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Malar Velrom
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Posted - 2008.12.14 16:37:00 -
[1]
So i fly solo around lowsec and i cannot be bothered to scan down missioners or hunt some lolfit catalysts in belts, i always see morons at gates sat there waiting to be ganked but the station guns ALWAYS get me in my plated hurricane.
There i was thinking about this setup:
[Hurricane, Gate Ganking] Medium Armor Repairer II Medium Armor Repairer II Damage Control II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II
Warp Disruptor I Stasis Webifier I Medium Capacitor Booster II, Cap Booster 800 10MN MicroWarpdrive I
220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M 220mm Vulcan AutoCannon II, EMP M Medium Energy Neutralizer I Medium Energy Neutralizer I
[empty rig slot] [empty rig slot] [empty rig slot]
Warrior II x5
With everything running (minus the MWD) and my skills:
cap lasts 2mins 9seconds
219 dps tanked
286 EFT dps
Designed to DESTROY any cruiser sized or smaller ship that likes to float around stations or gates . . . (give or take a few HACs/Recons)
Question: What kinda dps and what damage type do sentry guns put out?
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.12.14 16:39:00 -
[2]
sentry guns do 350 dps (unsure about volley damage and RoF)
they do EM:16% Therm:33% Kinetic:33% Expl:16%
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Xephys
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Posted - 2008.12.14 18:46:00 -
[3]
You're going to melt around anyone who knows how to fight back properly. Trust me, I've used a setup pretty much the same as this and it can't even tank sentries for a long time, yet alone any more DPS from a capable cruiser.
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Dyaven
The Tuskers
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Posted - 2008.12.14 21:17:00 -
[4]
Originally by: Burn Mac sentry guns do 350 dps (unsure about volley damage and RoF)
they do EM:16% Therm:33% Kinetic:33% Expl:16%
I'm pretty sure it's straight up 25% / 25% / 25% / 25% for damage type, and 350 dps.
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Myra2007
Perkone
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Posted - 2008.12.14 21:25:00 -
[5]
Originally by: Dyaven
Originally by: Burn Mac sentry guns do 350 dps (unsure about volley damage and RoF)
they do EM:16% Therm:33% Kinetic:33% Expl:16%
I'm pretty sure it's straight up 25% / 25% / 25% / 25% for damage type, and 350 dps.
You are (both) wrong iirc. They do 32 56 56 32 dps per gun in the above order. 16% and 33% is close enough anyway. --
Originally by: kublai on Ankhesentapemkah That said, the "i'm a girl who plays your computer game and i'm not that ugly" has always been a certain winner in the mmo world
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.14 22:53:00 -
[6]
Try a Drake. 600dps, 100k buffer and enough regen that that buffer doesn't just get eviscertated. (Well, to be fair that DPS is a bit lower because you can't use drones under sentries, but whatever) -- 249km locking? |

NoNah
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Posted - 2008.12.15 00:46:00 -
[7]
Edited by: NoNah on 15/12/2008 00:48:39
Originally by: Myra2007
Originally by: Dyaven
Originally by: Burn Mac sentry guns do 350 dps (unsure about volley damage and RoF)
they do EM:16% Therm:33% Kinetic:33% Expl:16%
I'm pretty sure it's straight up 25% / 25% / 25% / 25% for damage type, and 350 dps.
You are (both) wrong iirc. They do 32 56 56 32 dps per gun in the above order. 16% and 33% is close enough anyway.
You're not per definition wrong. But the figures are rather irrelevant.
The damage you'll be taking on a gate is closer to EM: 68 dps Thermal: 126 dps Kinetic: 112 dps Explosive: 64 dps For a grand total of 370 dps. Granted, this is a figure overtime. In short engagements or in larger prepared fleets the number would be slightly lower, due to traveltimes, locking times, countered dps etc etc. But it's as close as any theoretical figure will get.
Originally by: James Lyrus Try a Drake. 600dps, 100k buffer and enough regen that that buffer doesn't just get eviscertated. (Well, to be fair that DPS is a bit lower because you can't use drones under sentries, but whatever)
While I would agree the drake is an excellent ship for the task at hand, I can't help but consider your figures slightly overestimated, considering the situation. Would you mind sharing the details? Parrots, commence!
