted - 2008.12.08 14:58:00 -
[21]
YEAH! Death to the shake!!!
Blue Sky |
Triana
Gallente Concordia Shipyards
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Posted - 2008.12.08 15:21:00 -
[22]
which goes to proove that 'all you need is love' indeed. So it was not my imagination that i had a performance hit after a while ....... -- War is like any other bad relationship. Of course you want out, but at what price? And perhaps more importantly, once you get out, will you be any better off? |
Salvis Tallan
Gallente The Shadow Order New Eden Research
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Posted - 2008.12.08 15:39:00 -
[23]
Cant wait for Eve-Online: Console edition.
Good job CCP, cant wait to try these out. Question about client locking up, sometimes when I am trying to look at something in the market my client locks up untill the data is displayed. Long time ago I bug reported it and was told it works as intended. Is it necessary? It gets annoying when browsing around a lot. ------
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Washell Olivaw
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Posted - 2008.12.08 16:06:00 -
[24]
Originally by: Maria Kalista
Quote: You might actually get better performance with the Premium client.
Quote: Consider using Windows Vista (people might hate it but it has considerably better native heap management).
Aren't we forgetting something CCP?
Linux & Mac users once again get the short end of your stick. Am I right?
There's is no linux & Mac client. There's a windows client with a cedega wrapper that runs under linux/mac. Go complain at Transgaming for the majority of issues.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Xenofur
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.12.08 16:13:00 -
[25]
Originally by: CCP Atlas Run Premium client as it should be as fast as classic.
Is this also true for graphics cards like Nvidia Quadro NVS 140M, which excel in polygon pumping but abysmally fail at shaders?
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.12.08 16:14:00 -
[26]
Originally by: CCP Atlas
Originally by: Hoshi Explosion effects, are that ship explosions or missile explosions or both?
Explosion effects refer only to ship (destruction) explosions. Missile effects disable the missile-hit explosions.
Any comments, when the missile-hit explosions and new stuff would be toggleable thru keyboard short-cuts, or is that selectable configurations (mentioned in your next comment) accessable thru the space view UI / overview right-click or something-other-than-ESC-menu? -- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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brinelan
Caldari Victory Not Vengeance Intrepid Crossing
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Posted - 2008.12.08 16:18:00 -
[27]
\0/ yay! --------------------------
Some days you're the bug, some days you're the windshield |
Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.12.08 16:29:00 -
[28]
Edited by: Alz Shado on 08/12/2008 16:30:53 Not bad, CCP.
There is still one unappreciated area where Lag still hits me the hardest, and it's without ever seeing a single NPC. It's when I have the market view and the wallet view open simultaneously, and am updating a large number of orders (300+)
After working my way about halfway through my list, the time it takes to open an order takes increasingly longer for the client to respond to basic UI commands. We're talking 30+ seconds between right-click and the context menu to appear.
I know I've complained about this previously (2006-ish) and with recent improvements such as disabling the autorefresh I thought you'd had it licked. Except, it's not. I got to thinking it might be a system-wide memory leak because the issues seem to get much worse the further from DT you get (comparing times with similar system populations) but only the guys with the tools can really check that for sure.
Being able to update my orders without having to wait 30 seconds for the system to respond to UI commands: that's my Need for Speed initiative.
(and yes, this issue has persisted across several system configurations and many, many Windows reinstalls. It's not my box, or my cable connection, or anything else in my control)
á ----------------------------------------- "Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
Minthos
4S Corporation Morsus Mihi
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Posted - 2008.12.08 16:43:00 -
[29]
Nice going guys, I'm glad you're finally cleaning up the code. Keep up the good work :)
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ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2008.12.08 16:44:00 -
[30]
Edited by: ArmyOfMe on 08/12/2008 16:44:55
Originally by: CCP Atlas With Quantum Rise, we kind of messed up the performance of the EVE client. It's sad, but it's true...
You dont say Sherlock
maybe you could be damn sure to not screw up the clients before you release patches from now on
Originally by: CCP Atlas With Quantum Rise 1.0.1 and 1.0.2 we made it better again.
not really, still ppl complaining about lag being far worse then before quantum rise
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything |
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