Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bunyip
|
Posted - 2008.12.25 20:31:00 -
[1]
Hello all,
This topic is the fifth in the series of ideas I would like to present to CCP for the Reykjavik meeting. This one deals with a way to give active miners an advantage while still allowing for AFK mining at reduced rewards. It's based off of an optional mini-game to enhance yield of mining lasers.
Right now, the whole effort of mining consists of locking an asteroid, activating your lasers, and solving world hunger while your ship does all the work until either the asteroid is gone or the cargohold is full. Making it more dynamic will improve interest without forcing people to be at the keyboard all the time.
In my proposal, the mining lasers on a ship would all be controlled by one mini-console that pops up when you choose to activate the lasers. In static mode (the current mode), the lasers would operate as they currently do with no significant change to yield or cycle time.
In dynamic mode, the lasers could have their CPU usage and powergrid modified on the fly to get more ore and/or lower cycle times, but it also has a risk of giving less ore. This movie is a brief animation of a similar process in another game I sometimes play called "A Tale in the Desert" (do not try to open in the In-Game Browser).
There are multiple sliders which control variables, and those variables according to a derived mathematical equation change the output dynamics of the item in question. In Eve, this would be represented by the CPU and Powergrid of the lasers, which would modify the Yield and Duration attributes while also having a chance to Overload the laser, which would end the cycle prematurely, giving less ore.
This would allow for greater interest in mining and a reason to stay at the keyboard while mining. Constructive criticism is always welcomed.
"May all your hits be crits." - Knights of the Dinner Table. |
LaVista Vista
|
Posted - 2008.12.25 21:52:00 -
[2]
Mining needs a complete overhaul. This isn't enough.
|
Jason Edwards
|
Posted - 2008.12.26 03:16:00 -
[3]
Quote: In dynamic mode, the lasers could have their CPU usage and powergrid modified on the fly to get more ore and/or lower cycle times, but it also has a risk of giving less ore. This movie is a brief animation of a similar process in another game I sometimes play called "A Tale in the Desert" (do not try to open in the In-Game Browser).
Oh god the horrors. I tried a tale in the desert waaaay back. I was scarred. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Vaal Erit
Science and Trade Institute
|
Posted - 2008.12.26 04:16:00 -
[4]
Originally by: LaVista Vista Mining needs a complete overhaul. This isn't enough.
Yup. A mini-game every 3 minutes? Or a tedious min/max process that a bot could easily handle? No thanks.
Big no to throwing a flimsy band-aid on a very sore problem. Mining needs a total rework in lots of areas. Mining is boring, not very competitive and gives too little/too much isk depending on where you live.
Nothing less than a total rework will do I'm afraid. --
http://desusig.crumplecorn.com/sigs.html
|
Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.12.26 05:25:00 -
[5]
I'm going to echo what LVV and VE said above and say "that's not only unnecessary, but also not nearly enough". A total mining revamp proposal is sitting around for nearly a year and a half now : Linkage Nobody bothered to change or refine it for the past 16 months. Granted, it's not the most clever revamp, but it should give you a general idea of what WOULD be needed. And no, minigames that are best macro'd instead of played isn't "it".
_ Create a character || Fit a ship || Get some ISK |
Isaac Starstriker
Amarr Solaris Operations
|
Posted - 2008.12.26 07:55:00 -
[6]
Wow, I'm glad we elected a moron to the CSM.
No ty. Total Unsporting and could you please resign from CSM ASAP.
--Isaac --Isaac Starstriker Diplomat of SOLAR
|
FunzzeR
Death of Virtue
|
Posted - 2008.12.26 08:41:00 -
[7]
Originally by: Bunyip Edited by: Bunyip on 25/12/2008 21:19:25 Hello all,
This topic is the fifth in the series of ideas I would like to present to CCP for the Reykjavik meeting. This one deals with a way to give active miners an advantage while still allowing for AFK mining at reduced rewards. It's based off of an optional mini-game to enhance yield of mining lasers.