Postcount: 207246
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Lea Re
Mercenary Forces
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Posted - 2008.12.15 01:34:00 -
[8]
drake
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.15 06:15:00 -
[9]
Drake, or switch to NOS on the cane to help you live longer... but you're gonna need help with damage on that thing.
I've used that cane setup and it works so-so, a good drake setup won't do a whole ton of DPS, and flying solo your tank will only be about enough to tank sentries +/- a small frigate, since you'll have to give up mids for a web and scram, and probably a MWD or AB. And a drake will run you over 50mil to get the kind of tank mentioned as you would need to rig it.
Keeping it under 50mil is not the easiest thing to do when it comes to solo pirating... Most of my solo ships run in the range of 100-250mil, cheapest being my Vaga right now...  ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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luxty
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Posted - 2008.12.15 07:25:00 -
[10]
Originally by: NoNah While I would agree the drake is an excellent ship for the task at hand, I can't help but consider your figures slightly overestimated, considering the situation. Would you mind sharing the details?
A little over 100k EHP and about 600 DPS, with drones, is not an overstatement. Unfortunately you can't have mwd & web & disruptor with that much buffer. You can do mwd & scram, or mwd & disruptor still. But for gate camping I think youre going to want the mwd & 24km point & web even though it gimps your buffer down to 70k EHP or so.
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King Rothgar
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Posted - 2008.12.15 11:04:00 -
[11]
I've used the hurricane very successfully in low sec pirating and half my kills with it are at gates/stations. I do not recommend your setup however. The Hurricane can almost tank the sentries with a dual repper fit but the instant someone else shoots at you you will fall pretty fast. I recommend using a half buffer, half repper setup. The following setup has blasted about 15 cruisers and a handful of other BC's at gates without loss.
[Highs] 6x425mm II's, 2x Salvagers [Mids] MWD, Warp Disruptor II, Webber II, medium Cap booster launcher II [Lows] 1x MAR II, 1x 800mm RT, 3x hardeners (exp, kin, therm), 1x Gyro II
Rigs: 1x Em resitance, 1x Exp resistance (adds 36M to price tag but very much worth it)
Setup tanks about 117 dps, not nearly enough for sentries but that's where the plate comes in. You can tank them for about a minute or two in my experience. Ship does 360 dps with my skills (fleet EMP) without overheating and without drones. Drones are worthless since the sentries will simply kill them and they don't distract them for more than maybe 10 seconds.
This setup has little difficulty tackling cruisers and up. A properly skilled and fitted BC will beat you since sentries will be firing at you but honestly, that's never come up . Once you are flagged you will need to quickly collect your loot and warp to a safe spot for 15 minutes as you can't tank sentries forever with this setup.
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.12.15 11:57:00 -
[12]
Originally by: King Rothgar I've used the hurricane very successfully in low sec pirating and half my kills with it are at gates/stations. I do not recommend your setup however. The Hurricane can almost tank the sentries with a dual repper fit but the instant someone else shoots at you you will fall pretty fast. I recommend using a half buffer, half repper setup. The following setup has blasted about 15 cruisers and a handful of other BC's at gates without loss.
[Highs] 6x425mm II's, 2x Salvagers [Mids] MWD, Warp Disruptor II, Webber II, medium Cap booster launcher II [Lows] 1x MAR II, 1x 800mm RT, 3x hardeners (exp, kin, therm), 1x Gyro II
Rigs: 1x Em resitance, 1x Exp resistance (adds 36M to price tag but very much worth it)
Setup tanks about 117 dps, not nearly enough for sentries but that's where the plate comes in. You can tank them for about a minute or two in my experience. Ship does 360 dps with my skills (fleet EMP) without overheating and without drones. Drones are worthless since the sentries will simply kill them and they don't distract them for more than maybe 10 seconds.
This setup has little difficulty tackling cruisers and up. A properly skilled and fitted BC will beat you since sentries will be firing at you but honestly, that's never come up . Once you are flagged you will need to quickly collect your loot and warp to a safe spot for 15 minutes as you can't tank sentries forever with this setup.
Why not a 1600 mm plate?
