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small chimp
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Posted - 2008.12.13 13:49:00 -
[1]
Some people like to use this for lvl4.
But how can people kill the long range rats with only t1 named pulses and without an ab?
The damage and tracking may be good? But does that advantage get lost with poor range?
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Niding
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.12.13 13:59:00 -
[2]
Personally I use best named mega beams (modulated) and they work nicely.
Reason why I never bothered with tachyons, is that you quite often get webbed down to such a slow speed that the afterburner seemed like a waste of midslot for me. More often than not the NPCs gets in fairly close (30-50km) and the megabeam/pulse can reach out to that range with good damage/tacking.
I rather just put a tracking mod or cap recharge in mid and have a constant running tank.
But I know many in my alliance prefere the tachyon method tho. |
Greyhawks
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Posted - 2008.12.13 14:18:00 -
[3]
I'm still using t1 pulses although I¦m slowly making my way towards t2. I found that without an AB I was unable to catch up with some BS. Now that I`ve got one fitted, it's a breeze I still prefer beams though but that's just me
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Talsha Talamar
Amarr Nebula Rasa Holdings Nebula Rasa
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Posted - 2008.12.13 17:30:00 -
[4]
Edited by: Talsha Talamar on 13/12/2008 17:31:59 When people advertise the Pulse Abaddon for level 4s, they generally mean the T2 Pulse Abaddon ;)
While it was and is possible to use T1 Pulse on an Abaddon in missions, its for 95% of them not at all efficient or advisable, especially after the speed changes.
Beams work very well on the ship, I used them myself till I got access to T2 Pulse, just fitting them is a pain :)
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small chimp
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Posted - 2008.12.13 18:16:00 -
[5]
Hmm. Interesting?
But then which one is better with beams: the range bonus of apoc or the damage bonus abaddon?
The apoc could use mf almost always? And Abaddon would eat all the cap with tachyons?
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Niding
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.12.13 19:51:00 -
[6]
Dont really need the range (with my missioning style anyhow).
I have compensation lvl 5 across the board and repper lvl 5. So I have a heavy tank, and when you add the 25% resist bonus you get from BS 5 you really can take alot of damage, giving you time to kill npcs close range.
I prefere abaddon for lvl 4 missions for sure, and most people i know use abaddon or paladins for missions. |
Aion Amarra
Minmatar New Eden Research Organisation StarFleet Federation
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Posted - 2008.12.14 08:57:00 -
[7]
The main problem that the Abaddon faces is the horrendous cap use of the lasers, as it has no cap reduction bonus for them. I never quite managed to get mine cap stable with eight lasers AND a rep. But for all lvl4s I encountered so far, I managed to get around that with careful repper cycling. Stuff usually dies fast enough that you do not have to worry about running out of cap before you can tank stuff.
And indeed, while best named T1s are barely possible (fit a tracking comp!, sharpshooting V helps), T2 pulses and Scorch are where the fun is at, at least if you want to use the Abaddon. 45km base range with scorch and 10km falloff lets you take care of pretty much anything lvl4s throw at you. Just don't rat vs. angels. =/
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Cheopis
Amarr One Stop Mining Shop One Stop Research
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Posted - 2008.12.14 09:39:00 -
[8]
Edited by: Cheopis on 14/12/2008 09:42:22 Edited by: Cheopis on 14/12/2008 09:41:17 Edited by: Cheopis on 14/12/2008 09:40:37
Originally by: small chimp Some people like to use this for lvl4.
But how can people kill the long range rats with only t1 named pulses and without an ab?
The damage and tracking may be good? But does that advantage get lost with poor range?
I run a Abaddon/Dominix mission pair right now, and honestly, It works far less well than an Apoc/Domi pair.
The Abaddon has much better DPS, but the cap efficiency is anemic. For some missions that a strongly tanked Apoc would laugh at, I actually have to warp out then back in with the Abaddon.
Since the Abaddon / Apoc act as the anvil for the hammer of the Domi's t2 large drones, and the Domi is fitted with 5x cargo expander II's (over 2000m3 cargo, heh) and 3x tractor and 3x salvager, this gets annoying at times.
Well, having said that, the Abaddon is great for the less tank-required missions. I fit it as follows:
Highs = 4x T2 tachyon 4x T2 Megapulse
For the Tachyons: I carry Gleams for those times when I am within 30 or so KM of a large ship that has a very low transverse velocity. I also carry Multifreq, Standard, and Amarr Navy Radio. Most of the time, I just keep standards in the lasers, as they are effective at pretty much all ranges that NPC's choose to engage at.
Scorch T2 crystals do quite nicely for damage and range even on an Abaddon, if you can fit them. I use these at all times, except when within 15km or so of a target, or when killing off extreme distance targets, in which case I'll fit the amarr navy radios mentioned above.
When destroying structures, I move the ship to 15km and swap to all Multifreq - no need to burn up faction crystals on something that isn't shooting back.
Mids = 4x cap recharger 2's
Lows = Amarr Navy lg repper, 4x faction rat-specific hardeners, damage control, and Power Diag 2
Rigs = 2xCCC I and 1x SMC I This setup is almost cap stable if I keep away from the multifreqs and gleams, but nothing even close to a good Apoc fit.
The Apocalypse is a far better longterm tanking ship. This is how I typically fit mine.
Highs: 6x T2 Mega Pulse and 2x Caldari Navy Cruise Launchers
Crystals selection exactly as noted above: Scorch, multi, standard, and Amarr Navy Radio.
Cruise missile types vary by mission. The Apoc gets no damage bonus for lasers, so the cruise missile launchers with their ability to fire Kin/Exp missiles is rather nice, though less nice now with changes to missiles. They also use no cap at all.
Mids: Afterburner II and 3x Cap recharger II OR 4x Cap recharger II
Lows: 2x Amarr Navy Large Repper, 4x rat specific faction hardeners, 1x DC II
Rigs: 3x CCC I
This ship is cap stable for several minutes even with afterburner running, both reppers running, and multifreqs in the lasers. With the 4x Cap recharger midslot setup, I cannot drain the cap no matter what I do.
These setups are designs that I use in conjunction with a t2 large drone capable Dominix pilot. The Domi has craptank, but does mount a large repper in case it picks up a bit of aggro. Launch t2 large drones -> Guard <x> -> start looting and salvaging while the drones and Amarr battleship slaughter everything.
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Choans
RSP Enterprises HUZZAH FEDERATION
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Posted - 2008.12.14 10:55:00 -
[9]
I have done missions with pulse abaddon for a long while now. It is the ship i would recommend for any amarr ship.
But this is if you have the skills to fit it properly. T2 guns, T2 tank etc. The abaddon have bonus to resistance so it is very easy to tank.
I fitted mine with T2 Mega pulses, i use T2 Scorch ammo for long range (50km) And a.n multifre for short range (20km). With 3 heat sinks and 3 hardeners and 1 LAR in the low, this is a high damage dealing ship. It is not near cap stable, but with a cap booster in and rest cap rechargers in the mid¦s it works very well and you kill of missions fast and dont have the need to tank anything rly.
But if you look at forums and go by statistics from EFT, i guess you would like the Apoc and beams more. But i would never use it.
RSP Enterprises
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Julia Venatrix
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Posted - 2008.12.15 01:34:00 -
[10]
If you want pulses use an Apoc with the range bonus. If you want an Abby use beams.
7x Mega Modulated, some T1 heavy missile launcher. Optical tracking comp (both scripts) 3x Cap Rechargers (T2 is better than Eutectic) 4 T2 hardeners, Accomodation LAR (less cap than T2), heatsink II x2
3x CCC rigs
will do fine for most missions. If your cap skills aren't so great, drop one hardener for a CPR. --- Some days you are the pigeon, and some the statue. |
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Jason Edwards
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Posted - 2008.12.15 01:46:00 -
[11]
Depends on the range you need to perform. Long range and you're going to have terrible performance out of pulses.
But on short range... the beams have tracking troubles. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Amadeo Roch
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Posted - 2008.12.15 01:49:00 -
[12]
You dont need an AB to catch up to ships when you have Beams on an Abaddon. Especially if you loot with a loot ship.
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Ariso
Ministry of War
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Posted - 2008.12.15 12:02:00 -
[13]
I'd personally go with a geddon or apoc, cant seem to get a good fitting on the abaddon.
I can solo all the lvl4's i've ever got in my geddon and its all just plain T2 fittings nothing special.
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Trefnis
Minmatar Viper Squad
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Posted - 2008.12.15 12:29:00 -
[14]
tbh im little biased as i changed from matari as seccond account (u cant get eny worse than that) but i just LOVE abaddon its for dmg only but it works like a charm.
8x t2 pulse 4x cap recharger (bit slow wo ab but whatever) lar,ean, tracking enchancer and 4 hs (forth one still give 50-60dps increase) 1 ccc and 2 locus rigs
gives 63 optimal + 10 falloff and 760dps with scorch at that range whitch copared to 440 from mael is almost double figure and tracking is good enough to hit cruisers further then 10km i simply cannot get better for now, and even if i get pocket agro in this fit i kill them fast enought so i dont have to warp out
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Deluviar
Amarr Comrades in Construction
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Posted - 2008.12.25 20:37:00 -
[15]
BEWARE: TROLLING COMMING UP!
Abaddon is after all a tier 3 ship, this means that the other two ships is ofcourse a bit easier to fly. That said, the Abaddon is a very good ship, no matter if you chose to use beam or pulse on it. Under all circumstances you should either use T2 or faction. Medium slot should at least have 3 cap rechargers, you can chose to put a AB in the last, I usually change that depending on mission. Low slot 1 LAR (currently using faction), 4 mission specific hardners, 2 Heat Sink II's (to be upgraded to faction)
I use 3xCCC rigs.
I have had no problem whatsoever with the capacitor. Yes, it happens at times that my rep'er cannot follow up, that happens very seldom though, and it will be changed after I've maxed my resistance skills and battleship skills.
As such I can only conclude that those of you having problems with the Abaddon just haven't got the skills up to the right level yet.
I am planning on training skills up to be able to use passive hardners in the future.
The Abaddon is a good ship, just like the Apocalypse and Armageddon, they all got their strength and weakness'. Learn to fly them the right way and you won't be sitting here and whining about them not being any good. ;) "Who said an apoc is supposed to last more then 2 days?" |
Marduk Kilrathi
Lions Of Judah Veritas Immortalis
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Posted - 2008.12.26 03:51:00 -
[16]
I tend to AFK mission which means I don't pay as much attn to getting them done fast. With that said, I need a tank that can hold up against 99.9% of things thrown against me. i can work it with pulses and not have the cap die.
This is with Large Energy Turret at I & BS at III.
8 x Mega Modulated Pulse Lasers (I use Gamma for short range, Microwave for Long Range) 4 x Cap Recharger II 2 x LAR II, Cap power relay II, EANM II, 2 x mission specific A, 1 x mission specific B active hardener II's(ie for Serp, 2 x kin, 1 x therm)
3 x CCC rigs
This is cap stable with all guns running + dual reps + hardeners and a very low SP fit too.
Works a charm
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AMF2
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Posted - 2008.12.26 05:03:00 -
[17]
Well I use a named pulse Abba+AB in lvl 4s and it works pretty well,only using it when I get ti fight EM week rats or ships that come at close such as Damsel in Distress for the rest I use a Mega I use this and it didn't failed me yet 8xlarge pulses 1xAB(Republic AB recommended) 3xCR 1xLAR 3xAH 2xHS 1xCPR 3xCCC 5xHH 5xGH perma running LAR and guns
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King Rothgar
Death of Virtue
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Posted - 2008.12.26 07:21:00 -
[18]
Stick to beams until you can use t2 pulses. Pulse setups require scorch crystals which grant a huge range bonus with a not so stiff damage penalty. I used an apoc/navy apoc with t1 tachyons for a long time, worked very well. Abaddon I always had cap problems with so never messed with it much.
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Icarus Flame
Amarr Van Ness Pet Hospital
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Posted - 2008.12.26 08:04:00 -
[19]
I've been using a pulse Apoc with T1 guns and low skills (Level 3 in Large Energy Turret and Amarr BS). If I use Meta 1 guns, with Microwave, I get an optimal of about 39km. Throw on a Tracking Computer with range script, and this jumps to over 43km. At that range, I am able to kill everything I have so far encountered. Some high-bounty BSes take a while to kill, especially if they are orbiting at 50km, but they all go down eventually. Obviously, once my skills improve and I am able to overcome their tank by more, kill times will go down.
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Helen
coracao ardente Triumvirate.
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Posted - 2008.12.26 11:05:00 -
[20]
Originally by: Cheopis
I run a Abaddon/Dominix mission pair right now, and honestly, It works far less well than an Apoc/Domi pair.
Snipped your post abit but why don't you have the Dominix use remote armor reps on the Abaddon, after all it has better dps and if your Abaddon can tank the mission with remote reps then you are completing missions quicker and ergo earning more.
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Badgerous One
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Posted - 2008.12.28 02:38:00 -
[21]
Edited by: Badgerous One on 28/12/2008 02:38:39 I use a Pulse Abby for my level 4's.
She's currently kitted out as follows.
Top 7 Mega Mod Pulses Drone Link
Middle All Cap Recharger 2's
Bottom
1 Amar Navy Large Repper 1 Large Accomodation Vestment Repper. 4 Hardners (varied depending on mission) 1 Cap Relay II
Rigs 3 x CCC
Drones = 5 T2 Mediums and 5 T2 Lights
This ship is completely cap stable even with the navy Multi frequencies and the tank perma running.
With my drones and guns hitting the same target my maximum range is about 54km. Although my drones thanks to the link can start popping frigates (the most dangerous thing in a lvl 4 Mission) at about 65k
To be honest i haven't had a mission yet (and i'm a mission demon) where the enemy have been hitting me outside of the 50km range. Yes popping battleships at that range takes a while but it is do able. Also most NPC's can't hit for toffee at that range. Which means they can usually be ignored until the actual threat (Friggys and hoards of smaller ships that like to get in close) have been multifrequencied to death.
*shrugs* Just my experiences with it. Shes big she's slow and she's not subtle but she gets the job done.
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Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.28 03:58:00 -
[22]
Originally by: small chimp Some people like to use this for lvl4.
But how can people kill the long range rats with only t1 named pulses and without an ab?
The damage and tracking may be good? But does that advantage get lost with poor range?
I think they are talking about T2 megapulse with Scorch ammo for range. T1 pulse lasers really aren't worth using. It's that way with Amarr ships in general... T1 is junk, but with T2 they shine.
............. Now recruiting like-minded pilots. |
Gul Rashen
Perkone
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Posted - 2008.12.28 15:06:00 -
[23]
Edited by: Gul Rashen on 28/12/2008 15:11:05 [Abaddon, Gul's Mission-Runner] Heat Sink II Capacitor Power Relay II Capacitor Power Relay II Large Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II
Tracking Computer II, Optimal Range Republic Fleet 100MN Afterburner Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Capacitor Control Circuit II Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
and:
[Abaddon, Gul's Belt-Hunter] Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II Armor EM Hardener II Armor EM Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
Hammerhead II x5 Hobgoblin II x5
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Trellish
Ten Ton Hammer Controlled Chaos
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Posted - 2008.12.28 15:43:00 -
[24]
Edited by: Trellish on 28/12/2008 15:44:40
Originally by: Aion Amarra The main problem that the Abaddon faces is the horrendous cap use of the lasers, as it has no cap reduction bonus for them. I never quite managed to get mine cap stable with eight lasers AND a rep. But for all lvl4s I encountered so far, I managed to get around that with careful repper cycling. Stuff usually dies fast enough that you do not have to worry about running out of cap before you can tank stuff.
And indeed, while best named T1s are barely possible (fit a tracking comp!, sharpshooting V helps), T2 pulses and Scorch are where the fun is at, at least if you want to use the Abaddon. 45km base range with scorch and 10km falloff lets you take care of pretty much anything lvl4s throw at you. Just don't rat vs. angels. =/
I'd suggest you check out fittings on battleclinic. There's quite a few permanently cap stable double repairer abaddon fittings out there. Also, in answer to someone elses question, yes, you absolutely want t2 pulses. If you're still at the t1 level beams are better (imo). The issue is the t2 ammo. With t2 pulses using scorch, you have no trouble putting out nearly max damage at 50 km, whereas with t1 ammo, it takes to long to kill rats at that range.
edit... bah.. should have read farther down before writing an answer... others got the job done :)
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small chimp
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Posted - 2008.12.28 16:11:00 -
[25]
How can i get cap stable dual lar tachyon abaddon? with three damagemods?
I have tried experiencing various setups and and it always seems to be the beam navypoc who seems to be best for me.
I only have large hybrid 4 and amarr bs 4. :( Pulses just dont seem to get enough range with mf. and abaddon is tricky with tachyons and three damagemods and an ab. :(
And I personally like to trying to keep 30-40 range to rats. That reduces tracking and tanking requirements!
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