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RedSplat
Caldari Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.21 01:03:00 -
[1]
Edited by: RedSplat on 21/12/2008 01:05:13 Evening CAOD
There is something bothering me. Scroll to the bottom for my question in red text if you have a short attention. I promise its not complicated, i even highlighted certain bits so even Goons don't miss the key points; you boys have fallen far from the tree haven't you (please don't derail the thread ).
(more)Boring stuff starts here.
Large 0.0 alliances fight large 0.0 alliances. Smaller forces nap them, attack them and are swiftly crushed or get given a shiny new collar of their very own along with a patch of crappy space, in return they are meatshields making it less likely that the core of an empire can ever be significantly threatened.
When large entity's clash the losses, on paper so to speak, seem considerable. But powerful alliances have resources so vast (in practice essentially unlimited?) Take BoB for example- do they even have enough pilots that they could field even a fraction of their wealth in a campaign?) that they can afford to replace entire capfleets many times over and it is not uncommon for there to be spares hanging around for just that eventuality. So it is exceedingly unlikely that one powerful alliance can inflict decisive damage on another or similar or comparable power bloc.
The presence of outposts, Sov. 4 systems, the current linking of POS to Sov. and Cyno networks/Titan Bridges give a serious advantage to the defenders in any conflict while making it easier for groups to claim larger areas of space; sometimes of no benefit besides the having, or as buffer regions or sometimes productive areas that represent a considerable economic boon.
My question is
How are current game features and the political landscape of 0.0 conductive to anything but stagnation? There was even talk of French toast
But there was none to be had |
Faekurias
Caldari Black Legion Command Black Legion.
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Posted - 2008.12.21 01:15:00 -
[2]
Until the "old guard" dies it will be pretty lame.
If/when. ------------------ Recruiting..
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Milkman Dani
Gallente RuffRyders Eradication Alliance
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Posted - 2008.12.21 01:22:00 -
[3]
Curse is fun though. Love Curse.
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Rejected Enlightenment
Caldari Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2008.12.21 01:31:00 -
[4]
Originally by: RedSplat How are current game features and the political landscape of 0.0 conductive to anything but stagnation?
Currently, they're not. Major 0.0 powerblocs are able to run massive areas of 0.0 space with little risk of being attacked by anything other than another 0.0 bloc, and as this seems to be :effort: most people are content just to wait it out and not really do anything conductive to changing the political landscape of the game.
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laotse
Gallente The Flying Dutchmen
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Posted - 2008.12.21 01:53:00 -
[5]
Edited by: laotse on 21/12/2008 01:55:25 as long there are moons giving isk in this game at the same place the stale you talk about still happening it is time that ccp put all dyspro moons at different locations . if they dont do that eve will be the same even after all people from beta will be old
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Misanth
Amarr RABBLE RABBLE RABBLE Black Legion.
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Posted - 2008.12.21 02:38:00 -
[6]
You also have to define on what level you want a response. From the individual-, corp-, or alliance perspective? (and I do assume all of them that replies do have an interest in 0.0, it'd be pointless to bring in high- and low-sec variables).
Why?
Because on a personal level things might never be an issue. Put it this way, if I was leading an alliance that wanted a piece of 0.0, I would worry about getting enough attendance to run PvP ops, get some active and decent FC's, and ultimately I might be worried about getting kicked out by force from 0.0. But from a personal level, I can easily overcome those issues by moving to a corporation that is part of a bigger powerblock.
Another dimension, if we consider the personal level, is to ask yourself what you want out of 0.0. I'll illustrate it again; on a personal level, I have spent my whole EVE career (3year+) based out of low- and nullsec. Currently I live in low sec, and I have an interest in 0.0. Does 0.0 provide what I want/need? Yes it does. Will that change, no matter if one or several powerblocks control all of it or not? Not really, no.