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NoNah
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Posted - 2008.12.15 12:01:00 -
[13]
Originally by: luxty
Originally by: NoNah While I would agree the drake is an excellent ship for the task at hand, I can't help but consider your figures slightly overestimated, considering the situation. Would you mind sharing the details?
A little over 100k EHP and about 600 DPS, with drones, is not an overstatement. Unfortunately you can't have mwd & web & disruptor with that much buffer. You can do mwd & scram, or mwd & disruptor still. But for gate camping I think youre going to want the mwd & 24km point & web even though it gimps your buffer down to 70k EHP or so.
I'm probably being slow here, but... I still can't see it. Even when using Mwd and point I can't. Would you mind sharing a setup that does all the things requested? Parrots, commence!
Postcount: 107884
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Kirtan Loor
Divine Retribution Sons of Tangra
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Posted - 2008.12.15 12:43:00 -
[14]
Just to show that it can be done. I'm sure that there are even better setups. This one is 70k EHP, 24k point, web, mwd and 600+ dps with drones. When you give up on othee mid slots you can easily get 100k EHP. Rigs cause you to overstep the budget limitations though.
[Drake, HAM Drake] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Warp Disruptor II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Fleeting Propulsion Inhibitor I Medium Shield Extender II Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hobgoblin II x5
I'll try to form a similar one for the OP within budget limits later. |

zer0sum
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Posted - 2008.12.16 03:18:00 -
[15]
wave goodbye to your drones when fighting under the gate/sentry guns :(
Z
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.16 08:03:00 -
[16]
Edited by: techzer0 on 16/12/2008 08:03:40
Originally by: Kirtan Loor Just to show that it can be done. I'm sure that there are even better setups. This one is 70k EHP, 24k point, web, mwd and 600+ dps with drones. When you give up on othee mid slots you can easily get 100k EHP. Rigs cause you to overstep the budget limitations though.
*snip*
I'll try to form a similar one for the OP within budget limits later.
Drop a BCU II for a PDU and you can fit a LSE II, 10MN MWD II and Stasis web II. 83k EHP with my skills and 86k EHP with maxed skills... almost makes me want to fly a drake again
Then you'd probably want to have maxed fitting skills also. 
[Drake, QR Gate 2] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Invulnerability Field II Invulnerability Field II Large Shield Extender II Warp Disruptor II Stasis Webifier II 10MN MicroWarpdrive II
Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Terror Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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King Rothgar
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Posted - 2008.12.16 08:21:00 -
[17]
Originally by: Burn Mac
Originally by: King Rothgar I've used the hurricane very successfully in low sec pirating and half my kills with it are at gates/stations. I do not recommend your setup however. The Hurricane can almost tank the sentries with a dual repper fit but the instant someone else shoots at you you will fall pretty fast. I recommend using a half buffer, half repper setup. The following setup has blasted about 15 cruisers and a handful of other BC's at gates without loss.
[Highs] 6x425mm II's, 2x Salvagers [Mids] MWD, Warp Disruptor II, Webber II, medium Cap booster launcher II [Lows] 1x MAR II, 1x 800mm RT, 3x hardeners (exp, kin, therm), 1x Gyro II
Rigs: 1x Em resitance, 1x Exp resistance (adds 36M to price tag but very much worth it)
Setup tanks about 117 dps, not nearly enough for sentries but that's where the plate comes in. You can tank them for about a minute or two in my experience. Ship does 360 dps with my skills (fleet EMP) without overheating and without drones. Drones are worthless since the sentries will simply kill them and they don't distract them for more than maybe 10 seconds.
This setup has little difficulty tackling cruisers and up. A properly skilled and fitted BC will beat you since sentries will be firing at you but honestly, that's never come up . Once you are flagged you will need to quickly collect your loot and warp to a safe spot for 15 minutes as you can't tank sentries forever with this setup.
Why not a 1600 mm plate?
1600mm doesn't fit with my skills. Dropping to 220mm's allows it but I'm going for gank, not so much tank.
Basically with this setup you warp to gate, pop a ship, snatch loot and jump to a SS for 15 minutes then repeat. Also the ship is nimble enough with only an 800mm plate to escape sensor boosted BS's, don't know if that's true for a 1600mm plate.
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