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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Goliath
C C P C C P Alliance
174
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Posted - 2012.04.12 10:29:00 -
[1] - Quote
If you mouseover the icon you can see the name of the pilot(s) ewar-ing you. If you right click on the icons you can both see the names, and also access the context menu for that pilot CCP Goliath | QA Team Lead | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
174
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Posted - 2012.04.12 11:16:00 -
[2] - Quote
Zerb Arus wrote:Would it be much work to make hotkeys like Ctrl-Leftclick (lock target) work on that icons?
And while you are at it, could you make other hotkeys than that for locking available for watchlist entries? (orbit / approach / warpto...)
I really like the UI-team! You made my experience soo much smoother already! Now go and make me like you even more :)
I spoke to Karkur about this and she raised the point that if you have multiple pilots applying the same effect to you, which target is targeted by Ctrl-Click? CCP Goliath | QA Team Lead | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
174
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Posted - 2012.04.12 11:42:00 -
[3] - Quote
Hanathor wrote:CCP Goliath wrote:Zerb Arus wrote:Would it be much work to make hotkeys like Ctrl-Leftclick (lock target) work on that icons?
And while you are at it, could you make other hotkeys than that for locking available for watchlist entries? (orbit / approach / warpto...)
I really like the UI-team! You made my experience soo much smoother already! Now go and make me like you even more :) I spoke to Karkur about this and she raised the point that if you have multiple pilots applying the same effect to you, which target is targeted by Ctrl-Click? If there is one target, lock it. If there are multiple targets toggle a right click menu with the list and then allow ctrl+click on one player chosen one.
That is actually a very complex solution with a large potential to break I would think. For "target all the things", just set your Auto Target Back to 12 and you'll likely accomplish this without having to click anything! CCP Goliath | QA Team Lead | @CCP_Goliath |
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CCP Goliath
C C P C C P Alliance
176
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Posted - 2012.04.12 13:33:00 -
[4] - Quote
Tanaka Aiko wrote:CCP Goliath wrote:For "target all the things", just set your Auto Target Back to 12 and you'll likely accomplish this without having to click anything! you should know that's a very bad idea... maybe with a very easy way to activate / desactivate the auto target, but even, i don't think it would works...
Sorry I must have forgotten to add the smiley devil face that indicates I was joking CCP Goliath | QA Team Lead | @CCP_Goliath |
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CCP Frellicus
C C P C C P Alliance
75
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Posted - 2012.04.12 17:46:00 -
[5] - Quote
Due to resource constraints we did a minimal implementation that is mean to be iterated on based on your feedback.
Currently it is only tracking negative effects directed against you (debuffs). The plan is to include more things if this goes well and include assist modules and possibly even damage dealt to you.
The immediate goal is to make aggression against you visible and help you react to those that do.
There is a lot we want to do more and we have scheduled time to iterate on this so please keep the comments coming. |
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CCP Goliath
C C P C C P Alliance
192
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Posted - 2012.04.14 14:55:00 -
[6] - Quote
Lord Helghast wrote:Tyberius Franklin wrote:Lord Helghast wrote:oh and BTW... WTF CCP This ones unexcuseable.............................. http://k162space.files.wordpress.com/2012/04/2012-04-12_ewar_notifications.png = not a debuff bar for modern eve... how about you just sit down with graphics, and to the proper rounded UI elements as they should be like the UI video shows! Please dont release this half done like this, the UI is supposed to be moving forward not backwards, Isn't that the existing notification currently on TQ? nope, notice the icons above cap and the really out of place bar next to the normal effect bar, see why its not good lol
The icons above the cap are the bar... The "really out of place bar" is a redaction in the screenshot, it's not actually in the game.
Can I please encourage everyone to actually log into Sisi and *try* the change before commenting on it based on a screenshot? For instance the poster above who stated that you can't see numbers, can't see who's targeting you, etc. You can see all of those things, just not from a static image of the most basic way of displaying the bar. CCP Goliath | QA Team Lead | @CCP_Goliath |
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CCP Explorer
C C P C C P Alliance
246
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Posted - 2012.04.14 18:48:00 -
[7] - Quote
CCP Goliath wrote:Can I please encourage everyone to actually log into Sisi and *try* the change before commenting on it based on a screenshot? For instance the poster above who stated that you can't see numbers, can't see who's targeting you, etc. You can see all of those things, just not from a static image of the most basic way of displaying the bar. A detailed devblog is also in the works. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Goliath
C C P C C P Alliance
192
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Posted - 2012.04.16 14:53:00 -
[8] - Quote
Horatius Caul wrote:Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable.
Then you will have multiple selected items on the overview, which the overview is not configured for. It's fundamentally the same solution as locking the targets using Ctrl-Click on the icon. Please elaborate if I'm not understanding you though. CCP Goliath | QA Team Lead | @CCP_Goliath |
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CCP karkur
C C P C C P Alliance
683
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Posted - 2012.04.17 22:37:00 -
[9] - Quote
MailDeadDrop wrote:Working the new Incursions in a fleet yesterday, we noticed that the NPC-applied debuffs seemed to get stuck "on". The overview would correctly show who was applying what debuffs to you, but once they stopped (everything on the field was dead), the debuff bar was still merrily reporting that I was webbed, scrammed, painted, and neuted. I forget what the tooltips reported in that case though.
Also, the tooltip's identification of the NPCs was really poor. Like, not at all "Tama" or "Auga" or whatever, but some nonsense like "#name234". I wish I'd kept better notes. I'll look again tonight.
And finally, the tooltips sometimes wrapped, which was jarring. This may have been caused by weird long NPC names. In any case, can you look at tweaking the tooltip box to be a little bit wider to avoid wrapping?
MDD I fixed the "stuck" icons earlier today.
The NPC names should be the same as the their name in the overview, if it's not, could you please tell me how they differ?
I'll take a look at the wrapping (not sure there's much we ca do about that though).
This is only first iteration of the buff bar. We do have a lot of ideas for it and have designs, but since we really wanted to get this to you as soon as possible and were running out of time, we implemented it with minimal feature set, which we still think is going to be very useful.
Btw, you should see a devblog about the buff bar pretty soon CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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