Thus you might want to argue that it's not a major concern for the average joe that powerblock A, B and C, or just simply A and noone else, controls all/parts of 0.0. Sov mechanics is non-issue for the average joe. At least it is, in my case. Hell, I could live without t2 items. I did it most of 2006 when modules were really silly expensive, I can do it again.
So, as I see it, the question is what tradeoffs an alliance leader can go with, to maintain interest for his members, but also build himself a little hometurf in zero zero. It might be worth to sell your butt, or lie, and decieve, even bigger powerblocks.. for your own long-term interests.
I think people tend to paint things way too black and white at times. And alot of people might forget that EVE is a game that eventually, one day, will die. No matter what. So it's also a question if you think you got a reasonable amount of time to achieve whatever it is you want to achieve.
It's not that hard to live in 0.0 without owning stations or sovereignity. It cost you more, but is it really a necessity to own space?
Furthermore, NPC space is the pwnz, always have been, always will.
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Enjia Fullblood
Gallente Black Serpent Technologies Intrepid Crossing
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Posted - 2008.12.21 02:50:00 -
[7]
study the sov map, and you will see that you have no idea what you are talking about, space changes hands all the time. alliances come and go. and if a large alliance can't be taken out, soon the leaders get bored, got off to another game and the alliances dissolve, or they get caught cheating and get banned. =P
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Proteaus
Minmatar modro B.L.A.C.K.
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Posted - 2008.12.21 12:35:00 -
[8]
Edited by: Proteaus on 21/12/2008 12:41:27 If you actualy look at most if not all of the major updates and content added to EVE , you will see that all these added stuff does is makes (what I like to refer to as )the large 0.0 hog alliance's strangle grip on 0.0 even stronger.There are large sections of 0.0 not ever used but it is claimed.One of the main reasons I feel this is so is because its not that the sov alliance wants to use them but to deny their use to any one else. They need to limit how many sov systems one alliance can control, because even though the names of the alliances change its still the same people controling 0.0 that have always controled it, and all that faction wars is , is an attempt to get people to forget that they are not allowed into 0.0 Peoteaus PS: What they need to do is make a new server because that way any one who wants to start on even footing with every one else could go there .We wouldnt have to worry about the 0.0 hogs on the old server because they have become so spoiled they wouldnt last on a new server:)
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RedSplat
Caldari Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.21 13:27:00 -
[9]
Edited by: RedSplat on 21/12/2008 13:28:21
Originally by: Enjia Fullblood study the sov map, and you will see that you have no idea what you are talking about, space changes hands all the time. alliances come and go. and if a large alliance can't be taken out, soon the leaders get bored, got off to another game and the alliances dissolve, or they get caught cheating and get banned. =P
I have studied the sov map. I have also looked at older third party maps of sov and from what i can see while the outline of a given alliances territory changes shape or rather the borders move back and forth, there is no significant deviation from the situation described in the OP post and the primary power blocs are essentially fixed entitys.
Out of (further) interest how much of an uproar would a complete re-set of Sov and the destruction of every POS and outpost in Lowsec/null/high(?) cause? I am personaly against a complete server reset and think a second server would be a mistake....but does 0.0 need to be broken up by an arbitrary and unbiased hand; like CCP? and please no Band of Devs jokes..
Would this be best done by changing the locations of Dispro moons? Having Jove forces invade and simply kick the hell out of certain systems; arent we due a in game event like that?
Do those that live in 0.0 and have been around since beta prefer the current circumstances or would they like a return to the earlier days of Eve where everything is still up for grabs and there arent any (or more likely not AS many) napfests?
All issues i would be interested to hear the opinions of highups from the larger allainces on, then again i want lots of things i cant have
edited for spelling There was even talk of French toast
But there was none to be had |
Lister
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2008.12.21 13:38:00 -
[10]
Edited by: Lister on 21/12/2008 13:43:35
Originally by: laotse Edited by: laotse on 21/12/2008 01:55:25 as long there are moons giving isk in this game at the same place the stale you talk about still happening it is time that ccp put all dyspro moons at different locations .