Right now, the whole effort of mining consists of locking an asteroid, activating your lasers, and solving world hunger while your ship does all the work until either the asteroid is gone or the cargohold is full. Making it more dynamic will improve interest without forcing people to be at the keyboard all the time.
In my proposal, the mining lasers on a ship would all be controlled by one mini-console that pops up when you choose to activate the lasers. In static mode (the current mode), the lasers would operate as they currently do with no significant change to yield or cycle time.
In dynamic mode, the lasers could have their CPU usage and powergrid modified on the fly to get more ore and/or lower cycle times, but it also has a risk of giving less ore. This movie is a brief animation of a similar process in another game I sometimes play called "A Tale in the Desert" (do not try to open in the In-Game Browser).
There are multiple sliders which control variables, and those variables according to a derived mathematical equation change the output dynamics of the item in question. In Eve, this would be represented by the CPU and Powergrid of the lasers, which would modify the Yield and Duration attributes while also having a chance to Overload the laser, which would end the cycle prematurely, giving less ore.
This would allow for greater interest in mining and a reason to stay at the keyboard while mining. Constructive criticism is always welcomed.
So, you propose making mining arguably one of the most painfuly boring parts of eve, go from a semi afk activity to requiring the player to be alert at the keyboard just to be able to produce a decent yield? That is a fate I would not wish on anyone.
This would be a step in the wrong direction..
|
Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.01.07 20:24:00 -
[8]
While mining does indeed need changes, this is certainly not a solution. NOT Supported. |
I SoStoned
|
Posted - 2009.01.08 00:19:00 -
[9]
Sorry, OP, that idea is laughable.
When I'm mining I do so on anywhere from 3 to 4 clients, all of them quite active. No way in heck do I want to have to micromanage each of those lasers.
"Micromanagement is the key to all Failure." Someone wrote that on our briefingroom whiteboard.
What needs to be done is to use a method that macros can't manipulate (sort of like those little graphic text blocks you need to use sometimes) that comes up randomly on some determanistic method depending on activity and activity timers or somesuch. How to do that without overloading the user, however, is a balanced thing. |
Gone'Postal
Aztec Industry
|
Posted - 2009.01.08 00:32:00 -
[10]
Originally by: Isaac Starstriker Wow, I'm glad we elected a moron to the CSM.
No ty. Total Unsporting and could you please resign from CSM ASAP.
--Isaac
Sorry but jesus OP where are you getting this funky ideas from? Please do what this man said..
Got Mine?
|
|
Bunyip
|
Posted - 2009.01.08 03:37:00 -
[11]
Originally by: I SoStoned No way in heck do I want to have to micromanage each of those lasers.
That's why I included this sentence, which must've been missed:
Originally by: Bunyip In static mode (the current mode), the lasers would operate as they currently do with no significant change to yield or cycle time.
This would be an optional way to enhance the yield of lasers. Your AFK mining ops could continue on without harm. This idea would only give people a reason to be at the keyboard, if they wished to be, and make the activity more interesting as well.
|
Ancy Denaries
Caldari Solaris Operations
|
Posted - 2009.01.08 08:59:00 -
[12]
Originally by: Bunyip This would be an optional way to enhance the yield of lasers. Your AFK mining ops could continue on without harm. This idea would only give people a reason to be at the keyboard, if they wished to be, and make the activity more interesting as well.
While I appreciate the sentiment behind the idea, the idea itself is utterly horrible. No, no and no. IF ever there will be micromanagement during mining, it better be in a sensible, non-annoying way. This is not it.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |
Delfin Dawn
Tadakastu-Obata Corporation The Honda Accord
|
Posted - 2009.01.08 09:02:00 -
[13]
I agree mining needs a overhaul, but don't see that this would be the right way to do it. Thanks for the thought, maybe after some more work on this I would reconsider it. Maybe you can think of some thing even better.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |