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Bunyip
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Posted - 2008.12.25 20:40:00 -
[1]
Hello all,
This is the seventh in my series of ideas I would like to present to CCP for the Reykjavik meeting. This one creates a nasty surprise for gate gankers and ore thieves by enhancing the Black Ops ship with a new module.
It's tough mining in low- and null-security space, even in a group. This idea gives the industrialist an ace up his sleeve when in such mining ops or even in high-security space running the Jita route.
The Holographic Imager is a module specially designed for Black Ops ships. Using it, a Black Ops can appear as one of their race's haulers typically used for mining operations. The module and the skill to use it is explained below:
Holographic Imager High-slot module CPU: 6000, Grid: 100, uses 200 energy every 5 seconds (same as a Large Shield Booster) 99% less CPU needed when mounted to a Black Ops ship. This module projects the image of an industrial that would commonly be used from that faction over the ship, disguising the true nature of the ship. Even scanners can be fooled by this unit, luring would-be pirates into a deathly trap. Chance to deceive scanners: 5%. Once the deceit chance is resolved, further scans do the scanner no good. When active, this module slows the ship down to the equivalent of a hauler of the appropriate type to further fool onlookers. This penalty and the image itself drop as soon as the first weapon is fired or the first drone is released.
Holographic Deception (Rank 4): The skill to using Holographic Imagers to deceive others. Each level in this skill increases the Chance to Deceive Scanners probability by 15%.
This idea will create a new role for the Black Ops ships in all securities of space, and give an ace up the sleeves of any operations trying to protect themselves. Constructive criticism is always welcomed.
"May all your hits be crits." - Knights of the Dinner Table. |
Rezerwowy Pies
Sadistic Influence
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Posted - 2008.12.25 20:49:00 -
[2]
funny idea
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Veyda Jar
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Posted - 2008.12.25 21:13:00 -
[3]
Interesting, but why limit the inherently flexible technology of holographic projection only to one image, an industrial? Could be more exciting to be able to choose which ship to decoy yourself as, via some sort of loadable holodisks (akin to mining laser crystals). The further away the decoy ship's class is from your blackops ship, the more ranks of Holographic Deception will the use require.
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Kane Kuchera
NoD Imperium
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Posted - 2008.12.25 21:29:00 -
[4]
I actually rather like it. Certainly one of the more humerous and obscure of ideas.
I think for now it should be limited to as suggested above. Adding too many options, too soon would force a radical rethink to alot of PvP. All that at once would in my oppinion be too much not to mention a hell of alot of work for the dev's.
But, this owuld be an interesting beta test for this system.
Support given. ACHMED FLEET FTW! |
Venkul Mul
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Posted - 2008.12.25 21:42:00 -
[5]
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Ivena Amethyst
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Posted - 2008.12.25 22:09:00 -
[6]
yeah why not
-------- Is that an Itty V in your pocket or ar you just happy to see me? |
Concorduck
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Posted - 2008.12.25 22:21:00 -
[7]
funny boost to black ops. i would definitely buy one of those... -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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LaVista Vista
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Posted - 2008.12.25 22:24:00 -
[8]
So a battleship which can cloak, jump to cyno's and create portals. Not only that, but it can HIDE like a HAULER?
My general rule of thumb is that if you use a mechanic that's questionable to avoid being killed, that's not an exploit. If you use a questionable mechanic to lure people into doing something or outright killing somebody, that's an exploit.
I strongly disagree with this idea.
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Concorduck
Gallente
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Posted - 2008.12.25 23:01:00 -
[9]
Originally by: LaVista Vista So a battleship which can cloak, jump to cyno's and create portals. Not only that, but it can HIDE like a HAULER?
My general rule of thumb is that if you use a mechanic that's questionable to avoid being killed, that's not an exploit. If you use a questionable mechanic to lure people into doing something or outright killing somebody, that's an exploit.
I strongly disagree with this idea.
if you use a questionable mechanic, it is probably not an exploit, unless CCP says something about it. your rule of thumb quite sucks. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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BlondieBC
Ardent Industrial Arcane Alliance
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Posted - 2008.12.27 01:18:00 -
[10]
sure why not.
It would be neat if scanners could give you false results, like real life radar.
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Abrams Elisium
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Posted - 2008.12.27 07:57:00 -
[11]
has potential to create some interesting conflicts. Supported.
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Foulque
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Posted - 2008.12.27 08:37:00 -
[12]
Sad to see something like this from a CSM =\
There are many worthwhile issues/idea out there and already raised in this forum, this is certainly not one of them.
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.12.27 13:33:00 -
[13]
Made me giggle, but other than that I am voting against this. I think cloaking goes far enough.
Diary of a pod pilot |
Venkul Mul
Gallente
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Posted - 2008.12.27 13:50:00 -
[14]
Originally by: LaVista Vista So a battleship which can cloak, jump to cyno's and create portals. Not only that, but it can HIDE like a HAULER?
My general rule of thumb is that if you use a mechanic that's questionable to avoid being killed, that's not an exploit. If you use a questionable mechanic to lure people into doing something or outright killing somebody, that's an exploit.
I strongly disagree with this idea.
It is a good example of a Q-ship for EVE. The use of a similar ship will change a bit the balance of low sec mining and give a possibility for pirate hunting. The hauler in the midst of a group of barges can be a real hauler or can be a Black op ship.
People using it that way are risking a T2 ship worth several hundred millions and with a fairly limited combat capability to get a chance of killing some raider. They would be taking a fairly serious risk to bite too much for the chance of some kills. Don't seem particularly unbalanced.
So where you see the "questionable " part in this mechanic?
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Rajere
No Trademark Notoriety Alliance
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Posted - 2009.01.07 05:48:00 -
[15]
The fact that 4 out of 9 CSM's actually supported such an atrocious idea is ridiculous. The entire premise of this suggestion fails on every single level.
In fact one of the 5 CSMs with the sense enough to vote against this horror of a post should vote to immediately dissolve the CSM in it's entirety. -------------------------- NOTR *nsfw* |
Foulque
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Posted - 2009.01.07 07:45:00 -
[16]
Originally by: Rajere The fact that 4 out of 9 CSM's actually supported such an atrocious idea is ridiculous. The entire premise of this suggestion fails on every single level.
In fact one of the 5 CSMs with the sense enough to vote against this horror of a post should vote to immediately dissolve the CSM in it's entirety.
Agreed. ________
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GoodNDead
Caldari Flaming Fist Shadow of xXDEATHXx
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Posted - 2009.01.07 07:55:00 -
[17]
really?...
its a bit uh star trek voyager :P
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JAK480
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Posted - 2009.01.07 08:08:00 -
[18]
Sounds like an funny idea.
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Grigo
M. Corp Mostly Harmless
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Posted - 2009.01.07 08:13:00 -
[19]
would realy like to see this in a form...not necesaraly the one u describe but dekoys could be great... RO
Originally by: Avernus ...some kudos to using your main to post like an asshat though... doesn't really take balls though, you're on the internet.
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Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2009.01.07 11:59:00 -
[20]
Originally by: Foulque Sad to see something like this from a CSM =\
There are many worthwhile issues/idea out there and already raised in this forum, this is certainly not one of them.
Thats subjective, and easily can be argued over for weeks on end. pointless argument... |
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Deldrac
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Posted - 2009.01.10 06:35:00 -
[21]
Hell, why not.
Add scripts to project other ship classes for bonus points.
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Axel Vindislaga
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Posted - 2009.01.11 01:36:00 -
[22]
This is an area of the universe where people are deconstructed and shot accors space through massive cannons safely.... what a bad idea. What gets me actually is why the sensors of ships cannot be swapped out... whay are they dictated by the hull?