They should do like it used to be in SWG and that is have the resouces change randomly.
This could be done by each moon having a finite resource, and when its gone its gone (and respawned elsewhere in the universe) and being replaced randomly with something else. This would give explorers something real to do as well, in the form of selling locations.
On the main topic - there is always room for fun, however if you fun is the ever changing politics of Eve then I can see how it could look stale right now. Change always comes from within - people can only take so mucn boredom then they will either leave or they will look to change the situation.
You see - the current Eve situation will change soon.
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Janu Hull
Caldari Terra Incognita Ethereal Dawn
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Posted - 2008.12.21 16:21:00 -
[11]
Edited by: Janu Hull on 21/12/2008 16:24:00 Edited by: Janu Hull on 21/12/2008 16:21:19
Originally by: Lister Edited by: Lister on 21/12/2008 13:43:35
Originally by: laotse Edited by: laotse on 21/12/2008 01:55:25 as long there are moons giving isk in this game at the same place the stale you talk about still happening it is time that ccp put all dyspro moons at different locations .
They should do like it used to be in SWG and that is have the resouces change randomly.
This could be done by each moon having a finite resource, and when its gone its gone (and respawned elsewhere in the universe) and being replaced randomly with something else. This would give explorers something real to do as well, in the form of selling locations.
On the main topic - there is always room for fun, however if you fun is the ever changing politics of Eve then I can see how it could look stale right now. Change always comes from within - people can only take so mucn boredom then they will either leave or they will look to change the situation.
You see - the current Eve situation will change soon.
And here's why that won't fly, even though it looks good on paper.
What is the #1 biggest complaint point about the sovreignty game, whether you're one of the superpowers (BoB,AAA,Goonswarm) all the way down to burnouts heading back to empire?
POSes.
They are the ****ing bane of 0.0 logistics, but they are ultimately the fulcrum of the whole ordeal.
Its difficult enough just getting a patch of dirt secured in the first place, getting the supply chains in reasonable working order, and finally making something out of it that sustains an alliance. But now, one of the most expansive forms of POS slavery we deal with, you want to go and turn into a lottery?
Pass. I'd rather go a year trying to pry a Dyspro moon out of Goon's or BoB's hands than spend a year chasing Dyspro spawns all over 0.0, putting up, servicing, breaking down, moving, setting up again, servicing, breaking down, moving, setting up a set of damned moon mining POSes.
Ye Gods, you think the current system gets on your nerves, wait till you have a go with that kind of operation. Your alliances' logistics backbones will shatter under the pressure before the second respawn cycle is out.\
EDIT: At the very least, you can kiss goodbye ever bothering your industrial players ever X-ing up again. Chasing randomly relocating spawns will become a massive fulltime job, to say nothing of the insane time sink of setting the POS modules up. In the event of an emergency, my ego may be used as a floatation device.
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fishblades
Caldari GoonFleet GoonSwarm
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Posted - 2008.12.21 16:54:00 -
[12]
Nothing is stopping a bunch of small unaffiliated alliances banding together to create a new power bloc.
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Manfred Sideous
Amarr H A V O C
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Posted - 2008.12.21 17:44:00 -
[13]
Originally by: Enjia Fullblood study the sov map, and you will see that you have no idea what you are talking about, space changes hands all the time. alliances come and go. and if a large alliance can't be taken out, soon the leaders get bored, got off to another game and the alliances dissolve, or they get caught cheating and get banned. =P
Ok lets study it.
Delve area - Bobs owned it for like years Impass - AAA had it for 2 years Tribute - MM has had it forever Tenal/Branch - Razor Pretty much the same stuff keeps happening.
Circle Jerk in Napfest !
If someone threatens your space.
