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Abrams Elisium
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Posted - 2008.12.13 06:42:00 -
[1]
This may be coming from the far side of the universe, or has been discussed by enough poloitians to make it no longer a valid point of discussion, but I thought that it was worth putting something out there regarding this as a possible option to add more to the gameplay aspect, other than the normal pod for profit adventures. Here's the gist of what I'm thinking. Normally when I go hunting moons for possible POS site to make money from I inevitably find moons that have all the makings for terraforming and nothing worth my time in mining (ie Atmospheric gases, hydrocarbons, and silicates). Now while I'm not arguing to do away with these moons as mining options as some things require said goods, I can safely say that most corps avoid these as they do not turn over a profit on their own right away. Instead I thought, hey why not invent a new type of ship that can drop a colony pod planet side (or Moon since both seem less than used in more cases then they are) and set up a for profit colony loyal to the faction they reside in but paying taxes to the corp that serves them. additionally they could start some manufacturing and possibly grow (face it, even in story mode for our readers people still live on rocks orbiting stars, not just in stations and pods, perishing the sexless life it implies). This allows for the rapid growth of new skills available, new equipment invented and used, and even uses of already existing skills in both corporation, leadership, science, and spaceship command. What more is that it can fit several story arcs we read abuot but have no influence in. The Minmitar Republic's recent additions to the fold being an outstanding example. The mechanics wouldn't change as it can be similar to probe launches and ship operations would be the same. It would then make use of all the rocks out there that no one uses or cares about. Additionally planets can be used for more than just battlefields Destroying a colony (for you homicidal narcs that feel the need to kill to make yourselves feel superior to insects you live with, buy a bug zapper you twit and learn to lie in a social world or a shotgun to end your miserable life) should be just another type of colony pod that instead is set for war (destruction) more than settlement (creation). Planets, depending on resources, could have up to 4 colonies (it's a ****ing planet) verses a moon with 1 or 2 depending on size (look at our moon for an example, Mcdonalds already own property there). Defences could be installed to make it as impregnable that most POS's, perish the thought that a floating manufacturing facility is capable of fending off a full scale naval assault, nukes included, but that is a separate rant. All in all it would make more space both useful and eventful, unless you think that Pirating is an event that keeps things lively enough and adds to general world continuity (if so please move to Somalia and work there, or at least steal some music from record companies while telling the world that you do it and that n one can stop you, in either case a solution to your dementia will find you soon enough). Before anyone get on the bandwagon to **** off about how bad this post is for downing Pirating in a sci-fi MMO let me first say I'm not against it, just a personal rant about game story of muted stability versus actual actions. Please ignore the portions that disenchant you and take the topic of new gameplay expansion idea seriously for both positive and negative feedback, or ideas on how to create such a system that would put less stress on developers so that it could be placed in action smoothly and quickly.
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Abrams Elisium
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Posted - 2008.12.13 06:45:00 -
[2]
I should note that most of the side comments are meant to be laughed at and enjoyed, not to be taken seriously in any way. The Only point of seriousness is the topic of new input into the gameplay.
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Slash Harnet
Minmatar Fire Mandrill
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Posted - 2008.12.13 06:58:00 -
[3]
Add a few returns and we'll talk.
AKA tl;dr
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De Guantanamo
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Posted - 2008.12.13 07:00:00 -
[4]
WALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXT WALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXT WALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXT WALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXT WALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXT WALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXT WALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXT WALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXTWALLOFTEXT
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Gneeznow
Minmatar Cruoris Seraphim Exalted.
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Posted - 2008.12.13 07:16:00 -
[5]
Edited by: Gneeznow on 13/12/2008 07:17:56 edit: gah fouled by the limit filter
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Lea Re
Mercenary Forces
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Posted - 2008.12.13 07:55:00 -
[6]
neat idea, just rewrite it, use enter more often and post it in games dev. forum
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market wiz
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Posted - 2008.12.13 08:11:00 -
[7]
Now i'm not 100% sure, but i think somewhere in that sea of text is the word sex,and any suggestion with that word deserves to be looked into further.
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Brayiel
Perkone
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Posted - 2008.12.13 08:13:00 -
[8]
Everything you wanted to know about paragraphs but were afraid to ask.
