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Eleonora Solete
The Greek Connection
0
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Posted - 2012.04.11 20:12:00 -
[1] - Quote
Drone UI is maybe the worse part of EVE. I was thinking how it would be better and here is what I thought.
http://i.imgur.com/U7jPP.jpg
Now donGÇÖt start bitching about my photoshop skills, this is to make it easier to explain.
You can NOT right or left click drone list. ItGÇÖs there only to show what your drones are doing. (Of course you can move drone window as any other like it is now.) You can see if drones are fighting, returning or are in bay and even if they are in bay you still see their shield/armor/hull bars. Everything you need to do with drones like create/delete/assign group should be done from fitting window, in and whatever is possible out of station. There wouldnGÇÖt be any need to have "drone settings" menu since they going to work as modules but if it needs to be it should be accessed through fitting window.
Drones will work as modules. When they are fighting you will see green glow like other modules (active). When they are returning to bay they will glow with red (inactive). ThereGÇÖs no need to have your drones orbiting idle around you. When your drones kill or lose target they auto deactivate like weapons (which means they return to bay).
Drone bar appears above high power slots bar. When you click them they will come out and attack target. If you donGÇÖt have a target they wonGÇÖt come out and will give that message that says you can give order to attack only when you have target.
There are many drones you can have, so canGÇÖt have them all on drone bar. Even types of drones are more than 8 buttons. So what you could do is either pull drones individually to your droneGÇÖs or high-power slotGÇÖs bar or pull a group there. Since you have assigned drones to that group all those drones will take groupGÇÖs order.
This is how buttons could work. First click button is active, second click button is inactive, third click button is active, and so on. When active drones trying to attack target, when inactive drones trying to return to bay.
After first activation if drones lose target but there are other targets they can auto-acquire of course they should do so as it is now.
Drones could work as ammo. When you make a group of drones those drones are individually assigned to that group. Which means if a drone dies now your group is a drone short. This is how it works now. And this is how it should work.
When you create group you tell that group what drones you want to have. LetGÇÖs say 2 hammerheads, 1 hobgoblin and 2 ogres. In your drone bay you have 3 hammerheads, 2 hobgoblins, 3 ogres. You place that group on your button. When you activate your button the group on that button will pull 2 hammerheads, 1 hobgoblin, 2 ogres from bay. When a hammerhead dies, that group will automatically pull another hammerhead from bay as long as your group is active. If a hobgoblin and a hammerhead dies, that group wonGÇÖt pull 2 hobgoblins, but a hobgoblin and a hammerhead just as you specified to that group. So basically you assign the drones you want and not an individual drone.
If it is to have right-click menu on drone list window, while being annoyed with options you donGÇÖt need during fight do you really think amidst the chaos of a battle I care about options like "show info" or "view market details"? Have only options that give orders to drones. |
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CCP Phantom
C C P C C P Alliance
1140
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Posted - 2012.04.11 20:13:00 -
[2] - Quote
Moved from General Discussion. CCP Phantom - German Community Coordinator |
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Eleonora Solete
The Greek Connection
0
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Posted - 2012.04.11 20:16:00 -
[3] - Quote
I'm sorry i didn't know where to post this |
Darth Gustav
Sons Of 0din Fatal Ascension
313
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Posted - 2012.04.11 20:17:00 -
[4] - Quote
Eleonora Solete wrote:I'm sorry i didn't know where to post this To be honest it's apparent you don't know a thing about sentry drones, either.
I give this idea a 219 out of 1024. At least you posted.
Hint: Sentry drones DO IN FACT need to just sit out idle. He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom |
Eleonora Solete
The Greek Connection
0
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Posted - 2012.04.11 20:24:00 -
[5] - Quote
Darth Gustav wrote:Eleonora Solete wrote:I'm sorry i didn't know where to post this To be honest it's apparent you don't know a thing about sentry drones, either. I give this idea a 219 out of 1024. At least you posted. Hint: Sentry drones DO IN FACT need to just sit out idle. I donGÇÖt get it. Why so hostile? I guess for some people it is hard to say their opinion in a ... normal manner. You could elaborate how could sentry drones work. Oh you just want to bash some one because you donGÇÖt fack. Poor you. |
Danel Tosh
EVE Protection Agency Intrepid Crossing
17
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Posted - 2012.04.11 23:33:00 -
[6] - Quote
your right in that the drone UI needs to be changed, whether or not this is the solution is up to debate. |
Astroniomix
EliteTroll
39
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Posted - 2012.04.11 23:42:00 -
[7] - Quote
Eleonora Solete wrote:Darth Gustav wrote:Eleonora Solete wrote:I'm sorry i didn't know where to post this To be honest it's apparent you don't know a thing about sentry drones, either. I give this idea a 219 out of 1024. At least you posted. Hint: Sentry drones DO IN FACT need to just sit out idle. I donGÇÖt get it. Why so hostile? I guess for some people it is hard to say their opinion in a ... normal manner. You could elaborate how could sentry drones work. Oh you just want to bash some one because you donGÇÖt fack. Poor you. Ignore him, he does that to everyone. All day. Anyway I like what you are trying to do here because the drone interface does need a little work. Namley launching drones is a bit cumbersome. Controlling them while in space is fairly easy to do if you use hotkeys. |
Gerrick Palivorn
Caldari Provisions Caldari State
221
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Posted - 2012.04.12 04:22:00 -
[8] - Quote
Astroniomix wrote:Eleonora Solete wrote:Darth Gustav wrote:Eleonora Solete wrote:I'm sorry i didn't know where to post this To be honest it's apparent you don't know a thing about sentry drones, either. I give this idea a 219 out of 1024. At least you posted. Hint: Sentry drones DO IN FACT need to just sit out idle. I donGÇÖt get it. Why so hostile? I guess for some people it is hard to say their opinion in a ... normal manner. You could elaborate how could sentry drones work. Oh you just want to bash some one because you donGÇÖt fack. Poor you. Ignore him, he does that to everyone. All day. Anyway I like what you are trying to do here because the drone interface does need a little work. Namley launching drones is a bit cumbersome. Controlling them while in space is fairly easy to do if you use hotkeys.
It's true that drones are easy to control if you have the hotkeys set up properly, but many newer player have a very hard time with the drone interface. The clumsy right click interfacing options are not really conducive to PVP and is one reason droneboats aren't used that often in pvp.
One option to keep the idle orbit is to keep the interface idea you have, clicking on a group will launch as many drones in that group as possible and clicking it again will toggle the engage action. Launching a different group while your limitation of drones is full causes the current group to return to the drone bay. A static empty button at the beggining of the rack (where the overheat button is now) will recall all drones to the drone bay no matter what. Hotkeys would still be an option and the Shift-F(key) would be a good base hotkeys for drone groups.
I disagree that drone grouping should be strictly relegated to just the fitting windows and the current drone interface should remain much the way that it is so that drones can be manipulated on the fly. I would like to see that all deployed drones in groups automatically have those groups open do monitor the drone HP, and when they are docked up the folders are closed unless overridden.
Just my 2 isk |
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