1) Bring your buddy his buddy his second cousin and the cousins dog. 2) Fight a lil 3) When the opponent realizes its futile 4) Exclaim how awesome you are on COAD 5) Profit
______________________________
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.12.21 18:30:00 -
[14]
Correct me if I am wrong, but a big stagnation contributing factor is the nano nerf. Prior to the nerf, a alliance like Pandemic Legion that excelled at nano gangs, could and did force a alliance out of their sovereign space (Bruce). With the speed gone, I suspect we will see less fast moving gangs disrupting a alliances space and thus leading to more boredom (for pvp pilots). CCP still fails at times to have a clear idea of what blocs of players want and pushes for a more homogeneous play style that really disenfranchises the older more highly skilled pilot. Forced mediocrity is not what players want as they rise through the skill tree. It takes a group like Bob to come out with their Max campaign to stir us up from our mining/ratting/exploration/POS fueling ennui and get the blood flowing.
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Popperr
Minmatar GoonFleet GoonSwarm
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Posted - 2008.12.21 18:33:00 -
[15]
the only thing that ever matters is originality
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Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.12.21 19:06:00 -
[16]
Originally by: RedSplat
My question is
How are current game features and the political landscape of 0.0 conductive to anything but stagnation?
Not sure about stagnation, all the major powers have been involved in significant wars recently.
I think most of the complaints come from those in smaller corps/alliances who want a piece of the contested space pie but not fight large scale fights. If you just like small scale fights and no capitals then you don't need the resources of conquerable space. It is unlikely you will suffer casualties in the trillions with a roaming gang.
A lot of the large power blocs have risen to power as a consequence of BoB. BoB will push people around if they can, people have learned that they need to have the firepower to stop being pushed around.
CCP can lower the size of corps and alliances but that may result in just many informal alliances. There is lots of things they can do to make the game friendlier to smaller alliances, however, there can't be significant change to sov, jammers, etc without making the game prone to being controlled by alarm clock ops.
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RedSplat
Caldari Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.21 19:17:00 -
[17]
Originally by: Veldya
Not sure about stagnation, all the major powers have been involved in significant wars recently.
So which Major Powers have been involved in wars recently that have had a clear loser; and by that i mean one whom has suffered serious damage that they cant repair ovenight?
Is your definition of significant in this context simply taking into account ship losses etc... and not how much of a blow to a given power bloc said losses were in reality? There was even talk of French toast
But there was none to be had |
Magna Star
Minmatar Most Wanted INC G00DFELLAS
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Posted - 2008.12.21 19:24:00 -
[18]
Originally by: Lrrp Correct me if I am wrong, but a big stagnation contributing factor is the nano nerf. Prior to the nerf, a alliance like Pandemic Legion that excelled at nano gangs, could and did force a alliance out of their sovereign space (Bruce). With the speed gone, I suspect we will see less fast moving gangs disrupting a alliances space and thus leading to more boredom (for pvp pilots).
This is wrong. HACs now warp 30% faster so it is faster for Nano gangs to travel then before the nerf. The problem (as has been pointed out a million times) is that an alliance can hold a huge amount of space relatively easily due to JB, Cyno Beacons, Jump Clones, Titan bridge, Carriers, and Jump Freighters.
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Janu Hull
Caldari Terra Incognita Ethereal Dawn
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Posted - 2008.12.21 21:22:00 -
[19]
Originally by: RedSplat
Originally by: Veldya
Not sure about stagnation, all the major powers have been involved in significant wars recently.
So which Major Powers have been involved in wars recently that have had a clear loser; and by that i mean one whom has suffered serious damage that they cant repair ovenight?
IAC. They had Catch forever, and lost it recently under a reshuffled AAA juggernaut.
Red Alliance splintered into a myriad of lesser alliances, eliminating what was arguably a the second most massive player in the Goon/BoB war.
Triumvirate v1.0 had Deklein for a while before its first failure cascade.
Roadkill/SMASH was flattened by Goonswarm.
The map is still in motion, you have a few really massive superpowers that aren't going anywhere, shy of internal strife, but that doesn't imply the game is over by a long shot. In the event of an emergency, my ego may be used as a floatation device.
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RedSplat
Caldari Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.21 22:13:00 -
[20]
Edited by: RedSplat on 21/12/2008 22:14:00
Originally by: Janu Hull
Red Alliance splintered into a myriad of lesser alliances, eliminating what was arguably a the second most massive player in the Goon/BoB war.
Triumvirate v1.0 had Deklein for a while before its first failure cascade.
Roadkill/SMASH was flattened by Goonswarm.
The map is still in motion, you have a few really massive superpowers that aren't going anywhere, shy of internal strife, but that doesn't imply the game is over by a long shot.
So, AAA, Goons and BoB smashing alliances that were smaller than they are (they were smaller werent they?).
When one of those three bite the dust i'll certainly take notice, untill then as you say the largest powers arent going anywhere at the moment- to me when the situation is static in tha tmanner and there is no sign of such changing that says to me that the game is over.
Is it even possible for BoB to wipe out the Goons anymore? Or Goons vs AAA or any combination of such?
Does alliance income outstrip what can be considered to be reasonable or even unreasonable losses by such a degree of magnitude that ship loss essentially means nothing for them...
If so any war between the biggest powerbloc's seems destined to be a slogging match between two people with god mode on and nothing will ever change until CCP /sv_cheats 0 There was even talk of French toast
But there was none to be had |
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Minigin
Caldari coracao ardente Triumvirate.
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Posted - 2008.12.22 00:19:00 -
[21]
Originally by: Rejected Enlightenment
Originally by: RedSplat How are current game features and the political landscape of 0.0 conductive to anything but stagnation?
Currently, they're not. Major 0.0 powerblocs are able to run massive areas of 0.0 space with little risk of being attacked by anything other than another 0.0 bloc, and as this seems to be :effort: most people are content just to wait it out and not really do anything conductive to changing the political landscape of the game.
and the irony of this post is that in other threads you seem more than happy enough to belittle the efforts of other groups that try to break this stagnency.
"im viper ****zel... im joining the NC... rararararar" . MINIGIN! The original colour poster - now surrounding you in limegreen.
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Veldya
Caldari Guristari Freedom Fighters
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Posted - 2008.12.22 02:57:00 -
[22]
Originally by: RedSplat
Originally by: Veldya
Not sure about stagnation, all the major powers have been involved in significant wars recently.
So which Major Powers have been involved in wars recently that have had a clear loser; and by that i mean one whom has suffered serious damage that they cant repair ovenight?
Is your definition of significant in this context simply taking into account ship losses etc... and not how much of a blow to a given power bloc said losses were in reality?
NC was primarily formed of MM, Razor, IRON, Pure and Hydra. In the conflict with BoB Pure and Hydra bit the dust and IRON collapsed. Territory in Deklein, Pure Blind, Fade, Vale and Geminate were lost.
Perhaps you need to define what you consider to be serious damage because 3 out of 5 alliances and 5 regions seems pretty significant in my books.
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Virum Acuedalla
Amarr Unity Of Legends Manifest Destiny.
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Posted - 2008.12.22 12:51:00 -
[23]
Edited by: Virum Acuedalla on 22/12/2008 12:56:20 Yea with lots of dyspro moons to fund there war machine it can stay this way untill enough pilots go up against them.
Way i see it, CCP should introduce moons having a static amount of certain materials.. like for instance the way asteroids only have a certain amount of ore before it dissapears. then respawns again the next day, but with moons id say make it respawn every couple months..(the moon stays there obviously.. just the materials dont) that gives people the chance to take space and it can be ever changing.
my 2 cents
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RedSplat
Caldari Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.22 13:13:00 -
[24]
Originally by: Veldya
NC was primarily formed of MM, Razor, IRON, Pure and Hydra. In the conflict with BoB Pure and Hydra bit the dust and IRON collapsed. Territory in Deklein, Pure Blind, Fade, Vale and Geminate were lost.