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Kurt Gergard
Caldari Husarian Loyalists
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Posted - 2008.12.13 08:23:00 -
[9]
Nice idea but please format the text as it is unreadable atm. ================================================ "No plan has ever survived the contact with the enemy" von Moltke |
Maren Maen
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Posted - 2008.12.13 08:24:00 -
[10]
is this the same thing you posted to the general forum? it's kinda hard to tell.. looks about like the same height and width.. or thereabouts...
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Meister75th
Caldari Caldari Provisions
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Posted - 2008.12.13 09:23:00 -
[11]
Edited by: Meister75th on 13/12/2008 09:23:48 fixed.. here
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Corrock
Minmatar SUBLIME L.L.C. SUBLIME CREATIONS ALLIANCE
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Posted - 2008.12.13 10:26:00 -
[12]
Hmm. I read the fixed version, and even with some paragraphing, it's still td;dr. You seem to have something to say, and I'd like to know what it is, try not to sabotage yourself.
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Radcjk
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2008.12.13 11:49:00 -
[13]
Originally by: market wiz Now i'm not 100% sure, but i think somewhere in that sea of text is the word sex,and any suggestion with that word deserves to be looked into further.
Sexless. As in a lack of. Review over.
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maralt
Minmatar The seers of truth
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Posted - 2008.12.13 12:07:00 -
[14]
GGAAA my eyes.
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beor oranes
Caldari Skill Level Six Dara Cothrom
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Posted - 2008.12.13 12:42:00 -
[15]
Edited so peoples eyes don't bleed (I also spell checked it for you too):
Originally by: Abrams Elisium This may be coming from the far side of the universe, or has been discussed by enough politicians to make it no longer a valid point of discussion, but I thought that it was worth putting something out there regarding this as a possible option to add more to the game play aspect, other than the normal pod for profit adventures.
Here's the gist of what I'm thinking:
Normally when I go hunting moons for possible POS site to make money from I inevitably find moons that have all the makings for terraforming and nothing worth my time in mining (ie Atmospheric gases, hydrocarbons, and silicates). Now while I'm not arguing to do away with these moons as mining options as some things require said goods, I can safely say that most corps avoid these as they do not turn over a profit on their own right away.
Instead I thought, hey why not invent a new type of ship that can drop a colony pod planet side (or Moon since both seem less than used in more cases then they are) and set up a for profit colony loyal to the faction they reside in but paying taxes to the corp that serves them. additionally they could start some manufacturing and possibly grow (face it, even in story mode for our readers people still live on rocks orbiting stars, not just in stations and pods, perishing the sexless life it implies). This allows for the rapid growth of new skills available, new equipment invented and used, and even uses of already existing skills in both corporation, leadership, science, and spaceship command. What more is that it can fit several story arcs we read about but have no influence in.
The Minmatar Republic's recent additions to the fold being an outstanding example. The mechanics wouldn't change as it can be similar to probe launches and ship operations would be the same. It would then make use of all the rocks out there that no one uses or cares about. Additionally planets can be used for more than just battlefields, Destroying a colony (for you homicidal narcs that feel the need to kill to make yourselves feel superior to insects you live with, buy a bug zapper you twit and learn to lie in a social world or a shotgun to end your miserable life) should be just another type of colony pod that instead is set for war (destruction) more than settlement (creation).
Planets, depending on resources, could have up to 4 colonies (it's a ****ing planet) verses a moon with 1 or 2 depending on size (look at our moon for an example, McDonalds already own property there). Defenses could be installed to make it as impregnable that most POS's, perish the thought that a floating manufacturing facility is capable of fending off a full scale naval assault, nukes included, but that is a separate rant. All in all it would make more space both useful and eventful, unless you think that Pirating is an event that keeps things lively enough and adds to general world continuity (if so please move to Somalia and work there, or at least steal some music from record companies while telling the world that you do it and that n one can stop you, in either case a solution to your dementia will find you soon enough).
Before anyone get on the bandwagon to **** off about how bad this post is for downing Pirating in a sci-fi MMO let me first say I'm not against it, just a personal rant about game story of muted stability versus actual actions. Please ignore the portions that disenchant you and take the topic of new game play expansion idea seriously for both positive and negative feedback, or ideas on how to create such a system that would put less stress on developers so that it could be placed in action smoothly and quickly.
------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |
Burn Mac
Minmatar The Tuskers
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Posted - 2008.12.13 15:04:00 -
[16]
Originally by: beor oranes Edited so peoples eyes don't bleed (I also spell checked it for you too):
Heres a cookie and a forum award
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