You know I would be more accepting of the idea if you hadn't metioned holographics... because you need something to project it onto and light would not fool a radar. There are so many reasons this is a bad idea. You need to talk to military professionsls to get a clue about high tech E war. |
Vaal Erit
Science and Trade Institute
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Posted - 2009.01.11 01:54:00 -
[23]
Originally by: Rajere The fact that 4 out of 9 CSM's actually supported such an atrocious idea is ridiculous. The entire premise of this suggestion fails on every single level.
In fact one of the 5 CSMs with the sense enough to vote against this horror of a post should vote to immediately dissolve the CSM in it's entirety.
Could be worse. One of Jason Edwards spectacular dumb ideas could have been on the CSM agenda *shudder* --
http://desusig.crumplecorn.com/sigs.html
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Jared D'Uroth
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Posted - 2009.01.11 02:27:00 -
[24]
God-awful idea.
CSM or not, this is just an utterly ridiculous proposal.
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Furb Killer
Paxton Industries Paxton Federation
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Posted - 2009.01.11 11:58:00 -
[25]
Letting combat ships look like haulers is done for centuries allready, so why not also do it in space?
Because whirates will emoragequit? |
Rajere
No Trademark Notoriety Alliance
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Posted - 2009.01.11 14:03:00 -
[26]
Edited by: Rajere on 11/01/2009 14:05:46
Originally by: Furb Killer Letting combat ships look like haulers is done for centuries allready, so why not also do it in space?
Because whirates will emoragequit?
LOL, you think pirates will be the ones who suffer horribly from this fail idea? We're trying to save you from yourselves, though tbh we should give you the rope and let you hang yourselves with it. Here is the OPs idea translated into actual gameplay:
Quote: This is the seventh in my series of bad ideas I would like to present to CCP for the Reykjavik meeting. This one creates a nasty surprise for carebear miners which will cause them to suicide their extremely expensive tech 2 battleships into gate gankers and ore thieves which they despise, by encouraging them into making newb mistakes, acting out of anger, without realizing the consequences of their actions until its too late and they're blackops have been destroyed.
It's tough finding juicy targets when all you find are those mining in low- and null-security space, even in a group. This idea gives the industrialist the horribly misguided idea to park a blackops battleship in the middle of a mining op and *encouraging* him to stay and *defend* the miners when pirates are spotted entering local, instead of warping out like every ounce of survival instinct is telling him he should.
The Holographic Imager is a module specially designed for Black Ops ships. Using it, a Black Ops can appear as one of their race's haulers typically used for mining operations. The module and the skill to use it is explained below:
Holographic Imager High-slot module CPU: 6000, Grid: 100, uses 200 energy every 5 seconds (same as a Large Shield Booster, This is to ensure that the blackops will have a pure carebear fitting and be unable to actually fight back) 99% less CPU needed when mounted to a Black Ops ship. This module projects the image of an industrial that would commonly be used from that faction over the ship, disguising the true nature of the ship. Even scanners can be fooled by this unit, luring ******ed industrialists into their own death trap. Chance to deceive scanners: 5%. Once the deceit chance is resolved, further scans do the scanner no good. Chance to deceive Playerbase: 0%, Thus, all mining operations will have scouts watching them, to confirm which if any haulers are actually what will soon be really expensive wrecks. Inpatient pirates will simply warp in and specifically pop all the haulers present (before bothering to shoot at the hulks/retrievers) to see if Santa left him a free blackops kill!
When active, this module encourages those players with the least amount of pvp experience (who shouldn't be in lowsec in anything larger than a t1 frigate) to do incredibly stupid things with incredibly expensive ships.
This idea will result with carebears everywhere losing blackops to belt pirates flying anything from vexors to hurricanes, as the module that enables them to commit such foolishness has sealed their fate, ensuring they are unable to fit for pvp (assuming the industrialist who is flying it even knows what that means). It creates a new way for blackops to die in all securities of space, and give an ace up the sleeves of any pirate groups wanting to pad their killboards with BO kills.
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