Perhaps you need to define what you consider to be serious damage because 3 out of 5 alliances and 5 regions seems pretty significant in my books.
Ah, interesting. Picking up past history from CAOD is...problematic at best. Thanks There was even talk of French toast
But there was none to be had |
O Thief
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2008.12.22 13:26:00 -
[25]
Edited by: O Thief on 22/12/2008 13:27:49
Originally by: Lrrp Correct me if I am wrong, but a big stagnation contributing factor is the nano nerf. Prior to the nerf, a alliance like Pandemic Legion that excelled at nano gangs, could and did force a alliance out of their sovereign space (Bruce). With the speed gone, I suspect we will see less fast moving gangs disrupting a alliances space and thus leading to more boredom (for pvp pilots). CCP still fails at times to have a clear idea of what blocs of players want and pushes for a more homogeneous play style that really disenfranchises the older more highly skilled pilot. Forced mediocrity is not what players want as they rise through the skill tree. It takes a group like Bob to come out with their Max campaign to stir us up from our mining/ratting/exploration/POS fueling ennui and get the blood flowing.
er... you're citing the only possible example of one alliance forcing another from their space through primarily attacking them with nano ships.
and
They didn't force them out, so much as BRUCE failcascaded internally.
Also, I'd hardly call BRUCE an 'established 0.0 powerbloc' of the kind described by the OP.
PL were successful opportunists and they deserve credit for that, but you simply cannot claim that nanogangs were effective in removing people from their space based on that sole example.
So, consider yourself corrected because your assertion that nanogangs could conquer the 0.0 powerblocs is wrong. If it could, MM would have fallen long ago (look at how much you lost to daily TRI Mk I nanogangs back in the day, and yet... you still have your space).
edit: and yes, to break things up I'd add dynamic moons of fixed but variable mineral amounts and random respawns, all over 0.0 and lowsec... the current static system is outdated and should go the way of static complexes
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Deagon Droga
Caldari The Dead Parrot Shoppe Inc.
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Posted - 2008.12.22 15:06:00 -
[26]
I've spent over two years training on this character. I'd leave that all behind in a second if there was a new server! I might keep the character and play it for fun, but, I would definately be starting a main and an alt on the new server.
Tranquility is fully owned and operated by the big powers. It's just that simple. They own the moons and have control of the markets. There is no end game for the average player on Tranq. you can't slide...UPHILL |
Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.12.22 15:08:00 -
[27]
Originally by: O Thief Edited by: O Thief on 22/12/2008 13:27:49
Originally by: Lrrp Correct me if I am wrong, but a big stagnation contributing factor is the nano nerf. Prior to the nerf, a alliance like Pandemic Legion that excelled at nano gangs, could and did force a alliance out of their sovereign space (Bruce). With the speed gone, I suspect we will see less fast moving gangs disrupting a alliances space and thus leading to more boredom (for pvp pilots). CCP still fails at times to have a clear idea of what blocs of players want and pushes for a more homogeneous play style that really disenfranchises the older more highly skilled pilot. Forced mediocrity is not what players want as they rise through the skill tree. It takes a group like Bob to come out with their Max campaign to stir us up from our mining/ratting/exploration/POS fueling ennui and get the blood flowing.
er... you're citing the only possible example of one alliance forcing another from their space through primarily attacking them with nano ships.
and
They didn't force them out, so much as BRUCE failcascaded internally.
Also, I'd hardly call BRUCE an 'established 0.0 powerbloc' of the kind described by the OP.
PL were successful opportunists and they deserve credit for that, but you simply cannot claim that nanogangs were effective in removing people from their space based on that sole example.
So, consider yourself corrected because your assertion that nanogangs could conquer the 0.0 powerblocs is wrong. If it could, MM would have fallen long ago (look at how much you lost to daily TRI Mk I nanogangs back in the day, and yet... you still have your space).
First off the OP said nothing about "established" alliances. On the other hand Bruce was one of the largest alliances and they were established in Fountain. While it is true the leaving of FOOM put the nail in the coffin, One could argue that the relentless incursions by PL lead to FOOMs departure. However tho, this post is not about Bruce but the continual process by CCP to homogenize the game to the point of mediocrity. I suppose it will take someone from PL to post as to how effective their small gang incursions are against larger alliances nowadays. PL was always effective at run and gun tactics that disrupted anyone's space. PL was like a flash flood sweeping through a small summer pond, stirring up the algae and moving the sediments. In short the game needs pilots and groups of pilots that really excel at what they do. If CCP keeps chopping back innovation we might as well play any old mmorph. How long before the whiners start crying it is not fair that they loose their precious ship and CCP should introduce some sort of a respawn scheme?
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O Thief
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2008.12.22 15:22:00 -
[28]
Well, we can break down 0.0 into 4 moon-rich powerblocs (NC, Drone Russians, GBC, Goon & Co), and one smaller entity who could only realisitically be removed by one of the powerblocs due to also owning lots of moons and being immune to large-scale cap losses (PL).
BRUCE were a large but also largely ineffective alliance, especially when it came to shooting things. There is simply no way that nanogangs now or in the past can remove a half-capable entity from 0.0 - and given that the vast majority of 0.0 is owned by a Powerbloc or associated pet to whom the powerbloc will provide assistance, you have stagnation.
Only the powerblocs can challenge a powerbloc, and even there then is not a single example of any powerbloc killing off another powebloc.
There are lots of potential solutions to this, all of them quite radical and likely to run into much resistance.
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Orange Faeces
Minmatar THE INTERNET.
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Posted - 2008.12.22 18:18:00 -
[29]
Edited by: Orange Faeces on 22/12/2008 18:20:09 So, you don't like powerblocs or stagnation? Don't like being on the outside of the decision making or profit? Well, maybe you'll recognize yourself in the video below. You're the one with a red flag and a black face mask.
g8 protestors get the beatz
Sadly, these people tend... to smell. Enjoy your rage.
edit: Brought to you by... THE INTERNET.
O. Faeces --- The Other Orange |
Trellish
Amarr Ten Ton Hammer Controlled Chaos
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Posted - 2008.12.22 18:39:00 -
[30]
Edited by: Trellish on 22/12/2008 18:41:47 sooooo...
You want a new server so that you have the chance to form your own powerbloc?
I'm still not clear as to what prevents you from doing it on this server. Another guy did point out that nothing's preventing another block from forming.
Also, as to the "nothings happened" among the powerblocks... I grant I wasn't here then, but what I read seemed to imply that in goons and bob's early battles, goons did ultimately lose and received some aid/space from RA from when they were enabled to regroup and become a major power again.
Not trying to do a goons vs bob thing here (and I admit that was a while ago), but boy does that seem to me as if it's an example of exactly what you're talking about... a major power having had a significant deleterious effect on another major power. On the same order... wasn't that why goonfleet was formed in the first place? To take on BOB, the then current major powerbloc? They seem to have done ok to me... even if they kicked me out of the space I lived in a few months back.
Anyway, my point is... the opportunity exists here and now to do these things. These things weren't only possible a long time ago, there's really nothing preventing it from happening now. The real answer is that most groups that try to build themselves up like this end up with an internal failcascade. It's HARD to manage a massive powerbloc like that... quite frankly, not eveyone can do it. And even if you have a leader who has the capacity to do it, you still have to have people who are capable of following them. A large powerblock has it's own "humps" that have to be crossed, and frankly most fail at crossing them. Most groups are made up of a crapload of people who all want to be leaders, and few people who understand that you have to have followed before you can lead.
Is it a suprise that groups that have managed to form a bloc are now working towards keeping that bloc? A certain amount of stability is only expected. There's plenty of groups working to destabilize things too.
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