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Elise Randolph
Habitual Euthanasia Pandemic Legion
21
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Posted - 2011.10.07 07:12:00 -
[31] - Quote
My dream is to have outposts be reduced to station husks. Players docked in said outpost can undock, but not use any services. After they are undocked, they cannot dock unless the station is fully repaired by dropping an outpost egg and going through the rebuilding station process.
The dream. |
Killstealing
Broski Enterprises Elite Space Guild
4
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Posted - 2011.10.07 07:23:00 -
[32] - Quote
destiny2 wrote:
From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)
The same allies goonswarm murdered with the last couple alphafleets? Also cry more about blobbing, you're in IRC. IRC brings out a 100+ BC/BS fleet to deal with a 20-man sniper rupture fleet (which, dare I say, was raping their asses). You obviously have no idea what you're talking about (perhaps due to the fact you aren't even relevant in null anymore) but no, destructible outposts aren't just disliked because it would 'make goonies cry'. |
Vio Geraci
GoonWaffe Goonswarm Federation
7
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Posted - 2011.10.07 07:33:00 -
[33] - Quote
Killstealing wrote:destiny2 wrote:
From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)
The same allies goonswarm murdered with the last couple alphafleets? Also cry more about blobbing, you're in IRC. IRC brings out a 100+ BC/BS fleet to deal with a 20-man sniper rupture fleet (which, dare I say, was raping their asses). You obviously have no idea what you're talking about (perhaps due to the fact you aren't even relevant in null anymore) but no, destructible outposts aren't just disliked because it would 'make goonies cry'.
Whoa there, pardner. What do you mean by "anymore"? |
Sigras
Conglomo IMPERIAL LEGI0N
23
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Posted - 2011.10.17 01:17:00 -
[34] - Quote
Izuru Hishido wrote:Now, moving away from actual mechanics to this harebrained scheme.
Same situation. I'm in an alliance that gets forced out of a station, I can't evac all my assets in time due to having lived there forever, and they get blown up. I'm out (arbitrary value) thirty billion of my net worth. Needless to say, I'd be pretty pissed.
Different situation, same story.
Lets say that I've left the game for say...a year and a half. Real life has dictated that I need to take time off of EVE. I have say 200+ billion worth of assets and I lose it all.
Now I'm really pissed because CCP made the sole secure measure that I had to store my assets vulnerable.
Key words: Station. Sole measure to keep assets absolutely secure.
Destructible stations will. Never. Ever. Happen.
Not now, not ever, not in a future expansion, not ever precisely because of this fact.
So, tl;dr you're too stupid to intelligently separate your assets so they don't get blown up, and you're too lazy to change your bad habits? I mean honestly, you don't store all your assets in a POS do you? No because you know it can be destroyed... For the people who are unsubscribed I'm sure ccp would warn them via email, maybe even offer them a free week to get stuff out etc.
I believe it should be done in the form of a self destruct timer on the station, so if you want to run scorched earth campaign you can and if you want to do a Shermans march to the sea you have to capture all of the outposts and defend them while the self destruct timer runs down, im thinking something like 48 hours + the time until the next downtime, so it happens during the downtime. And of course the timer would pause during RF so if you wanted to take it back you could |
Roosterton
Eternal Frontier
93
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Posted - 2011.10.17 15:06:00 -
[35] - Quote
What'd be awesome is if it's faster to destroy an outpost than to capture one, perhaps letting you skip a reinforcement timer here or there to blow it up. This would give players some extra incentive to burn them rather than taking them. |
Tauren Tom
Order of the Silver Dragons Clone Vat
14
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Posted - 2011.10.17 16:46:00 -
[36] - Quote
Too many of these damned things in null. Start blowing them up and watch alliances actually have to hold their territory! |
Sigras
Conglomo IMPERIAL LEGI0N
23
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Posted - 2011.10.17 21:09:00 -
[37] - Quote
Tauren Tom wrote:Too many of these damned things in null. Start blowing them up and watch alliances actually have to hold their territory! Exactly, this would punish the -A- strategy to retreat to NPC null sec when they get attacked, then reclaim their space when the danger has subsided |
Tau Cabalander
Retirement Retreat
71
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Posted - 2011.10.18 01:18:00 -
[38] - Quote
If CCP wants to move industry into nulsec, then conquerable outposts are bad enough let alone destructible ones. Industry needs long term security to thrive.
Perhaps only a limited amount of damage instead of complete obliteration, like disabling / destroying upgrades that have to be repaired or replaced. |
Sigras
Conglomo IMPERIAL LEGI0N
24
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Posted - 2011.10.18 01:57:00 -
[39] - Quote
Wait im confused... If your outpost was destroyed that means you lost the system anyway were you really doing industry there? At least in my system you get 96 hours of warning, but in real eve you're gonna get way more warning than that...
Also, why does industry need long term security? By your premise no industry is currently done in WH space or was done before stations were able to be made...
Lastly, why does indestructible = secure? I would say that is not true at all |
Tauren Tom
Order of the Silver Dragons Clone Vat
14
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Posted - 2011.10.18 04:25:00 -
[40] - Quote
Their only justification for not implimenting a destructible outpost scenario so far has been "INDUSTRY! WE NEED JERBS!" Okay Mr. Space President Obama we get the idea. You want your jobs bill passed.
How about ponying up the effort and defending your systems?
And from what I can recall infrastructure upgrades to outposts are destructible but only after you've offlined the system's TCU.
CCP has stated themselves in the past that Null is littered with unused stations and systems in a constant state of flip flop. As Sigras pointed out: "Exactly, this would punish the -A- strategy to retreat to NPC null sec when they get attacked, then reclaim their space when the danger has subsided"
Alliances just plop these things down like their TCU's. A few here a few there... You'll see a whole system of outposts being sieged and no response fleet. Alliances simply just don't bother to respond since all they have to do is just swing back into the system later pop up a couple SBU's and start taking pot shots anything that wanders into scout and then siege the outposts.
Give us something that can be destroyed and watch player activity and response increase. CCP tells us they want more people involved in fleets and to get out there and be involved but they won't add the mechanic that would allow us to do such a thing. |
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gDoctor Stangelove
Science and Trade Institute Caldari State
1
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Posted - 2011.10.18 16:28:00 -
[41] - Quote
destiny2 wrote: From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)
Give stations a 21 day self destruct timer that destroy the station with all content, and leave no kill mail. When someone have taken the station and disabled all station services they can initiate self destruct, there are a 21 day window to capture the station, or it blows up, leaving no loot.
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Tau Cabalander
Retirement Retreat
72
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Posted - 2011.10.18 19:22:00 -
[42] - Quote
Sigras wrote:Wait im confused... If your outpost was destroyed that means you lost the system anyway were you really doing industry there? At least in my system you get 96 hours of warning, but in real eve you're gonna get way more warning than that...
Also, why does industry need long term security? By your premise no industry is currently done in WH space or was done before stations were able to be made...
Lastly, why does indestructible = secure? I would say that is not true at all BPO are both an ISK investment and a time investment, and industrialists are unlikely to expose them to significant risk of loss.
For example, I've currently got about 22b NPC value of BPO (worth far more with all the research done on them), and I'm sure not willing to risk them. I used to do w-space industry until the system was sieged, and I realized that it was a really bad idea, and moved all industry back to hisec. Thank goodness they never seriously attacked my tower (I got exceptionally lucky that a roving fleet took out their POS bashing fleet). Now the BPO are safe in a NPC station.
Then there is the material stockpiles required. I'm a really small producer, but I have to move a small convoy of freighters of just Tritanium for my production, and not in a 1/3 smaller jumpfreighter, or out of a system full of hostiles and a bubbled outpost. There is a significant ISK value and m3 of materials at risk.
Also there is production time, so assembly lines contain a significant investment in materials that are at risk until job completion.
Lastly, stability is required for a sustainable market to develop (as opposed to a market based on Jita imports).
Don't get me wrong. I think destructible outposts is a good idea, to some extent, but I just don't see how it could work with CCP's openly stated goal of industrializing nulsec (which I don't agree with). |
Airto TLA
Puppeteers of Doom Real Life Rejects
1
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Posted - 2011.10.19 02:42:00 -
[43] - Quote
In my opinion the indestructible stations are just the Devs version of metagaming. They need certain things to happen, such as people to have a "safe" home for their stuff, an area for industry and a way for the players to put a real stamp on the game world.
If the players ran around blowing up things wily nilly like they normally do with no eye to economic consequences to othe players the devs could not reach their goals. Basically, if null sec behaved like real nations, and the players (not the players toons) really lived there (rather than their rentted pixels being tagged to this data base in this area,) maybe they could make it work.
Basically the players metagame everything, but want the game rules to meet their version of "reality".
Let's face it the game is not reality and the devs must occasionally cheat, to allow many types of people in the same universe from the 24/7 peeps to the log in once a weekers, from the risk averse to the suicidal, from the everything must have a profit motive to the tear harvesters.
Since we as players do not always act like real human beings, sometimes the rules have to be a little off just to keep the insantity in check. If they did try and "fix" it the rules would be overly complicated and tedious, do we really need that. |
Sevena Black
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.10.19 09:15:00 -
[44] - Quote
If outposts should be destroyable, then so should high-sec and lowsec stations. Since there's systems with 10 stations in it, GL!
But seriously, just remove the reinforcement timers and couple them with the presence/absence of a TCU. Saves some bashing and increases the value of an IHUB.
-A- strategy of retreating into NPC null and coming back when they see an oppurtunity to do so and grab sov-space is an excellent tactic and a show of perseverance. |
Lyrrashae
Crushed Ambitions Universal Consortium
28
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Posted - 2011.10.19 14:19:00 -
[45] - Quote
destiny2 wrote: From my understanding goonswarm is the worst for blobs ive seen it we bring 5 ships they bring 300. lol. pretty sad. how it takes 300 ppl to kill 5 ships especially when their T1. by the way your allies Moros Mihi are fun to kill :) especially their pos'es :) yes some could call me a hater but (getting kinda tired of popping Goonies. because they cry like little babies.) maybe CCP should bring this outpost thing into game then we can watch the goonies cry even more :)
CAOD
I A/F/K cloak in Jita. Does that count? |
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